Debug menu (SSBM)/DEVELOP mode: Difference between revisions
(Couple extra notes. Minding casing for improper nouns. Changing link text to be more clear) |
(X + dpad up is a hard pause outside of matches, with the ability to frame advance too) |
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| {{Button|GCN|B|s=32px}} + {{Button|GCN|D-Pad|L|s=32px}} || Shows the current score and any bonuses won. | | {{Button|GCN|B|s=32px}} + {{Button|GCN|D-Pad|L|s=32px}} || Shows the current score and any bonuses won. | ||
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| {{Button|GCN|X|s=32px}} + {{Button|GCN|D-Pad|U|s=32px}} || Pauses the game normally. The button combination to quit a match is {{button|GCN|L}}+{{button|GCN|R}}+{{button|GCN|A}} instead of {{button|GCN|L}}+{{button|GCN|R}}+{{button|GCN|A}}+{{button|GCN|Start-Pause}}. | | {{Button|GCN|X|s=32px}} + {{Button|GCN|D-Pad|U|s=32px}} || Pauses the game normally during a match. The button combination to quit a match is {{button|GCN|L}}+{{button|GCN|R}}+{{button|GCN|A}} instead of {{button|GCN|L}}+{{button|GCN|R}}+{{button|GCN|A}}+{{button|GCN|Start-Pause}}. | ||
"Hard pause" when in places where {{Button|GCN|Start-Pause|s=32px}} would perform an action other than pausing, such as menus, cutscenes, Adventure Mode loading screens, result screens, [[Continue]] screens, etc. Allows for frame advance with {{Button|GCN|Z|s=32px}}. | |||
|- | |- | ||
| {{Button|GCN|X|s=32px}} + {{Button|GCN|D-Pad|D|s=32px}} || Rotates through multiple visual effects. | | {{Button|GCN|X|s=32px}} + {{Button|GCN|D-Pad|D|s=32px}} || Rotates through multiple visual effects. |
Latest revision as of 17:54, July 19, 2024
This article is about the usage of DEVELOP mode in Melee. For a collection of images of each stage under the effects of DEVELOP mode, see Debug menu (SSBM)/Stage data.
DEVELOP mode is a debug mode found in Super Smash Bros. Melee accessed through its debug menu. The mode is activated by changing the DBLEVEL setting to DEVELOP. This will give the player extra control over matches, including free camera, visual hitbox, and frame advance.
Below is a table detailing the controls for the DEVELOP mode extra controls. Through these controls, one can obtain free control over the camera, see character and stage hitboxes, frame advance the match, see the parts of the stage, and drop items (similar to Training Mode). Using the "reset" button combination in Classic Mode, Adventure Mode, or All-Star Mode results in a "stage clear".
Controls | Effect |
---|---|
Pauses the game, but without the usual pause interface. | |
Hard Pause + | Frame advances the match. |
+ | Speeds up gameplay. |
+ + | Shrinks the player. |
+ | Displays a list of statistics for each player:
|
+ | Shows the current score and any bonuses won. |
+ | Pauses the game normally during a match. The button combination to quit a match is ++ instead of +++.
"Hard pause" when in places where would perform an action other than pausing, such as menus, cutscenes, Adventure Mode loading screens, result screens, Continue screens, etc. Allows for frame advance with . |
+ | Rotates through multiple visual effects.
|
+ | Toggles sound effects and music. Displays additional information after going through the first four settings.
|
+ | Displays a set of stress bars detailing the GameCube's work load. |
+ | Displays each characters' animation information. |
+ | Grows the player. |
+ | Sets the player back to normal size. |
+ | Toggles collision bubbles for all characters and stage elements (See #Collision bubble key).
|
+ | Toggles various stage related visuals, such as spawn points, stage structures, and grab-able ledges (See #Stage visual key).
|
+ | Toggles various character related visuals
|
+ | Toggles collision bubbles for the player (See #Collision bubble key).
|
Drops item selected on the Item Menu | |
+ | Display Item Menu and cycle forward through the list (See Debug menu (SSBM)#Items & Pokémon). |
+ | Display Item Menu and cycle backward through the list (See Debug menu (SSBM)#Items & Pokémon). |
+ | Display Item Menu and cycle forward through Pokémon on the list (See Debug menu (SSBM)#Items & Pokémon). |
+ | Display Item Menu and cycle backward through Pokémon on the list (See Debug menu (SSBM)#Items & Pokémon). |
Changes the camera view.
