Super Smash Bros. Ultimate

List of spirits (Mega Man series): Difference between revisions

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{{DISPLAYTITLE:List of spirits (''Mega Man'' series)}}
{{Title|List of spirits (''Mega Man'' series)}}
The following is the list of the {{b|Spirits|characters}} from the {{uv|Mega Man}} series in ''[[Super Smash Bros. Ultimate]]''.
{{ArticleIcons|ultimate=y}}
The following is the list of the [[spirit]]s from the {{uv|Mega Man}} series in ''[[Super Smash Bros. Ultimate]]''.


==Primary Spirits==
==Primary Spirits==
Line 9: Line 10:
! Name
! Name
! Type
! Type
! Rank
! Class
! Slot
! Slot
! Base [[File:Equipment Icon Power Badge.png|20px|Power]]
! Base [[File:Equipment Icon Power Badge.png|20px|Power]]
Line 22: Line 23:
|-
|-
|865
|865
|{{anchor|Proto Man}}[[File:Protoman.png|center|108x108px]]
|{{SpiritTableName|Proto Man|link=y}}
|[[Proto Man]]
|{{SpiritType|Shield}}
|[[File:SpiritTypeShield.png|20px|center|Shield]]
|★★★★
|★★★★
|⬡⬡⬡
|⬡⬡⬡
Line 35: Line 35:
|No Effect
|No Effect
|''Mega Man 3''<br>(Artwork: ''Mega Man 10'')
|''Mega Man 3''<br>(Artwork: ''Mega Man 10'')
|•[[Summon]] with cores from [[#Dr. Light|Dr. Light]], [[#Roll|Roll]], and any [[File:SpiritTypeShield.png|20px]] core
|•[[Summon]] with cores from {{h2||Dr. Light}}, {{h2||Roll}}, and any {{SpiritType|Shield|a=inline}} core
|-
|-
|866
|866
|{{anchor|Bass}}[[File:Bass.png|center|108x108px]]
|{{SpiritTableName|Bass|link=y}}
|[[Bass]]
|{{SpiritType|Attack}}
|[[File:SpiritTypeAttack.png|20px|center|Attack]]
|★★★
|★★★
|⬡⬡⬡
|⬡⬡⬡
Line 54: Line 53:
|-
|-
|872
|872
|{{anchor|Duo}}[[File:Duo.png|center|108x108px]]
|{{SpiritTableName|Duo}}
|Duo
|{{SpiritType|Shield}}
|[[File:SpiritTypeShield.png|20px|center|Shield]]
|★★
|★★
|⬡
|⬡
Line 70: Line 68:
|-
|-
|874
|874
|{{anchor|Wily Capsule}}[[File:Drwily2.png|center|108x108px]]
|{{SpiritTableName|Wily Capsule|link=y}}
|[[Wily Capsule]]
|{{SpiritType|Grab}}
|[[File:SpiritTypeGrab.png|20px|center|Grab]]
|★★★
|★★★
|⬡⬡⬡
|⬡⬡⬡
Line 86: Line 83:
|-
|-
|875
|875
|{{anchor|Mettaur}}[[File:Mett.png|center|108x108px]]
|{{SpiritTableName|Mettaur|link=y}}
|[[Mettaur]]
|{{SpiritType|Shield}}
|[[File:SpiritTypeShield.png|20px|center|Shield]]
|★
|★
|⬡
|⬡
Line 98: Line 94:
|4,531
|4,531
|Jump ↓
|Jump ↓
|''Mega Man''<br>(Artwork: ''Rockman Complete Works'')
|''Mega Man''<br>(Artwork: ''Rockman Complete Works - Rockman'')
|•Battle via World of Light (The Light Realm)<br>•Battle via Spirit Board<br>•Purchase from the Vault Shop for 500G
|•Battle via World of Light (The Light Realm)<br>•Battle via Spirit Board<br>•Purchase from the Vault Shop for 500G
|-
|-
|876
|876
|{{anchor|Cut Man}}[[File:Cutman.png|center|108x108px]]
|{{SpiritTableName|Cut Man}}
|Cut Man
|{{SpiritType|Grab}}
|[[File:SpiritTypeGrab.png|20px|center|Grab]]
|★★
|★★
|⬡⬡
|⬡⬡
Line 114: Line 109:
|2,547
|2,547
|No Effect
|No Effect
|''Mega Man''<br>(Artwork: ''Rockman Complete Works'')
|''Mega Man''<br>(Artwork: ''Rockman Complete Works - Rockman'')
|•Battle via Spirit Board<br>•Purchase from the Vault Shop for 1000G
|•Battle via Spirit Board<br>•Purchase from the Vault Shop for 1000G
|-
|-
|877
|877
|{{anchor|Guts Man}}[[File:Gutsman.png|center|108x108px]]
|{{SpiritTableName|Guts Man}}
|Guts Man
|{{SpiritType|Grab}}
|[[File:SpiritTypeGrab.png|20px|center|Grab]]
|★★
|★★
|⬡
|⬡
Line 130: Line 124:
|3,083
|3,083
|No Effect
|No Effect
|''Mega Man''<br>(Artwork: ''Rockman Complete Works'')
|''Mega Man''<br>(Artwork: ''Rockman Complete Works - Rockman'')
|•Battle via World of Light (The Light Realm)<br>•Battle via Spirit Board<br>•Purchase from the Vault Shop for 1000G
|•Battle via World of Light (The Light Realm)<br>•Battle via Spirit Board<br>•Purchase from the Vault Shop for 1000G
|-
|-
|880
|880
|{{anchor|Fire Man}}[[File:Fireman.png|center|108x108px]]
|{{SpiritTableName|Fire Man}}
|Fire Man
|{{SpiritType|Attack}}
|[[File:SpiritTypeAttack.png|20px|center|Attack]]
|★★
|★★
|⬡⬡
|⬡⬡
Line 146: Line 139:
|2,951
|2,951
|Water Weakness
|Water Weakness
|''Mega Man''<br>(Artwork: ''Rockman Complete Works'')
|''Mega Man''<br>(Artwork: ''Rockman Complete Works - Rockman'')
|•Battle via Spirit Board<br>•Purchase from the Vault Shop for 1000G
|•Battle via Spirit Board<br>•Purchase from the Vault Shop for 1000G
|-
|-
|881
|881
|{{anchor|Elec Man}}[[File:Elec Man Spirit.png|center|108x108px]]
|{{SpiritTableName|Elec Man|link=y}}
|[[Elec Man]]
|{{SpiritType|Grab}}
|[[File:SpiritTypeGrab.png|20px|center|Grab]]
|★★
|★★
|⬡⬡
|⬡⬡
Line 162: Line 154:
|2,939
|2,939
|Electric Attack ↑
|Electric Attack ↑
|''Mega Man''<br>(Artwork: ''Rockman Complete Works'')
|''Mega Man''<br>(Artwork: ''Rockman Complete Works - Rockman'')
|•Battle via World of Light (Power Plant)<br>•Battle via Spirit Board<br>•Purchase from the Vault Shop for 1000G
|•Battle via World of Light (Power Plant)<br>•Battle via Spirit Board<br>•Purchase from the Vault Shop for 1000G
|-
|-
|882
|882
|{{anchor|Yellow Devil}}[[File:Yellow Devil Spirit.png|center|108x108px]]
|{{SpiritTableName|Yellow Devil|link=y}}
|[[Yellow Devil]]
|{{SpiritType|Neutral}}
|[[File:SpiritTypeNeutral.png|20px|center|Neutral]]
|★★★
|★★★
|⬡
|⬡
Line 179: Line 170:
|Speed ↓
|Speed ↓
|''Mega Man''
|''Mega Man''
|•[[Summon]] with cores from [[List of spirits (Kirby series)#Waddle Doo|Waddle Doo]] and [[List of spirits (Others)#Diskun|Diskun]]
|•[[Summon]] with cores from {{h2|List of spirits (Kirby series)|Waddle Doo}} and {{h2|List of spirits (Others)|Diskun}}
|-
|-
|883
|883
|{{anchor|Metal Man}}[[File:Metal man.png|center|108x108px]]
|{{SpiritTableName|Metal Man}}
|Metal Man
|{{SpiritType|Grab}}
|[[File:SpiritTypeGrab.png|20px|center|Grab]]
|★★
|★★
|⬡⬡
|⬡⬡
Line 194: Line 184:
|4,436
|4,436
|No Effect
|No Effect
|''Mega Man 2''<br>(Artwork: ''Rockman Complete Works'')
|''Mega Man 2''<br>(Artwork: ''Rockman Complete Works - Rockman 2: Dr. Wily no Nazo'')
|•Battle via Spirit Board<br>•Purchase from the Vault Shop for 1000G
|•Battle via Spirit Board<br>•Purchase from the Vault Shop for 1000G
|-
|-
|888
|888
|{{anchor|Wood Man}}[[File:Wood man.png|center|108x108px]]
|{{SpiritTableName|Wood Man}}
|Wood Man
|{{SpiritType|Shield}}
|[[File:SpiritTypeShield.png|20px|center|Shield]]
|★★
|★★
|⬡⬡
|⬡⬡
Line 210: Line 199:
|3,869
|3,869
|Fire Weakness
|Fire Weakness
|''Mega Man 2''<br>(Artwork: ''Rockman Complete Works'')
|''Mega Man 2''<br>(Artwork: ''Rockman Complete Works - Rockman 2: Dr. Wily no Nazo'')
|•Battle via World of Light (Sacred Land)<br>•Battle via Spirit Board<br>•Purchase from the Vault Shop for 1000G
|•Battle via World of Light (Sacred Land)<br>•Battle via Spirit Board<br>•Purchase from the Vault Shop for 1000G
|-
|-
|891
|891
|{{anchor|Snake Man}}[[File:Snake man.png|center|108x108px]]
|{{SpiritTableName|Snake Man}}
|Snake Man
|{{SpiritType|Grab}}
|[[File:SpiritTypeGrab.png|20px|center|Grab]]
|★
|★
|⬡
|⬡
Line 226: Line 214:
|2,346
|2,346
|No Effect
|No Effect
|''Mega Man 3''<br>(Artwork: ''Rockman Complete Works'')
|''Mega Man 3''<br>(Artwork: ''Rockman Complete Works - Rockman 3: Dr. Wily no Saigo!?'')
|•Battle via World of Light (The Light Realm)<br>•Battle via Spirit Board<br>•Purchase from the Vault Shop for 500G
|•Battle via World of Light (The Light Realm)<br>•Battle via Spirit Board<br>•Purchase from the Vault Shop for 500G
|-
|-
|896
|896
|{{anchor|Skull Man}}[[File:Skullman.png|center|108x108px]]
|{{SpiritTableName|Skull Man}}
|Skull Man
|{{SpiritType|Shield}}
|[[File:SpiritTypeShield.png|20px|center|Shield]]
|★★
|★★
|⬡⬡
|⬡⬡
Line 242: Line 229:
|3,862
|3,862
|No Effect
|No Effect
|''Mega Man 4''<br>(Artwork: ''Rockman Complete Works'')
|''Mega Man 4''<br>(Artwork: ''Rockman Complete Works - Rockman 4: Aratanaru Yabou!!'')
|•Battle via World of Light (Dracula's Castle)<br>•Battle via Spirit Board<br>•Purchase from the Vault Shop for 1000G
|•Battle via World of Light (Dracula's Castle)<br>•Battle via Spirit Board<br>•Purchase from the Vault Shop for 1000G
|-
|-
|898
|898
|{{anchor|Napalm Man}}[[File:Napalmman.png|center|108x108px]]
|{{SpiritTableName|Napalm Man}}
|Napalm Man
|{{SpiritType|Attack}}
|[[File:SpiritTypeAttack.png|20px|center|Attack]]
|★
|★
|⬡
|⬡
Line 258: Line 244:
|2,295
|2,295
|No Effect
|No Effect
|''Mega Man 5''<br>(Artwork: ''Rockman Complete Works'')
|''Mega Man 5''<br>(Artwork: ''Rockman Complete Works - Rockman 5: Blues no Wana!?'')
|•Purchase at Sheldon's Place for 500SP<br>•Battle via Spirit Board
|•Purchase at Sheldon's Place for 500SP<br>•Battle via Spirit Board
|-
|-
|900
|900
|{{anchor|Knight Man}}[[File:Knight Man Spirit.png|center|108x108px]]
|{{SpiritTableName|Knight Man}}
|Knight Man
|{{SpiritType|Shield}}
|[[File:SpiritTypeShield.png|20px|center|Shield]]
|★
|★
|⬡⬡
|⬡⬡
Line 274: Line 259:
|2,524
|2,524
|No Effect
|No Effect
|''Mega Man 6''<br>(Artwork: ''Rockman Complete Works'')
|''Mega Man 6''<br>(Artwork: ''Rockman Complete Works - Rockman 6: Shijō Saidai no Tatakai!!'')
|•Battle via World of Light (Dracula's Castle)<br>•Battle via Spirit Board<br>•Purchase from the Vault Shop for 500G
|•Battle via World of Light (Dracula's Castle)<br>•Battle via Spirit Board<br>•Purchase from the Vault Shop for 500G
|-
|-
|902
|902
|{{anchor|Slash Man}}[[File:SlashMan.PNG|center|108x108px]]
|{{SpiritTableName|Slash Man}}
|Slash Man
|{{SpiritType|Attack}}
|[[File:SpiritTypeAttack.png|20px|center|Attack]]
|★
|★
|⬡
|⬡
Line 294: Line 278:
|-
|-
|905
|905
|{{anchor|X}}[[File:Mega Man X Spirit.png|center|108x108px]]
|{{SpiritTableName|X|customname={{b|X|Mega Man}}}}
|{{b|X|Mega Man}}
|{{SpiritType|Grab}}
|[[File:SpiritTypeGrab.png|20px|center|Grab]]
|★★★
|★★★
|⬡
|⬡
Line 310: Line 293:
|-
|-
|906
|906
|{{anchor|Full Armor X}}[[File:Full Armor X Spirit.png|center|108x108px]]
|{{SpiritTableName|Full Armor X|customname=Full Armor {{b|X|Mega Man}}}}
|Full Armor {{b|X|Mega Man}}
|{{SpiritType|Grab}}
|[[File:SpiritTypeGrab.png|20px|center|Grab]]
|★★★★
|★★★★
|⬡
|⬡
Line 326: Line 308:
|-
|-
|907
|907
|{{anchor|Zero}}[[File:Zero.png|center|108x108px]]
|{{SpiritTableName|Zero (Zero Buster)|customname={{b|Zero|Mega Man}} (Zero Buster)}}
|{{b|Zero|Mega Man}} (Zero Buster)
|{{SpiritType|Attack}}
|[[File:SpiritTypeAttack.png|20px|center|Attack]]
|★★
|★★
|⬡⬡
|⬡⬡
Line 342: Line 323:
|-
|-
|908
|908
|{{anchor|Zero (Z-Saber)}}[[File:Zero Zsaber Spirit.png|center|108x108px]]
|{{SpiritTableName|Zero (Z-Saber)|customname={{b|Zero|Mega Man}} (Z-Saber)}}
|{{b|Zero|Mega Man}} (Z-Saber)
|{{SpiritType|Attack}}
|[[File:SpiritTypeAttack.png|20px|center|Attack]]
|★★★★
|★★★★
|⬡⬡
|⬡⬡
Line 358: Line 338:
|-
|-
|910
|910
|{{anchor|Sigma}}[[File:Sigma.png|center|108x108px]]
|{{SpiritTableName|Sigma}}
|Sigma
|{{SpiritType|Attack}}
|[[File:SpiritTypeAttack.png|20px|center|Attack]]
|★★★
|★★★
|⬡⬡⬡
|⬡⬡⬡
Line 374: Line 353:
|-
|-
|911
|911
|{{anchor|MegaMan Volnutt}}[[File:Mega Man Volnutt Spirit.png|center|108x108px]]
|{{SpiritTableName|MegaMan Volnutt|link=y}}
|[[MegaMan Volnutt]]
|{{SpiritType|Grab}}
|[[File:SpiritTypeGrab.png|20px|center|Grab]]
|★★★
|★★★
|⬡⬡⬡
|⬡⬡⬡
Line 390: Line 368:
|-
|-
|913
|913
|{{anchor|Tron Bonne}}[[File:Megamanlegends.png|center|108x108px]]
|{{SpiritTableName|Tron Bonne}}
|Tron Bonne
|{{SpiritType|Grab}}
|[[File:SpiritTypeGrab.png|20px|center|Grab]]
|★★
|★★
|⬡⬡⬡
|⬡⬡⬡
Line 406: Line 383:
|-
|-
|914
|914
|{{anchor|MegaMan.EXE}}[[File:Mega Man.EXE Spirit.png|center|108x108px]]
|{{SpiritTableName|MegaMan.EXE|link=y}}
|[[MegaMan.EXE]]
|{{SpiritType|Grab}}
|[[File:SpiritTypeGrab.png|20px|center|Grab]]
|★★★★
|★★★★
|⬡⬡⬡
|⬡⬡⬡
Line 422: Line 398:
|-
|-
|915
|915
|{{anchor|ProtoMan.EXE}}[[File:Protoman exe Spirit.png|center|108x108px]]
|{{SpiritTableName|ProtoMan.EXE}}
|ProtoMan.EXE
|{{SpiritType|Shield}}
|[[File:SpiritTypeShield.png|20px|center|Shield]]
|★★★
|★★★
|⬡⬡
|⬡⬡
Line 438: Line 413:
|-
|-
|916
|916
|{{anchor|Geo Stelar & Omega-Xis}}[[File:GeoStelar&OmegaXis.png|center|108x108px]]
|{{SpiritTableName|Geo Stelar & Omega-Xis}}
|Geo Stelar & Omega-Xis
|{{SpiritType|Neutral}}
|[[File:SpiritTypeNeutral.png|20px|center|Neutral]]
|★★
|★★
|⬡⬡⬡
|⬡⬡⬡
Line 454: Line 428:
|-
|-
|917
|917
|{{anchor|Star Force Mega Man}}[[File:Star Force Mega Man Spirit.png|center|108x108px]]
|{{SpiritTableName|Star Force Mega Man|link=y}}
|[[Star Force Mega Man]]
|{{SpiritType|Neutral}}
|[[File:SpiritTypeNeutral.png|20px|center|Neutral]]
|★★★
|★★★
|⬡⬡⬡
|⬡⬡⬡
Line 470: Line 443:
|-
|-
|918
|918
|{{anchor|Mega Man Zero}}[[File:Mega Man Zero Spirit.png|center|108x108px]]
|{{SpiritTableName|Mega Man Zero}}
|Mega Man Zero
|{{SpiritType|Attack}}
|[[File:SpiritTypeAttack.png|20px|center|Attack]]
|★★★
|★★★
|⬡⬡
|⬡⬡
Line 486: Line 458:
|-
|-
|919
|919
|{{anchor|Model X}}[[File:Modelx.png|center|108x108px]]
|{{SpiritTableName|Model X}}
|Model X
|{{SpiritType|Grab}}
|[[File:SpiritTypeGrab.png|20px|center|Grab]]
|★
|★
|⬡⬡⬡
|⬡⬡⬡
Line 502: Line 473:
|-
|-
|920
|920
|{{anchor|Model ZX}}[[File:Model ZX Spirit.png|center|108x108px]]
|{{SpiritTableName|Model ZX}}
|Model ZX
|{{SpiritType|Grab}}
|[[File:SpiritTypeGrab.png|20px|center|Grab]]
|★★
|★★
|⬡⬡⬡
|⬡⬡⬡
Line 524: Line 494:
! style="width:5%;"|Image
! style="width:5%;"|Image
! Name
! Name
! Rank
! Class
! Cost
! Cost
! Ability
! Ability
Line 531: Line 501:
|-
|-
|867
|867
|{{anchor|Dr. Light}}[[File:Dr light.png|center|108x108px]]
|{{SpiritTableName|Dr. Light}}
|Dr. Light
|★★★
|★★★
|⬢⬢
|⬢⬢
Line 540: Line 509:
|-
|-
|868
|868
|{{anchor|Roll}}[[File:Roll Spirit.png|center|108x108px]]
|{{SpiritTableName|Roll}}
|Roll
|★★★
|★★★
|⬢⬢
|⬢⬢
Line 549: Line 517:
|-
|-
|869
|869
|{{anchor|Rush}}[[File:Rush.png|center|108x108px]]
|{{SpiritTableName|Rush}}
|Rush
|★★★
|★★★
|⬢
|⬢
|Up Special ↑
|Up Special ↑
|''Mega Man 3''
|''Mega Man 3''
|•[[Summon]] with cores from [[List of spirits (Others)#Chibi-Tot|Chibi-Tot]], [[List of spirits (EarthBound series)#Boney|Boney]], and any [[File:SpiritTypeSupport.png|20px]] core
|•[[Summon]] with cores from {{h2|List of spirits (Others)|Chibi-Tot}}, {{h2|List of spirits (EarthBound series)|Boney}}, and any {{SpiritType|Support|a=inline}} core
|-
|-
|870
|870
|{{anchor|Beat}}[[File:Beat.png|center|108x108px]]
|{{SpiritTableName|Beat}}
|Beat
|★★
|★★
|⬢
|⬢
Line 567: Line 533:
|-
|-
|871
|871
|{{anchor|Auto}}[[File:Auto Spirit.png|center|108x108px]]
|{{SpiritTableName|Auto}}
|Auto
|★★
|★★
|⬢⬢
|⬢⬢
Line 576: Line 541:
|-
|-
|873
|873
|{{anchor|Dr. Wily}}[[File:Drwily.png|center|108x108px]]
|{{SpiritTableName|Dr. Wily|link=y}}
|[[Dr. Wily]]
|★★★★
|★★★★
|⬢⬢
|⬢⬢
Line 585: Line 549:
|-
|-
|878
|878
|{{anchor|Ice Man}}[[File:Ice Man Spirit.png|center|108x108px]]
|{{SpiritTableName|Ice Man}}
|Ice Man
|★★
|★★
|⬢
|⬢
|Lava-Floor Resist
|Lava-Floor Resist
|''Mega Man''<br>(Artwork: ''Rockman Complete Works'')
|''Mega Man''<br>(Artwork: ''Rockman Complete Works - Rockman'')
|•Battle via Spirit Board<br>•Purchase from the Vault Shop for 1000G
|•Battle via Spirit Board<br>•Purchase from the Vault Shop for 1000G
|-
|-
|879
|879
|{{anchor|Bomb Man}}[[File:BombMan.PNG|center|108x108px]]
|{{SpiritTableName|Bomb Man}}
|Bomb Man
|★★
|★★
|⬢
|⬢
|[[Bob-omb]] Equipped
|[[Bob-omb]] Equipped
|''Mega Man''<br>(Artwork: ''Rockman Complete Works'')
|''Mega Man''<br>(Artwork: ''Rockman Complete Works - Rockman'')
|•Battle via World of Light (Base)<br>•Battle via Spirit Board<br>•Purchase from the Vault Shop for 1000G
|•Battle via World of Light (Base)<br>•Battle via Spirit Board<br>•Purchase from the Vault Shop for 1000G
|-
|-
|884
|884
|{{anchor|Air Man}}[[File:Airman.png|center|108x108px]]
|{{SpiritTableName|Air Man}}
|Air Man
|★★
|★★
|⬢⬢
|⬢⬢
|Fog Immunity
|Fog Immunity
|''Mega Man 2''<br>(Artwork: ''Rockman Complete Works'')
|''Mega Man 2''<br>(Artwork: ''Rockman Complete Works - Rockman 2: Dr. Wily no Nazo'')
|•Battle via Spirit Board<br>•Purchase from the Vault Shop for 1000G
|•Battle via Spirit Board<br>•Purchase from the Vault Shop for 1000G
|-
|-
|885
|885
|{{anchor|Quick Man}}[[File:Quick Man Spirit.png|center|108x108px]]
|{{SpiritTableName|Quick Man}}
|Quick Man
|★★
|★★
|⬢
|⬢
|Move Speed ↑
|Move Speed ↑
|''Mega Man 2''<br>(Artwork: ''Rockman Complete Works'')
|''Mega Man 2''<br>(Artwork: ''Rockman Complete Works - Rockman 2: Dr. Wily no Nazo'')
|•Battle via World of Light (The Dark Realm)<br>•Battle via Spirit Board<br>•Purchase from the Vault Shop for 1000G
|•Battle via World of Light (The Dark Realm)<br>•Battle via Spirit Board<br>•Purchase from the Vault Shop for 1000G
|-
|-
|886
|886
|{{anchor|Crash Man}}[[File:Crash Man Spirit.png|center|108x108px]]
|{{SpiritTableName|Crash Man}}
|Crash Man
|★★
|★★
|⬢
|⬢
|[[Bomber]] Equipped
|[[Bomber]] Equipped
|''Mega Man 2''<br>(Artwork: ''Rockman Complete Works'')
|''Mega Man 2''<br>(Artwork: ''Rockman Complete Works - Rockman 2: Dr. Wily no Nazo'')
|•Battle via Spirit Board<br>•Purchase from the Vault Shop for 1000G
|•Battle via Spirit Board<br>•Purchase from the Vault Shop for 1000G
|-
|-
|887
|887
|{{anchor|Flash Man}}[[File:Flash Man Spirit.png|center|108x108px]]
|{{SpiritTableName|Flash Man}}
|Flash Man
|★★
|★★
|⬢⬢
|⬢⬢
|Screen-Flip Immunity
|Screen-Flip Immunity
|''Mega Man 2''<br>(Artwork: ''Rockman Complete Works'')
|''Mega Man 2''<br>(Artwork: ''Rockman Complete Works - Rockman 2: Dr. Wily no Nazo'')
|•Battle via Spirit Board<br>•Purchase from the Vault Shop for 1000G
|•Battle via Spirit Board<br>•Purchase from the Vault Shop for 1000G
|-
|-
|889
|889
|{{anchor|Hard Man}}[[File:Hard Man Spirit.png|center|108x108px]]
|{{SpiritTableName|Hard Man}}
|Hard Man
|★★
|★★
|⬢
|⬢
|Weapon Attack ↑
|Weapon Attack ↑
|''Mega Man 3''<br>(Artwork: ''Rockman Complete Works'')
|''Mega Man 3''<br>(Artwork: ''Rockman Complete Works - Rockman 3: Dr. Wily no Saigo!?'')
|•Battle via Spirit Board<br>•Purchase from the Vault Shop for 1000G
|•Battle via Spirit Board<br>•Purchase from the Vault Shop for 1000G
|-
|-
|890
|890
|{{anchor|Top Man}}[[File:TopManSpirit.PNG|center|108x108px]]
|{{SpiritTableName|Top Man}}
|Top Man
|★
|★
|⬢⬢
|⬢⬢
|{{b|Screw Attack|item}} Equipped
|{{b|Screw Attack|item}} Equipped
|''Mega Man 3''<br>(Artwork: ''Rockman Complete Works'')
|''Mega Man 3''<br>(Artwork: ''Rockman Complete Works - Rockman 3: Dr. Wily no Saigo!?'')
|•Battle via World of Light (The Light Realm)<br>•Battle via Spirit Board<br>•Purchase from the Vault Shop for 500G
|•Battle via World of Light (The Light Realm)<br>•Battle via Spirit Board<br>•Purchase from the Vault Shop for 500G
|-
|-
|892
|892
|{{anchor|Spark Man}}[[File:Spark Man Spirit.png|center|108x108px]]
|{{SpiritTableName|Spark Man}}
|Spark Man
|★★
|★★
|⬢⬢
|⬢⬢
|Energy Shot Attack/Resistance ↑
|Energy Shot Attack/Resistance ↑
|''Mega Man 3''<br>(Artwork: ''Rockman Complete Works'')
|''Mega Man 3''<br>(Artwork: ''Rockman Complete Works - Rockman 3: Dr. Wily no Saigo!?'')
|•Battle via Spirit Board<br>•Purchase from the Vault Shop for 1000G
|•Battle via Spirit Board<br>•Purchase from the Vault Shop for 1000G
|-
|-
|893
|893
|{{anchor|Shadow Man}}[[File:shadowman.png|center|108x108px]]
|{{SpiritTableName|Shadow Man}}
|Shadow Man
|★★
|★★
|⬢
|⬢
|[[Killing Edge]] Equipped
|[[Killing Edge]] Equipped
|''Mega Man 3''<br>(Artwork: ''Rockman Complete Works'')
|''Mega Man 3''<br>(Artwork: ''Rockman Complete Works - Rockman 3: Dr. Wily no Saigo!?'')
|•Battle via World of Light (Molten Fortress)<br>•Battle via Spirit Board<br>•Purchase from the Vault Shop for 1000G
|•Battle via World of Light (Molten Fortress)<br>•Battle via Spirit Board<br>•Purchase from the Vault Shop for 1000G
|-
|-
|894
|894
|{{anchor|Drill Man}}[[File:Drill Man Spirit.png|center|108x108px]]
|{{SpiritTableName|Drill Man}}
|Drill Man
|★
|★
|⬢
|⬢
|[[Drill]] Equipped
|[[Drill]] Equipped
|''Mega Man 4''<br>(Artwork: ''Rockman Complete Works'')
|''Mega Man 4''<br>(Artwork: ''Rockman Complete Works - Rockman 4: Aratanaru Yabou!!'')
|•Purchase at Sheldon's Place for 500SP
|•Purchase at Sheldon's Place for 500SP
|-
|-
|895
|895
|{{anchor|Dive Man}}[[File:DiveMan.PNG|center|108x108px]]
|{{SpiritTableName|Dive Man}}
|Dive Man
|★
|★
|⬢⬢
|⬢⬢
|[[Steel Diver]] Equipped
|[[Steel Diver]] Equipped
|''Mega Man 4''<br>(Artwork: ''Rockman Complete Works'')
|''Mega Man 4''<br>(Artwork: ''Rockman Complete Works - Rockman 4: Aratanaru Yabou!!'')
|•Battle via World of Light (The Light Realm)<br>•Battle via Spirit Board<br>•Purchase from the Vault Shop for 500G
|•Battle via World of Light (The Light Realm)<br>•Battle via Spirit Board<br>•Purchase from the Vault Shop for 500G
|-
|-
|899
|899
|{{anchor|Dark Man 4}}[[File:Dark Man 4 Spirit.png|center|108x108px]]
|{{SpiritTableName|Dark Man 4}}
|Dark Man 4
|★
|★
|⬢
|⬢
Line 702: Line 653:
|-
|-
|901
|901
|{{anchor|Wind Man}}[[File:Windman.png|center|108x108px]]
|{{SpiritTableName|Wind Man}}
|Wind Man
|★
|★
|⬢⬢
|⬢⬢
|Instadrop
|Instadrop
|''Mega Man 6''<br>(Artwork: ''Rockman Complete Works'')
|''Mega Man 6''<br>(Artwork: ''Rockman Complete Works - Rockman 6: Shijō Saidai no Tatakai!!'')
|•Battle via World of Light (Temple of Light)<br>•Battle via Spirit Board<br>•Purchase from the Vault Shop for 500G
|•Battle via World of Light (Temple of Light)<br>•Battle via Spirit Board<br>•Purchase from the Vault Shop for 500G
|-
|-
|903
|903
|{{anchor|Sword Man}}[[File:Swordman.png|center|108x108px]]
|{{SpiritTableName|Sword Man}}
|Sword Man
|★
|★
|⬢
|⬢
Line 720: Line 669:
|-
|-
|904
|904
|{{anchor|Galaxy Man}}[[File:Galaxyman.png|center|108x108px]]
|{{SpiritTableName|Galaxy Man}}
|Galaxy Man
|★
|★
|⬢
|⬢
Line 729: Line 677:
|-
|-
|909
|909
|{{anchor|Axl}}[[File:Axl Spirit.png|center|108x108px]]
|{{SpiritTableName|Axl}}
|Axl
|★★
|★★
|⬢
|⬢
Line 738: Line 685:
|-
|-
|912
|912
|{{anchor|Roll Caskett}}[[File:Roll Caskett Spirit.png|center|108x108px]]
|{{SpiritTableName|Roll Caskett}}
|Roll Caskett
|★★
|★★
|⬢
|⬢
Line 759: Line 705:
|-
|-
|897
|897
|{{anchor|Gravity Man}}[[File:Gravityman.png|center|108x108px]]
|{{SpiritTableName|Gravity Man}}
|Gravity Man
|Dojo (Gravity Style)
|Dojo (Gravity Style)
|''Mega Man 5''<br>(Artwork: ''Rockman Complete Works'')
|''Mega Man 5''<br>(Artwork: ''Rockman Complete Works - Rockman 5: Blues no Wana!?'')
|•Battle via World of Light (The Dark Realm)
|•Battle via World of Light (The Dark Realm)
|{{SSBUMusicLink|Mega Man|Gravity Man Stage}}
|{{SSBUMusicLink|Mega Man|Gravity Man Stage}}
Line 778: Line 723:
|-
|-
|864
|864
|[[File:Mega Man Spirit.png|center|108x108px]]
|[[File:SSBU spirit Mega Man.png|center|108x108px]]
|[[File:Mega Man SSBU.png|center|108x108px]]
|[[File:Mega Man SSBU.png|center|108x108px]]
|{{anchor|Mega Man}}[[Mega Man]]
|{{anchor|Mega Man}}[[Mega Man]]
Line 787: Line 732:
==Spirit Battles==
==Spirit Battles==
Most ''Mega Man'' spirit battles are stamina battles, representing how the series' numerous bosses possess a health bar akin to {{SSBU|Mega Man}}'s, which must be depleted to defeat them.
Most ''Mega Man'' spirit battles are stamina battles, representing how the series' numerous bosses possess a health bar akin to {{SSBU|Mega Man}}'s, which must be depleted to defeat them.
 
