Super Smash Bros. Melee
Super Smash Bros. Brawl
Super Smash Bros. 4
Super Smash Bros. Ultimate

Cape: Difference between revisions

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
mNo edit summary
Tag: Manual revert
 
(267 intermediate revisions by more than 100 users not shown)
Line 1: Line 1:
[[Image:Mariocape.gif|frame|Mario's Cape attack from [[SSBM]].]][[File:Mario Cape.png|thumb|Mario's Cape in ''Brawl''.|right]]
{{ArticleIcons|melee=y|brawl=y|ssb4=y|ultimate=y}}
The "'''Cape'''"(スーパーマント sūpā manto) refers to [[Mario]]'s '''Cape''' and [[Doctor Mario]]'s '''Super Sheet''' [[Side Special Move]]. Either Cape action has the ability to [[reflectors|reflect]] [[projectile]]s and spin [[character]]s in the opposite direction (even if they're [[shielding]]).
{{disambig2|Mario's [[side special]]|Meta Knight's [[down special]]|Dimensional Cape}}
{{Infobox Special Move
|name=Cape
|image=[[File:Mario Side B SSBU.gif|300px]]
|caption=Mario's Cape in ''Super Smash Bros. Ultimate''.
|user=[[Mario]]
|universe={{uv|Mario}}
|interwiki=mariowiki
|interwikiname=Super Mario Wiki
|interwikipage=Cape Mario
}}


The Cape deals up to 10% damage (12% for the Super Sheet), has no [[knockback]] and doesn't make the opponents [[flinch]]. This means that it will not interrupt attacks; rather, it only turns the enemy character around. This can leave recovering characters unable to grab the [[ledge]]. This has less use in Brawl thanks to the Auto-Snap feature that means characters will grab a ledge regardless of which direction they are facing.
'''Cape''' ({{ja|スーパーマント|Sūpā Manto}}, ''Super Mantle'') is [[Mario]]'s [[side special move]].
However, the cape can be broken in the same manner as a reflecting attack can. That is to say, if the damage that the oncoming attack would do would break a [[shield]] in one hit, the cape will not work and Mario or Dr. Mario will enter broken shield animation.
In Brawl if used on someone while flying because of an attack it multiplies the distance by about 1.6


Using the Cape also causes Mario to float slightly, meaning it has uses in recovery and in helping him avoid edgeguarders.
==Overview==
[[File:Mariocape.gif|thumb|left|Mario swinging his Cape in ''Melee''.]]
Mario pulls out a cape and swings it in front of him, [[reflect]]ing [[projectile]]s and [[reverse|reversing]] hit [[character]]s. The cape starts to reflect projectiles at [[frame]] 6. This also applies to [[Dr. Mario]] with his [[Super Sheet]]. The cape has a multiplier of 1.5× when a [[projectile]] is [[reflected]].


The Cape can also be used for two techniques; [[Cape Glide]] and [[Edge Cape-Cancel]].
Cape, along with Super Sheet, has the unique ability among reflecting moves to flip the opponent on the x-axis, no matter what direction the opponent was facing. This does not interrupt any animations, meaning the opponent has to wait before the animation completes to act again, putting Mario at a great positional advantage. Cape can even flip [[shield]]ing opponents. Also, the cape will briefly reverse an opponent's momentum (not in ''[[Super Smash Bros. Melee]]''). Shortly after an opponent is flipped in the opposite direction, if they make a directional input such as a forward [[roll]], they will instead roll backward. This seems to affect most (including [[buffer]]ed) inputs made while being caped. This also does not work in ''Melee''.
==Super Sheet==
 
