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[[File:SpecialMelee.jpg|frame|'''Super Sudden Death''' in ''[[Melee]]'' where {{SSBM|Bowser}} is KOing {{SSBM|Yoshi}}, {{SSBM|Kirby}}, and {{SSBM|Ness}}.]]
[[File:SpecialMelee.jpg|frame|'''Super Sudden Death''' in ''[[Melee]]''. {{SSBM|Bowser}} KOs {{SSBM|Yoshi}}, {{SSBM|Kirby}}, and {{SSBM|Ness}} simultaneously.]]
'''Super Sudden Death''' and '''300%''' are [[Special Melee]] and [[Special Brawl]] modes in ''[[Super Smash Bros. Melee]]'' and ''[[Super Smash Bros. Brawl|Brawl]]'', respectively. They challenge two to four players to a match where each player has a 300% [[Damage]] Percentage from the very beginning, as opposed to 0%. This is much like the [[Sudden Death]] mode which occurs after a tie in [[Super Smash Bros. (series)|the series]], with the only difference from being that this mode lacks the falling [[Bob-omb]]s that fall on the opponents after a certain duration of time.
'''Super Sudden Death''' or '''300%''' is a [[Special Melee]] mode in ''[[Super Smash Bros. Melee]]'', a [[Special Brawl]] and [[Special Smash]] option in ''[[Super Smash Bros. Brawl]]'' and {{forwiiu}} respectively, and appears as its own, separate mode under Special Smash in ''[[Super Smash Bros. Ultimate]]''. Although not selectable as a [[Special Smash]] option, players can manually set their starting damage to 300% in {{for3ds}} to achieve a similar experience. This mode is a standalone version of [[Sudden Death]] that can be accessed at any time.  


Super Sudden Death radically changes the way the game is played as virtually any attack with [[knockback]] scaling can KO the opponent. As such, this mode tends to greatly favor extremely fast characters such as {{SSBB|Sonic}} and characters with powerful projectiles such as [[Samus]]. Even {{SSBB|Pit}}'s [[Palutena's Arrow|arrows]] can cause significant knockback in this mode. Conversely, slow, powerful characters such as {{SSBB|Ganondorf}} are at the greatest disadvantage because the advantage they gain through greater knockback from attacks is negated by the fact that ''all'' attacks have extreme knockback.  
==Overview==
This mode starts in a similar manner to a regular match, with players selecting the rules, a stage, and their characters. However, when the game starts, the [[damage]] percentage for all players is automatically set to 300% for every stock. This is much like [[Sudden Death]] which occurs after a tie in a standard [[Vs. Mode]] match. Just like Sudden Death, the screen will gradually start to shrink after a while, and later [[Bob-omb]]s will start falling in ''Ultimate''.


[[Lucario]] tends to have a greater advantage in Super Sudden Death mode as its aura-based attacks become more powerful as it takes damage, capping at 170%. With Lucario always at 300% damage, this property retains its maximum level throughout the match unless Lucario consumes large amounts of healing items.
Super Sudden Death radically changes the way the game is played as virtually any attack with [[knockback]] scaling can [[KO]] the opponent on most stages. Extremely fast characters such as [[Sonic]] and characters with powerful projectiles such as [[Samus]] excel in this mode due to either overwhelming opponents with many attacks or securing a KO from a distance. Even [[Pit]]'s [[Palutena's Arrow|arrows]] can cause significant knockback in this mode.  Conversely, heavy, powerful characters such as [[Bowser]] have the greatest chance at survivability due to not being sent flying as much, and they typically only need a single attack to connect to win the game. The middleweights that are not particularly fast or particularly strong struggle the most due to having the worst of both worlds.


In ''Melee'', the songs on [[Mushroom Kingdom (SSBM)|Kingdom]] and [[Mushroom Kingdom II|Kingdom II]] are changed to ''Mushroom Kingdom (Finale)'' and ''Mushroom Kingdom II (Finale)'', respectively, during this mode (if one does not play the ''Dr. Mario'' [[alternate music]]), as they are in the regular Sudden Death.
In ''Melee'', the songs on Mushroom [[Mushroom Kingdom (SSBM)|Kingdom]] and [[Mushroom Kingdom II|Kingdom II]] are changed to ''Mushroom Kingdom (Finale)'' and ''Mushroom Kingdom II (Finale)'', respectively, during this mode (if one does not play the ''Dr. Mario'' [[alternate music]]), as they are in the regular Sudden Death. In ''Brawl'', this mode is also used in [[Co-Op Event 3: Fastest, Shortest, Sudden Death]], but it only lasts for ten seconds. In ''Ultimate'', this mode has unique Special Rules, which allow to toggle the Screen Shrink and falling Bob-ombs.


[[Category:Single Player Modes]]
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[[Category:SSBB modes]]
 
[[Category:SSBM modes]]
[[Category:Multiplayer modes]]
[[Category:Modes (SSBM)]]
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[[Category:Modes (SSB4-Wii U)]]
[[Category:Modes (SSBU)]]

Latest revision as of 21:40, July 20, 2024

Super Sudden Death in Melee. Bowser KOs Yoshi, Kirby, and Ness simultaneously.

Super Sudden Death or 300% is a Special Melee mode in Super Smash Bros. Melee, a Special Brawl and Special Smash option in Super Smash Bros. Brawl and Super Smash Bros. for Wii U respectively, and appears as its own, separate mode under Special Smash in Super Smash Bros. Ultimate. Although not selectable as a Special Smash option, players can manually set their starting damage to 300% in Super Smash Bros. for Nintendo 3DS to achieve a similar experience. This mode is a standalone version of Sudden Death that can be accessed at any time.

Overview[edit]

This mode starts in a similar manner to a regular match, with players selecting the rules, a stage, and their characters. However, when the game starts, the damage percentage for all players is automatically set to 300% for every stock. This is much like Sudden Death which occurs after a tie in a standard Vs. Mode match. Just like Sudden Death, the screen will gradually start to shrink after a while, and later Bob-ombs will start falling in Ultimate.

Super Sudden Death radically changes the way the game is played as virtually any attack with knockback scaling can KO the opponent on most stages. Extremely fast characters such as Sonic and characters with powerful projectiles such as Samus excel in this mode due to either overwhelming opponents with many attacks or securing a KO from a distance. Even Pit's arrows can cause significant knockback in this mode. Conversely, heavy, powerful characters such as Bowser have the greatest chance at survivability due to not being sent flying as much, and they typically only need a single attack to connect to win the game. The middleweights that are not particularly fast or particularly strong struggle the most due to having the worst of both worlds.

In Melee, the songs on Mushroom Kingdom and Kingdom II are changed to Mushroom Kingdom (Finale) and Mushroom Kingdom II (Finale), respectively, during this mode (if one does not play the Dr. Mario alternate music), as they are in the regular Sudden Death. In Brawl, this mode is also used in Co-Op Event 3: Fastest, Shortest, Sudden Death, but it only lasts for ten seconds. In Ultimate, this mode has unique Special Rules, which allow to toggle the Screen Shrink and falling Bob-ombs.