{{SpiritBattleHeader|inspiration=y|s=y|hideseries=y}}
{|class="wikitable sortable" style="width:100%;"
|-
! colspan=3|Spirit
! colspan=7|Battle parameters
! colspan=1 rowspan=2|Inspiration
|-
! style="width:5%;"|No.
! style="width:5%;"|Image
! Name
! Enemy Fighter(s)
! style="width:5%;"|Type
! style="width:5%;"|Power
! Stage
! Rules
! Conditions
! Music
|-
|-
|866
|866
|[[File:Bass.png|center|64x64px]]
|{{SpiritTableName|Bass|link=y|size=64}}
|[[Bass]]
|•{{SSBU|Mega Man}} {{Head|Mega Man|g=SSBU|s=20px|cl=Grey}} (120 HP)<br>•Metal {{SSBU|Duck Hunt}} {{Head|Duck Hunt|g=SSBU|s=20px|cl=Red}} (60 HP)
|•{{SSBU|Mega Man}} {{Head|Mega Man|g=SSBU|s=20px|cl=Grey}}<br>•Metal {{SSBU|Duck Hunt}} {{Head|Duck Hunt|g=SSBU|s=20px|cl=Red}}
|{{SpiritType|Attack}}
|[[File:SpiritTypeAttack.png|20px|center|Attack]]
|9,100
|9,100
|[[Wily Castle]] ([[Battlefield form]])
|[[Wily Castle]] ([[Battlefield form]])
Line 816: Line 744:
|{{SSBUMusicLink|Mega Man|We're Robots (Dr. Wily Stage 2)}}
|{{SSBUMusicLink|Mega Man|We're Robots (Dr. Wily Stage 2)}}
|
|
*The Mega Man puppet fighter representing Bass references how he was created to be an arch-nemesis for Mega Man.
*The grey Mega Man represents Bass, a Robot Master with a black-and-yellow color scheme who was created to become Mega Man's arch-enemy.
*The Metal Duck Hunt minion fighter references Treble, Bass's robotic canine partner. The minion fighter also references to how Treble was created to be similar to Rush, Mega Man's robotic canine partner.
*The red Dog of the Metal Duck Hunt minion represents Treble, a wolf-like robot who was designed to become Bass's support robot similar to Mega Man's canine partner, Rush.
*The stage represents Wily Castle where Bass was created by Dr. Wily.
*The stage represents Wily Castle, the location in ''Mega Man 7'' where Bass and Treble were created by Dr. Wily, who serve as the stage's sub-boss.
|-
|-
|867
|867
|[[File:Dr light.png|center|64x64px]]
|{{SpiritTableName|Dr. Light|size=64}}
|Dr. Light
|•{{SSBU|Dr. Mario}} {{Head|Dr. Mario|g=SSBU|s=20px|cl=Blue}} (160 HP)<br>•{{SSBU|Mega Man}} {{Head|Mega Man|g=SSBU|s=20px|cl=Cyan}} (160 HP)
|•{{SSBU|Dr. Mario}} {{Head|Dr. Mario|g=SSBU|s=20px|cl=Blue}}<br>•{{SSBU|Mega Man}} {{Head|Mega Man|g=SSBU|s=20px|cl=Cyan}}
|{{SpiritType|Shield}}
|[[File:SpiritTypeShield.png|20px|center|Shield]]
|10,000
|10,000
|[[Wily Castle]] ([[Battlefield form]])
|[[Wily Castle]] ([[Battlefield form]])
Line 830: Line 757:
|•Defeat the main fighter to win<br>•[[Stamina battle]]<br>•The enemy tends to avoid conflict
|•Defeat the main fighter to win<br>•[[Stamina battle]]<br>•The enemy tends to avoid conflict
|{{SSBUMusicLink|Mega Man|Mega Man 2 Medley}}
|{{SSBUMusicLink|Mega Man|Mega Man 2 Medley}}
|
|'''Spirit Battle inspiration:'''
*The Dr. Mario puppet fighter represents Dr. Light, the scientist who created Mega Man.
*The blue Dr. Mario represents Dr. Thomas Light, the scientific creator of Mega Man who shares the title of doctor and wears a similar lab coat.
*The second battle condition references Dr. Light's pacific personality, as he wishes that Robot Masters do not cause harm.
*The stage represents Wily Castle, the fortress of Dr. Wily, who was originally Dr. Light's colleague until he later turned to villainy.
*The Spirit Battle placement in the Power Plant within the World of Light Adventure Mode references Dr. Light's association with electronic autonomatons, as the Power Plant is occupied by electronic-based spirits.
*The battle conditions reference Dr. Light's pacifistic personality, where he doesn't wish for the Robot Masters to cause harm.
----'''Other trivia:'''
*This spirit's Support type references Dr. Light's role in the ''Mega Man'' series as Mega Man's creator.
*This spirit's Shield type and Zap-Floor Immunity ability reference how Dr. Light programmed Mega Man to save the world from Dr. Wily and his Robot Masters.
*In World of Light, the Dr. Light spirit is located in the Power Plant map in the Light Realm, a sub-dungeon occupied by electronic-themed spirits, referencing Dr. Light's association with electronic automatons.
|-
|-
|868
|868
|[[File:Roll Spirit.png|center|64x64px]]
|{{SpiritTableName|Roll|size=64}}
|Roll
|•{{SSBU|Villager}} {{Head|Villager|g=SSBU|s=20px|cl=Pink}}<br>•{{SSBU|Mega Man}} {{Head|Mega Man|g=SSBU|s=20px|cl=Red}}
|•{{SSBU|Villager}} {{Head|Villager|g=SSBU|s=20px|cl=Pink}}<br>•{{SSBU|Mega Man}} {{Head|Mega Man|g=SSBU|s=20px|cl=Red}}
|[[File:SpiritTypeShield.png|20px|center|Shield]]
|{{SpiritType|Shield}}
|9,800
|9,800
|[[Living Room]]
|[[Living Room]]
|N/A
|N/A
|•Defeat the main fighter to win<br>•Timed battle<br>•The enemy heals over time
|•Defeat the main fighter to win<br>•Timed battle (2:00)<br>•The enemy heals over time
|{{SSBUMusicLink|Mega Man|Mega Man Retro Medley}}
|{{SSBUMusicLink|Mega Man|Mega Man Retro Medley}}
|
|'''Spirit Battle inspiration:'''
*The pink Villager puppet fighter represents Roll, Mega Man's "little sister".
*The pink Villager represents Roll, the "younger sister" of Mega Man who wears a red-tinted dress.
*The stage references Roll's role as a housekeeping robot in the ''Mega Man'' series.
*The stage references Roll's role as a housekeeping robot in the ''Mega Man'' series.
*Though while Roll has never demonstrated regenerative capabilities, the Autoheal battle condition references her crafting healing items for Mega Man such as Energy Tanks.
*The Autoheal battle condition references one of Roll's Super Moves in ''Tatsunoko vs. Capcom'', which allows her to heal herself.
----'''Other trivia:'''
*This spirit's Support type references Roll's role in aiding Mega Man in the ''Mega Man'' series.
*This spirit's Autoheal ability references Roll's ability to craft healing items for Mega Man, including the [[Energy Tank]].
|-
|-
|870
|870
|[[File:Beat.png|center|64x64px]]
|{{SpiritTableName|Beat|link=y|size=64}}
|[[Beat]]
|•{{SSBU|Falco}} {{Head|Falco|g=SSBU|s=20px|cl=Blue}}<br>•{{SSBU|Mega Man}} {{Head|Mega Man|g=SSBU|s=20px|cl=Cyan}}
|•{{SSBU|Falco}} {{Head|Falco|g=SSBU|s=20px|cl=Blue}}<br>•{{SSBU|Mega Man}} {{Head|Mega Man|g=SSBU|s=20px|cl=Cyan}}
|[[File:SpiritTypeGrab.png|20px|center|Grab]]
|{{SpiritType|Grab}}
|3,900
|3,900
|[[Wily Castle]] ([[Ω form]])
|[[Wily Castle]] ([[Ω form]])
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|•Dangerously high winds are in effect<br>•The enemy favors grabs and throws
|•Dangerously high winds are in effect<br>•The enemy favors grabs and throws
|{{SSBUMusicLink|Mega Man|Mega Man 4 Medley}}
|{{SSBUMusicLink|Mega Man|Mega Man 4 Medley}}
|
|'''Spirit Battle inspiration:'''
*The Falco puppet fighter represents Beat, Mega Man's robotic bird-like companion.
*The blue Falco represents Beat, the blue robotic bird-like companion of Mega Man.
*The Heavy Wind hazard and the second battle condition references Beat's role to carry Mega Man out of pits and fly through the air if he falls into one.
*The Heavy Wind hazard and battle reference Beat's ability to fly and carry Mega Man out of bottomless pits.
----'''Other trivia:'''
*This spirit's Support type and Grab type further reference Beat's ability to carry Mega Man out of bottomless pits.
*This spirit's Air Attack ↑ ability references how Mega Man can attack using his Mega Buster while carried by Beat.
|-
|-
|871
|871
|[[File:Auto Spirit.png|center|64x64px]]
|{{SpiritTableName|Auto|size=64}}
|[https://megaman.fandom.com/wiki/Auto Auto]
|•{{SSBU|R.O.B.}} {{Head|R.O.B.|g=SSBU|s=20px|cl=Green}}
|•{{SSBU|R.O.B.}} {{Head|R.O.B.|g=SSBU|s=20px|cl=Green}}
|[[File:SpiritTypeShield.png|20px|center|Shield]]
|{{SpiritType|Shield}}
|3,600
|3,600
|[[Moray Towers]] ([[Ω form]])
|[[Moray Towers]] ([[Ω form]])
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|•The enemy starts the battle with a [[Super Scope]]
|•The enemy starts the battle with a [[Super Scope]]
|{{SSBUMusicLink|Mega Man|We're Robots (Dr. Wily Stage 2)}}
|{{SSBUMusicLink|Mega Man|We're Robots (Dr. Wily Stage 2)}}
|
|'''Spirit Battle inspiration:'''
*The R.O.B puppet fighter starting off with a Super Scope represents Auto and the bazooka he wields in the flying sections of ''Mega Man 8''.
*The green R.O.B. represents Auto, a green robot designed and programmed to become buddies with Mega Man.
*The stage represents the midwestern United States city in Auto's debut game, ''Mega Man 7'' where Dr. Light's laboratory is located.
*R.O.B. starting off with a Super Scope references the cannon Auto uses in ''Mega Man 8''.
----'''Other trivia:'''
*This spirit's Support type references Auto's role in the ''Mega Man'' series by assisting Mega Man in his adventures.
*This spirit's Super Scope Equipped ability further references the cannon Auto uses in ''Mega Man 8''.
*In World of Light, Auto's spirit is located in the Power Plant map which is occupied by electronic-based spirits, as Auto is an electronic automaton.
|-
|-
|872
|872
|[[File:Duo.png|center|64x64px]]
|{{SpiritTableName|Duo|size=64}}
|Duo
|•{{SSBU|Captain Falcon}} {{Head|Captain Falcon|g=SSBU|s=20px|cl=Cyan}}×2 (80 HP)
|•{{SSBU|Captain Falcon}} {{Head|Captain Falcon|g=SSBU|s=20px|cl=Cyan}} (×2)
|{{SpiritType|Shield}}
|[[File:SpiritTypeShield.png|20px|center|Shield]]
|3,700
|3,700
|[[Wily Castle]] ([[Ω form]])
|[[Wily Castle]] ([[Ω form]])
Line 887: Line 826:
|•The enemy's neutral special has increased power<br>•The enemy has super armor and is hard to launch or make flinch<br>•[[Stamina battle]]
|•The enemy's neutral special has increased power<br>•The enemy has super armor and is hard to launch or make flinch<br>•[[Stamina battle]]
|{{SSBUMusicLink|Mega Man|We're Robots (Dr. Wily Stage 2)}}
|{{SSBUMusicLink|Mega Man|We're Robots (Dr. Wily Stage 2)}}
|
|'''Spirit Battle inspiration:'''
*The two Captain Falcon puppet fighters is a joke reference to Duo's name, as well as a reference to his evil counterpart in ''Mega Man 8''.
*The two cyan Captain Falcons represents Duo, a blue robot with a hefty upper half design whose name is related to the number "two".
*The Captain Falcon puppet fighter's favor for [[Falcon Punch]] represents one of Duo's main attacks: an energy-infused punch with his large left hand.
*Captain Falcon's favored [[Falcon Punch]] references Duo's ability to use a powerful energy-infused punch with his large left hand.
----'''Other trivia:'''
*This spirit's Fist Attack ↑ ability further references Duo's ability to use a powerful energy-infused punch.
|-
|-
|873
|873
|[[File:Drwily.png|center|64x64px]]
|{{SpiritTableName|Dr. Wily|link=y|size=64}}
|[[Dr. Wily]]
|•{{SSBU|Dr. Mario}} {{Head|Dr. Mario|g=SSBU|s=20px|cl=Blue}} (50 HP)<br>•Metal {{SSBU|Mega Man}} {{Head|Mega Man|g=SSBU|s=20px|cl=Green}}×8 (100 HP)
|•{{SSBU|Dr. Mario}} {{Head|Dr. Mario|g=SSBU|s=20px|cl=Blue}}<br>•Metal {{SSBU|Mega Man}} {{Head|Mega Man|g=SSBU|s=20px|cl=Green}} (×8)
|{{SpiritType|Attack}}
|[[File:SpiritTypeAttack.png|20px|center|Attack]]
|12,600
|12,600
|[[Wily Castle]] (hazards off)
|[[Wily Castle]] (hazards off)
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|•[[Stamina battle]]<br>•Reinforcements will appear after an enemy is KO'd<br>•The enemy is metal
|•[[Stamina battle]]<br>•Reinforcements will appear after an enemy is KO'd<br>•The enemy is metal
|{{SSBUMusicLink|Mega Man|Mega Man 2 Medley}}
|{{SSBUMusicLink|Mega Man|Mega Man 2 Medley}}
|
|'''Spirit Battle inspiration:'''
*The Dr. Mario puppet fighter represents Dr. Wily, the main antagonist of the ''Mega Man'' series.
*The blue Dr. Mario represents Dr. Albert Wily, the evil scientist who shares the title of doctor and wears a similar lab coat.
*This spirit battle references the rematches against the eight Robot Masters near the end of most ''Mega Man'' games, which often lead to the battle against Dr. Wily after they are all defeated.
*The eight Metal Mega Man minions represent the eight Robot Masters reprogrammed as enemies by Dr. Wily in the ''Mega Man'' series.
*The Spirit Battle placement in the Base within the World of Light Adventure Mode references Dr. Wily's association with robotics as the Base is occupied by robotic-based spirits.
*The stage and music track represent Wily Castle,  the fortress of Dr. Wily as it appears in ''Mega Man 2'' which features the boss battles against Dr. Wily and his Robot Masters in the ''Mega Man'' series, including ''Mega Man 2''.
*The battle conditions reference the rematches against the eight Robot Masters near the end of most ''Mega Man'' games, where defeating all of them will lead up to the final boss battle against Dr. Wily.
----'''Other trivia:'''
*This spirit's Jam FS Charge ability references how Dr. Wily is the archenemy of Mega Man, whose [[Mega Legends]] Final Smash features Mega Man's different counterparts from the other ''Mega Man'' series who have battled Dr. Wily's counterparts and/or his legacy.
*In World of Light, the Dr. Wily spirit is located in the Base map in the Light Realm, which is occupied by robotic and military-themed spirits, referencing Dr. Wily's ambitions to take over the world using his Robot Masters.
|-
|-
|874
|874
|[[File:Drwily2.png|center|64x64px]]
|{{SpiritTableName|Wily Capsule|link=y|size=64}}
|[[Wily Capsule]]
|•Metal {{SSBU|R.O.B.}} {{Head|R.O.B.|g=SSBU|s=20px|cl=Purple}} (180 HP)
|•Metal {{SSBU|R.O.B.}} {{Head|R.O.B.|g=SSBU|s=20px|cl=Purple}}
|{{SpiritType|Grab}}
|[[File:SpiritTypeGrab.png|20px|center|Grab]]
|9,700
|9,700
|[[Wily Castle]] ([[Ω form]])
|[[Wily Castle]] ([[Ω form]])
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|•[[Stamina battle]]<br>•Hostile assist trophies will appear<br>•The enemy is metal
|•[[Stamina battle]]<br>•Hostile assist trophies will appear<br>•The enemy is metal
|{{SSBUMusicLink|Mega Man|Mega Man 2 Medley}}
|{{SSBUMusicLink|Mega Man|Mega Man 2 Medley}}
|
|'''Spirit Battle inspiration:'''
*With the Wily Capsule appearing as the Assist Trophy enemy, the Giant Metal R.O.B. puppet fighter represents Wily Machine 7, a giant machine Mega Man must defeat before fighting Wily Capsule.
*The purple Giant Metal R.O.B. represents Wily Machine 7, a giant machine Mega Man must defeat before fighting Wily Capsule, which appears as the Assist Trophy enemy.
*The stage represents Wily Castle, Dr. Wily's fortress in the ''Mega Man'' series which features the final boss battle against Dr. Wily, including his Wily Capsule.
----'''Other trivia:'''
*This spirit is featured in the Funky Kong's Shack shop, which sells spirits related to vehicles or transportation, referencing how the Wily Capsule is Dr. Wily's main mode of transportation.
|-
|-
|875
|875
|[[File:Mett.png|center|64x64px]]
|{{SpiritTableName|Mettaur|link=y|size=64}}
|[[Mettaur]]
|•{{SSBU|Pac-Man}} {{Head|Pac-Man|g=SSBU|s=20px|cl=Yellow}} (120 HP)
|•{{SSBU|Pac-Man}} {{Head|Pac-Man|g=SSBU|s=20px|cl=Yellow}}
|{{SpiritType|Shield}}
|[[File:SpiritTypeShield.png|20px|center|Shield]]
|1,800
|1,800
|[[Wrecking Crew]]
|[[Wrecking Crew]]
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|•[[Stamina battle]]<br>•The enemy shields often<br>•The enemy doesn't like to jump
|•[[Stamina battle]]<br>•The enemy shields often<br>•The enemy doesn't like to jump
|{{SSBUMusicLink|Mega Man|Cut Man Stage}}
|{{SSBUMusicLink|Mega Man|Cut Man Stage}}
|
|'''Spirit Battle inspiration:'''
*The Pac-Man puppet fighter represents the Mettaur, a common enemy in the ''Mega Man'' series.
*Pac-Man represents Mettaur, a spherical character with a yellow color scheme.
*The stage references Guts Man's stage, which is where Mettaurs are first seen in the original ''Mega Man''.
*The stage and music track represents the Cut Man Stage, a stage feautring ladders and a green color scheme in ''Mega Man'' which first features Mettaurs as enemies.
*The second battle condition references the Mettaurs' behavior of hiding their bodies inside their helmets until an enemy comes near, and their invulnerability to most attacks while in this state. The third battle condition references how most variations of Mettaur cannot jump.
*The first battle condition references how the Mettaurs can hide their bodies in their helmets, which renders them invulnerable to most attacks.
*The second battle condition references how most variations of Mettaur cannot jump.
----'''Other trivia:'''
*This spirit's Shield type and Jump ↓ ability reference the Mettaur's ability to shield themselves frommost attacks and inability to jump.
|-
|-
|876
|876
|[[File:Cutman.png|center|64x64px]]
|{{SpiritTableName|Cut Man|size=64}}
|Cut Man
|•{{SSBU|Young Link}} {{Head|Young Link|g=SSBU|s=20px|cl=Orange}}×2 (80 HP)
|•{{SSBU|Young Link}} {{Head|Young Link|g=SSBU|s=20px|cl=Orange}} (×2)
|{{SpiritType|Grab}}
|[[File:SpiritTypeGrab.png|20px|center|Grab]]
|3,700
|3,700
|[[Wily Castle]] ([[Ω form]])
|[[Wily Castle]] ([[Ω form]])
Line 945: Line 892:
|{{SSBUMusicLink|Mega Man|Cut Man Stage}}
|{{SSBUMusicLink|Mega Man|Cut Man Stage}}
|
|
*The Young Link puppet fighter's favor for [[Boomerang]] represents Cut Man's Special Weapon, Rolling Cutter, which has similar properties.
*The orange Young Link represents Cut Man, an orange Robot Master who uses his two-bladed scissors as weapons, with each Young Link's sword representing the scissors' blades.
*The music track represents the musical theme of the Cut Man Stage, which features Cut Man as a boss.
*Young Link's favored [[Boomerang]] references Cut Man's Special Weapon, Rolling Cutter, which has similar properties to a boomerang.
|-
|-
|877
|877
|[[File:Gutsman.png|center|64x64px]]
|{{SpiritTableName|Guts Man|size=64}}
|Guts Man
|•Giant {{SSBU|Mega Man}} {{Head|Mega Man|g=SSBU|s=20px|cl=Orange}} (140 HP)
|•Giant {{SSBU|Mega Man}} {{Head|Mega Man|g=SSBU|s=20px|cl=Orange}}
|{{SpiritType|Grab}}
|[[File:SpiritTypeGrab.png|20px|center|Grab]]
|4,500
|4,500
|[[Gerudo Valley]] ([[Ω form]])
|[[Gerudo Valley]] ([[Ω form]])
Line 957: Line 905:
|•The enemy has super armor and is hard to launch or make flinch<br>•[[Stamina battle]]<br>•The enemy favors grabs and throws
|•The enemy has super armor and is hard to launch or make flinch<br>•[[Stamina battle]]<br>•The enemy favors grabs and throws
|{{SSBUMusicLink|Mega Man|Guts Man Stage}}
|{{SSBUMusicLink|Mega Man|Guts Man Stage}}
|
|'''Spirit Battle inspiration:'''
*The orange Giant Mega Man puppet fighter represents Guts Man, a giant civil engineering Robot Master.
*The orange Giant Mega Man represents Guts Man, a giant orange Robot Master whose Special Weapon, Super Arm, serves as Mega Man's grab and throw move.
*The stage and music represents the Guts Man Stage in ''Mega Man''.
*The stage and music track represents the Guts Man Stage, a stage with a mountainous background featuring Guts Man as a boss in ''Mega Man''.
**The stage also references the Spirit Battle placement in the Badlands within the World of Light Adventure Mode.
*The Earthquake rule references Guts Man's ability to shake the screen when he lands, temporarily immobilizing Mega Man if he is on the ground.
*The Earthquake rule represents Guts Man's ability to shake the screen when he lands, temporarily immobilizing Mega Man if he is on the ground. The Super Armor battle condition references Guts Man's great physical strength. The second battle condition and the choice Item of Barrels in the Item Tidal Wave rule references Guts Man's ability, Super Arm.
*The Barrel items references Guts Man's Super Arm, which allows him to pick up and throw heavy objects at Mega Man.
----'''Other trivia:'''
*This spirit's Grab type further references Guts Man's Super Arm, which allows him to grab and throw heavy objects, which serve as Mega Man's grab and throw move.
*In World of Light, the Guts Man spirit is located in a canyon-like area of the wasteland area in the Light Realm, similar to the stage's canyon setting.
|-
|-
|878
|878
|[[File:Ice Man Spirit.png|center|64x64px]]
|{{SpiritTableName|Ice Man|size=64}}
|Ice Man
|•{{SSBU|Ice Climbers}} {{Head|Ice Climbers|g=SSBU|s=20px|cl=White}} (140 HP)
|•{{SSBU|Ice Climbers}} {{Head|Ice Climbers|g=SSBU|s=20px|cl=White}}
|{{SpiritType|Shield}}
|[[File:SpiritTypeShield.png|20px|center|Shield]]
|4,600
|4,600
|[[Summit]] ([[Battlefield form]])
|[[Summit]] ([[Battlefield form]])
|•Hazard: Ice Floor
|•Hazard: Ice Floor
|•The floor is frozen<br>•The enemy's ice and water attacks have increased power<br>•The enemy has super armor and is hard to launch or make flinch
|•The floor is frozen<br>•The enemy's ice and water attacks have increased power<br>•The enemy has super armor and is hard to launch or make flinch<br>•''[[Stamina battle]]''
|{{SSBUMusicLink|Mega Man|Ice Man Stage}}
|{{SSBUMusicLink|Mega Man|Ice Man Stage}}
|
|'''Spirit Battle inspiration:'''
*The Ice Climbers puppet fighter represents Ice Man due to their similar appearances.
*The white Ice Climbers represents Ice Man, a blue Robot Master who wears a parka.
*The stage, music, and Ice Floor hazard represents the Ice Man Stage in ''Mega Man''.
*The stage, music track, and Ice Floor hazard represents the Ice Man Stage, a stage with an icy setting featuring Ice Man as a boss in ''Mega Man''.
*The second battle condition references Ice Man's ice-based attacks.
*The battle conditions reference reference Ice Man's Super Weapon, Ice Slasher, which uses ice-based attacks that can freeze Mega Man.
----'''Other trivia:'''
*This spirit's Support type references how Ice Man's Ice Slasher can be used as one of Mega Man's special moves in ''Mega Man''.
*This spirit's Lava-Floor Resist ability references how Ice Man can function in hot environments, but makes him less powerful.
|-
|-
|879
|879
|[[File:BombMan.PNG|center|64x64px]]
|{{SpiritTableName|Bomb Man|size=64}}
|Bomb Man
|•{{SSBU|Young Link}} {{Head|Young Link|g=SSBU|s=20px|cl=Orange}}×2 (80 HP)
|•{{SSBU|Young Link}} {{Head|Young Link|g=SSBU|s=20px|cl=Orange}} (×2)
|{{SpiritType|Grab}}
|[[File:SpiritTypeGrab.png|20px|center|Grab]]
|3,500
|3,500
|[[Wily Castle]] ([[Ω form]])
|[[Wily Castle]] ([[Ω form]])
Line 988: Line 940:
|•The enemy's explosion and fire attacks have increased power<br>•[[Stamina battle]]<br>•The enemy favors down specials
|•The enemy's explosion and fire attacks have increased power<br>•[[Stamina battle]]<br>•The enemy favors down specials
|{{SSBUMusicLink|Mega Man|Bomb Man Stage}}
|{{SSBUMusicLink|Mega Man|Bomb Man Stage}}
|
|'''Spirit Battle inspiration:'''
*The Young Link puppet fighter's favor for ({{b|Bomb|Link}}) represents Bomb Man's Special Weapon, [[Hyper Bomb]].
*The orange Young Link represents Bomb Man, an orange Robot Master who can attack using bombs.
*The Spirit Battle placement in the Base within the World of Light Adventure Mode references to Bomb Man being a robotic character as the Base is occupied by robotic-based characters.
*The music track represents the musical theme of the Bomb Man Stage, which features Bomb Man as a boss in ''Mega Man''.
*The two Young Link's favored {{b|Bomb|Link}} references Bomb Man's Special Weapon, [[Hyper Bomb]] which allows him to throw two bombs at once in his appearance in ''Mega Man: Powered Up''.
----'''Other trivia:'''
*This spirit's Support type references how Bomb Man's Hyper Bomb can be used as one of Mega Man's special moves in ''Mega Man''.
*This spirit's Grab type and Bob-omb Equipped ability further reference Bomb Man's Hyper Bomb, which allows him to grab a bomb and throw it.
*In World of Light, the Dr. Wily spirit is located in the Base map in the Light Realm, which is occupied by robotic and military-themed spirits, referencing how Bomb Man is a robotic character.
|-
|-
|880
|880
|[[File:Fireman.png|center|64x64px]]
|{{SpiritTableName|Fire Man|size=64}}
|Fire Man
|•{{SSBU|Mega Man}} {{Head|Mega Man|g=SSBU|s=20px|cl=Red}} (140 HP)
|•{{SSBU|Mega Man}} {{Head|Mega Man|g=SSBU|s=20px|cl=Red}}
|{{SpiritType|Attack}}
|[[File:SpiritTypeAttack.png|20px|center|Attack]]
|4,200
|4,200
|[[Norfair]]
|[[Norfair]]
Line 1,002: Line 958:
|•The floor is lava<br>•[[Stamina battle]]<br>•The enemy favors down smash attacks
|•The floor is lava<br>•[[Stamina battle]]<br>•The enemy favors down smash attacks
|{{SSBUMusicLink|Mega Man|Fire Man Stage}}
|{{SSBUMusicLink|Mega Man|Fire Man Stage}}
|
|'''Spirit Battle inspiration:'''
*The Mega Man puppet fighter's favor his down smash attack, Flame Blast is not based on Fire Man's Special Weapon, but that of a similar Robot Master from ''Mega Man 6'', Flame Man.
*The red Mega Man represents Fire Man, a Robot Master with a red-and-white color scheme.
*The stage, music, and Lava Floor hazard represents the Fire Man Stage in ''Mega Man''.
*The stage, music track, and Lava Floor hazard represents the Fire Man Stage, a fire-themed stage with magma pits which features Fire Man as a boss in ''Mega Man''.
*Mega Man's favored down smash attack, Flame Blast, references Fire Man's fire-based attacks in ''Mega Man''.
----'''Other trivia:'''
*This spirit's Water Weakness ability references how Fire Man specializes in fire-based attacks, which are easily extinguishable with water.
*Mega Man's Flame Blast attack itself is not based on Fire Man's Special Weapon but that of a similar Robot Master from ''Mega Man 6'', Flame Man.
|-
|-
|881
|881
|[[File:Elec Man Spirit.png|center|64x64px]]
|{{SpiritTableName|Elec Man|link=y|size=64}}
|[[Elec Man]]
|•{{SSBU|Pikachu}} {{Head|Pikachu|g=SSBU|s=20px|cl=Libre}} (140 HP)
|•{{SSBU|Pikachu}} {{Head|Pikachu|g=SSBU|s=20px|cl=Libre}}
|{{SpiritType|Grab}}
|[[File:SpiritTypeGrab.png|20px|center|Grab]]
|4,400
|4,400
|[[Wily Castle]] ([[Battlefield form]])
|[[Wily Castle]] ([[Battlefield form]])
Line 1,016: Line 975:
|•The floor is electrified<br>•The enemy's electric attacks have increased power<br>•[[Stamina battle]]
|•The floor is electrified<br>•The enemy's electric attacks have increased power<br>•[[Stamina battle]]
|{{SSBUMusicLink|Mega Man|Guts Man Stage}}
|{{SSBUMusicLink|Mega Man|Guts Man Stage}}
|
|'''Spirit Battle inspiration:'''
*The Pikachu Libre puppet fighter represents Elec Man due to both being masked characters with electric-based attacks..
*Pikachu Libre represents Elec Man, a masked Robot Master with a similar color scheme.
*The Zap Floor hazard and the Spirit Battle placement in the Power Plant within the World of Light Adventure Mode references Elec Man's association with electricity as the Power Plant is occupied by electricity-based spirits.
*The Zap Floor hazard and battle conditions reference Elec Man's Special Weapon, Thunder Beam, which allows him to fire electrical bolts.
----'''Other trivia:'''
*This spirit's Electric Attack ↑ ability further references Elec Man's Thunder Beam, which allows him to fire electrical bolts.
*In World of Light, the Elec Man spirit is located in the Power Plant map in the Light Realm, which is occupied by electricity-based spirits, referencing Elec Man's association with electricity.
|-
|-
|883
|883
|[[File:Metal man.png|center|64x64px]]
|{{SpiritTableName|Metal Man|size=64}}
|Metal Man
|•{{SSBU|Mega Man}} {{Head|Mega Man|g=SSBU|s=20px|cl=Brown}}×3 (60 HP)
|•{{SSBU|Mega Man}} {{Head|Mega Man|g=SSBU|s=20px|cl=Brown}} (×3)
|{{SpiritType|Grab}}
|[[File:SpiritTypeGrab.png|20px|center|Grab]]
|3,600
|3,600
|[[Wily Castle]]
|[[Wily Castle]] ([[Ω form]])
|N/A
|N/A
|•The enemy's neutral special has increased power<br>•[[Stamina battle]]<br>•The enemy favors neutral specials
|•The enemy's neutral special has increased power<br>•[[Stamina battle]]<br>•The enemy favors neutral specials
|{{SSBUMusicLink|Mega Man|Metal Man Stage}}
|{{SSBUMusicLink|Mega Man|Metal Man Stage}}
|
|
*The Mega Man puppet fighters' favor for [[Metal Blade]] represents the same Special Weapon he obtains from Metal Man.
*Mega Man's brown costume is based on Mega Man's appearance when using Metal Man's Special Weapon, [[Metal Blade]], which serves as Mega Man's neutral special.
*The music track represents the musical theme of the Metal Man Stage, which features Metal Man as a boss in ''Mega Man 2''.
|-
|-
|884
|884
|[[File:Airman.png|center|64x64px]]
|{{SpiritTableName|Air Man|size=64}}
|Air Man
|•{{SSBU|Mega Man}} {{Head|Mega Man|g=SSBU|s=20px|cl=Cyan}} (140 HP)
|•{{SSBU|Mega Man}} {{Head|Mega Man|g=SSBU|s=20px|cl=Cyan}}
|{{SpiritType|Shield}}
|[[File:SpiritTypeShield.png|20px|center|Shield]]
|4,400
|4,400
|[[Skyworld]]
|[[Skyworld]]
Line 1,043: Line 1,004:
|•Dangerously high winds are in effect<br>•[[Stamina battle]]<br>•The enemy starts the battle with a [[Gust Bellows]]
|•Dangerously high winds are in effect<br>•[[Stamina battle]]<br>•The enemy starts the battle with a [[Gust Bellows]]
|{{SSBUMusicLink|Mega Man|Air Man Stage}}
|{{SSBUMusicLink|Mega Man|Air Man Stage}}
|
|'''Spirit Battle inspiration:'''
*The Mega Man puppet fighter starting off with a Gust Bellows represents Air Man's Special Weapon, Air Shooter, which pushes Mega Man back as the tornados fly away from him.
*The cyan Mega Man represents Air Man, a Robot Master with a blue color scheme.
*The stage and music represents the Air Man Stage from ''Mega Man 2'', which is also a sky-based stage featuring clouds as platforms.
*The stage and music track represents the Air Man Stage, a cloudy sky-themed stage which features Air Man as a boss in ''Mega Man 2''.
*Mega Man starting off with a Gust Bellows and the Heavy Wind hazard references Air Man's Special Weapon, Air Shooter, which allows him to generate tornadoes that can push Mega Man back.
----'''Other trivia:'''
*This spirit's Support type references how Air Man's Air Shooter can be used as one of Mega Man's special moves in ''Mega Man 2''.
*This spirit's Fog Immunity ability further references Air Man's Air Shooter, which can generate enough wind to blow away the fog.
|-
|-
|885
|885
|[[File:Quick Man Spirit.png|center|64x64px]]
|{{SpiritTableName|Quick Man|size=64}}
|Quick Man
|•{{SSBU|Mega Man}} {{Head|Mega Man|g=SSBU|s=20px|cl=Orange}} (140 HP)
|•{{SSBU|Mega Man}} {{Head|Mega Man|g=SSBU|s=20px|cl=Orange}}
|{{SpiritType|Grab}}
|[[File:SpiritTypeGrab.png|20px|center|Grab]]
|3,700
|3,700
|[[Wily Castle]] (hazards off)
|[[Wily Castle]] (hazards off)
Line 1,057: Line 1,021:
|•[[Stamina battle]]<br>•The enemy is easily distracted by items
|•[[Stamina battle]]<br>•The enemy is easily distracted by items
|{{SSBUMusicLink|Mega Man|Quick Man Stage}}
|{{SSBUMusicLink|Mega Man|Quick Man Stage}}
|
|'''Spirit Battle inspiration:'''
*The choice Item of Boomerang represents Quick Man's Special Weapon, Quick Boomerang.
*The orange Mega Man represents Quick Man, a Robot Master with an orange color scheme.
*The music track represents the musical theme of the Quick Man Stage, which features Quick Man as a boss in ''Mega Man 2''
*Mega Man starting off with a Boomerang references Quick Man's Special Weapon, Quick Boomerang.
----'''Other trivia:'''
*This spirit's Support type references how Quick Man's Quick Boomerang can be used as one of Mega Man's special moves in ''Mega Man 2''.
*This spirit's Move Speed ↑ ability references Quick Man's ability to move at high speeds.
|-
|-
|886
|886
|[[File:Crash Man Spirit.png|center|64x64px]]
|{{SpiritTableName|Crash Man|size=64}}
|Crash Man
|•{{SSBU|Mega Man}} {{Head|Mega Man|g=SSBU|s=20px|cl=Orange}}×3 (60 HP)
|•{{SSBU|Mega Man}} {{Head|Mega Man|g=SSBU|s=20px|cl=Orange}} (×3)
|{{SpiritType|Attack}}
|[[File:SpiritTypeAttack.png|20px|center|Attack]]
|3,400
|3,400
|[[Wrecking Crew]]
|[[Wrecking Crew]]
Line 1,070: Line 1,038:
|•The enemy's side special has increased power<br>•[[Stamina battle]]<br>•The enemy favors side specials
|•The enemy's side special has increased power<br>•[[Stamina battle]]<br>•The enemy favors side specials
|{{SSBUMusicLink|Mega Man|Crash Man Stage}}
|{{SSBUMusicLink|Mega Man|Crash Man Stage}}
|
|'''Spirit Battle inspiration:'''
*The Mega Man puppet fighter's favor for [[Crash Bomber]] represents the same Special Weapon he obtains from Crash Man.
*The orange Mega Man's favored represents Crash Man, an orange Robot Master whose Special Weapon, [[Crash Bomber]] serves as Mega Man's side special.
*The stage and music represents the Crash Man Stage from ''Mega Man 2'' which prominently features ladders.
*The stage and music track represents the Crash Man Stage, a large tower stage with ladders which features Crash Man as a boss in ''Mega Man 2''.
----'''Other trivia:'''
*This spirit's Support type references how Crash Man's Crash Bomber can be used as one of Mega Man's special moves in ''Mega Man 2''.
*This spirit's Bomber Equipped ability further references Crash Man's Crash Bomber, which shares a similar name and explosive effect.
|-
|-
|887
|887
|[[File:Flash Man Spirit.png|center|64x64px]]
|{{SpiritTableName|Flash Man|size=64}}
|Flash Man
|•{{SSBU|Mega Man}} {{Head|Mega Man|g=SSBU|s=20px|cl=Cyan}} (140 HP)
|•{{SSBU|Mega Man}} {{Head|Mega Man|g=SSBU|s=20px|cl=Cyan}}
|{{SpiritType|Grab}}
|[[File:SpiritTypeGrab.png|20px|center|Grab]]
|3,900
|3,900
|[[Wily Castle]] ([[Battlefield form]])
|[[Wily Castle]] ([[Battlefield form]])
|•Item: [[Timer]]
|•Item: [[Timer]]
|•Timed [[stamina battle]]<br>•Items will be pulled toward the enemy<br>•The enemy is easily distracted by items
|•Timed [[stamina battle]] (1:30)<br>•Items will be pulled toward the enemy<br>•The enemy is easily distracted by items
|{{SSBUMusicLink|Mega Man|Flash Man Stage}}
|{{SSBUMusicLink|Mega Man|Flash Man Stage}}
|
|'''Spirit Battle inspiration:'''
*The choice Item of the Timer references Flash Man's Special Weapon, Time Stopper.
*The cyan Mega Man represents Flash Man, a blue Robot Master who is equipped with a right arm blaster.
*The music track represents the musical theme of the Flash Man Stage, which features Flash Man as a boss in ''Mega Man 2''.
*The Timer item and timed battle condition references Flash Man's Special Weapon, Time Stopper, which allows him to stop time and immobilize his opponents.
----'''Other trivia:'''
*This spirit's Support type references how Flash Man's Time Stopper can be used as one of Mega Man's special moves in ''Mega Man 2''.
|-
|-
|888
|888
|[[File:Wood man.png|center|64x64px]]
|{{SpiritTableName|Wood Man|size=64}}
|Wood Man
|•{{SSBU|Mega Man}} {{Head|Mega Man|g=SSBU|s=20px|cl=Green}}×2 (80 HP)
|•{{SSBU|Mega Man}} {{Head|Mega Man|g=SSBU|s=20px|cl=Green}} (×2)
|{{SpiritType|Shield}}
|[[File:SpiritTypeShield.png|20px|center|Shield]]
|3,600
|3,600
|{{b|Duck Hunt|stage}} (hazards off)
|{{b|Duck Hunt|stage}} (hazards off)
Line 1,097: Line 1,070:
|•The enemy's down special has increased power<br>•[[Stamina battle]]<br>•The enemy shields often
|•The enemy's down special has increased power<br>•[[Stamina battle]]<br>•The enemy shields often
|{{SSBUMusicLink|Mega Man|Wood Man Stage}}
|{{SSBUMusicLink|Mega Man|Wood Man Stage}}
|
|'''Spirit Battle inspiration:'''
*The Mega Man puppet fighter's frequent use of [[Leaf Shield]] represents the same Special Weapon he obtains from Wood Man.
*The green Mega Man represents Wood Man, a green Robot Master whose Special Weapon, [[Leaf Shield]] serves as Mega Man's down special.
*The stage and music represents the Wood Man Stage from ''Mega Man 2'' which features an 8-bit forest-like stage.
*The stage and music track represents the Wood Man Stage, an 8-bit forest stage which features Wood Man as a boss in ''Mega Man 2''.
**The stage also references the Spirit Battle placement in the Sacred Land within the World of Light Adventure Mode.
*The third battle condition references how Wood Man's Leaf Shield renders him invulnerable to attacks.
*The third battle condition represents how Wood Man's Leaf Shield renders him invulnerable to attacks.
----'''Other trivia:'''
*This spirit's Shield type further references the defensive ability of Wood Man's Leaf Shield.
*This spirit's Fire Weakness ability references Wood Man's weakness against Atomic Fire, a fire-themed Special Weapon used by Heat Man that is acquired by Mega Man.
*In World of Light, the Wood Man spirit is located in the Lost Woods area in the Sacred Land map in the Dark Realm, similar to the stage's forest setting.
|-
|-
|889
|889
|[[File:Hard Man Spirit.png|center|64x64px]]
|{{SpiritTableName|Hard Man|size=64}}
|Hard Man
|•{{SSBU|Mega Man}} {{Head|Mega Man|g=SSBU|s=20px|cl=Cyan}}×3 (60 HP)
|•{{SSBU|Mega Man}} {{Head|Mega Man|g=SSBU|s=20px|cl=Cyan}} (×3)
|{{SpiritType|Attack}}
|[[File:SpiritTypeAttack.png|20px|center|Attack]]
|3,500
|3,500
|[[The Great Cave Offensive]] ([[Ω form]])
|[[The Great Cave Offensive]] ([[Ω form]])
Line 1,113: Line 1,088:
|•[[Stamina battle]]<br>•Periodic earthquakes will shake the stage<br>•The enemy favors down air attacks
|•[[Stamina battle]]<br>•Periodic earthquakes will shake the stage<br>•The enemy favors down air attacks
|{{SSBUMusicLink|Mega Man|Hard Man Stage}}
|{{SSBUMusicLink|Mega Man|Hard Man Stage}}
|
|'''Spirit Battle inspiration:'''
*The Mega Man puppet fighter's favor for his down aerial attack, Hard Knuckle, represents the same Special Weapon he obtains from Hard Man.
*The cyan Mega Man represents Hard Man, a blue Robot Master whose Special Weapon, Hard Knuckle serves as Mega Man's down aerial attack.
*The stage and music represents the Hard Man Stage ''Mega Man 3'' which features mining tunnels.
*The stage and music track represents the Hard Man Stage, an underground cavern stage which features Hard Man as a boss in ''Mega Man 3''.
*The Earthquake rule references Hard Man's dive attack, which shakes the screen and temporarily freezes Mega Man in place.
*The Earthquake rule references Hard Man's dive attack, which can shake the screen temporarily immobilize Mega Man in place.
----'''Other trivia:'''
*This spirit's Support type references how Hard Man's Hard Knuckle can be used as one of Mega Man's special moves in ''Mega Man 3''.
*This spirit's Attack type and Weapon Attack ↑ ability references how Hard Man's uses his Hard Knuckle as a powerful attacking weapon.
|-
|-
|890
|890
|[[File:TopManSpirit.PNG|center|64x64px]]
|{{SpiritTableName|Top Man|size=64}}
|Top Man
|•{{SSBU|Mega Man}} Team {{Head|Mega Man|g=SSBU|s=20px|cl=Grey}}×4 (30 HP)
|•{{SSBU|Mega Man}} Team {{Head|Mega Man|g=SSBU|s=20px|cl=Grey}} (×4)
|{{SpiritType|Grab}}
|[[File:SpiritTypeGrab.png|20px|center|Grab]]
|1,700
|1,700
|[[Distant Planet]] ([[Ω form]])
|[[Distant Planet]] ([[Ω form]])
Line 1,128: Line 1,105:
|•The enemy's dash attacks have increased power<br>•[[Stamina battle]]
|•The enemy's dash attacks have increased power<br>•[[Stamina battle]]
|{{SSBUMusicLink|Mega Man|Top Man Stage}}
|{{SSBUMusicLink|Mega Man|Top Man Stage}}
|
|'''Spirit Battle inspiration:'''
*The Mega Man Team 's favor for their dash attack, Top Spin, represents the same Special Weapon he obtains from Top Man.
*The grey Mega Man represents Top Man, a grey Robot Master whose Special Weapon, Top Spin, serves as Mega Man's dash attack.
*The stage and music represents the Top Man Stage from ''Mega Man 3'' which features plants and leaves.
*The stage and music track represents the Top Man Stage, a forest-like stage which features Top Man as a boss in ''Mega Man 3''.
*The four Mega Man's frequent Top Spin references Top Man's ability to attack by throwing out three tops at once, with the fourth fighter representing Top Man himself.
----'''Other trivia:'''
*This spirit's Support type references how Top Man's Top Spin can be used as one of Mega Man's special moves in ''Mega Man 3''.
*This spirit's Screw Attack Equipped ability references how Top Man's Top Spin is a spinning attacks.
*In World of Light, the Top Man spirit is located in the jungle area in the Light Realm, similar to the stage's forest setting.
|-
|-
|891
|891
|[[File:Snake man.png|center|64x64px]]
|{{SpiritTableName|Snake Man|size=64}}
|Snake Man
|•{{SSBU|Snake}} {{Head|Snake|g=SSBU|s=20px|cl=Green}}×2 (120 HP)
|•{{SSBU|Snake}} {{Head|Snake|g=SSBU|s=20px|cl=Green}} (×2)
|{{SpiritType|Grab}}
|[[File:SpiritTypeGrab.png|20px|center|Grab]]
|1,900
|1,900
|{{SSB|Kongo Jungle}} ([[Ω form]])
|{{SSB|Kongo Jungle}} ([[Ω form]])
Line 1,143: Line 1,124:
|{{SSBUMusicLink|Mega Man|Snake Man Stage}}
|{{SSBUMusicLink|Mega Man|Snake Man Stage}}
|
|
*The Snake puppet fighters is a joke reference to Snake Man's name.
*The green Snake represents Snake Man, a green Robot Master who shares the same snake-themed name.
*The choice Item Bombchu represents Snake Man's weapon, Search Snake, which generates robotic snakes that similarly crawl across solid surfaces.
*The stage's trees and music track represents the Snake Man Stage, a scaled stage which features Snake Man as a boss in ''Mega Man 3''.
*The Bombchu item references Snake Man's weapon, Search Snake, which allows him to generate robotic snakes that can crawl across solid surfaces.
|-
|-
|892
|892
|[[File:Spark Man Spirit.png|center|64x64px]]
|{{SpiritTableName|Spark Man|size=64}}
|Spark Man
|•{{SSBU|Mega Man}} Team {{Head|Mega Man|g=SSBU|s=20px|cl=Orange}}×4 (140 HP)
|•{{SSBU|Mega Man}} Team {{Head|Mega Man|g=SSBU|s=20px|cl=Orange}} (×4)
|{{SpiritType|Attack}}
|[[File:SpiritTypeAttack.png|20px|center|Attack]]
|4,400
|4,400
|[[Midgar]]
|[[Midgar]] ([[Battlefield form]])
|•Hazard: Zap Floor
|•Hazard: Zap Floor
|•The floor is electrified<br>•[[Stamina battle]]<br>•The enemy favors up smash attacks
|•The floor is electrified<br>•[[Stamina battle]]<br>•The enemy favors up smash attacks
|{{SSBUMusicLink|Mega Man|Spark Man Stage}}
|{{SSBUMusicLink|Mega Man|Spark Man Stage}}
|
|'''Spirit Battle inspiration:'''
*The Mega Man puppet fighter's favor for his up smash attack, Spark Shock, represents the same Special Weapon he obtains from Spark Man.
*The orange Mega Man represents Spark Man, an orange Robot Master whose Special Weapon, Spark Shot, serves as Mega Man's up smash attack.
*The stage and music represents the Spark Man stage in ''Mega Man 3'' which features a factory-like setting.
*The stage and music track represents the Spark Man Stage, a factory stage which features Spark Man as a boss in ''Mega Man 3''.