[[Image:SuperSheet.jpg|frame|Dr. Mario using the Super Sheet to redirect Luigi's attack|left]]
Mario's Cape deals no knockback and never makes opponents [[flinch]] except for in ''Melee'' when used on an opponent attempting a [[grab]], which deals slight knockback and in ''Ultimate'' when used on opponents grabbing the ledge. Characters hit with the cape while attempting a grab will be sent spiraling a short height into the air. This means that it will not interrupt attacks; rather, it only turns the enemy character around, leaving their hitbox active. It can leave [[recover]]ing characters unable to grab the [[ledge]]. This is less potent in ''[[Super Smash Bros. Brawl]]'' onward due to those games' differing ledge mechanics, in which characters can grab ledges regardless of which direction they are facing. However, this is alleviated by the move completely reversing the opponent's momentum, and briefly, their controls in those games. The cape can be broken in the same manner as any other reflector can; if the damage of the oncoming attack can break a [[shield]] in one hit, the cape will not work and Mario will be [[stun]]ned (in ''Melee'') or get hit by the attack (since ''Brawl''). In ''Super Smash Bros. 4'', Mario's Cape can reflect projectiles behind him as it is swung from his back upon use, but it requires good timing. The damage has been nerfed over time (10/8 in ''Melee'' to 8/6 in ''Brawl'' and 7 in ''Smash 4'' onward). The move has a sweet spot closer to Mario in ''Melee'' and the move is weaker in ''Melee'' and ''Brawl''. This move can also be [[B-reverse]]d.
Super Sheet is a move used by Dr. Mario in the game Super Smash Bros. Melee. It is executed by pressing Side+B. The attack is almost the same as Mario's Cape attack, except that Super Sheet is longer, and does more damage. However, the Super Sheet has less lag and moves Dr. Mario up only once, making it less useful for recoveries. The Super Sheet will usually do around 12% of damage. The attack can also be used to shift the direction of a player who is trying to get back on the field. In this case, they will be turned around, and will instead jump back on air, rather than jump on the field.
 
If used on someone in ''Brawl'' while taking knockback from an attack, it multiplies the distance by about 1.6.
 
The Cape can also be used for multiple advanced [[tech]]niques; [[Cape glide]], the Cape Dash (reverse Cape glide), the Cape Boost (Meta Knight insta-kill), Cape Induced Landing Lag, and [[Edge Cape-cancel]]. These techniques only work in ''Brawl''.
 
In ''[[Super Smash Bros. Ultimate]]'', the animation is changed aesthetically, as Mario is now wearing the cape around his neck while he swings it. In addition, Cape now forces opponents to show their backside once [[reverse]]d. Because of that, it is the only way to see the backside of characters with a mirrored stance (such as Mario himself) without using glitches. The Cape has recevied a change in Ultimate. The duration of the [[reflect]] [[hitbox]] now comes up at the [[frame]] 9 instead of the [[frame]] 6, decreasing its safety normally but to compensate for this, if a [[projectile]] comes close enough to [[Mario (SSBU)|Mario]], the attack becomes faster and [[reflect]]s the [[projectile]]s faster too.
 
==Customization==
Special Move customization is available in ''[[Super Smash Bros. 4]]''. These are the variations:
{{CustomSet|Mario|Side|name1=Cape|desc1=Whips out a cape to spin opponents around and reflect projectiles.|name2=Shocking Cape|desc2=Whips out a cape that zaps opponents. Doesn't reflect projectiles.|name3=Gust Cape|desc3=Create a gust of wind with low attack power that can push opponents.}}
# '''Cape''': Default.
# '''Shocking Cape''': The move has very slightly more startup, and moderately increased ending lag. The Cape has an [[Electric|electrical]] effect that does 11.2% damage and decent knockback, KOing Mario at 99% at the ledge. However, it destroys projectiles instead of reflecting them (though this could be considered more potent against controllable ones) and cannot turn the opponent's facing direction. The ability for {{SSB4|Mario}} to stall in the air is still retained to a lesser extent, but any horizontal momentum Mario had when performing the move will be preserved. {{Main|Mario (SSB4)/Side special/Custom 1}}
# '''Gust Cape''': The Cape is granted a small windbox which can [[push]] opponents, with the sweet spot and sour spot being indicated by two visual effects. It retains much of the functions of the regular Cape, but the move has more startup and ending lag and does slightly less damage than the regular Cape, only dealing 5% damage, although it has the same reflection multiplier. The move also stalls Mario in the air slightly more effectively (comparable to Brawl), and does not reduce his momentum as much. {{Main|Mario (SSB4)/Side Special/Custom 2}}
<gallery>
Shocking Cape.jpg|Mario using the Shocking Cape in {{for3ds}}
Gust Cape.jpg|Mario using the Gust Cape in {{for3ds}}
</gallery>
 
