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{{ArticleIcons|ssbu=y}} | {{ArticleIcons|ssbu=y}} | ||
[[File:ZeldaBAirSSBU.gif|thumb| | [[File:ZeldaBAirSSBU.gif|thumb|350px|Hitbox visualization showing Zelda's back aerial.]] | ||
==Overview== | ==Overview== | ||
Zelda's second [[Lightning Kick]]. Functionally identical to [[Zelda_(SSBU)/Forward_aerial|forward aerial]], but in a backward direction and with a slightly stronger sweetspot, at the cost of marginally more landing lag, a longer animation and a later auto-cancel. It KOs about 5% earlier, so usage of [[RAR]] and [[slingshot|slingshots]] can make the difference between a stock being taken. One should also be mindful of staleness between the two kicks throughout the duration of a game to optimize KOs. When sweetspotted, it is the strongest aerial in the game. | |||
==Hitboxes== | ==Hitboxes== | ||
{{UltimateHitboxTableHeader}} | {{UltimateHitboxTableHeader}} | ||
{{HitboxTableTitle| | {{HitboxTableTitle|Sweetspot|50}} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=0 | |id=0 | ||
|damage=20.0% | |damage=20.0% | ||
|angle=361 | |angle=361 | ||
|af=4 | |||
|bk=30 | |bk=30 | ||
|ks=96 | |ks=96 | ||
Line 17: | Line 18: | ||
|xpos=-1.0 to 1.0 | |xpos=-1.0 to 1.0 | ||
|ypos=4.4 | |ypos=4.4 | ||
|zpos=-11. | |zpos=-11.1 | ||
|ff=1.5 | |ff=1.5 | ||
|sdi=0.0 | |||
|type=Magic | |type=Magic | ||
|effect=Magic | |effect=Magic | ||
Line 26: | Line 28: | ||
|rebound=f | |rebound=f | ||
}} | }} | ||
{{HitboxTableTitle|Sourspots|50}} | |||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=1 | |id=1 | ||
|damage=4.0% | |damage=4.0% | ||
|angle=361 | |angle=361 | ||
|af=4 | |||
|bk=5 | |bk=5 | ||
|ks=80 | |ks=80 | ||
|fkv=0 | |fkv=0 | ||
|r=4.0 | |r=4.0 | ||
|bn= | |bn=kneer | ||
|xpos=0.0 | |xpos=0.0 | ||
|ypos=0.0 | |ypos=0.0 | ||
Line 48: | Line 52: | ||
|damage=4.0% | |damage=4.0% | ||
|angle=361 | |angle=361 | ||
|af=4 | |||
|bk=5 | |bk=5 | ||
|ks=80 | |ks=80 | ||
Line 66: | Line 71: | ||
|damage=4.0% | |damage=4.0% | ||
|angle=361 | |angle=361 | ||
|af=4 | |||
|bk=5 | |bk=5 | ||
|ks= | |ks=96 | ||
|fkv=0 | |fkv=0 | ||
|r=5.0 | |r=5.0 | ||
|bn= | |bn=toer | ||
|xpos=0.0 | |xpos=0.0 | ||
|ypos=0.0 | |ypos=0.0 | ||
Line 142: | Line 93: | ||
|1-2 | |1-2 | ||
|- | |- | ||
! | !Sweetspot | ||
|6 | |6 | ||
|- | |- | ||
! | !Sourspots | ||
| | |6-10 | ||
|- | |- | ||
!Ending autocancel | !Ending autocancel | ||
| | |45- | ||
|- | |- | ||
!Interruptible | !Interruptible | ||
Line 161: | Line 112: | ||
{{FrameStrip|t=Lag|c=5}}{{FrameStrip|t=Hitbox|c=1|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=4|s=HitboxChangeE}}{{FrameStrip|t=Lag|c=39}}{{FrameStrip|t=Interruptible|c=13}} | {{FrameStrip|t=Lag|c=5}}{{FrameStrip|t=Hitbox|c=1|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=4|s=HitboxChangeE}}{{FrameStrip|t=Lag|c=39}}{{FrameStrip|t=Interruptible|c=13}} | ||
|- | |- | ||
{{FrameStrip|t=Autocancel|c=2}}{{FrameStrip|t=Blank|c= | {{FrameStrip|t=Autocancel|c=2}}{{FrameStrip|t=Blank|c=42}}{{FrameStrip|t=Autocancel|c=18}} | ||
{{FrameStripEnd}} | {{FrameStripEnd}} | ||
===Landing lag=== | ===Landing lag=== | ||
{|class="wikitable" | {|class="wikitable" | ||
!Interruptible | |||
|17 | |||
|- | |||
!Animation length | !Animation length | ||
| | |33 | ||
|} | |} | ||
{{FrameStripStart}} | {{FrameStripStart}} | ||
{{FrameStrip|t=Lag|c=16}} | {{FrameStrip|t=Lag|c=16}}{{FrameStrip|t=Interruptible|c=17}} | ||
{{FrameStripEnd}} | {{FrameStripEnd}} | ||
{{FrameIconLegend|lag=y|hitbox=y|hitboxchange=y|autocancel=y|interruptible=y}} | {{FrameIconLegend|lag=y|hitbox=y|hitboxchange=y|autocancel=y|interruptible=y}} | ||
==Trivia== | |||
*On top of the [[Magic (effect)|magic]] effect, the sweetspot has an additional unique lightning effect on hit. This is purely aesthetic and distinct from the [[electric]] attack effect the move formerly had in Melee and Brawl. | |||
{{MvSubNavZelda|g=SSBU}} | {{MvSubNavZelda|g=SSBU}} | ||
[[Category:Zelda (SSBU)]] | [[Category:Zelda (SSBU)]] | ||
[[Category:Back aerials (SSBU)]] | [[Category:Back aerials (SSBU)]] |
edits