*The Zap Floor hazard represents Spark Man's association with electricity.
*The Zap Floor Hazard references Spark Man's ability to use electric-based attacks.
----'''Other trivia:'''
*This spirit's Support type references how Spark Man's Spark Shot can be used as one of Mega Man's special moves in ''Mega Man 3''.
*This spirit's Energy Shot Attack/Resistance ↑ ability further references Spark Man's ability to use electric-based attacks.
|-
|-
|893
|893
|[[File:shadowman.png|center|64x64px]]
|{{SpiritTableName|Shadow Man|size=64}}
|Shadow Man
|•{{SSBU|Greninja}} {{Head|Greninja|g=SSBU|s=20px|cl=Purple}}×3 (60 HP)
|•{{SSBU|Greninja}} {{Head|Greninja|g=SSBU|s=20px|cl=Purple}} (×3)
|{{SpiritType|Shield}}
|[[File:SpiritTypeShield.png|20px|center|Shield]]
|3,500
|3,500
|[[Norfair]] ([[Battlefield form]])
|[[Norfair]] ([[Battlefield form]])
Line 1,171: Line 1,154:
|•The enemy's neutral special has increased power<br>•[[Stamina battle]]<br>•The enemy favors neutral specials
|•The enemy's neutral special has increased power<br>•[[Stamina battle]]<br>•The enemy favors neutral specials
|{{SSBUMusicLink|Mega Man|Shadow Man Stage}}
|{{SSBUMusicLink|Mega Man|Shadow Man Stage}}
|
|'''Spirit Battle inspiration:'''
*The Greninja puppet fighter's favor for [[Water Shuriken]] represents Shadow Man's weapon, [[Shadow Blade]].
*The purple Greninja represents Shadow Man, a ninja-like Robot Master with a dark color scheme.
*The stage and music represents the Shadow Man Stage from ''Mega Man 3'' which features lava.
*The stage and music track represents the Shadow Man Stage, a lava-filled stage which features Shadow Man as a boss in ''Mega Man 3''.
**The stage also references the Spirit Battle placement in the Molten Fortress within the World of Light Adventure Mode.
*The three Greninjas' favored [[Water Shuriken]] references Shadow Man's weapon, [[Shadow Blade]], which allows him to throw two large shuriken, with the third fighter representing Shadow Man himself.
----'''Other trivia:'''
*This spirit's Support type references how Shadow Man's Shadow Blade can be used as one of Mega Man's special moves in ''Mega Man 3''.
*This spirit's Killing Edge Equipped ability references Shadow Man's ability to attack by using bladed weapons.
*In World of Light, the Shadow Man spirit is located in the Molten Fortress map in the Light Realm, which features molten lava, similar to the stage's setting.
|-
|-
|895
|895
|[[File:DiveMan.PNG|center|64x64px]]
|{{SpiritTableName|Dive Man|size=64}}
|Dive Man
|•{{SSBU|Mega Man}} {{Head|Mega Man|g=SSBU|s=20px|cl=Cyan}}×2 (70 HP)
|•{{SSBU|Mega Man}} {{Head|Mega Man|g=SSBU|s=20px|cl=Cyan}} (×2)
|{{SpiritType|Shield}}
|[[File:SpiritTypeShield.png|20px|center|Shield]]
|1,600
|1,600
|[[Great Bay]] ([[Battlefield form]])
|[[Great Bay]] ([[Battlefield form]])
Line 1,187: Line 1,173:
|{{SSBUMusicLink|Mega Man|Mega Man 4 Medley}}
|{{SSBUMusicLink|Mega Man|Mega Man 4 Medley}}
|
|
*The Mega Man puppet fighter starting off with a Steel Diver represents Dive Man's Special Weapon, Dive Missile.
*The cyan Mega Man represents Dive Man, a Robot Master with a blue color scheme.
*The stage references the Dive Man Stage in ''Mega Man 4'' which features an underwater level.
*The stage and music track represents the Dive Man Stage, an underwater laboratory stage which features Dive Man as a boss in ''Mega Man 4''.
*Mega Man starting off with a Steel Diver references Dive Man's Special Weapon, Dive Missile, which allows him to shoot missiles.  
----'''Other trivia:'''
*This spirit's Support type references how Dive Man's Dive Missile can be used as one of Mega Man's special moves in ''Mega Man 3''.
*This spirit's Steel Diver Equipped ability further references Dive Man's Dive Missile, which allows him to shoot missiles.
|-
|-
|896
|896
|[[File:Skullman.png|center|64x64px]]
|{{SpiritTableName|Skull Man|size=64}}
|Skull Man
|•Reflect {{SSBU|Samus}} {{Head|Samus|g=SSBU|s=20px|cl=White}} (140 HP)
|•Reflect {{SSBU|Samus}} {{Head|Samus|g=SSBU|s=20px|cl=White}}
|{{SpiritType|Shield}}
|[[File:SpiritTypeShield.png|20px|center|Shield]]
|3,900
|3,900
|[[Wily Castle]] ([[Ω form]])
|[[Wily Castle]] ([[Ω form]])
Line 1,200: Line 1,189:
|•The enemy reflects projectiles<br>•[[Stamina battle]]<br>•All fighters' reflected projectiles have increased power
|•The enemy reflects projectiles<br>•[[Stamina battle]]<br>•All fighters' reflected projectiles have increased power
|{{SSBUMusicLink|Mega Man|Mega Man 4 Medley}}
|{{SSBUMusicLink|Mega Man|Mega Man 4 Medley}}
|
|'''Spirit Battle inspiration:'''
*The white Reflect Samus puppet fighter represents Skull Man's Special Weapon, [[Skull Barrier]], which negates enemy projectiles and appeared as a custom move for {{SSB4|Mega Man}} in ''[[Super Smash Bros. 4]]'' with the ability to reflect projectiles.
*The white Samus represents Skull Man, a white Robot Master whose armor conceals his face.
*The Spirit Battle placement in Dracula's Castle within the World of Light Adventure Mode likely references the recurring skeleton and ghost enemies found in the castle in the ''Castlevania'' series.
*The stage features Wily Castle's skull motif, while the music track features the musical theme of the Skull Man Stage in ''Mega Man 4''.
*Samus starting off with a Franklin Badge references Skull Man's Special Weapon, [[Skull Barrier]], which protects him from enemy attacks and projectiles.
----'''Other trivia:'''
*This spirit's Shield type references the defensive ability of Skull Man's Skull Barrier.
*In World of Light, the Skull Man spirit is located in the Dracula's Castle map in the Dark Realm, with its specific placement referencing the White Skeleton and Ghost enemies that that appear in Block 3 in the original ''Castlevania''.
|-
|-
|897
|897
|[[File:Gravityman.png|center|64x64px]]
|{{SpiritTableName|Gravity Man|size=64}}
|Gravity Man
|•{{SSBU|Dark Samus}} {{Head|Dark Samus|g=SSBU|s=20px|cl=Pink}} (160 HP)
|•{{SSBU|Dark Samus}} {{Head|Dark Samus|g=SSBU|s=20px|cl=Pink}}
|{{SpiritType|Neutral}}
|[[File:SpiritTypeNeutral.png|20px|center|Neutral]]
|7,500
|7,500
|[[Mario Galaxy]]
|[[Mario Galaxy]]
Line 1,215: Line 1,207:
|{{SSBUMusicLink|Mega Man|Gravity Man Stage}}
|{{SSBUMusicLink|Mega Man|Gravity Man Stage}}
|
|
*The Dark Samus puppet fighter representing Gravity Man references how Dark Samus appears to be floating by defying gravity.
*The pink Dark Samus represents Gravity Man, a pink Robot Master who can float by defying gravity.
*The stage and High Gravity and Low Gravity hazard references the prominent gravity gimmicks in the Gravity Man Stage.
*The stage and music track represents the Gravity Man, an outer space stage which features Gravity Man as a boss in ''Mega Man 5''.
*The Low Gravity and High Gravity hazards reference the gravity manipulation gameplay of Gravity Man's stage and boss battle which features the player's gravity being switched back-and-forth.
|-
|-
|898
|898
|[[File:Napalmman.png|center|64x64px]]
|{{SpiritTableName|Napalm Man|size=64}}
|Napalm Man
|•{{SSBU|Snake}} {{Head|Snake|g=SSBU|s=20px|cl=Red}}×3 (50 HP)
|•{{SSBU|Snake}} {{Head|Snake|g=SSBU|s=20px|cl=Red}} (×3)
|{{SpiritType|Attack}}
|[[File:SpiritTypeAttack.png|20px|center|Attack]]
|1,600
|1,600
|[[Wily Castle]] (hazards off)
|[[Wily Castle]] (hazards off)
Line 1,228: Line 1,220:
|•The enemy's explosion and fire attacks have increased power<br>•[[Stamina battle]]<br>•The enemy favors neutral specials
|•The enemy's explosion and fire attacks have increased power<br>•[[Stamina battle]]<br>•The enemy favors neutral specials
|{{SSBUMusicLink|Mega Man|Napalm Man Stage}}
|{{SSBUMusicLink|Mega Man|Napalm Man Stage}}
|
|'''Spirit Battle inspiration:'''
*The Snake puppet fighters' favor for [[Hand Grenade]] represents Napalm Man's Special Weapon, Napalm Bomb, which similarly bounces along the ground before exploding.
*The red Snake Team represents Napalm Man, a red-tinted Robot Master who can launch three missiles at the player at a time.
*The music track represents the musical theme of the Napalm Man Stage, which features Napalm Man as a boss in ''Mega Man 5''.
*Snake's favored [[Hand Grenade]] references Napalm Man's Special Weapon, Napalm Bomb, which similarly bounces along the ground before exploding.
----'''Other trivia:'''
*This spirit is featured in the Sheldon's Place shop, which sells spirits related to weapons, referencing Napalm Man's ability to use weaponized explosives.
|-
|-
|899
|899
|[[File:Dark Man 4 Spirit.png|center|64x64px]]
|{{SpiritTableName|Dark Man 4|size=64}}
|Dark Man 4
|•{{SSBU|Mega Man}} {{Head|Mega Man|g=SSBU|s=20px|cl=Brown}} (100 HP)<br>•{{SSBU|Samus}} {{Head|Samus|g=SSBU|s=20px|cl=Brown}}×3 (30 HP)
|•{{SSBU|Mega Man}} {{Head|Mega Man|g=SSBU|s=20px|cl=Brown}}<br>•{{SSBU|Samus}} {{Head|Samus|g=SSBU|s=20px|cl=Brown}} (×3)
|{{SpiritType|Attack}}
|[[File:SpiritTypeAttack.png|20px|center|Attack]]
|1,400
|1,400
|[[Wily Castle]] ([[Battlefield form]])
|[[Wily Castle]] ([[Battlefield form]])
Line 1,241: Line 1,236:
|•[[Stamina battle]]<br>•The enemy's shield has extra durability<br>•Reinforcements will appear after an enemy is KO'd
|•[[Stamina battle]]<br>•The enemy's shield has extra durability<br>•Reinforcements will appear after an enemy is KO'd
|{{SSBUMusicLink|Mega Man|Dark Man Stage}}
|{{SSBUMusicLink|Mega Man|Dark Man Stage}}
|
|'''Spirit Battle inspiration:'''
*This spirit battle represents fighting against the four Dark Man robots, with the three Dark Samus minion fighters representing the first three Dark Men and the Mega Man puppet fighter representing the fourth and final Dark Man.
*The brown Mega Man represents Dark Man 4, the fourth Dark Man robot, who was designed to resemble Mega Man's predecessor, Proto Man.
*The three brown Samus minions represents the first three Dark Man robots, where each of them feature an item or ability referencing their boss battles.
*The stage represents Wily Castle, the location of the four Dark Man robots' boss battle in ''Mega Man 10''.
*The music track represents the musical theme of the Dark Man Stage, which features Dark Man as a boss in ''Mega Man 5''.
*The first Samus minion starting off with a Super Scope references Dark Man 3's right plasma arm; the second minion's Impact Run ability references Dark Man 1's tank treads to run over Mega Man; and the third Samus minion starting off with a Franklin Badge references Dark Man 2's electromagnetic barriers.
----'''Other trivia:'''
*This spirit's Attack type and Rage Blaster Equipped ability references Dark Man 4's buster shots, which are larger than Proto Man's buster shots.
|-
|-
|900
|900
|[[File:Knight Man Spirit.png|center|64x64px]]
|{{SpiritTableName|Knight Man|size=64}}
|Knight Man
|•Metal {{SSBU|Simon}} {{Head|Simon|g=SSBU|s=20px|cl=Blue}} (120 HP)
|•Metal {{SSBU|Simon}} {{Head|Simon|g=SSBU|s=20px|cl=Blue}}
|{{SpiritType|Shield}}
|[[File:SpiritTypeShield.png|20px|center|Shield]]
|2,500
|2,500
|[[Castle Siege]] (Throne Room)
|[[Castle Siege]] (Throne Room)
Line 1,254: Line 1,254:
|•[[Stamina battle]]<br>•The enemy favors smash attacks<br>•The enemy is metal
|•[[Stamina battle]]<br>•The enemy favors smash attacks<br>•The enemy is metal
|{{SSBUMusicLink|Mega Man|Mega Man 4-6 Retro Medley}}
|{{SSBUMusicLink|Mega Man|Mega Man 4-6 Retro Medley}}
|
|'''Spirit Battle inspiration:'''
*The Metal Simon puppet fighter's favor for smash attacks represents Knight Man's Special Weapon, Knight Crusher, which fires a metallic spiked ball much like that at the end of the Vampire Killer.
*The blue Metal Simon represents Knight Man, a blue Robot Master who uses a strong spiked flail on a chained whip.
*The stage references the boss room of Knight Man's Stage from ''Mega Man 6'' which features similar banners.
*The stage's layout and music track represent the Knight Man Stage, a castle stage with banners which features the Knight Man as a boss in ''Mega Man 6''.
*The Spirit Battle placement in Dracula's Castle within the World of Light Adventure Mode likely references the recurring armored enemies found in the castle in the ''Castlevania'' series.
*Simon's favored smash attacks represents Knight Man's Special Weapon, Knight Crusher, which allows him to attack using his strong flail on his chained whip.
----'''Other trivia:'''
*This spirit's Shield type references Knight Man's shield, which can block almost any attack.
*In World of Light, the Knight Man spirit is located in the Dracula's Castle map in the Dark Realm, with its specific placement referencing the Black Knight enemies that appear in Block 2 in the original ''Castlevania''.
|-
|-
|901
|901
|[[File:Windman.png|center|64x64px]]
|{{SpiritTableName|Wind Man|size=64}}
|Wind Man
|•{{SSBU|Mega Man}} {{Head|Mega Man|g=SSBU|s=20px|cl=Orange}} (120 HP)
|•{{SSBU|Mega Man}} {{Head|Mega Man|g=SSBU|s=20px|cl=Orange}}
|{{SpiritType|Shield}}
|[[File:SpiritTypeShield.png|20px|center|Shield]]
|2,200
|2,200
|[[Skyworld]]
|[[Skyworld]]
Line 1,269: Line 1,271:
|•Dangerously high winds are in effect after a little while<br>•[[Stamina battle]]<br>•The enemy loves to jump
|•Dangerously high winds are in effect after a little while<br>•[[Stamina battle]]<br>•The enemy loves to jump
|{{SSBUMusicLink|Mega Man|Air Man Stage}}
|{{SSBUMusicLink|Mega Man|Air Man Stage}}
|
|'''Spirit Battle inspiration:'''
*Similar to the battle with Air Man, the stage and music represents the Wind Man Stage from ''Mega Man 6'' which features a sky setting.
*The orange Mega Man represents Wind Man, a Robot Master with an orange color scheme.
**The stage also references the Spirit Battle placement in the Temple of Light within the World of Light Adventure Mode.
*The stage and music track represents the Wind Man Stage, a cloudy sky-themed stage in ''Mega Man 6'' similar to Air Man's stage.
*The Heavy Wind hazard represents Wind Man's Special Weapon, Wind Storm, as well as the various wind hazards seen in his stage. The hazard and third battle condition also references to Wind Man's ability to fly across the boss room.
*The Heavy Wind hazard references Wind Man's Special Weapon, Wind Storm, which allows him to generate powerful wind storms.
*The third battle condition reference Wind Man's ability to fly across the boss room.
----'''Other trivia:'''
*This spirit's Support type references how Wind Man's Wind Storm can be used as one of Mega Man's special moves in ''Mega Man 6''.
*This spirit's Instadrop ability references Wind Man's ability to attack by smashing the player underneath him from above.
*In World of Light, the Wind Man's spirit is located in the sky setting in the Temple of Light map similar to the stage's sky setting.
|-
|-
|902
|902
|[[File:SlashMan.PNG|center|64x64px]]
|{{SpiritTableName|Slash Man|size=64}}
|Slash Man
|•{{SSBU|Mega Man}} {{Head|Mega Man|g=SSBU|s=20px|cl=Chartreuse}}×3 (50 HP)
|•{{SSBU|Mega Man}} {{Head|Mega Man|g=SSBU|s=20px|cl=Chartreuse}} (×3)
|{{SpiritType|Attack}}
|[[File:SpiritTypeAttack.png|20px|center|Attack]]
|2,100
|2,100
|[[Distant Planet]] ([[Battlefield form]])
|[[Distant Planet]] ([[Battlefield form]])
Line 1,285: Line 1,291:
|{{SSBUMusicLink|Mega Man|We're Robots (Dr. Wily Stage 2)}}
|{{SSBUMusicLink|Mega Man|We're Robots (Dr. Wily Stage 2)}}
|
|
*The Mega Man puppet fighters' favor for their back aerial attack, Slash Claw, represents the same Special Weapon he obtained from Slash Man.
*The chartreuse Mega Man represents Slash Man, a Robot master whose Special Weapon, Slash Claw, serves as Mega Man's back aerial attack.
*The stage represents the Slash Man Stage from ''Mega Man 7'' which features a jungle-like setting.
*The stage represents the Slash Man stage, a jungle stage which features Slash Man as a boss in ''Mega Man 7''.
*The Sticky Floor hazard represents the Slash Man boss battle where he drops eggs containing a red adhesive substance that prevents Mega Man from moving if he touches it.
*The Sticky Floor hazard references Slash Man's adhesive bombs, which can shatter into a red liquid that can immobilize Mega Man.
|-
|-
|903
|903
|[[File:Swordman.png|center|64x64px]]
|{{SpiritTableName|Sword Man|size=64}}
|Sword Man
|•{{SSBU|Mega Man}} {{Head|Mega Man|g=SSBU|s=20px|cl=Brown}}×3 (100 HP)
|•{{SSBU|Mega Man}} {{Head|Mega Man|g=SSBU|s=20px|cl=Brown}} (×3)
|{{SpiritType|Attack}}
|[[File:SpiritTypeAttack.png|20px|center|Attack]]
|1,800
|1,800
|[[Find Mii]] ([[Ω form]])
|[[Find Mii]] ([[Ω form]])
Line 1,299: Line 1,304:
|•The enemy's explosion and fire attacks have increased power<br>•[[Stamina battle]]<br>•The enemy favors forward air attacks
|•The enemy's explosion and fire attacks have increased power<br>•[[Stamina battle]]<br>•The enemy favors forward air attacks
|{{SSBUMusicLink|Mega Man|We're Robots (Dr. Wily Stage 2)}}
|{{SSBUMusicLink|Mega Man|We're Robots (Dr. Wily Stage 2)}}
|
|'''Spirit Battle inspiration:'''
*The Mega Man puppet fighters' favor for his forward aerial attack, Flame Sword, represents the same Special Weapon he obtains from Sword Man.
*The brown Mega Man represents Sword Man, a brown Robot Master whose Special Weapon, Flame Sword, serves as Mega Man's forward aerial attack.
*The stage represents the Sword Man Stage from ''Mega Man 8'' which features a ruined castle setting.
*The stage represents the Sword Man Stage, a ruined temple stage with a dark and red-tinted background which features Sword Man as a boss in ''Mega Man 8''.
----'''Other trivia:'''
*This spirit's Support type references how Sword Man's Flame Sword can be used as one of Mega Man's special moves in ''Mega Man 8''.
*This spirit's Attack type and Fire Bar Equipped ability references how Sword Man's Flame Sword is a battering weapon which can use fire-based attacks.
|-
|-
|904
|904
|[[File:Galaxyman.png|center|64x64px]]
|{{SpiritTableName|Galaxy Man|customname=[https://megaman.fandom.com/wiki/Galaxy_Man Galaxy Man]|size=64}}
|[https://megaman.fandom.com/wiki/Galaxy_Man Galaxy Man]
|•{{SSBU|R.O.B.}} {{Head|R.O.B.|g=SSBU|s=20px|cl=Cyan}}
|•{{SSBU|R.O.B.}} {{Head|R.O.B.|g=SSBU|s=20px|cl=Cyan}}
|[[File:SpiritTypeAttack.png|20px|center|Attack]]
|{{SpiritType|Attack}}
|2,100
|2,100
|[[Lylat Cruise]]
|[[Lylat Cruise]]
|•Hazard: Low Gravity<br>•Item: [[Black Hole]]
|•Hazard: Low Gravity<br>•Item: [[Black Hole]]
|•Timed battle<br>•Gravity is reduced<br>•The enemy starts the battle with a Black Hole
|•Timed battle (1:00)<br>•Gravity is reduced<br>•The enemy starts the battle with a Black Hole
|{{SSBUMusicLink|Mega Man|Flash in the Dark (Dr. Wily Stage 1)}}
|{{SSBUMusicLink|Mega Man|Flash in the Dark (Dr. Wily Stage 1)}}
|
|'''Spirit Battle inspiration:'''
*The R.O.B. puppet fighter starting off with a Black Hole represents Galaxy Man's Special Weapon, Black Hole Bomb.
*The cyan R.O.B. represents Galaxy Man, a robotic character with prominent eyes .
*The stage and Low Gravity hazard represents the Galaxy Man stage from ''Mega Man 9'' which features a space aesthetic, as well as the spaceship themed enemies fought in it.
*The stage represents the Galaxy Man stage, an outer space stage which features Galaxy Man as a boss in ''Mega Man 9''.
**The stage also references the Spirit Battle placement in Outer Space within the World of Light Adventure Mode.
*R.O.B. starting off with a Black Hole references Galaxy Man's Special Weapon, Black Hole Bomb, which can suck enemies into the black hole.
*The Low Gravity hazard references Galaxy Man's ability to fly short distances during his boss battle.
----'''Other trivia:'''
*This spirit's Support type references how Galaxy Man's Black Hole Bomb can be used as one of Mega Man's special moves in ''Mega Man 9''.
*In World of Light, the Galaxy Man spirit is located in the outer space area in the Light Realm, similar to the stage's setting.
|-
|-
|905
|905
|[[File:Mega Man X Spirit.png|center|64x64px]]
|{{SpiritTableName|X|customname={{b|X|Mega Man}}|size=64}}
|{{b|X|Mega Man}}
|•{{SSBU|Mega Man}} {{Head|Mega Man|g=SSBU|s=20px|cl=Cyan}} (160 HP)
|•{{SSBU|Mega Man}} {{Head|Mega Man|g=SSBU|s=20px|cl=Cyan}}
|{{SpiritType|Grab}}
|[[File:SpiritTypeGrab.png|20px|center|Grab]]
|9,400
|9,400
|[[New Donk City Hall]] ([[Battlefield form]])
|[[New Donk City Hall]] ([[Battlefield form]])
Line 1,328: Line 1,338:
|•The enemy's energy attacks have increased power<br>•The enemy has super armor and is hard to launch or make flinch<br>•[[Stamina battle]]
|•The enemy's energy attacks have increased power<br>•The enemy has super armor and is hard to launch or make flinch<br>•[[Stamina battle]]
|{{SSBUMusicLink|Mega Man|Opening Stage}}
|{{SSBUMusicLink|Mega Man|Opening Stage}}
|
|'''Spirit Battle inspiration:'''
*The Mega Man puppet fighter represents Mega Man X, the main protagonist of the ''Mega Man X'' series.
*The cyan Mega Man represents his successor, Mega Man X, who features a blue color scheme.
*The stage references Central Highway, the opening stage in ''Mega Man X''.
*The stage and music track represents Abel City, the metropolitan city main setting of ''Mega Man Maverick Hunter X''.
*The Super Armor battle condition references X's armor upgrades throughout the ''Mega Man X'' series, which reduce the damage he takes from attacks, and grant him resistance to knockback in certain games.
*The Super Armor battle condition references X's armor upgrades throughout the ''Mega Man X'' series, which grant him resistance to knockback.
*Mega Man's frequent side smash attacks reference the X-Buster, X's primary arm cannon weapon in the ''Mega Man X'' series.
----'''Other trivia:'''
*In World of Light, the X spirit is featured on Galeem's side of the Final Battle Map while the Zero (Zero Buster) spirit is featured across from him on Dharkon's side, referencing their occasional rivalry and opposing origins, with X serving as the successor of Mega Man created by the benevolent Dr. Light.
|-
|-
|907
|907
|[[File:Zero.png|center|64x64px]]
|{{SpiritTableName|Zero (Zero Buster)|customname={{b|Zero|Mega Man}} (Zero Buster)|size=64}}
|{{b|Zero|Mega Man}} (Zero Buster)
|•{{SSBU|Mega Man}} {{Head|Mega Man|g=SSBU|s=20px|cl=Red}} (140 HP)
|•{{SSBU|Mega Man}} {{Head|Mega Man|g=SSBU|s=20px|cl=Red}}
|{{SpiritType|Attack}}
|[[File:SpiritTypeAttack.png|20px|center|Attack]]
|3,800
|3,800
|[[Big Blue]] ([[Battlefield form]])
|[[Big Blue]] ([[Battlefield form]])
Line 1,343: Line 1,355:
|•The enemy's energy attacks have increased power<br>•[[Stamina battle]]<br>•Hostile assist trophies will appear
|•The enemy's energy attacks have increased power<br>•[[Stamina battle]]<br>•Hostile assist trophies will appear
|{{SSBUMusicLink|Mega Man|X vs ZERO}}
|{{SSBUMusicLink|Mega Man|X vs ZERO}}
|
|'''Spirit Battle inspiration:'''
*The red Mega Man puppet fighter represents Zero, who appears as the Assist Trophy enemy.
*The red Mega Man represents Zero, a Reploid with a red-and-white color scheme who appears as the Assist Trophy enemy.
*The stage references Central Highway, the opening stage in ''Mega Man X''.
*The stage and music track represents Central Highway, the opening stage of Zero's debut game, ''Mega Man X'' where Zero is turned against X.
*The first battle condition references the power of Zero's arm cannon, the Zero Buster, in the first few ''Mega Man X'' games where it is much stronger than X's arm cannon.
*The first battle condition references the power of Zero's arm cannon, the Zero Buster, which is much stronger than X's arm cannon.
----'''Other trivia:'''
*In World of Light, the Zero (Zero Buster) spirit is featured on Dharkon's side on The Final Battle map while the X spirit is featured across from him on Galeem's side, referencing their occasional rivalry and origins, with Zero serving as the successor of Bass created by the villainous Dr. Wily.
|-
|-
|909
|909
|[[File:Axl Spirit.png|center|64x64px]]
|{{SpiritTableName|Axl|size=64}}
|Axl
|•{{SSBU|Mega Man}} {{Head|Mega Man|g=SSBU|s=20px|cl=Grey}}×2 (80 HP)
|•{{SSBU|Mega Man}} {{Head|Mega Man|g=SSBU|s=20px|cl=Grey}} (×2)
|{{SpiritType|Attack}}
|[[File:SpiritTypeAttack.png|20px|center|Attack]]
|3,800
|3,800
|[[Midgar]] ([[Ω form]])
|[[Midgar]] ([[Ω form]])
Line 1,358: Line 1,371:
|•[[Stamina battle]]<br>•The enemy's shooting items have increased power<br>•The enemy starts the battle with a [[Ray Gun]]
|•[[Stamina battle]]<br>•The enemy's shooting items have increased power<br>•The enemy starts the battle with a [[Ray Gun]]
|{{SSBUMusicLink|Mega Man|Opening Stage}}
|{{SSBUMusicLink|Mega Man|Opening Stage}}
|
|'''Spirit Battle inspiration:'''
*The Mega Man puppet fighters starting off with a Ray Gun references Axl's default handgun weapon and the various rapid fire weapons he can use in ''Mega Man X8''.
*The grey Mega Man represents Axl, a Reploid with a grey color scheme.
*The stage represents the various dystopian cities from the ''Mega Man X'' series, in particular the first stage of Axl's first game, ''Mega Man X7''.
*The stage and music track represents the dystopian city setting of the ''Mega Man X'' series.
*Mega Man starting off with a Ray Gun references Axl's default handgun weapon and the various rapid fire weapons he can use in ''Mega Man X8''.
----'''Other trivia:'''
*This spirit's Support type references how Axl works alongside X and Zero in the ''Mega Man X'' series.
*This spirit's Ray Gun Equipped ability further references Axl's handgun weapons he can use in ''Mega Man x8''.
|-
|-
|910
|910
|[[File:Sigma.png|center|64x64px]]
|{{SpiritTableName|Sigma|size=64}}
|Sigma
|•{{SSBU|Ganondorf}} {{Head|Ganondorf|g=SSBU|s=20px|cl=Violet}} (160 HP)
|•{{SSBU|Ganondorf}} {{Head|Ganondorf|g=SSBU|s=20px|cl=Violet}}
|{{SpiritType|Attack}}
|[[File:SpiritTypeAttack.png|20px|center|Attack]]
|9,500
|9,500
|[[Midgar]] (hazards off)
|[[Midgar]] (hazards off)
Line 1,372: Line 1,388:
|•The enemy's melee weapons have increased power<br>•[[Stamina battle]]
|•The enemy's melee weapons have increased power<br>•[[Stamina battle]]
|{{SSBUMusicLink|Mega Man|X vs ZERO}}
|{{SSBUMusicLink|Mega Man|X vs ZERO}}
|
|'''Spirit Battle inspiration:'''
*The Ganondorf represents Sigma due to both being powerful main antagonists from their respective series.
*The violet Ganondorf represents Sigma, a large, physically powerful main antagonist who wears a violet cape.
*The stage represents Sigma Palace and the various dystopian cities from the ''Mega Man X'' series.
*The stage and music track represents the dystopian city setting of ''Mega Man X'', where Sigma turns Zero against X.
*The first battle condition represents the various weapons Sigma uses throughout the ''Mega Man X'' series, such as a lightsaber in the original game, and a scythe in ''Mega Man X4''.
*Ganondorf starting off with a [[Beam Sword]] and frequent smash attacks references the bladed weapons used by Sigma in the ''Mega Man X'' series, including his lightsaber.
*The Spirit Battle placement in the Military Base within the World of Light Adventure Mode references to Sigma being the arch enemy of X, the successor of Mega Man, as Sigma must be defeated in order to gain access to Mega Man's Fighter Spirit Battle.
----'''Other trivia:'''
*In World of Light, the Sigma spirit must be defeated in order to access the Mega Man fighter, referencing how Sigma is the archenemy of X, the successor of Mega Man.
|-
|-
|911
|911
|[[File:Mega Man Volnutt Spirit.png|center|64x64px]]
|{{SpiritTableName|MegaMan Volnutt|link=y|size=64}}
|[[MegaMan Volnutt]]
|•{{SSBU|Mega Man}} {{Head|Mega Man|g=SSBU|s=20px|cl=Cyan}}×3
|•{{SSBU|Mega Man}} {{Head|Mega Man|g=SSBU|s=20px|cl=Cyan}} (×3)
|{{SpiritType|Grab}}
|[[File:SpiritTypeGrab.png|20px|center|Grab]]
|9,400
|9,400
|[[The Great Cave Offensive]]
|[[The Great Cave Offensive]]
|•Hazard: High Gravity<br>•Item: Exploding Types
|•Hazard: High Gravity<br>•Item: Exploding Types
|•Timed battle<br>•Your jumping power decreases
|•Timed battle (2:00)<br>•Your jumping power decreases
|{{SSBUMusicLink|Nintendo|Light Plane (Remix)}}
|{{SSBUMusicLink|Other|Light Plane (Remix)}}
|
|
*The Mega Man puppet fighters represents Mega Man Volnutt, the main protagonist of the ''Mega Man Legends '' series.
*The cyan Mega Man represents his ''Mega Man Legends'' counterpart, Mega Man Volnutt, who features a blue color scheme.
*The stage references Volnutt's job as a Digger, an occupation that involves exploring underground ruins.  
*The stage represents the underground ruins that Mega Man Volnutt can explore as a Digger in the ''Mega Man Legends'' series, while the music track references the upbeat tempo style of the ''Mega Man Legends'' soundtrack.
*The High Gravity hazard likely references to the ''Legends'' games' shift in genre from platforming to 3D action-adventure where it lacked the usual jumping mechanic.
*The High Gravity hazard references the ''Mega Man Legends'' series' lack of the usual jumping mechanic compared to the ''Mega Man'' platformers.
*The choice Item of Explosive Type Items likely references to a mission from ''Mega Man Legends'' that involved diffusing bombs. The times battle condition references the timed trials in the ''Mega Man Legends'' series.
*The Mega Man fighters starting off with a Ray Gun, Super Scope, and a Drill, and the Exploding Type items reference MegaMan Volnutt's Special Weapons, which includes blaster weapons, explosives, and the Drill Arm.
|-
|-
|912
|912
|[[File:Roll Caskett Spirit.png|center|64x64px]]
|{{SpiritTableName|Roll Caskett|size=64}}
|Roll Caskett
|•{{SSBU|Isabelle}} {{Head|Isabelle|g=SSBU|s=20px|cl=Red}}<br>•{{SSBU|Diddy Kong}} {{Head|Diddy Kong|g=SSBU|s=20px|cl=White}}
|•{{SSBU|Isabelle}} {{Head|Isabelle|g=SSBU|s=20px|cl=Red}}<br>•{{SSBU|Diddy Kong}} {{Head|Diddy Kong|g=SSBU|s=20px|cl=White}}
|[[File:SpiritTypeShield.png|20px|center|Shield]]
|{{SpiritType|Shield}}
|3,700
|3,700
|[[Pilotwings]]
|[[Pilotwings]]
|•Item: [[Hocotate Bomb]]
|•Item: [[Hocotate Bomb]]
|•Take your strongest team into this no-frills battle
|•Take your strongest team into this no-frills battle
|{{SSBUMusicLink|Nintendo|Light Plane (for 3DS / Wii U)}}
|{{SSBUMusicLink|Other|Light Plane (for 3DS / Wii U)}}
|
|'''Spirit Battle inspiration:'''
*The Isabelle puppet fighter represents Roll Caskett, Mega Man Volnutt's best friend.
*The red Isabelle represents Roll Caskett, a supportive blonde female character who wears a red outfit.
*The Diddy Kong minion fighter represents Data, Mega Man Volnutt's robotic monkey companion.
*The white Diddy Kong minion represents Data, Mega Man Volnutt's robotic monkey companion with a white body.
*The stage and music references Roll's role as a mechanic and airship pilot in the ''Mega Man Legends'' series, piloting the Flutter and other vehicles.
*The stage and music track represents the airships appearing in the ''Mega Man Legends'' series which Roll Caskett can pilot.
*The choice Item of the Hocotate Bomb references the ending of ''Mega Man Legends 2'', where Mega Man Volnutt gets stuck on the planet Elysium, and Roll Caskett alongside other characters build a rocket in an attempt to rescue him.
*The Hocotate Bomb item references the rocket Roll Caskett built to rescue a stranded Mega Man Volnutt on the planet Elysium at the ending of ''Mega Man Legends 2''.
----'''Other trivia:'''
*This spirit's Support type references how Roll Caskett is Mega Man Volnutt's Spotter, who gives him information via radio in the ''Mega Man Legends'' series.
*This spirit's Shooting Attack ↑ ability references Roll Caskett's ability to improve Mega Man Volnutt's Special Weapon abilities.
|-
|-
|913
|913
|[[File:Megamanlegends.png|center|64x64px]]
|{{SpiritTableName|Tron Bonne|size=64}}
|Tron Bonne
|•[[Bowser Jr. (SSBU)|Wendy]] {{Head|Bowser Jr.|g=SSBU|s=20px|cl=Wendy}}<br>•Tiny {{SSBU|R.O.B.}} {{Head|R.O.B.|g=SSBU|s=20px|cl=Yellow}}×2
|•[[Bowser Jr. (SSBU)|Wendy]] {{Head|Bowser Jr.|g=SSBU|s=20px|cl=Wendy}}<br>•Tiny {{SSBU|R.O.B.}} {{Head|R.O.B.|g=SSBU|s=20px|cl=Yellow}} (×2)
|{{SpiritType|Grab}}
|[[File:SpiritTypeGrab.png|20px|center|Grab]]
|3,600
|3,600
|[[Wuhu Island]] (Talon Rock)
|[[Wuhu Island]] (Talon Rock)
Line 1,421: Line 1,438:
|{{SSBUMusicLink|Mega Man|We're Robots (Dr. Wily Stage 2)}}
|{{SSBUMusicLink|Mega Man|We're Robots (Dr. Wily Stage 2)}}
|
|
*The Wendy puppet fighter's Koopa Clown Car references the various machines Tron Bonne pilots in the ''Mega Man Legends'' series, such as the Gustaff.
*Wendy represents Tron Bonne, a female anti-heroine who pilots fighting mechas with faces.
*The two Tiny R.O.B. represents the Servbots, Tron Bonne's robotic servants.
*The yellow Tiny R.O.B. minions represent the Servbots, Tron Bonne's robotic servants with a yellow color scheme.
*The stage's layout represents Ryship Island, the main setting of Tron Bonne's spin-off game, ''The Misadventures of Tron Bonne''.
|-
|-
|914
|914
|[[File:Mega Man.EXE Spirit.png|center|64x64px]]
|{{SpiritTableName|MegaMan.EXE|link=y|size=64}}
|[[MegaMan.EXE]]
|•{{SSBU|Mega Man}} {{Head|Mega Man|g=SSBU|s=20px|cl=Cyan}}×3
|•{{SSBU|Mega Man}} {{Head|Mega Man|g=SSBU|s=20px|cl=Cyan}} (×3)
|{{SpiritType|Grab}}
|[[File:SpiritTypeGrab.png|20px|center|Grab]]
|13,600
|13,600
|[[Hanenbow]] ([[Battlefield form]])
|[[Hanenbow]] ([[Battlefield form]])
Line 1,435: Line 1,452:
|{{SSBUMusicLink|Mega Man|Shooting Star}}
|{{SSBUMusicLink|Mega Man|Shooting Star}}
|
|
*The Mega Man puppet fighter represents MegaMan.EXE, the NetNavi protagonist of the ''Mega Man Battle Network'' series.
*The cyan Mega Man represents his NetNavi counterpart, MegaMan.EXE, who features a blue color scheme.
*The stage likely references visual aesthetic of the cyberworld from the ''Mega Man Battle Network'' series.
*The stage references the visual aesthetic of the Cyberworld in the ''Mega Man Battle Network'' series, while the stage's trees and water setting and the Electric Floor hazard reference the Wood, Water, and Elec elements in the ''Mega Man Battle Network'' series.
*This spirit battle references the "virus busting" mechanic of the ''Mega Man Battle Network'' series where the NetNavi is installed with a Battle Chip battle program to fight off invading viruses and hackers. As such, the second puppet fighter starting off with a Bob-omb represents the bomb-type Battle Chip while the third puppet fighter starting off with a Beam Sword represents the sword-type Battle Chip.
*The music track references MegaMan.EXE's appearance as the main character of ''Rockman.EXE Operate Shooting Star'', which features a crossover between the ''Mega Man Battle Network'' series and its successor, ''Mega Man Star Force''.
*The first Mega Man's frequent neutral attacks and side smash attack reference the shooting-type Battle Chips; the second Mega Man starting off with a Bob-omb references the bomb-type Battle Chip; and the third Mega Man starting off with a Beam Sword references the sword-type Battle Chips, three Battle Chip programs that the player's NetNavi can be installed with in the ''Mega Man Battle Network'' series.  
|-
|-
|915
|915
|[[File:Protoman exe Spirit.png|center|64x64px]]
|{{SpiritTableName|ProtoMan.EXE|size=64}}
|ProtoMan.EXE
|•{{SSBU|Shulk}} {{Head|Shulk|g=SSBU|s=20px|cl=Lavender}}
|•{{SSBU|Shulk}} {{Head|Shulk|g=SSBU|s=20px|cl=Lavender}}
|[[File:SpiritTypeShield.png|20px|center|Shield]]
|{{SpiritType|Shield}}
|9,300
|9,300
|[[Mute City SNES]] ([[Battlefield form]])
|[[Mute City SNES]] ([[Battlefield form]])
Line 1,449: Line 1,466:
|•The enemy has increased melee-weapon damage and move speed
|•The enemy has increased melee-weapon damage and move speed
|{{SSBUMusicLink|Mega Man|Zero (Theme of ZERO (from Mega Man X))}}
|{{SSBUMusicLink|Mega Man|Zero (Theme of ZERO (from Mega Man X))}}
|
|'''Spirit Battle inspiration:'''
*The Shulk puppet fighter repesents ProtoMan.EXE due to both specializing in sword attacks.
*The lavender Shulk represents ProtoMan.EXE, the NetNavi counterpart of Proto Man with a red color scheme who uses a sword that project energy blades.
*The stage references the 16-bit style of the ''Mega Man Battle Network'' series.
*The stage references the 16-bit visual aesthetic of the ''Mega Man Battle Network'' series.
*The choice Item of Swords and battle condition represents the sword-type Battle Chips which ProtoMan.EXE prominently uses.
*The Sword items and battle condition reference ProtoMan.EXE's sword-type Battle Chips, which allows him to use quick sword attacks.
----'''Other trivia:'''
*This spirit's Shield type and Sword Attack ↑ ability reference ProtoMan.EXE's usage of a defensive shield and sword attacks.
|-
|-
|916
|916
|[[File:GeoStelar&OmegaXis.png|center|64x64px]]
|{{SpiritTableName|Geo Stelar & Omega-Xis|size=64}}
|[https://megaman.fandom.com/wiki/Geo_Stelar Geo Stelar] & [https://megaman.fandom.com/wiki/Omega-Xis Omega-Xis]
|•{{SSBU|Richter}} {{Head|Richter|g=SSBU|s=20px|cl=Red}}<br>•{{SSBU|Wolf}} {{Head|Wolf|g=SSBU|s=20px|cl=Blue}}
|•{{SSBU|Richter}} {{Head|Richter|g=SSBU|s=20px|cl=Red}}<br>•{{SSBU|Wolf}} {{Head|Wolf|g=SSBU|s=20px|cl=Blue}}
|[[File:SpiritTypeNeutral.png|20px|center|Neutral]]
|{{SpiritType|Neutral}}
|3,900
|3,900
|[[Moray Towers]]
|[[Moray Towers]]
Line 1,465: Line 1,483:
|{{SSBUMusicLink|Mega Man|Shooting Star}}
|{{SSBUMusicLink|Mega Man|Shooting Star}}
|
|
*The Richter puppet fighter represents Geo Stelar, the main protagonist of the ''Mega Man Star Force'' series.
*The red Richter represents Geo Stelar, the brown-haired protagonist of ''Mega Man Star Force'' who wears a red jacket.
*The Wolf minion fighter represents Omega-Xis due to their canine appearance.
*The blue Wolf minion represents Omega-Xis, the blue wolf-like electromagnetic being from the planet AM who eventually partners up with Geo.
*The stage represents the Wave World, the successor to the ''Battle Network's'' Cyberworld.
*The stage, music track, and Electric Floor hazard represents the Wave World, an environment of electromagnetic waves above the Earth's surface which varies depending on the height.
|-
|-
|918
|918
|[[File:Mega Man Zero Spirit.png|center|64x64px]]
|{{SpiritTableName|Mega Man Zero|size=64}}
|Mega Man Zero
|•{{SSBU|Zero Suit Samus}} {{Head|Zero Suit Samus|g=SSBU|s=20px|cl=Red}} (160 HP)
|•{{SSBU|Zero Suit Samus}} {{Head|Zero Suit Samus|g=SSBU|s=20px|cl=Red}}
|{{SpiritType|Attack}}
|[[File:SpiritTypeAttack.png|20px|center|Attack]]
|9,400
|9,400
|[[Midgar]] (hazards off)
|[[Midgar]] (hazards off)
Line 1,479: Line 1,496:
|•[[Stamina battle]]<br>•Hostile assist trophies will appear<br>•The enemy starts the battle with a [[Beam Sword]]
|•[[Stamina battle]]<br>•Hostile assist trophies will appear<br>•The enemy starts the battle with a [[Beam Sword]]
|{{SSBUMusicLink|Mega Man|Zero (Theme of ZERO (from Mega Man X))}}
|{{SSBUMusicLink|Mega Man|Zero (Theme of ZERO (from Mega Man X))}}
|
|'''Spirit Battle inspiration:'''
*The Zero Suit Samus puppet fighter represents Mega Man Zero due to their similar blonde ponytails and having "Zero" in their names. The puppet fighter starting off with a Beam Sword represents Zero wielding his weapon, the Z-Saber.
*The red Zero Suit Samus represents Mega Man Zero, who, according to his predecessor, Bass, resembles a "girlie-looking long-haired robot" with blonde hair and a red color scheme, with a slimmer body design than Zero's original incarnation in the ''Mega Man X'' series.
*The stage references Neo Arcadia, the metropolitan city in ''Mega Man Zero''.
*The stage and music track represents Neo Arcadia, the metropolitan city main setting of ''Mega Man Zero'', which takes place after the ''Mega Man X'' series.
*The Zero Assist Trophy enemy references how Mega Man Zero carries the original Zero's consciousness.
*The Zero Assist Trophy enemy references how Mega Man Zero carries the original Zero's consciousness.
*Zero Suit Samus starting off with a Beam Sword references the Z-Saber, an energy sword used as Mega Man Zero's main weapon.
----'''Other trivia:'''
*This spirit's Attack type and Sword Attack ↑ ability reference Mega Man Zero's proficiency with his signature weapon, the Z-Saber.
|-
|-
|919
|919
|[[File:Modelx.png|center|64x64px]]
|{{SpiritTableName|Model X|size=64}}
|Model X
|•{{SSBU|Mega Man}} Team {{Head|Mega Man|g=SSBU|s=20px|cl=Cyan}}{{Head|Mega Man|g=SSBU|s=20px|cl=Orange}}{{Head|Mega Man|g=SSBU|s=20px|cl=Green}}{{Head|Mega Man|g=SSBU|s=20px|cl=Red}}
|•{{SSBU|Mega Man}} Team (×4) ({{Head|Mega Man|g=SSBU|s=20px|cl=Cyan}}{{Head|Mega Man|g=SSBU|s=20px|cl=Orange}}{{Head|Mega Man|g=SSBU|s=20px|cl=Green}}{{Head|Mega Man|g=SSBU|s=20px|cl=Red}})
|{{SpiritType|Grab}}
|[[File:SpiritTypeGrab.png|20px|center|Grab]]
|1,700
|1,700
|[[Moray Towers]]
|[[Moray Towers]]
Line 1,495: Line 1,514:
|{{SSBUMusicLink|Mega Man|Opening Stage}}
|{{SSBUMusicLink|Mega Man|Opening Stage}}
|
|
*The Mega Man Team represents four of the several Biometals that can be used by Vent and Aile in ''Mega Man ZX'', these being Model X, F, H, and ZX in order.
*The cyan, orange, green, and red Mega Man each represent four of the several Biometals in ''Mega Man ZX'': Model X, Model F, Model H, and Model ZX, who each carries the essence of X, Fighting Fenrir, Harpuia, and Zero.
*The Mega Man puppet fighters' favor for smash attacks represents the Biometals' abilities; forward smash is akin to the same charge shot Model X and ZX possess, up smash is akin to Model H's electricity, and down smash is akin to Model F's fire.
*The stage and music track represents Neo Arcadia, the metropolitan city from ''Mega Man Zero'' which appears in ''ZX'', which takes place in the distant future after the ''Mega Man X'' series.  
*The stage references the 16-bit style of ''Mega Man ZX''.
*The cyan Mega Man's favored side smash references Model X's X-Buster attack; the orange Mega Man's favored down smash references Model F's fire-based attacks; the green Mega Man's favored up smash references Model H's electric-based attacks; and the red Mega Man starting off with a Beam Sword references Model ZX's Zero Saber.
|}
|}