This also removes Peach's and Zelda's dress, presumably used to test for glitched leg movement under the dress. | |
Used to rotate the camera (free form). | |
+ | Zooms in and out. |
+ | Pans around the screen. |
Stage visual key[edit]
For a collection of stages in their various debug states, see Debug menu (SSBM)/Stage data.
Camera boxes[edit]
Item | Description |
---|---|
Teal Box | Camera Limit |
Light Yellow Box | Blast Line |
Blue Box | Camera Focal Box |
Small Red Box | Indicates the range from which a character can grab a ledge when facing left. When facing right, the box indicates the range from which a character cannot grab a ledge. Certain attacks such as Spin Attack will not alter the boxes in any way, but will allow the opposite facing direction to ledge grab. |
Small Blue Box | Indicates the range from which a character can grab a ledge when facing right. When facing left, the box indicates the range from which a character cannot grab a ledge. Certain attacks such as Spin Attack will not alter the boxes in any way, but will allow the opposite facing direction to ledge grab. |
Spawn points[edit]
Item | Description |
---|---|
Blue Plus | Character starting point |
Green Plus | Character respawn point |
Yellow Plus | Item spawn point |
Red Plus | Enemy spawn point |
Magenta Plus | Trophy spawn point |
White Plus | Exit point |
Structures[edit]
Item | Description |
---|---|
Gray Structure | Stage floor |
Red Structure | Stage ceiling |
Blue Structure | Stage left wall |
Green Structure | Stage right wall |
Gray Platform | Solid no-grab platform |
Blue Platform | Drop-through platform |
Red Platform | Grab platform |
Structures that appear darker than other structures are dynamic, meaning they convert between floor, wall, and ceiling in real-time as they animate. One example is the entirety of Brinstar Depths.
Terrains[edit]
Item | Description |
---|---|
Gray Platform | Basic terrain |
Brown Platform | Rock terrain |
Light Green Platform | Grass terrain |
Dark Red Platform | Dirt terrain |
Light Brown Platform | Wood terrain |
Blue Platform | Water terrain |
Light Blue Platform | Ice terrain |
White Platform | Snow terrain |
Dark Gray Platform | Light Metal terrain |
Dark Brown Platform | Heavy Metal terrain |
Yellow Platform | Alien Goop terrain |
Light Gray Platform | Game & Watch terrain |
Light Yellow Platform | Checkered terrain |
Other[edit]
Item | Description |
---|---|
Orange Box | Item pickup boxes (when a character's hitbox overlaps the item's box, the character can pick it up.) |
Collision bubble key[edit]
This is a list of all hitbox colors and what they are for. For more detail, see Hitbox#Hitbox types.
Item | Description |
---|---|
Yellow | Damageable |
Red | Attacking |
Blue | Intangible |
Purple | Grabbing |
Green | Invincible |
Aqua | Reflecting |
Cyan | Shielding |
Cyan-Blue | Absorbing |
White | Special |
Character visual key[edit]
Environment collision boxes (ECB)[edit]
Item | Description |
---|---|
White Diamond Outline | Target ECB position. |
Orange Diamond | Post-collisions ECB, the target ECB altered to avoid intersecting with stage structures. |
Dark Orange Diamond | Pre-collision ECB at most recent collision segment. |
Blue Diamond | Pre-collisions ECB. |
Character position markers[edit]
Item | Description |
---|---|
White Cross | Target Character Position. |
Brown Cross | Post-collisions character position. |
Reddish Brown Cross | Pre-collision character position at most recent collision segment. |
Dark Blue Cross | Pre-collisions character position. |
Gallery[edit]
Debug menu (SSBM) elements | |
---|---|
Characters | Master Hand · Crazy Hand · Male/Female Wire Frames · Giga Bowser · Sandbag · NONE |
Stages | DUMMY · TEST · AKANEIA · ICETOP/10-2 · Target Test stages · Race to the Finish stage · Trophy Collector · Mushroom Kingdom · Underground Maze · Brinstar Escape Shaft · F-Zero Grand Prix · Icicle Mountain · All-Star Rest Area · Home-Run Stadium · Goomba · Entei · Majora's Mask |
Menus/modes | Debug menu · Debug sound test menu · DEVELOP mode |
Miscellaneous | Ditto · List of CPU modes |