==Instructional quotes==
{{InstructionalQuotes
|ssbmchar=Mario
|ssbmdesc=Reflect projectile attacks and spin enemies around.
|ssbbchar=Mario
|ssbbdesc=Repel projectiles and turn around foes with a flip of the cape.
|ssb4-3char=Mario
|ssb4-3desc=Deflect projectiles and turn players around.
|ssbuchar=Mario
|ssbudesc=Whips out a cape to spin opponents around and reflect projectiles.
}}
 
==Glitches==
*When Mario uses his Cape on an enemy that is increasing their height (jumping, mid-air jump, recoveries, footstool jump, etc), the enemy will increase their height much higher than normal.
*If Cape hits an opponent about to [[Sweet spot (ledge)|sweetspot]] a ledge, the target [http://www.youtube.com/watch?v=aqOZ2P4VCmY will go into a ledge grab animation in the opposite direction]. The opponent's edge recovery will also be performed in reverse, after which the glitch ends.
*In ''Melee'', a glitch can occur which causes the Cape to become stuck to Mario's model.<ref name="meleecapeglitch">{{cite web |url=http://www.youtube.com/watch?v=BGuqUcPWXaM|title=SSBM Mario Cape Glitch|accessdate=2010-11-17|format=Video|author=DJR0|quote=To try to stimulate my hunger for Brawl, I was playing Melee on my Wii. I was reflecting Red Shells with Mario's cape, did for a little while. A red shell came back, knocked Mario in the air, and he had his cape out. When I stopped fillming{{sic}}, he still had it out}}</ref>
 
==Edge Cape-cancel==
The '''Edge Cape-cancel''' is an [[advanced technique]] in ''[[Super Smash Bros. Brawl]]'' that involves Cape. To perform the technique, simply grab or fall onto the [[edge]], then flick the [[Control stick]] away from the edge and perform Cape. If done correctly, Mario will perform the action, and the stalled descent the move provides will allow him to grab onto the edge again. This is done primarily to abuse the [[intangibility]] frames gained by grabbing the edge, effectively making approaching Mario very difficult if used multiple times in succession. This can also be used for [[edgeguarding]], as the Cape at the edge can [[Reflection|reflect]] opponents trying to recover. However, doing this technique optimally requires frame-perfect timing, as pressing the button too early will have Mario perform an [[edge attack]] instead, and pressing the button too late will wear off the intangibility frames and leave Mario vulnerable. That being said, there are few scenarios where being frame-perfect is necessary beyond stalling for time.<ref>[https://www.youtube.com/watch?v=1r2FEOw1hCI Edge Cape-cancel tutorial]</ref>


==Origin==
==Origin==
Originating from ''[[Super Mario World]]'', the Cape was a powerup obtained from the Cape Feather, which enabled Mario (and Luigi)  to spin and attack with it (although Mario did not hold the cape in his hand during the spin attack, as he does in the Smash games), as well as flying great distances after a running start and floating softly back to earth when falling. Mario did not "fly", rather, but "glide", but could do so more or less infinitely by diving and pulling up in a certain rythym, and while gliding he could slam into the ground to create an earthquake capable of damaging all enemies on the screen. This is, of course, not present in the Smash games. Cape Mario is actually a new version/upgrade of [[Raccoon Mario]] from the previous game, Super Mario Bros. 3.
[[File:SMW CapeMario.jpg|thumb|Artwork of Mario gliding using his Cape from ''Super Mario World''.]]
In ''[[Super Mario World]]'', the Cape is a power-up obtained from the {{s|mariowiki|Cape Feather}}, which transforms Mario into {{s|mariowiki|Cape Mario}}. While wearing a Cape, Mario can perform a spinning attack, using it to attack enemies and destroy most projectiles. Additionally, by holding the jump button while airborne Mario can slow down his fall. The cape can also be used to fly great distances after a running start: in this state, Mario can stay airborne indefinitely by diving and pulling up at regular intervals, which allows him to skip large portions of some levels. The Cape's floating capabilities in its source game could have inspired its ability to stall Mario in midair in [[Super Smash Bros. (series)|''Smash Bros''.]]
{{clr}}