Line 1,505: Line 1,524:
! Number !! Name !! Series
! Number !! Name !! Series
|-
|-
| 864 || [[Mega Man]] || rowspan="41" |''Mega Man Series''
| 864 || [[Mega Man]] || rowspan="41" |''Mega Man'' Series
|-
|-
| 865 || [[Proto Man]]
| 865 || [[Proto Man]]
Line 1,587: Line 1,606:
| 904 || Galaxy Man
| 904 || Galaxy Man
|-
|-
| 905 || [[Mega Man X|X]] || rowspan="6" |''Mega Man X Series''
| 905 || {{b|X|Mega Man}} || rowspan="6" |''Mega Man X'' Series
|-
|-
| 906 || Full Armor X
| 906 || Full Armor X
|-
|-
| 907 || [[Zero]] (Zero Buster)
| 907 || {{b|Zero|Mega Man}} (Zero Buster)
|-
|-
| 908 || Zero (Z-Saber)
| 908 || Zero (Z-Saber)
Line 1,599: Line 1,618:
| 910 || Sigma
| 910 || Sigma
|-
|-
| 911 || [[MegaMan Volnutt]] || rowspan="3" |''Mega Man Legends Series''
| 911 || [[MegaMan Volnutt]] || rowspan="3" |''Mega Man Legends'' Series
|-
|-
| 912 || Roll Caskett
| 912 || Roll Caskett
Line 1,605: Line 1,624:
| 913 || Tron Bonne
| 913 || Tron Bonne
|-
|-
| 914 || [[MegaMan.EXE]] || rowspan="2" |''Mega Man Battle Network Series''
| 914 || [[MegaMan.EXE]] || rowspan="2" |''Mega Man Battle Network'' Series
|-
|-
| 915 || ProtoMan.EXE
| 915 || ProtoMan.EXE
|-
|-
| 916 || Geo Stelar & Omega-Xis || rowspan="2" |''Mega Man Star Force Series''
| 916 || Geo Stelar & Omega-Xis || rowspan="2" |''Mega Man Star Force'' Series
|-
|-
| 917 || [[Star Force Mega Man]]
| 917 || [[Star Force Mega Man]]
|-
|-
| 918 || Mega Man Zero || ''Mega Man Zero Series''
| 918 || Mega Man Zero || ''Mega Man Zero'' Series
|-
|-
| 919 || Model X || rowspan="2" |''Mega Man ZX Series''
| 919 || Model X || rowspan="2" |''Mega Man ZX'' Series
|-
|-
| 920 || Model ZX
| 920 || Model ZX
Line 1,621: Line 1,640:


