Prominence Revolt: Difference between revisions

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'''Prominence Revolt''' ({{ja|プロミネンスリボルト|Purominensu Riboruto}}, ''Prominence Revolt'') is [[Pyra]]'s [[up special move]] in ''[[Super Smash Bros. Ultimate]]''.
'''Prominence Revolt''' ({{ja|プロミネンスリボルト|Purominensu Riboruto}}, ''Prominence Revolt'') is [[Pyra]]'s [[up special move]].


==Overview==
==Overview==
The attack consists of Pyra leaping into the air, before diving downwards and creating a pillar of fire upon landing. It functions similarly to other diving up special moves, though contrary to the norm its [[meteor smash]] is very weak. As a result, it is considerably less viable to utilize the move for a [[sacrificial KO]] in comparison to similar up specials, though its weak meteor smash can gimp opponents with weaker recoveries which is only practical if Pyra has the stock lead. On the contrary, it is incredibly powerful for a move of its kind onstage, being able to KO most characters under 100% if the attack is positioned right; this makes it a very powerful out of shield option, though it is quite punishable on shield. Pyra can also drift forward or backwards while descending.
The attack consists of Pyra leaping into the air, before diving downwards and creating a pillar of fire upon landing. It functions similarly to other diving up special moves, though contrary to the norm its [[meteor smash]] is very weak. As a result, it is considerably less viable to utilize the move for a [[sacrificial KO]] in comparison to similar up specials, though its weak meteor smash can still gimp opponents with weaker recoveries, which is only practical if Pyra has the stock lead. On the other hand, it is incredibly powerful for a move of its kind onstage, being able to KO most characters under 100% if the attack is positioned right; this makes it a very powerful out of shield option, though it is extremely punishable on shield, to the point that nearly every character in the game can punish a failed attempt with a forward smash. Pyra can also drift slightly forward or backwards before descending, though it is possible to miss the descending attack after connecting with the rising portion if she drifts too far.


Similar to {{SSBU|Kirby}}'s [[Final Cutter]] and {{SSBU|Mii Swordfighter}}'s [[Stone Scabbard]], Pyra will only enter a [[helpless]] state if she lands on the ground with the attack, but is immediately [[push]]ed off a nearby edge by wind, conveyor belts, water-spraying attacks such as {{SSBU|Mario}}'s [[F.L.U.D.D.]] or {{SSBU|Squirtle}}'s [[Water Gun]], or simply pushing her off while she is still in her ground-slam animation.
Similar to {{SSBU|Kirby}}'s [[Final Cutter]] and {{SSBU|Mii Swordfighter}}'s [[Stone Scabbard]], Pyra will only enter a [[helpless]] state if she lands on the ground with the attack, but is immediately [[push]]ed off a nearby edge by [[windbox]]es, stage hazards, or fighter collisions while she is still in her ground-slam animation.


==Instructional quotes==
==Instructional quotes==
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[[File:Pyra Prom Flame Glitch.gif|thumb|200px|Timelapse of the flames become detached over about 20 seconds.]]
[[File:Pyra Prom Flame Glitch.gif|thumb|200px|Timelapse of the flames become detached over about 20 seconds.]]
*There is a glitch where if Pyra falls long enough while using Prominence Revolt, the three flames on her sword will slowly become detached. The glitch is very slow and isn't noticeable in normal play due to Pyra [[self-destruct]]ing within a second on even the tallest stages, however creating a stage with a series of [[Stage Builder#Hazards and tools|Warp Zones]] will allow it to be seen.
*There is a glitch where if Pyra falls long enough while using Prominence Revolt, the three flames on her sword will slowly become detached. The glitch is very slow and isn't noticeable in normal play due to Pyra [[self-destruct]]ing within a second on even the tallest stages, however creating a stage with a series of [[Stage Builder#Hazards and tools|Warp Zones]] will allow it to be seen.
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{{Special Moves|char=Pyra}}
{{Special Moves|char=Pyra}}


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