==Usage variations==
==Gallery==
The Cape attacks can also be pronounced as a verb (capes, caped), i.e. "I just '''caped''' that [[Fox]]'s recovery and won the [[tournaments|tournament]]!"
<gallery>
Mario Cape.png|Mario using Cape in ''Brawl''.
MarioCape-3DS.jpg|Cape in {{for3ds}}.
MarioCapeSSB4.png|Mario reflecting a projectile in {{for3ds}}.
MarioCapeWiiU.jpg|Cape in {{forwiiu}}.
Mario_SSBU_Skill_Preview_Side_Special.png|Cape as shown by the Move List in ''Ultimate''.
</gallery>
 
==Names in other languages==
{{langtable
|ja={{ja|スーパーマント|Sūpā Manto}}, ''Super Mantle''
|en=Cape
|fr=Cape
|es=Capa
|de=Cape
|it=Cappa
|nl=Cape
|ru={{rollover|Накидка|Nakidka|?}}
|ko={{rollover|슈퍼 망토|Syupeo Mangto|?}}, ''Super Mantle''
|zh_cn={{rollover|超级斗篷|Chāojí Dǒupéng|?}}
|zh_tw={{rollover|超級斗篷|Chāojí Dǒupéng|?}}
}}


==Trivia==
==Trivia==
*Cape can be used to a taunting character to make them face the other way, like making [[Wario (SSBB)|Wario]] face the screen while doing his side taunt.
*In ''Melee'', ''Brawl'', and ''Ultimate'', Cape can be used on a [[taunt]]ing character to make them face the other way in manners that are otherwise impossible, like making {{SSBB|Wario}} face the screen while doing his side taunt. In ''Smash 4'', this does not apply to characters with a mirrored stance, as they will instantly flip back to normal once the turning animation ends.
*Cape can be sweetspotted in ''Melee'', but the knockback and damage isn't improved. Doing this will make the victim "yelp" in pain although nothing really happened. It is commonly used as a joke although it is hard to land.
*If timed correctly, the part of the animation where Mario is still putting away his cape can still reflect projectiles near the very end, but possesses no hitbox.
*If Mario uses his Cape while in the WiFi training area, the cape will look sparkly and of a lower quality graphic.
*If timed correctly, when using the cape on an opponent that is just hitting the ground, the opponent will take longer to hit the ground.
*The cape can glitch if used on an enemy going on a ledge, stunning them and forcing them to grab on to the platform lower then normal.
*If Mario uses his Cape while in the [[Online Practice Stage]], the cape will look sparkly and be of a lower-quality graphic.
*The cape can glitch if timed correctly, forcing the other player to grab the platfrom turning the other direction.
*In ''Brawl'', if one were to pull off a "reverse reverse [[Falcon Punch]]," or using Cape on a reverse Falcon Punch, {{SSBB|Captain Falcon}} will be pushed back as he punches.
*In ''Melee'', a glitch can occur which causes the Cape to become stuck to Mario's model. [http://www.youtube.com/watch?v=BGuqUcPWXaM]
*In ''Brawl'' and ''SSB4'', the Cape momentarily gives the opponent [[super armor]] after it hits them. When hitting both a [[Bob-omb]] and an opponent at the same time, said opponent will take no knockback but full damage from the resulting explosion. If this is performed on Nana (''Brawl'' only) as she is KO'd, she will have a type of super armor when she respawns, lasting until she is KO'd again. She will be invulnerable to all attacks except [[grab]]s.<ref name="brawlcapenanasuperarmor">{{cite web |url=http://www.youtube.com/watch?v=5FLQllWySQg |title=~How to Play Mario: Cape Invincibility Frames [16/18] |format=Video |author=FireMario149 }}</ref>
*In ''SSB4'' and ''Ultimate'', when the Cape or Super Sheet hits an opponent, it makes the same sound from ''Super Mario World'', only sped up.
*While the Cape and Super Sheet can reflect {{SSBU|Bayonetta}}, [https://youtu.be/Jiq9_RXu2p0?t=8m31s it does not reflect the position of her forward smash.]
*It appears as though the 3rd custom version of the move would have had Mario swing a considerably larger cape, with the same properties as the normal one, but it would only deal 1% damage.
*In ''Ultimate'', using the Cape on {{SSBU|Ryu}}, {{SSBU|Ken}}, {{SSBU|Terry}}, or {{SSBU|Kazuya}} in a 1-on-1 match [https://twitter.com/SykinSSB/status/1070760498591924224 flips them only for a brief moment before turning back to face Mario.] This is due to their shared mechanic where they will always face their opponent during 1-on-1 matches.
 