==Trivia==
==Trivia==
*Prior to the [[List_of_updates_(SSBU)#1.1.0|1.1.0 update]], Duo was ordered between Bass and Dr. Light rather than between Auto and Dr. Wily.
*Prior to the [[List of updates (SSBU)#1.1.0|1.1.0 update]], Duo was ordered between Bass and Dr. Light rather than between Auto and Dr. Wily.
*The Air Man and Wind Man Spirit Battles are very similar. Both take place on Skyworld, both feature a single Mega Man opponent, and strong winds blowing to the left, both use the same music, and both are stamina battles. However, Wind Man's battle is considerably easier due to the wind being weaker and intermittent, and Mega Man not carrying a Gust Bellows.
*The ''Mega Man'' series has the most spirits out of any third-party franchise.
*The ''Mega Man'' series has the most spirits out of any third-party franchise.
*Discounting custom moves in ''SSB4'', Flame Man is the only Robot Master whose weapon is used by Mega Man in ''Super Smash Bros.'', but does not appear as a spirit.
*Yellow Devil, Malos, and Jack-7 are the only Neutral Type Primary Spirits to have 1 Support Slot.
*Knight Man and Wind Man are the only ''Mega Man'' series spirits not to be made in Japan; they were instead created by Daniel Vallée (of Québec, Canada) and Michael Leader (of Philadelphia, Pennsylvania) respectively as part of a contest held by Nintendo Power.
*Plant Man, Burst Man, Tengu Man and Flame Man are the only Robot Masters whose weapons are used by Mega Man in ''Super Smash Bros.'', but do not appear as spirits.
**Only Flame Man's weapon can be used in ''SSBU'', as the others are custom moves in ''SSB4''.
*Full Armor X is the only enhanced spirit with less power than its original form when at level 99.
*Full Armor X is the only enhanced spirit with less power than its original form when at level 99.
*Roll and Galaxy Man are the only Robot Masters not to be fought in a [[stamina battle]].
*MegaMan Volnutt and Roll Caskett are the only ''Mega Man'' Spirit Battles to not play music from the ''Mega Man'' universe.
*The "Mega Man Zero" spirit is inaccurately named, as it actually depicts Zero in his design from the ''Mega Man Zero'' series. No ''Mega Man'' series has a character named "Mega Man Zero."


