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edits
(Found the renders on Metroid Database. Not sure their source, but better than the alpha'd JPG on Pidgi) |
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**{{buff|Flip Jump has increased partial intangibility (frames 13-43 → 13-49).}} | **{{buff|Flip Jump has increased partial intangibility (frames 13-43 → 13-49).}} | ||
**{{nerf|Flip Jump has decreased full body intangibility (frames 1-12 → 3-12) and the kick has significantly increased ending lag due to the removal of its late hit (10 frames → 45), making it easier to punish and rendering it less effective as a combo breaker.}} | **{{nerf|Flip Jump has decreased full body intangibility (frames 1-12 → 3-12) and the kick has significantly increased ending lag due to the removal of its late hit (10 frames → 45), making it easier to punish and rendering it less effective as a combo breaker.}} | ||
**{{nerf|The kick no longer has a late hit, significantly reducing its active frames (9-11/12-50 → 9-14).}} | |||
**{{nerf|The kick has more landing lag (30 frames → 36).}} | **{{nerf|The kick has more landing lag (30 frames → 36).}} | ||
**{{nerf|The kick's aerial hit has less base knockback (60 → 30) hindering its KO and edge-guarding potential despite its higher damage.}} | **{{nerf|The kick's aerial hit has less base knockback (60 → 30) hindering its KO and edge-guarding potential despite its higher damage.}} |
edits