==Technical details==
*[[Mario (SSBM)/Side special]]
*[[Mario (SSBB)/Side special]]
*[[Mario (SSB4)/Side special]]
*[[Mario (SSBU)/Side special]]


==Video==
==See also==
*[[Super Sheet]]
==References==
{{reflist}}


<youtube>http://www.youtube.com/watch?v=e4WeiwZbC_U&annotation_id=annotation_535754&feature=iv</youtube>
{{Special Moves|char=Mario}}


{{Mario Special Moves}}
{{Dr. Mario Special Moves}}
[[Category:Attacks]]
[[Category:Special Attacks]]
[[Category:Mario universe]]
[[Category:Mario universe]]
[[Category:Side special moves]]
[[Category:Mario]]
[[Category:Mario (SSBM)]]
[[Category:Mario (SSBB)]]
[[Category:Mario (SSB4)]]
[[Category:Mario (SSBU)]]
[[Category:Reflectors]]
[[es:Capa]]

Latest revision as of 18:21, July 16, 2024

This article is about Mario's side special. For Meta Knight's down special, see Dimensional Cape.
Cape
Mario Side B SSBU.gif
Mario's Cape in Super Smash Bros. Ultimate.
User Mario
Universe Mario
Article on Super Mario Wiki Cape Mario

Cape (スーパーマント, Super Mantle) is Mario's side special move.

Overview[edit]

Mario swinging his Cape in Melee.

Mario pulls out a cape and swings it in front of him, reflecting projectiles and reversing hit characters. The cape starts to reflect projectiles at frame 6. This also applies to Dr. Mario with his Super Sheet. The cape has a multiplier of 1.5× when a projectile is reflected.

Cape, along with Super Sheet, has the unique ability among reflecting moves to flip the opponent on the x-axis, no matter what direction the opponent was facing. This does not interrupt any animations, meaning the opponent has to wait before the animation completes to act again, putting Mario at a great positional advantage. Cape can even flip shielding opponents. Also, the cape will briefly reverse an opponent's momentum (not in Super Smash Bros. Melee). Shortly after an opponent is flipped in the opposite direction, if they make a directional input such as a forward roll, they will instead roll backward. This seems to affect most (including buffered) inputs made while being caped. This also does not work in Melee.

Mario's Cape deals no knockback and never makes opponents flinch except for in Melee when used on an opponent attempting a grab, which deals slight knockback and in Ultimate when used on opponents grabbing the ledge. Characters hit with the cape while attempting a grab will be sent spiraling a short height into the air. This means that it will not interrupt attacks; rather, it only turns the enemy character around, leaving their hitbox active. It can leave recovering characters unable to grab the ledge. This is less potent in Super Smash Bros. Brawl onward due to those games' differing ledge mechanics, in which characters can grab ledges regardless of which direction they are facing. However, this is alleviated by the move completely reversing the opponent's momentum, and briefly, their controls in those games. The cape can be broken in the same manner as any other reflector can; if the damage of the oncoming attack can break a shield in one hit, the cape will not work and Mario will be stunned (in Melee) or get hit by the attack (since Brawl). In Super Smash Bros. 4, Mario's Cape can reflect projectiles behind him as it is swung from his back upon use, but it requires good timing. The damage has been nerfed over time (10/8 in Melee to 8/6 in Brawl and 7 in Smash 4 onward). The move has a sweet spot closer to Mario in Melee and the move is weaker in Melee and Brawl. This move can also be B-reversed.