{{Spirit list}}
{{Spirit list}}
{{Mega Man universe}}
{{Mega Man universe}}
[[Category:Spirits (Mega Man universe)]]
[[Category:Spirits (Mega Man universe)]]

Latest revision as of 15:25, July 19, 2024

The following is the list of the spirits from the Mega Man series in Super Smash Bros. Ultimate.

Primary Spirits[edit]

No. Image Name Type Class Slot Base Power Max Power Base Attack Max Attack Base Defense Max Defense Ability Origin Game Acquisition
865
SSBU spirit Proto Man.png
Proto Man
Shield
★★★★ ⬡⬡⬡ 4,011 10,029 1,484 3,711 2,527 6,318 No Effect Mega Man 3
(Artwork: Mega Man 10)
Summon with cores from Dr. Light, Roll, and any Shield core
866
SSBU spirit Bass.png
Bass
Attack
★★★ ⬡⬡⬡ 2,544 7,652 1,374 4,132 1,170 3,520 No Effect Mega Man 7
(Artwork: Mega Man 10)
•Battle via Spirit Board
•Purchase from the Vault Shop for 6000G
872
SSBU spirit Duo.png
Duo
Shield
★★ 1,768 7,097 807 3,241 893 3,583 Fist Attack ↑ Mega Man 2: The Power Fighters
(Artwork: Mega Man 8)
•Battle via Spirit Board
•Purchase from the Vault Shop for 1000G
874
SSBU spirit Wily Capsule.png
Wily Capsule
Grab
★★★ ⬡⬡⬡ 2,683 8,071 1,073 3,228 1,610 4,843 No Effect Mega Man 4
(Artwork: Mega Man 7)
•Purchase at Funky Kong's Shack for 4000SP
•Battle via Spirit Board
875
SSBU spirit Mettaur.png
Mettaur
Shield
1,256 6,282 302 1,510 906 4,531 Jump ↓ Mega Man
(Artwork: Rockman Complete Works - Rockman)
•Battle via World of Light (The Light Realm)
•Battle via Spirit Board
•Purchase from the Vault Shop for 500G
876
SSBU spirit Cut Man.png
Cut Man
Grab
★★ ⬡⬡ 1,716 6,885 1,081 4,338 635 2,547 No Effect Mega Man
(Artwork: Rockman Complete Works - Rockman)
•Battle via Spirit Board
•Purchase from the Vault Shop for 1000G
877
SSBU spirit Guts Man.png
Guts Man
Grab
★★ 1,741 7,006 975 3,923 766 3,083 No Effect Mega Man
(Artwork: Rockman Complete Works - Rockman)
•Battle via World of Light (The Light Realm)
•Battle via Spirit Board
•Purchase from the Vault Shop for 1000G
880
SSBU spirit Fire Man.png
Fire Man
Attack
★★ ⬡⬡ 1,885 7,589 1,013 4,076 733 2,951 Water Weakness Mega Man
(Artwork: Rockman Complete Works - Rockman)
•Battle via Spirit Board
•Purchase from the Vault Shop for 1000G
881
SSBU spirit Elec Man.png
Elec Man
Grab
★★ ⬡⬡ 1,749 7,001 916 3,666 734 2,939 Electric Attack ↑ Mega Man
(Artwork: Rockman Complete Works - Rockman)
•Battle via World of Light (Power Plant)
•Battle via Spirit Board
•Purchase from the Vault Shop for 1000G
882
SSBU spirit Yellow Devil.png
Yellow Devil
Neutral
★★★ 3,794 11,429 1,229 3,704 2,284 6,879 Speed ↓ Mega Man Summon with cores from Waddle Doo and Diskun
883
SSBU spirit Metal Man.png
Metal Man
Grab
★★ ⬡⬡ 1,700 6,824 595 2,388 1,105 4,436 No Effect Mega Man 2
(Artwork: Rockman Complete Works - Rockman 2: Dr. Wily no Nazo)
•Battle via Spirit Board
•Purchase from the Vault Shop for 1000G
888
SSBU spirit Wood Man.png
Wood Man
Shield
★★ ⬡⬡ 1,816 7,315 786 3,165 961 3,869 Fire Weakness Mega Man 2
(Artwork: Rockman Complete Works - Rockman 2: Dr. Wily no Nazo)
•Battle via World of Light (Sacred Land)
•Battle via Spirit Board
•Purchase from the Vault Shop for 1000G
891
SSBU spirit Snake Man.png
Snake Man
Grab
1,104 5,521 635 3,175 469 2,346 No Effect Mega Man 3
(Artwork: Rockman Complete Works - Rockman 3: Dr. Wily no Saigo!?)
•Battle via World of Light (The Light Realm)
•Battle via Spirit Board
•Purchase from the Vault Shop for 500G
896
SSBU spirit Skull Man.png
Skull Man
Shield
★★ ⬡⬡ 1,552 6,229 590 2,367 962 3,862 No Effect Mega Man 4
(Artwork: Rockman Complete Works - Rockman 4: Aratanaru Yabou!!)
•Battle via World of Light (Dracula's Castle)
•Battle via Spirit Board
•Purchase from the Vault Shop for 1000G
898
SSBU spirit Napalm Man.png
Napalm Man
Attack
1,008 5,044 549 2,749 459 2,295 No Effect Mega Man 5
(Artwork: Rockman Complete Works - Rockman 5: Blues no Wana!?)
•Purchase at Sheldon's Place for 500SP
•Battle via Spirit Board
900
SSBU spirit Knight Man.png
Knight Man
Shield
⬡⬡ 989 4,949 485 2,425 504 2,524 No Effect Mega Man 6
(Artwork: Rockman Complete Works - Rockman 6: Shijō Saidai no Tatakai!!)
•Battle via World of Light (Dracula's Castle)
•Battle via Spirit Board
•Purchase from the Vault Shop for 500G
902
SSBU spirit Slash Man.png
Slash Man
Attack
1,001 5,009 606 3,031 395 1,978 No Effect Mega Man 7 •Battle via World of Light (The Light Realm)
•Battle via Spirit Board
•Purchase from the Vault Shop for 500G
905
SSBU spirit X.png
X
Grab
★★★ 2,858 8,575 1,486 4,459 1,372 4,116 Can Be Enhanced at Lv. 99 Mega Man X
(Artwork: Mega Man Maverick Hunter X)
•Battle via World of Light (The Final Battle - Light)
•Battle via Spirit Board
•Purchase from the Vault Shop for 6000G
906
SSBU spirit Full Armor X.png
Full Armor X
Grab
★★★★ 3,418 8,548 1,567 3,918 1,282 3,206 Super Armor Mega Man X
(Artwork: Mega Man Maverick Hunter X)
•Enhance the X spirit
907
SSBU spirit Zero (Zero Buster).png
Zero (Zero Buster)
Attack
★★ ⬡⬡ 1,781 7,149 1,051 4,218 730 2,931 Can Be Enhanced at Lv. 99 Mega Man X •Battle via World of Light (The Final Battle - Dark)
•Battle via Spirit Board
•Purchase from the Vault Shop for 1000G
908
SSBU spirit Zero (Z-Saber).png
Zero (Z-Saber)
Attack
★★★★ ⬡⬡ 4,810 12,026 2,447 6,118 1,736 4,340 Weapon Attack & Move Speed ↑ Mega Man X2
(Artwork: Mega Man X5)
•Enhance the Zero (Zero Buster) spirit
910
SSBU spirit Sigma.png
Sigma
Attack
★★★ ⬡⬡⬡ 2,949 8,869 1,961 5,898 988 2,971 No Effect Mega Man X
(Artwork: Mega Man Maverick Hunter X)
•Battle via World of Light (The Light Realm)
•Battle via Spirit Board
•Purchase from the Vault Shop for 6000G
911
SSBU spirit MegaMan Volnutt.png
MegaMan Volnutt
Grab
★★★ ⬡⬡⬡ 2,665 8,015 1,399 4,208 1,266 3,807 No Effect Mega Man Legends •Battle via World of Light (The Dark Realm)
•Battle via Spirit Board
•Purchase from the Vault Shop for 6000G
913
SSBU spirit Tron Bonne.png
Tron Bonne
Grab
★★ ⬡⬡⬡ 1,656 6,626 704 2,816 952 3,810 No Effect Mega Man Legends •Battle via World of Light (The Light Realm)
•Battle via Spirit Board
•Purchase from the Vault Shop for 1000G
914
SSBU spirit MegaMan.EXE.png
MegaMan.EXE
Grab
★★★★ ⬡⬡⬡ 4,015 10,039 2,128 5,321 1,887 4,718 No Effect Mega Man Battle Network
(Artwork: Rockman.EXE Operate Shooting Star)
•Battle via World of Light (The Dark Realm)
•Battle via Spirit Board (unlocked after obtaining spirit once)
•Purchase from the Vault Shop for 15,000G (unlocked after obtaining spirit once)
915
SSBU spirit ProtoMan.EXE.png
ProtoMan.EXE
Shield
★★★ ⬡⬡ 2,945 8,860 1,299 3,907 1,379 4,148 Sword Attack ↑ Mega Man Battle Network •Battle via World of Light (The Light Realm)
•Battle via Spirit Board (unlocked after obtaining spirit once)
•Purchase from the Vault Shop for 6000G (unlocked after obtaining spirit once)
916
SSBU spirit Geo Stelar & Omega-Xis.png
Geo Stelar & Omega-Xis
Neutral
★★ ⬡⬡⬡ 1,350 5,404 749 2,999 601 2,405 Can Be Enhanced at Lv. 99 Mega Man Star Force •Complete Challenge (Adventure): Awaken 25 fighters.
•Battle via Spirit Board (unlocked after obtaining spirit once)
•Purchase from the Vault Shop for 1000G (unlocked after obtaining spirit once)
917
SSBU spirit Star Force Mega Man.png
Star Force Mega Man
Neutral
★★★ ⬡⬡⬡ 3,079 9,239 1,554 4,663 1,351 4,053 Shooting Items ↑ Mega Man Star Force •Enhance the Geo Stelar & Omega-Xis spirit
918
SSBU spirit Mega Man Zero.png
Mega Man Zero
Attack
★★★ ⬡⬡ 3,224 9,697 1,773 5,334 1,158 3,482 Sword Attack ↑ Mega Man Zero
(Artwork: Mega Man Zero 2)
•Battle via Spirit Board
•Purchase from the Vault Shop for 6000G
919
SSBU spirit Model X.png
Model X
Grab
⬡⬡⬡ 845 4,229 549 2,749 296 1,480 Can Be Enhanced at Lv. 99 Mega Man ZX •Battle via World of Light (The Light Realm)
•Battle via Spirit Board
•Purchase from the Vault Shop for 500G
920
SSBU spirit Model ZX.png
Model ZX
Grab
★★ ⬡⬡⬡ 1,720 6,958 910 3,680 744 3,011 Transformation Duration ↑ Mega Man ZX •Enhance the Model X spirit

Support Spirits[edit]

No. Image Name Class Cost Ability Origin Game Acquisition
867
SSBU spirit Dr. Light.png
Dr. Light ★★★ ⬢⬢ Zap-Floor Immunity Mega Man
(Artwork: Mega Man 9)
•Battle via World of Light (Power Plant)
•Battle via Spirit Board
•Purchase from the Vault Shop for 6000G
868
SSBU spirit Roll.png
Roll ★★★ ⬢⬢ Autoheal Mega Man
(Artwork: Mega Man 9)
•Battle via Spirit Board
•Purchase from the Vault Shop for 6000G
869
SSBU spirit Rush.png
Rush ★★★ Up Special ↑ Mega Man 3 Summon with cores from Chibi-Tot, Boney, and any Support core
870
SSBU spirit Beat.png
Beat ★★ Air Attack ↑ Mega Man 5
(Artwork: Mega Man 9)
•Purchase at Timmy and Tommy's for 1000SP
•Battle via Spirit Board
871
SSBU spirit Auto.png
Auto ★★ ⬢⬢ Super Scope Equipped Mega Man 7 •Treasure Chest in World of Light (Power Plant)
•Battle via Spirit Board (unlocked after obtaining spirit once)
•Purchase from the Vault Shop for 1000G (unlocked after obtaining spirit once)
873
SSBU spirit Dr. Wily.png
Dr. Wily ★★★★ ⬢⬢ Jam FS Charge Mega Man
(Artwork: Mega Man 10)
•Battle via World of Light (Base)
•Battle via Spirit Board
•Purchase from the Vault Shop for 15,000G
878
SSBU spirit Ice Man.png
Ice Man ★★ Lava-Floor Resist Mega Man
(Artwork: Rockman Complete Works - Rockman)
•Battle via Spirit Board
•Purchase from the Vault Shop for 1000G
879
SSBU spirit Bomb Man.png
Bomb Man ★★ Bob-omb Equipped Mega Man
(Artwork: Rockman Complete Works - Rockman)
•Battle via World of Light (Base)
•Battle via Spirit Board
•Purchase from the Vault Shop for 1000G
884
SSBU spirit Air Man.png
Air Man ★★ ⬢⬢ Fog Immunity Mega Man 2
(Artwork: Rockman Complete Works - Rockman 2: Dr. Wily no Nazo)
•Battle via Spirit Board
•Purchase from the Vault Shop for 1000G
885
SSBU spirit Quick Man.png
Quick Man ★★ Move Speed ↑ Mega Man 2
(Artwork: Rockman Complete Works - Rockman 2: Dr. Wily no Nazo)
•Battle via World of Light (The Dark Realm)
•Battle via Spirit Board
•Purchase from the Vault Shop for 1000G
886
SSBU spirit Crash Man.png
Crash Man ★★ Bomber Equipped Mega Man 2
(Artwork: Rockman Complete Works - Rockman 2: Dr. Wily no Nazo)
•Battle via Spirit Board
•Purchase from the Vault Shop for 1000G
887
SSBU spirit Flash Man.png
Flash Man ★★ ⬢⬢ Screen-Flip Immunity Mega Man 2
(Artwork: Rockman Complete Works - Rockman 2: Dr. Wily no Nazo)
•Battle via Spirit Board
•Purchase from the Vault Shop for 1000G
889
SSBU spirit Hard Man.png
Hard Man ★★ Weapon Attack ↑ Mega Man 3
(Artwork: Rockman Complete Works - Rockman 3: Dr. Wily no Saigo!?)
•Battle via Spirit Board
•Purchase from the Vault Shop for 1000G
890
SSBU spirit Top Man.png
Top Man ⬢⬢ Screw Attack Equipped Mega Man 3
(Artwork: Rockman Complete Works - Rockman 3: Dr. Wily no Saigo!?)
•Battle via World of Light (The Light Realm)
•Battle via Spirit Board
•Purchase from the Vault Shop for 500G
892
SSBU spirit Spark Man.png
Spark Man ★★ ⬢⬢ Energy Shot Attack/Resistance ↑ Mega Man 3
(Artwork: Rockman Complete Works - Rockman 3: Dr. Wily no Saigo!?)
•Battle via Spirit Board
•Purchase from the Vault Shop for 1000G
893
SSBU spirit Shadow Man.png
Shadow Man ★★ Killing Edge Equipped Mega Man 3
(Artwork: Rockman Complete Works - Rockman 3: Dr. Wily no Saigo!?)
•Battle via World of Light (Molten Fortress)
•Battle via Spirit Board
•Purchase from the Vault Shop for 1000G
894
SSBU spirit Drill Man.png
Drill Man Drill Equipped Mega Man 4
(Artwork: Rockman Complete Works - Rockman 4: Aratanaru Yabou!!)
•Purchase at Sheldon's Place for 500SP
895
SSBU spirit Dive Man.png
Dive Man ⬢⬢ Steel Diver Equipped Mega Man 4
(Artwork: Rockman Complete Works - Rockman 4: Aratanaru Yabou!!)
•Battle via World of Light (The Light Realm)
•Battle via Spirit Board
•Purchase from the Vault Shop for 500G
899
SSBU spirit Dark Man 4.png
Dark Man 4 Rage Blaster Equipped Mega Man 5 •Battle via Spirit Board
•Purchase from the Vault Shop for 500G
901
SSBU spirit Wind Man.png
Wind Man ⬢⬢ Instadrop Mega Man 6
(Artwork: Rockman Complete Works - Rockman 6: Shijō Saidai no Tatakai!!)
•Battle via World of Light (Temple of Light)
•Battle via Spirit Board
•Purchase from the Vault Shop for 500G
903
SSBU spirit Sword Man.png
Sword Man Fire Bar Equipped Mega Man 8 •Battle via Spirit Board
•Purchase from the Vault Shop for 500G
904
SSBU spirit Galaxy Man.png
Galaxy Man Energy-Shot Resist ↑ Mega Man 9 •Battle via World of Light (The Light Realm)
•Battle via Spirit Board
•Purchase from the Vault Shop for 500G
909
SSBU spirit Axl.png
Axl ★★ Ray Gun Equipped Mega Man X7 •Battle via World of Light (The Dark Realm)
•Battle via Spirit Board
•Purchase from the Vault Shop for 1000G
912
SSBU spirit Roll Caskett.png
Roll Caskett ★★ Shooting Attack ↑ Mega Man Legends •Battle via World of Light (The Light Realm)
•Battle via Spirit Board
•Purchase from the Vault Shop for 1000G

Master Spirit[edit]

No. Image Name Facility Origin Game Acquisition Music
897
SSBU spirit Gravity Man.png
Gravity Man Dojo (Gravity Style) Mega Man 5
(Artwork: Rockman Complete Works - Rockman 5: Blues no Wana!?)
•Battle via World of Light (The Dark Realm) Gravity Man Stage

Fighter Spirit[edit]

No. Image Alternate Artwork Name Origin Game Acquisition
864
SSBU spirit Mega Man.png
Mega Man SSBU.png
Mega Man Mega Man
(Artwork: Mega Man 10)
•Complete Classic Mode with Mega Man
•Purchase from the Vault Shop for 300G (after unlocking Mega Man)

Spirit Battles[edit]

Most Mega Man spirit battles are stamina battles, representing how the series' numerous bosses possess a health bar akin to Mega Man's, which must be depleted to defeat them.

