Mr. Game & Watch (SSB4)/Up aerial: Difference between revisions
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[[File:MrG&WUpAir.gif|thumb|270px|Hitbox visualization showing Mr. Game & Watch's up aerial.]] | [[File:MrG&WUpAir.gif|thumb|270px|Hitbox visualization showing Mr. Game & Watch's up aerial.]] | ||
{{competitive expertise}} | {{competitive expertise}} | ||
==Overview== | ==Overview== | ||
Line 8: | Line 7: | ||
==Hitboxes== | ==Hitboxes== | ||
{{technical data}} | |||
{{SSB4HitboxTableHeader}} | {{SSB4HitboxTableHeader}} | ||
{{HitboxTableTitle|Hit 1|42}} | {{HitboxTableTitle|Hit 1|42}} | ||
Line 111: | Line 110: | ||
|part=0 | |part=0 | ||
|damage=9% | |damage=9% | ||
|angle= | |angle=90 | ||
|bk=55 | |bk=55 | ||
|ks=98 | |ks=98 | ||
Line 165: | Line 164: | ||
}} | }} | ||
|} | |} | ||
==Timing== | |||
{|class="wikitable" | |||
!Initial autocancel | |||
|1-5 | |||
|- | |||
!Hit 1 | |||
|6-12 | |||
|- | |||
!Hit 2 | |||
|20-22 | |||
|- | |||
!Animation length | |||
|39 | |||
|} | |||
{{FrameStripStart}} | |||
{{FrameStrip|t=Lag|c=5}}{{FrameStrip|t=Hitbox|c=7}}{{FrameStrip|t=Lag|c=7}}{{FrameStrip|t=Hitbox|c=3}}{{FrameStrip|t=Lag|c=17}} | |||
|- | |||
{{FrameStrip|t=Autocancel|c=5}}{{FrameStrip|t=Blank|c=34}} | |||
{{FrameStripEnd}} | |||
===Landing lag=== | |||
{|class="wikitable" | |||
|- | |||
!Animation length | |||
|12 | |||
|} | |||
{{FrameStripStart}} | |||
{{FrameStrip|t=Lag|c=12}} | |||
{{FrameStripEnd}} | |||
{{FrameIconLegend|lag=y|hitbox=y|autocancel=y}} | |||
{{MvSubNavMrGame&Watch|g=SSB4}} | {{MvSubNavMrGame&Watch|g=SSB4}} | ||
[[Category:Mr. Game & Watch (SSB4)]] | [[Category:Mr. Game & Watch (SSB4)]] | ||
[[Category:Up aerials (SSB4)]] | [[Category:Up aerials (SSB4)]] |
Latest revision as of 09:42, July 13, 2024
Overview[edit]
Mr. Game & Watch uses the horn from Spitball Sparky to blow two puffs of air. The move is famous for its enormous windboxes, useful for pushing airborne opponents to disrupt their landing or allies to help them escape. While a decent kill move if both hits connect, The damaging hitboxes are unreliable, as the first hit may not link into the second.
Hitboxes[edit]
Timing[edit]
Initial autocancel | 1-5 |
---|---|
Hit 1 | 6-12 |
Hit 2 | 20-22 |
Animation length | 39 |
Landing lag[edit]
Animation length | 12 |
---|
Lag time |
Hitbox |
Autocancel |
|