If used on someone in Brawl while taking knockback from an attack, it multiplies the distance by about 1.6.

The Cape can also be used for multiple advanced techniques; Cape glide, the Cape Dash (reverse Cape glide), the Cape Boost (Meta Knight insta-kill), Cape Induced Landing Lag, and Edge Cape-cancel. These techniques only work in Brawl.

In Super Smash Bros. Ultimate, the animation is changed aesthetically, as Mario is now wearing the cape around his neck while he swings it. In addition, Cape now forces opponents to show their backside once reversed. Because of that, it is the only way to see the backside of characters with a mirrored stance (such as Mario himself) without using glitches. The Cape has recevied a change in Ultimate. The duration of the reflect hitbox now comes up at the frame 9 instead of the frame 6, decreasing its safety normally but to compensate for this, if a projectile comes close enough to Mario, the attack becomes faster and reflects the projectiles faster too.

Customization[edit]

Special Move customization is available in Super Smash Bros. 4. These are the variations:

1. Cape 2. Shocking Cape 3. Gust Cape
Cape
Shocking Cape
Gust Cape
"Whips out a cape to spin opponents around and reflect projectiles." "Whips out a cape that zaps opponents. Doesn't reflect projectiles." "Create a gust of wind with low attack power that can push opponents."
  1. Cape: Default.
  2. Shocking Cape: The move has very slightly more startup, and moderately increased ending lag. The Cape has an electrical effect that does 11.2% damage and decent knockback, KOing Mario at 99% at the ledge. However, it destroys projectiles instead of reflecting them (though this could be considered more potent against controllable ones) and cannot turn the opponent's facing direction. The ability for Mario to stall in the air is still retained to a lesser extent, but any horizontal momentum Mario had when performing the move will be preserved.
  3. Gust Cape: The Cape is granted a small windbox which can push opponents, with the sweet spot and sour spot being indicated by two visual effects. It retains much of the functions of the regular Cape, but the move has more startup and ending lag and does slightly less damage than the regular Cape, only dealing 5% damage, although it has the same reflection multiplier. The move also stalls Mario in the air slightly more effectively (comparable to Brawl), and does not reduce his momentum as much.

Instructional quotes[edit]

Super Smash Bros. Melee instruction booklet Mario (SSBM) Reflect projectile attacks and spin enemies around.
Super Smash Bros. Brawl instruction booklet Mario (SSBB) Repel projectiles and turn around foes with a flip of the cape.
Super Smash Bros. for Nintendo 3DS case foldout Mario (SSB4) Deflect projectiles and turn players around.
Super Smash Bros. Ultimate Move List Mario (SSBU) Whips out a cape to spin opponents around and reflect projectiles.

Glitches[edit]

  • When Mario uses his Cape on an enemy that is increasing their height (jumping, mid-air jump, recoveries, footstool jump, etc), the enemy will increase their height much higher than normal.
  • If Cape hits an opponent about to sweetspot a ledge, the target will go into a ledge grab animation in the opposite direction. The opponent's edge recovery will also be performed in reverse, after which the glitch ends.
  • In Melee, a glitch can occur which causes the Cape to become stuck to Mario's model.[1]

Edge Cape-cancel[edit]

The Edge Cape-cancel is an advanced technique in Super Smash Bros. Brawl that involves Cape. To perform the technique, simply grab or fall onto the edge, then flick the Control stick away from the edge and perform Cape. If done correctly, Mario will perform the action, and the stalled descent the move provides will allow him to grab onto the edge again. This is done primarily to abuse the intangibility frames gained by grabbing the edge, effectively making approaching Mario very difficult if used multiple times in succession. This can also be used for edgeguarding, as the Cape at the edge can reflect opponents trying to recover. However, doing this technique optimally requires frame-perfect timing, as pressing the button too early will have Mario perform an edge attack instead, and pressing the button too late will wear off the intangibility frames and leave Mario vulnerable. That being said, there are few scenarios where being frame-perfect is necessary beyond stalling for time.[2]

Origin[edit]

Artwork of Mario gliding using his Cape from Super Mario World.