Spirit Battle parameters Inspiration
No. Image Name Enemy Fighter(s) Type Power Stage Rules Conditions Music
866
SSBU spirit Bass.png
Bass Mega Man Mega Man (SSBU) (120 HP)
•Metal Duck Hunt Duck Hunt (SSBU) (60 HP)
Attack
9,100 Wily Castle (Battlefield form) N/A Stamina battle
•The enemy's shooting items have increased power
•The enemy is metal
We're Robots (Dr. Wily Stage 2)
  • The grey Mega Man represents Bass, a Robot Master with a black-and-yellow color scheme who was created to become Mega Man's arch-enemy.
  • The red Dog of the Metal Duck Hunt minion represents Treble, a wolf-like robot who was designed to become Bass's support robot similar to Mega Man's canine partner, Rush.
  • The stage represents Wily Castle, the location in Mega Man 7 where Bass and Treble were created by Dr. Wily, who serve as the stage's sub-boss.
867
SSBU spirit Dr. Light.png
Dr. Light Dr. Mario Dr. Mario (SSBU) (160 HP)
Mega Man Mega Man (SSBU) (160 HP)
Shield
10,000 Wily Castle (Battlefield form) N/A •Defeat the main fighter to win
Stamina battle
•The enemy tends to avoid conflict
Mega Man 2 Medley Spirit Battle inspiration:
  • The blue Dr. Mario represents Dr. Thomas Light, the scientific creator of Mega Man who shares the title of doctor and wears a similar lab coat.
  • The stage represents Wily Castle, the fortress of Dr. Wily, who was originally Dr. Light's colleague until he later turned to villainy.
  • The battle conditions reference Dr. Light's pacifistic personality, where he doesn't wish for the Robot Masters to cause harm.

Other trivia:
  • This spirit's Support type references Dr. Light's role in the Mega Man series as Mega Man's creator.
  • This spirit's Shield type and Zap-Floor Immunity ability reference how Dr. Light programmed Mega Man to save the world from Dr. Wily and his Robot Masters.
  • In World of Light, the Dr. Light spirit is located in the Power Plant map in the Light Realm, a sub-dungeon occupied by electronic-themed spirits, referencing Dr. Light's association with electronic automatons.
868
SSBU spirit Roll.png
Roll Villager Villager (SSBU)
Mega Man Mega Man (SSBU)
Shield
9,800 Living Room N/A •Defeat the main fighter to win
•Timed battle (2:00)
•The enemy heals over time
Mega Man Retro Medley Spirit Battle inspiration:
  • The pink Villager represents Roll, the "younger sister" of Mega Man who wears a red-tinted dress.
  • The stage references Roll's role as a housekeeping robot in the Mega Man series.
  • The Autoheal battle condition references one of Roll's Super Moves in Tatsunoko vs. Capcom, which allows her to heal herself.

Other trivia:
  • This spirit's Support type references Roll's role in aiding Mega Man in the Mega Man series.
  • This spirit's Autoheal ability references Roll's ability to craft healing items for Mega Man, including the Energy Tank.
870
SSBU spirit Beat.png
Beat Falco Falco (SSBU)
Mega Man Mega Man (SSBU)
Grab
3,900 Wily Castle (Ω form) •Hazard: Heavy Wind •Dangerously high winds are in effect
•The enemy favors grabs and throws
Mega Man 4 Medley Spirit Battle inspiration:
  • The blue Falco represents Beat, the blue robotic bird-like companion of Mega Man.
  • The Heavy Wind hazard and battle reference Beat's ability to fly and carry Mega Man out of bottomless pits.

Other trivia:
  • This spirit's Support type and Grab type further reference Beat's ability to carry Mega Man out of bottomless pits.
  • This spirit's Air Attack ↑ ability references how Mega Man can attack using his Mega Buster while carried by Beat.
871
SSBU spirit Auto.png
Auto R.O.B. R.O.B. (SSBU)
Shield
3,600 Moray Towers (Ω form) •Item: Shooting Types •The enemy starts the battle with a Super Scope We're Robots (Dr. Wily Stage 2) Spirit Battle inspiration:
  • The green R.O.B. represents Auto, a green robot designed and programmed to become buddies with Mega Man.
  • The stage represents the midwestern United States city in Auto's debut game, Mega Man 7 where Dr. Light's laboratory is located.
  • R.O.B. starting off with a Super Scope references the cannon Auto uses in Mega Man 8.

Other trivia:
  • This spirit's Support type references Auto's role in the Mega Man series by assisting Mega Man in his adventures.
  • This spirit's Super Scope Equipped ability further references the cannon Auto uses in Mega Man 8.
  • In World of Light, Auto's spirit is located in the Power Plant map which is occupied by electronic-based spirits, as Auto is an electronic automaton.
872
SSBU spirit Duo.png
Duo Captain Falcon Captain Falcon (SSBU)×2 (80 HP)
Shield
3,700 Wily Castle (Ω form) N/A •The enemy's neutral special has increased power
•The enemy has super armor and is hard to launch or make flinch
Stamina battle
We're Robots (Dr. Wily Stage 2) Spirit Battle inspiration:
  • The two cyan Captain Falcons represents Duo, a blue robot with a hefty upper half design whose name is related to the number "two".
  • Captain Falcon's favored Falcon Punch references Duo's ability to use a powerful energy-infused punch with his large left hand.

Other trivia:
  • This spirit's Fist Attack ↑ ability further references Duo's ability to use a powerful energy-infused punch.
873
SSBU spirit Dr. Wily.png
Dr. Wily Dr. Mario Dr. Mario (SSBU) (50 HP)
•Metal Mega Man Mega Man (SSBU)×8 (100 HP)
Attack
12,600 Wily Castle (hazards off) N/A Stamina battle
•Reinforcements will appear after an enemy is KO'd
•The enemy is metal
Mega Man 2 Medley Spirit Battle inspiration:
  • The blue Dr. Mario represents Dr. Albert Wily, the evil scientist who shares the title of doctor and wears a similar lab coat.
  • The eight Metal Mega Man minions represent the eight Robot Masters reprogrammed as enemies by Dr. Wily in the Mega Man series.
  • The stage and music track represent Wily Castle, the fortress of Dr. Wily as it appears in Mega Man 2 which features the boss battles against Dr. Wily and his Robot Masters in the Mega Man series, including Mega Man 2.
  • The battle conditions reference the rematches against the eight Robot Masters near the end of most Mega Man games, where defeating all of them will lead up to the final boss battle against Dr. Wily.

Other trivia:
  • This spirit's Jam FS Charge ability references how Dr. Wily is the archenemy of Mega Man, whose Mega Legends Final Smash features Mega Man's different counterparts from the other Mega Man series who have battled Dr. Wily's counterparts and/or his legacy.
  • In World of Light, the Dr. Wily spirit is located in the Base map in the Light Realm, which is occupied by robotic and military-themed spirits, referencing Dr. Wily's ambitions to take over the world using his Robot Masters.
874
SSBU spirit Wily Capsule.png
Wily Capsule •Metal R.O.B. R.O.B. (SSBU) (180 HP)
Grab
9,700 Wily Castle (Ω form) •Assist Trophy Enemies (Wily Capsule) Stamina battle
•Hostile assist trophies will appear
•The enemy is metal
Mega Man 2 Medley Spirit Battle inspiration:
  • The purple Giant Metal R.O.B. represents Wily Machine 7, a giant machine Mega Man must defeat before fighting Wily Capsule, which appears as the Assist Trophy enemy.
  • The stage represents Wily Castle, Dr. Wily's fortress in the Mega Man series which features the final boss battle against Dr. Wily, including his Wily Capsule.

Other trivia:
  • This spirit is featured in the Funky Kong's Shack shop, which sells spirits related to vehicles or transportation, referencing how the Wily Capsule is Dr. Wily's main mode of transportation.
875
SSBU spirit Mettaur.png
Mettaur Pac-Man Pac-Man (SSBU) (120 HP)
Shield
1,800 Wrecking Crew N/A Stamina battle
•The enemy shields often
•The enemy doesn't like to jump
Cut Man Stage Spirit Battle inspiration:
  • Pac-Man represents Mettaur, a spherical character with a yellow color scheme.
  • The stage and music track represents the Cut Man Stage, a stage feautring ladders and a green color scheme in Mega Man which first features Mettaurs as enemies.
  • The first battle condition references how the Mettaurs can hide their bodies in their helmets, which renders them invulnerable to most attacks.
  • The second battle condition references how most variations of Mettaur cannot jump.

Other trivia:
  • This spirit's Shield type and Jump ↓ ability reference the Mettaur's ability to shield themselves frommost attacks and inability to jump.
876
SSBU spirit Cut Man.png
Cut Man Young Link Young Link (SSBU)×2 (80 HP)
Grab
3,700 Wily Castle (Ω form) N/A •The enemy's side special has increased power
Stamina battle
•The enemy favors side specials
Cut Man Stage
  • The orange Young Link represents Cut Man, an orange Robot Master who uses his two-bladed scissors as weapons, with each Young Link's sword representing the scissors' blades.
  • The music track represents the musical theme of the Cut Man Stage, which features Cut Man as a boss.
  • Young Link's favored Boomerang references Cut Man's Special Weapon, Rolling Cutter, which has similar properties to a boomerang.
877
SSBU spirit Guts Man.png
Guts Man •Giant Mega Man Mega Man (SSBU) (140 HP)
Grab
4,500 Gerudo Valley (Ω form) •Earthquake
•Item Tidal Wave
•The enemy has super armor and is hard to launch or make flinch
Stamina battle
•The enemy favors grabs and throws
Guts Man Stage Spirit Battle inspiration:
  • The orange Giant Mega Man represents Guts Man, a giant orange Robot Master whose Special Weapon, Super Arm, serves as Mega Man's grab and throw move.
  • The stage and music track represents the Guts Man Stage, a stage with a mountainous background featuring Guts Man as a boss in Mega Man.
  • The Earthquake rule references Guts Man's ability to shake the screen when he lands, temporarily immobilizing Mega Man if he is on the ground.
  • The Barrel items references Guts Man's Super Arm, which allows him to pick up and throw heavy objects at Mega Man.

Other trivia:
  • This spirit's Grab type further references Guts Man's Super Arm, which allows him to grab and throw heavy objects, which serve as Mega Man's grab and throw move.
  • In World of Light, the Guts Man spirit is located in a canyon-like area of the wasteland area in the Light Realm, similar to the stage's canyon setting.
878
SSBU spirit Ice Man.png
Ice Man Ice Climbers Ice Climbers (SSBU) (140 HP)
Shield
4,600 Summit (Battlefield form) •Hazard: Ice Floor •The floor is frozen
•The enemy's ice and water attacks have increased power
•The enemy has super armor and is hard to launch or make flinch
Stamina battle
Ice Man Stage Spirit Battle inspiration:
  • The white Ice Climbers represents Ice Man, a blue Robot Master who wears a parka.
  • The stage, music track, and Ice Floor hazard represents the Ice Man Stage, a stage with an icy setting featuring Ice Man as a boss in Mega Man.
  • The battle conditions reference reference Ice Man's Super Weapon, Ice Slasher, which uses ice-based attacks that can freeze Mega Man.

Other trivia:
  • This spirit's Support type references how Ice Man's Ice Slasher can be used as one of Mega Man's special moves in Mega Man.
  • This spirit's Lava-Floor Resist ability references how Ice Man can function in hot environments, but makes him less powerful.
879
SSBU spirit Bomb Man.png
Bomb Man Young Link Young Link (SSBU)×2 (80 HP)
Grab
3,500 Wily Castle (Ω form) N/A •The enemy's explosion and fire attacks have increased power
Stamina battle
•The enemy favors down specials
Bomb Man Stage Spirit Battle inspiration:
  • The orange Young Link represents Bomb Man, an orange Robot Master who can attack using bombs.
  • The music track represents the musical theme of the Bomb Man Stage, which features Bomb Man as a boss in Mega Man.
  • The two Young Link's favored Bomb references Bomb Man's Special Weapon, Hyper Bomb which allows him to throw two bombs at once in his appearance in Mega Man: Powered Up.

Other trivia:
  • This spirit's Support type references how Bomb Man's Hyper Bomb can be used as one of Mega Man's special moves in Mega Man.
  • This spirit's Grab type and Bob-omb Equipped ability further reference Bomb Man's Hyper Bomb, which allows him to grab a bomb and throw it.
  • In World of Light, the Dr. Wily spirit is located in the Base map in the Light Realm, which is occupied by robotic and military-themed spirits, referencing how Bomb Man is a robotic character.
880
SSBU spirit Fire Man.png
Fire Man Mega Man Mega Man (SSBU) (140 HP)
Attack
4,200 Norfair •Hazard: Lava Floor •The floor is lava
Stamina battle
•The enemy favors down smash attacks
Fire Man Stage Spirit Battle inspiration:
  • The red Mega Man represents Fire Man, a Robot Master with a red-and-white color scheme.
  • The stage, music track, and Lava Floor hazard represents the Fire Man Stage, a fire-themed stage with magma pits which features Fire Man as a boss in Mega Man.
  • Mega Man's favored down smash attack, Flame Blast, references Fire Man's fire-based attacks in Mega Man.

Other trivia:
  • This spirit's Water Weakness ability references how Fire Man specializes in fire-based attacks, which are easily extinguishable with water.
  • Mega Man's Flame Blast attack itself is not based on Fire Man's Special Weapon but that of a similar Robot Master from Mega Man 6, Flame Man.
881
SSBU spirit Elec Man.png
Elec Man Pikachu Pikachu (SSBU) (140 HP)
Grab
4,400 Wily Castle (Battlefield form) •Hazard: Zap Floor •The floor is electrified
•The enemy's electric attacks have increased power
Stamina battle
Guts Man Stage Spirit Battle inspiration:
  • Pikachu Libre represents Elec Man, a masked Robot Master with a similar color scheme.
  • The Zap Floor hazard and battle conditions reference Elec Man's Special Weapon, Thunder Beam, which allows him to fire electrical bolts.

Other trivia:
  • This spirit's Electric Attack ↑ ability further references Elec Man's Thunder Beam, which allows him to fire electrical bolts.
  • In World of Light, the Elec Man spirit is located in the Power Plant map in the Light Realm, which is occupied by electricity-based spirits, referencing Elec Man's association with electricity.
883
SSBU spirit Metal Man.png
Metal Man Mega Man Mega Man (SSBU)×3 (60 HP)
Grab
3,600 Wily Castle (Ω form) N/A •The enemy's neutral special has increased power
Stamina battle
•The enemy favors neutral specials
Metal Man Stage
  • Mega Man's brown costume is based on Mega Man's appearance when using Metal Man's Special Weapon, Metal Blade, which serves as Mega Man's neutral special.
  • The music track represents the musical theme of the Metal Man Stage, which features Metal Man as a boss in Mega Man 2.
884
SSBU spirit Air Man.png
Air Man Mega Man Mega Man (SSBU) (140 HP)
Shield
4,400 Skyworld •Hazard: Heavy Wind •Dangerously high winds are in effect
Stamina battle
•The enemy starts the battle with a Gust Bellows
Air Man Stage Spirit Battle inspiration:
  • The cyan Mega Man represents Air Man, a Robot Master with a blue color scheme.
  • The stage and music track represents the Air Man Stage, a cloudy sky-themed stage which features Air Man as a boss in Mega Man 2.
  • Mega Man starting off with a Gust Bellows and the Heavy Wind hazard references Air Man's Special Weapon, Air Shooter, which allows him to generate tornadoes that can push Mega Man back.

Other trivia:
  • This spirit's Support type references how Air Man's Air Shooter can be used as one of Mega Man's special moves in Mega Man 2.
  • This spirit's Fog Immunity ability further references Air Man's Air Shooter, which can generate enough wind to blow away the fog.
885
SSBU spirit Quick Man.png
Quick Man Mega Man Mega Man (SSBU) (140 HP)
Grab
3,700 Wily Castle (hazards off) •Item: Boomerang Stamina battle
•The enemy is easily distracted by items
Quick Man Stage Spirit Battle inspiration:
  • The orange Mega Man represents Quick Man, a Robot Master with an orange color scheme.
  • The music track represents the musical theme of the Quick Man Stage, which features Quick Man as a boss in Mega Man 2
  • Mega Man starting off with a Boomerang references Quick Man's Special Weapon, Quick Boomerang.

Other trivia:
  • This spirit's Support type references how Quick Man's Quick Boomerang can be used as one of Mega Man's special moves in Mega Man 2.
  • This spirit's Move Speed ↑ ability references Quick Man's ability to move at high speeds.
886
SSBU spirit Crash Man.png
Crash Man Mega Man Mega Man (SSBU)×3 (60 HP)
Attack
3,400 Wrecking Crew N/A •The enemy's side special has increased power
Stamina battle
•The enemy favors side specials
Crash Man Stage Spirit Battle inspiration:
  • The orange Mega Man's favored represents Crash Man, an orange Robot Master whose Special Weapon, Crash Bomber serves as Mega Man's side special.
  • The stage and music track represents the Crash Man Stage, a large tower stage with ladders which features Crash Man as a boss in Mega Man 2.

Other trivia:
  • This spirit's Support type references how Crash Man's Crash Bomber can be used as one of Mega Man's special moves in Mega Man 2.
  • This spirit's Bomber Equipped ability further references Crash Man's Crash Bomber, which shares a similar name and explosive effect.
887
SSBU spirit Flash Man.png
Flash Man Mega Man Mega Man (SSBU) (140 HP)
Grab
3,900 Wily Castle (Battlefield form) •Item: Timer •Timed stamina battle (1:30)
•Items will be pulled toward the enemy
•The enemy is easily distracted by items
Flash Man Stage Spirit Battle inspiration:
  • The cyan Mega Man represents Flash Man, a blue Robot Master who is equipped with a right arm blaster.
  • The music track represents the musical theme of the Flash Man Stage, which features Flash Man as a boss in Mega Man 2.
  • The Timer item and timed battle condition references Flash Man's Special Weapon, Time Stopper, which allows him to stop time and immobilize his opponents.

Other trivia:
  • This spirit's Support type references how Flash Man's Time Stopper can be used as one of Mega Man's special moves in Mega Man 2.
888
SSBU spirit Wood Man.png
Wood Man Mega Man Mega Man (SSBU)×2 (80 HP)
Shield
3,600 Duck Hunt (hazards off) N/A •The enemy's down special has increased power
Stamina battle
•The enemy shields often
Wood Man Stage Spirit Battle inspiration:
  • The green Mega Man represents Wood Man, a green Robot Master whose Special Weapon, Leaf Shield serves as Mega Man's down special.
  • The stage and music track represents the Wood Man Stage, an 8-bit forest stage which features Wood Man as a boss in Mega Man 2.
  • The third battle condition references how Wood Man's Leaf Shield renders him invulnerable to attacks.

Other trivia:
  • This spirit's Shield type further references the defensive ability of Wood Man's Leaf Shield.
  • This spirit's Fire Weakness ability references Wood Man's weakness against Atomic Fire, a fire-themed Special Weapon used by Heat Man that is acquired by Mega Man.
  • In World of Light, the Wood Man spirit is located in the Lost Woods area in the Sacred Land map in the Dark Realm, similar to the stage's forest setting.
889
SSBU spirit Hard Man.png
Hard Man Mega Man Mega Man (SSBU)×3 (60 HP)
Attack
3,500 The Great Cave Offensive (Ω form) •Earthquake Stamina battle
•Periodic earthquakes will shake the stage
•The enemy favors down air attacks
Hard Man Stage Spirit Battle inspiration:
  • The cyan Mega Man represents Hard Man, a blue Robot Master whose Special Weapon, Hard Knuckle serves as Mega Man's down aerial attack.
  • The stage and music track represents the Hard Man Stage, an underground cavern stage which features Hard Man as a boss in Mega Man 3.
  • The Earthquake rule references Hard Man's dive attack, which can shake the screen temporarily immobilize Mega Man in place.

Other trivia:
  • This spirit's Support type references how Hard Man's Hard Knuckle can be used as one of Mega Man's special moves in Mega Man 3.
  • This spirit's Attack type and Weapon Attack ↑ ability references how Hard Man's uses his Hard Knuckle as a powerful attacking weapon.
890
SSBU spirit Top Man.png
Top Man Mega Man Team Mega Man (SSBU)×4 (30 HP)
Grab
1,700 Distant Planet (Ω form) N/A •The enemy's dash attacks have increased power
Stamina battle
Top Man Stage Spirit Battle inspiration:
  • The grey Mega Man represents Top Man, a grey Robot Master whose Special Weapon, Top Spin, serves as Mega Man's dash attack.
  • The stage and music track represents the Top Man Stage, a forest-like stage which features Top Man as a boss in Mega Man 3.
  • The four Mega Man's frequent Top Spin references Top Man's ability to attack by throwing out three tops at once, with the fourth fighter representing Top Man himself.

Other trivia:
  • This spirit's Support type references how Top Man's Top Spin can be used as one of Mega Man's special moves in Mega Man 3.
  • This spirit's Screw Attack Equipped ability references how Top Man's Top Spin is a spinning attacks.
  • In World of Light, the Top Man spirit is located in the jungle area in the Light Realm, similar to the stage's forest setting.
891
SSBU spirit Snake Man.png
Snake Man Snake Snake (SSBU)×2 (120 HP)
Grab
1,900 Kongo Jungle (Ω form) •Item: Bombchu Stamina battle
•The enemy is easily distracted by items
Snake Man Stage
  • The green Snake represents Snake Man, a green Robot Master who shares the same snake-themed name.
  • The stage's trees and music track represents the Snake Man Stage, a scaled stage which features Snake Man as a boss in Mega Man 3.
  • The Bombchu item references Snake Man's weapon, Search Snake, which allows him to generate robotic snakes that can crawl across solid surfaces.
892
SSBU spirit Spark Man.png
Spark Man Mega Man Team Mega Man (SSBU)×4 (140 HP)
Attack
4,400 Midgar (Battlefield form) •Hazard: Zap Floor •The floor is electrified
Stamina battle
•The enemy favors up smash attacks
Spark Man Stage Spirit Battle inspiration:
  • The orange Mega Man represents Spark Man, an orange Robot Master whose Special Weapon, Spark Shot, serves as Mega Man's up smash attack.
  • The stage and music track represents the Spark Man Stage, a factory stage which features Spark Man as a boss in Mega Man 3.
  • The Zap Floor Hazard references Spark Man's ability to use electric-based attacks.