In Super Mario World, the Cape is a power-up obtained from the Cape Feather, which transforms Mario into Cape Mario. While wearing a Cape, Mario can perform a spinning attack, using it to attack enemies and destroy most projectiles. Additionally, by holding the jump button while airborne Mario can slow down his fall. The cape can also be used to fly great distances after a running start: in this state, Mario can stay airborne indefinitely by diving and pulling up at regular intervals, which allows him to skip large portions of some levels. The Cape's floating capabilities in its source game could have inspired its ability to stall Mario in midair in Smash Bros.

Gallery[edit]

Names in other languages[edit]

Language Name
Japan Japanese スーパーマント, Super Mantle
UK English Cape
France French Cape
Germany German Cape
Spain Spanish Capa
Italy Italian Cappa
China Chinese (Simplified) 超级斗篷
Taiwan Chinese (Traditional) 超級斗篷
South Korea Korean 슈퍼 망토, Super Mantle
Netherlands Dutch Cape
Russia Russian Накидка

Trivia[edit]

  • In Melee, Brawl, and Ultimate, Cape can be used on a taunting character to make them face the other way in manners that are otherwise impossible, like making Wario face the screen while doing his side taunt. In Smash 4, this does not apply to characters with a mirrored stance, as they will instantly flip back to normal once the turning animation ends.
  • If timed correctly, the part of the animation where Mario is still putting away his cape can still reflect projectiles near the very end, but possesses no hitbox.
  • If timed correctly, when using the cape on an opponent that is just hitting the ground, the opponent will take longer to hit the ground.
  • If Mario uses his Cape while in the Online Practice Stage, the cape will look sparkly and be of a lower-quality graphic.
  • In Brawl, if one were to pull off a "reverse reverse Falcon Punch," or using Cape on a reverse Falcon Punch, Captain Falcon will be pushed back as he punches.
  • In Brawl and SSB4, the Cape momentarily gives the opponent super armor after it hits them. When hitting both a Bob-omb and an opponent at the same time, said opponent will take no knockback but full damage from the resulting explosion. If this is performed on Nana (Brawl only) as she is KO'd, she will have a type of super armor when she respawns, lasting until she is KO'd again. She will be invulnerable to all attacks except grabs.[3]
  • In SSB4 and Ultimate, when the Cape or Super Sheet hits an opponent, it makes the same sound from Super Mario World, only sped up.
  • While the Cape and Super Sheet can reflect Bayonetta, it does not reflect the position of her forward smash.
  • It appears as though the 3rd custom version of the move would have had Mario swing a considerably larger cape, with the same properties as the normal one, but it would only deal 1% damage.
  • In Ultimate, using the Cape on Ryu, Ken, Terry, or Kazuya in a 1-on-1 match flips them only for a brief moment before turning back to face Mario. This is due to their shared mechanic where they will always face their opponent during 1-on-1 matches.

Technical details[edit]

See also[edit]

References[edit]

  1. ^ DJR0. SSBM Mario Cape Glitch (Video). Retrieved on 2010-11-17. “To try to stimulate my hunger for Brawl, I was playing Melee on my Wii. I was reflecting Red Shells with Mario's cape, did for a little while. A red shell came back, knocked Mario in the air, and he had his cape out. When I stopped fillming[sic], he still had it out”
  2. ^ Edge Cape-cancel tutorial
  3. ^ FireMario149. ~How to Play Mario: Cape Invincibility Frames [16/18] (Video).