Other trivia:
  • This spirit's Support type references how Spark Man's Spark Shot can be used as one of Mega Man's special moves in Mega Man 3.
  • This spirit's Energy Shot Attack/Resistance ↑ ability further references Spark Man's ability to use electric-based attacks.
893
SSBU spirit Shadow Man.png
Shadow Man Greninja Greninja (SSBU)×3 (60 HP)
Shield
3,500 Norfair (Battlefield form) N/A •The enemy's neutral special has increased power
Stamina battle
•The enemy favors neutral specials
Shadow Man Stage Spirit Battle inspiration:
  • The purple Greninja represents Shadow Man, a ninja-like Robot Master with a dark color scheme.
  • The stage and music track represents the Shadow Man Stage, a lava-filled stage which features Shadow Man as a boss in Mega Man 3.
  • The three Greninjas' favored Water Shuriken references Shadow Man's weapon, Shadow Blade, which allows him to throw two large shuriken, with the third fighter representing Shadow Man himself.

Other trivia:
  • This spirit's Support type references how Shadow Man's Shadow Blade can be used as one of Mega Man's special moves in Mega Man 3.
  • This spirit's Killing Edge Equipped ability references Shadow Man's ability to attack by using bladed weapons.
  • In World of Light, the Shadow Man spirit is located in the Molten Fortress map in the Light Realm, which features molten lava, similar to the stage's setting.
895
SSBU spirit Dive Man.png
Dive Man Mega Man Mega Man (SSBU)×2 (70 HP)
Shield
1,600 Great Bay (Battlefield form) N/A Stamina battle
•The enemy starts the battle with a Steel Diver
Mega Man 4 Medley
  • The cyan Mega Man represents Dive Man, a Robot Master with a blue color scheme.
  • The stage and music track represents the Dive Man Stage, an underwater laboratory stage which features Dive Man as a boss in Mega Man 4.
  • Mega Man starting off with a Steel Diver references Dive Man's Special Weapon, Dive Missile, which allows him to shoot missiles.

Other trivia:
  • This spirit's Support type references how Dive Man's Dive Missile can be used as one of Mega Man's special moves in Mega Man 3.
  • This spirit's Steel Diver Equipped ability further references Dive Man's Dive Missile, which allows him to shoot missiles.
896
SSBU spirit Skull Man.png
Skull Man •Reflect Samus Samus (SSBU) (140 HP)
Shield
3,900 Wily Castle (Ω form) •Reflect-Damage Buffed •The enemy reflects projectiles
Stamina battle
•All fighters' reflected projectiles have increased power
Mega Man 4 Medley Spirit Battle inspiration:
  • The white Samus represents Skull Man, a white Robot Master whose armor conceals his face.
  • The stage features Wily Castle's skull motif, while the music track features the musical theme of the Skull Man Stage in Mega Man 4.
  • Samus starting off with a Franklin Badge references Skull Man's Special Weapon, Skull Barrier, which protects him from enemy attacks and projectiles.

Other trivia:
  • This spirit's Shield type references the defensive ability of Skull Man's Skull Barrier.
  • In World of Light, the Skull Man spirit is located in the Dracula's Castle map in the Dark Realm, with its specific placement referencing the White Skeleton and Ghost enemies that that appear in Block 3 in the original Castlevania.
897
SSBU spirit Gravity Man.png
Gravity Man Dark Samus Dark Samus (SSBU) (160 HP)
Neutral
7,500 Mario Galaxy •Hazard: High Gravity
•Hazard: Low Gravity
Stamina battle
•Gravity is reduced
•All fighters have reduced jump ability after a little while
Gravity Man Stage
  • The pink Dark Samus represents Gravity Man, a pink Robot Master who can float by defying gravity.
  • The stage and music track represents the Gravity Man, an outer space stage which features Gravity Man as a boss in Mega Man 5.
  • The Low Gravity and High Gravity hazards reference the gravity manipulation gameplay of Gravity Man's stage and boss battle which features the player's gravity being switched back-and-forth.
898
SSBU spirit Napalm Man.png
Napalm Man Snake Snake (SSBU)×3 (50 HP)
Attack
1,600 Wily Castle (hazards off) N/A •The enemy's explosion and fire attacks have increased power
Stamina battle
•The enemy favors neutral specials
Napalm Man Stage Spirit Battle inspiration:
  • The red Snake Team represents Napalm Man, a red-tinted Robot Master who can launch three missiles at the player at a time.
  • The music track represents the musical theme of the Napalm Man Stage, which features Napalm Man as a boss in Mega Man 5.
  • Snake's favored Hand Grenade references Napalm Man's Special Weapon, Napalm Bomb, which similarly bounces along the ground before exploding.

Other trivia:
  • This spirit is featured in the Sheldon's Place shop, which sells spirits related to weapons, referencing Napalm Man's ability to use weaponized explosives.
899
SSBU spirit Dark Man 4.png
Dark Man 4 Mega Man Mega Man (SSBU) (100 HP)
Samus Samus (SSBU)×3 (30 HP)
Attack
1,400 Wily Castle (Battlefield form) N/A Stamina battle
•The enemy's shield has extra durability
•Reinforcements will appear after an enemy is KO'd
Dark Man Stage Spirit Battle inspiration:
  • The brown Mega Man represents Dark Man 4, the fourth Dark Man robot, who was designed to resemble Mega Man's predecessor, Proto Man.
  • The three brown Samus minions represents the first three Dark Man robots, where each of them feature an item or ability referencing their boss battles.
  • The stage represents Wily Castle, the location of the four Dark Man robots' boss battle in Mega Man 10.
  • The music track represents the musical theme of the Dark Man Stage, which features Dark Man as a boss in Mega Man 5.
  • The first Samus minion starting off with a Super Scope references Dark Man 3's right plasma arm; the second minion's Impact Run ability references Dark Man 1's tank treads to run over Mega Man; and the third Samus minion starting off with a Franklin Badge references Dark Man 2's electromagnetic barriers.

Other trivia:
  • This spirit's Attack type and Rage Blaster Equipped ability references Dark Man 4's buster shots, which are larger than Proto Man's buster shots.
900
SSBU spirit Knight Man.png
Knight Man •Metal Simon Simon (SSBU) (120 HP)
Shield
2,500 Castle Siege (Throne Room) N/A Stamina battle
•The enemy favors smash attacks
•The enemy is metal
Mega Man 4-6 Retro Medley Spirit Battle inspiration:
  • The blue Metal Simon represents Knight Man, a blue Robot Master who uses a strong spiked flail on a chained whip.
  • The stage's layout and music track represent the Knight Man Stage, a castle stage with banners which features the Knight Man as a boss in Mega Man 6.
  • Simon's favored smash attacks represents Knight Man's Special Weapon, Knight Crusher, which allows him to attack using his strong flail on his chained whip.

Other trivia:
  • This spirit's Shield type references Knight Man's shield, which can block almost any attack.
  • In World of Light, the Knight Man spirit is located in the Dracula's Castle map in the Dark Realm, with its specific placement referencing the Black Knight enemies that appear in Block 2 in the original Castlevania.
901
SSBU spirit Wind Man.png
Wind Man Mega Man Mega Man (SSBU) (120 HP)
Shield
2,200 Skyworld •Hazard: Heavy Wind •Dangerously high winds are in effect after a little while
Stamina battle
•The enemy loves to jump
Air Man Stage Spirit Battle inspiration:
  • The orange Mega Man represents Wind Man, a Robot Master with an orange color scheme.
  • The stage and music track represents the Wind Man Stage, a cloudy sky-themed stage in Mega Man 6 similar to Air Man's stage.
  • The Heavy Wind hazard references Wind Man's Special Weapon, Wind Storm, which allows him to generate powerful wind storms.
  • The third battle condition reference Wind Man's ability to fly across the boss room.

Other trivia:
  • This spirit's Support type references how Wind Man's Wind Storm can be used as one of Mega Man's special moves in Mega Man 6.
  • This spirit's Instadrop ability references Wind Man's ability to attack by smashing the player underneath him from above.
  • In World of Light, the Wind Man's spirit is located in the sky setting in the Temple of Light map similar to the stage's sky setting.
902
SSBU spirit Slash Man.png
Slash Man Mega Man Mega Man (SSBU)×3 (50 HP)
Attack
2,100 Distant Planet (Battlefield form) •Hazard: Sticky Floor •The floor is sticky
Stamina battle
•The enemy favors back air attacks
We're Robots (Dr. Wily Stage 2)
  • The chartreuse Mega Man represents Slash Man, a Robot master whose Special Weapon, Slash Claw, serves as Mega Man's back aerial attack.
  • The stage represents the Slash Man stage, a jungle stage which features Slash Man as a boss in Mega Man 7.
  • The Sticky Floor hazard references Slash Man's adhesive bombs, which can shatter into a red liquid that can immobilize Mega Man.
903
SSBU spirit Sword Man.png
Sword Man Mega Man Mega Man (SSBU)×3 (100 HP)
Attack
1,800 Find Mii (Ω form) N/A •The enemy's explosion and fire attacks have increased power
Stamina battle
•The enemy favors forward air attacks
We're Robots (Dr. Wily Stage 2) Spirit Battle inspiration:
  • The brown Mega Man represents Sword Man, a brown Robot Master whose Special Weapon, Flame Sword, serves as Mega Man's forward aerial attack.
  • The stage represents the Sword Man Stage, a ruined temple stage with a dark and red-tinted background which features Sword Man as a boss in Mega Man 8.

Other trivia:
  • This spirit's Support type references how Sword Man's Flame Sword can be used as one of Mega Man's special moves in Mega Man 8.
  • This spirit's Attack type and Fire Bar Equipped ability references how Sword Man's Flame Sword is a battering weapon which can use fire-based attacks.
904
SSBU spirit Galaxy Man.png
Galaxy Man R.O.B. R.O.B. (SSBU)
Attack
2,100 Lylat Cruise •Hazard: Low Gravity
•Item: Black Hole
•Timed battle (1:00)
•Gravity is reduced
•The enemy starts the battle with a Black Hole
Flash in the Dark (Dr. Wily Stage 1) Spirit Battle inspiration:
  • The cyan R.O.B. represents Galaxy Man, a robotic character with prominent eyes .
  • The stage represents the Galaxy Man stage, an outer space stage which features Galaxy Man as a boss in Mega Man 9.
  • R.O.B. starting off with a Black Hole references Galaxy Man's Special Weapon, Black Hole Bomb, which can suck enemies into the black hole.
  • The Low Gravity hazard references Galaxy Man's ability to fly short distances during his boss battle.

Other trivia:
  • This spirit's Support type references how Galaxy Man's Black Hole Bomb can be used as one of Mega Man's special moves in Mega Man 9.
  • In World of Light, the Galaxy Man spirit is located in the outer space area in the Light Realm, similar to the stage's setting.
905
SSBU spirit X.png
X Mega Man Mega Man (SSBU) (160 HP)
Grab
9,400 New Donk City Hall (Battlefield form) N/A •The enemy's energy attacks have increased power
•The enemy has super armor and is hard to launch or make flinch
Stamina battle
Opening Stage Spirit Battle inspiration:
  • The cyan Mega Man represents his successor, Mega Man X, who features a blue color scheme.
  • The stage and music track represents Abel City, the metropolitan city main setting of Mega Man Maverick Hunter X.
  • The Super Armor battle condition references X's armor upgrades throughout the Mega Man X series, which grant him resistance to knockback.
  • Mega Man's frequent side smash attacks reference the X-Buster, X's primary arm cannon weapon in the Mega Man X series.

Other trivia:
  • In World of Light, the X spirit is featured on Galeem's side of the Final Battle Map while the Zero (Zero Buster) spirit is featured across from him on Dharkon's side, referencing their occasional rivalry and opposing origins, with X serving as the successor of Mega Man created by the benevolent Dr. Light.
907
SSBU spirit Zero (Zero Buster).png
Zero (Zero Buster) Mega Man Mega Man (SSBU) (140 HP)
Attack
3,800 Big Blue (Battlefield form) •Assist Trophy Enemies (Zero) •The enemy's energy attacks have increased power
Stamina battle
•Hostile assist trophies will appear
X vs ZERO Spirit Battle inspiration:
  • The red Mega Man represents Zero, a Reploid with a red-and-white color scheme who appears as the Assist Trophy enemy.
  • The stage and music track represents Central Highway, the opening stage of Zero's debut game, Mega Man X where Zero is turned against X.
  • The first battle condition references the power of Zero's arm cannon, the Zero Buster, which is much stronger than X's arm cannon.

Other trivia:
  • In World of Light, the Zero (Zero Buster) spirit is featured on Dharkon's side on The Final Battle map while the X spirit is featured across from him on Galeem's side, referencing their occasional rivalry and origins, with Zero serving as the successor of Bass created by the villainous Dr. Wily.
909
SSBU spirit Axl.png
Axl Mega Man Mega Man (SSBU)×2 (80 HP)
Attack
3,800 Midgar (Ω form) N/A Stamina battle
•The enemy's shooting items have increased power
•The enemy starts the battle with a Ray Gun
Opening Stage Spirit Battle inspiration:
  • The grey Mega Man represents Axl, a Reploid with a grey color scheme.
  • The stage and music track represents the dystopian city setting of the Mega Man X series.
  • Mega Man starting off with a Ray Gun references Axl's default handgun weapon and the various rapid fire weapons he can use in Mega Man X8.

Other trivia:
  • This spirit's Support type references how Axl works alongside X and Zero in the Mega Man X series.
  • This spirit's Ray Gun Equipped ability further references Axl's handgun weapons he can use in Mega Man x8.
910
SSBU spirit Sigma.png
Sigma Ganondorf Ganondorf (SSBU) (160 HP)
Attack
9,500 Midgar (hazards off) N/A •The enemy's melee weapons have increased power
Stamina battle
X vs ZERO Spirit Battle inspiration:
  • The violet Ganondorf represents Sigma, a large, physically powerful main antagonist who wears a violet cape.
  • The stage and music track represents the dystopian city setting of Mega Man X, where Sigma turns Zero against X.
  • Ganondorf starting off with a Beam Sword and frequent smash attacks references the bladed weapons used by Sigma in the Mega Man X series, including his lightsaber.

Other trivia:
  • In World of Light, the Sigma spirit must be defeated in order to access the Mega Man fighter, referencing how Sigma is the archenemy of X, the successor of Mega Man.
911
SSBU spirit MegaMan Volnutt.png
MegaMan Volnutt Mega Man Mega Man (SSBU)×3
Grab
9,400 The Great Cave Offensive •Hazard: High Gravity
•Item: Exploding Types
•Timed battle (2:00)
•Your jumping power decreases
Light Plane (Remix)
  • The cyan Mega Man represents his Mega Man Legends counterpart, Mega Man Volnutt, who features a blue color scheme.
  • The stage represents the underground ruins that Mega Man Volnutt can explore as a Digger in the Mega Man Legends series, while the music track references the upbeat tempo style of the Mega Man Legends soundtrack.
  • The High Gravity hazard references the Mega Man Legends series' lack of the usual jumping mechanic compared to the Mega Man platformers.
  • The Mega Man fighters starting off with a Ray Gun, Super Scope, and a Drill, and the Exploding Type items reference MegaMan Volnutt's Special Weapons, which includes blaster weapons, explosives, and the Drill Arm.
912
SSBU spirit Roll Caskett.png
Roll Caskett Isabelle Isabelle (SSBU)
Diddy Kong Diddy Kong (SSBU)
Shield
3,700 Pilotwings •Item: Hocotate Bomb •Take your strongest team into this no-frills battle Light Plane (for 3DS / Wii U) Spirit Battle inspiration:
  • The red Isabelle represents Roll Caskett, a supportive blonde female character who wears a red outfit.
  • The white Diddy Kong minion represents Data, Mega Man Volnutt's robotic monkey companion with a white body.
  • The stage and music track represents the airships appearing in the Mega Man Legends series which Roll Caskett can pilot.
  • The Hocotate Bomb item references the rocket Roll Caskett built to rescue a stranded Mega Man Volnutt on the planet Elysium at the ending of Mega Man Legends 2.

Other trivia:
  • This spirit's Support type references how Roll Caskett is Mega Man Volnutt's Spotter, who gives him information via radio in the Mega Man Legends series.
  • This spirit's Shooting Attack ↑ ability references Roll Caskett's ability to improve Mega Man Volnutt's Special Weapon abilities.
913
SSBU spirit Tron Bonne.png
Tron Bonne Wendy Bowser Jr. (SSBU)
•Tiny R.O.B. R.O.B. (SSBU)×2
Grab
3,600 Wuhu Island (Talon Rock) N/A •Take your strongest team into this no-frills battle We're Robots (Dr. Wily Stage 2)
  • Wendy represents Tron Bonne, a female anti-heroine who pilots fighting mechas with faces.
  • The yellow Tiny R.O.B. minions represent the Servbots, Tron Bonne's robotic servants with a yellow color scheme.
  • The stage's layout represents Ryship Island, the main setting of Tron Bonne's spin-off game, The Misadventures of Tron Bonne.
914
SSBU spirit MegaMan.EXE.png
MegaMan.EXE Mega Man Mega Man (SSBU)×3
Grab
13,600 Hanenbow (Battlefield form) •Hazard: Zap Floor •The floor is electrified
•Reinforcements will appear after an enemy is KO'd
Shooting Star
  • The cyan Mega Man represents his NetNavi counterpart, MegaMan.EXE, who features a blue color scheme.
  • The stage references the visual aesthetic of the Cyberworld in the Mega Man Battle Network series, while the stage's trees and water setting and the Electric Floor hazard reference the Wood, Water, and Elec elements in the Mega Man Battle Network series.
  • The music track references MegaMan.EXE's appearance as the main character of Rockman.EXE Operate Shooting Star, which features a crossover between the Mega Man Battle Network series and its successor, Mega Man Star Force.
  • The first Mega Man's frequent neutral attacks and side smash attack reference the shooting-type Battle Chips; the second Mega Man starting off with a Bob-omb references the bomb-type Battle Chip; and the third Mega Man starting off with a Beam Sword references the sword-type Battle Chips, three Battle Chip programs that the player's NetNavi can be installed with in the Mega Man Battle Network series.
915
SSBU spirit ProtoMan.EXE.png
ProtoMan.EXE Shulk Shulk (SSBU)
Shield
9,300 Mute City SNES (Battlefield form) •Item: Swords •The enemy has increased melee-weapon damage and move speed Zero (Theme of ZERO (from Mega Man X)) Spirit Battle inspiration:
  • The lavender Shulk represents ProtoMan.EXE, the NetNavi counterpart of Proto Man with a red color scheme who uses a sword that project energy blades.
  • The stage references the 16-bit visual aesthetic of the Mega Man Battle Network series.
  • The Sword items and battle condition reference ProtoMan.EXE's sword-type Battle Chips, which allows him to use quick sword attacks.

Other trivia:
  • This spirit's Shield type and Sword Attack ↑ ability reference ProtoMan.EXE's usage of a defensive shield and sword attacks.
916
SSBU spirit Geo Stelar & Omega-Xis.png
Geo Stelar & Omega-Xis Richter Richter (SSBU)
Wolf Wolf (SSBU)
Neutral
3,900 Moray Towers •Hazard: Zap Floor •The floor is electrified Shooting Star
  • The red Richter represents Geo Stelar, the brown-haired protagonist of Mega Man Star Force who wears a red jacket.
  • The blue Wolf minion represents Omega-Xis, the blue wolf-like electromagnetic being from the planet AM who eventually partners up with Geo.
  • The stage, music track, and Electric Floor hazard represents the Wave World, an environment of electromagnetic waves above the Earth's surface which varies depending on the height.
918
SSBU spirit Mega Man Zero.png
Mega Man Zero Zero Suit Samus Zero Suit Samus (SSBU) (160 HP)
Attack
9,400 Midgar (hazards off) •Assist Trophy Enemies (Zero) Stamina battle
•Hostile assist trophies will appear
•The enemy starts the battle with a Beam Sword
Zero (Theme of ZERO (from Mega Man X)) Spirit Battle inspiration:
  • The red Zero Suit Samus represents Mega Man Zero, who, according to his predecessor, Bass, resembles a "girlie-looking long-haired robot" with blonde hair and a red color scheme, with a slimmer body design than Zero's original incarnation in the Mega Man X series.
  • The stage and music track represents Neo Arcadia, the metropolitan city main setting of Mega Man Zero, which takes place after the Mega Man X series.
  • The Zero Assist Trophy enemy references how Mega Man Zero carries the original Zero's consciousness.
  • Zero Suit Samus starting off with a Beam Sword references the Z-Saber, an energy sword used as Mega Man Zero's main weapon.

Other trivia:
  • This spirit's Attack type and Sword Attack ↑ ability reference Mega Man Zero's proficiency with his signature weapon, the Z-Saber.
919
SSBU spirit Model X.png
Model X Mega Man Team Mega Man (SSBU)Mega Man (SSBU)Mega Man (SSBU)Mega Man (SSBU)
Grab
1,700 Moray Towers N/A •The enemy favors smash attacks Opening Stage
  • The cyan, orange, green, and red Mega Man each represent four of the several Biometals in Mega Man ZX: Model X, Model F, Model H, and Model ZX, who each carries the essence of X, Fighting Fenrir, Harpuia, and Zero.
  • The stage and music track represents Neo Arcadia, the metropolitan city from Mega Man Zero which appears in ZX, which takes place in the distant future after the Mega Man X series.
  • The cyan Mega Man's favored side smash references Model X's X-Buster attack; the orange Mega Man's favored down smash references Model F's fire-based attacks; the green Mega Man's favored up smash references Model H's electric-based attacks; and the red Mega Man starting off with a Beam Sword references Model ZX's Zero Saber.

Series Order[edit]

Number Name Series
864 Mega Man Mega Man Series
865 Proto Man
866 Bass
867 Dr. Light
868 Roll
869 Rush
870 Beat
871 Auto
872 Duo
873 Dr. Wily
874 Wily Capsule
875 Mettaur
876 Cut Man
877 Guts Man
878 Ice Man
879 Bomb Man
880 Fire Man
881 Elec Man
882 Yellow Devil
883 Metal Man
884 Air Man
885 Quick Man
886 Crash Man
887 Flash Man
888 Wood Man
889 Hard Man
890 Top Man
891 Snake Man
892 Spark Man
893 Shadow Man
894 Drill Man
895 Dive Man
896 Skull Man
897 Gravity Man
898 Napalm Man
899 Dark Man 4
900 Knight Man
901 Wind Man
902 Slash Man
903 Sword Man
904 Galaxy Man
905 X Mega Man X Series
906 Full Armor X
907 Zero (Zero Buster)
908 Zero (Z-Saber)
909 Axl
910 Sigma
911 MegaMan Volnutt Mega Man Legends Series
912 Roll Caskett
913 Tron Bonne
914 MegaMan.EXE Mega Man Battle Network Series
915 ProtoMan.EXE
916 Geo Stelar & Omega-Xis Mega Man Star Force Series
917 Star Force Mega Man
918 Mega Man Zero Mega Man Zero Series
919 Model X Mega Man ZX Series
920 Model ZX

Trivia[edit]

  • Prior to the 1.1.0 update, Duo was ordered between Bass and Dr. Light rather than between Auto and Dr. Wily.
  • The Air Man and Wind Man Spirit Battles are very similar. Both take place on Skyworld, both feature a single Mega Man opponent, and strong winds blowing to the left, both use the same music, and both are stamina battles. However, Wind Man's battle is considerably easier due to the wind being weaker and intermittent, and Mega Man not carrying a Gust Bellows.
  • The Mega Man series has the most spirits out of any third-party franchise.
  • Yellow Devil, Malos, and Jack-7 are the only Neutral Type Primary Spirits to have 1 Support Slot.
  • Plant Man, Burst Man, Tengu Man and Flame Man are the only Robot Masters whose weapons are used by Mega Man in Super Smash Bros., but do not appear as spirits.
    • Only Flame Man's weapon can be used in SSBU, as the others are custom moves in SSB4.
  • Full Armor X is the only enhanced spirit with less power than its original form when at level 99.
  • Roll and Galaxy Man are the only Robot Masters not to be fought in a stamina battle.
  • MegaMan Volnutt and Roll Caskett are the only Mega Man Spirit Battles to not play music from the Mega Man universe.
  • The "Mega Man Zero" spirit is inaccurately named, as it actually depicts Zero in his design from the Mega Man Zero series. No Mega Man series has a character named "Mega Man Zero."