Captain Falcon (SSBM)/Down aerial: Difference between revisions
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==Overview== | ==Overview== | ||
[[File:Captain Falcon Down Aerial Hitbox Melee.gif|thumb|Hitboxes of Captain Falcon's dair]] | [[File:Captain Falcon Down Aerial Hitbox Melee.gif|thumb|Hitboxes of Captain Falcon's dair]] | ||
Captain Falcon does a [[stomp]] attack. This attack has three [[hitbox]]es - the lower two on the legs, and the upper one in the torso region. The lower hitboxes have powerful [[meteor smash]]ing properties (fourth strongest in the game) with some high [[hitstun]] as well, while the upper hitbox is an extremely powerful [[spike]] known as the | Captain Falcon does a [[stomp (archetype)|stomp]] attack. This attack has three [[hitbox]]es - the lower two on the legs, and the upper one in the torso region. The lower hitboxes have powerful [[meteor smash]]ing properties (fourth strongest in the game) with some high [[hitstun]] as well, while the upper hitbox is an extremely powerful [[spike]] known as the '''Nipple Spike''' - it is the strongest spike in the game, but is also notoriously difficult to land (despite it also having a rather large hitbox). It can KO at low percentages, and can be combo'd into with moves such as a down aerial on a grounded opponent, {{mvsub|Captain Falcon|SSBM|side special|alt=Raptor Boost}}, a {{mvsub|Captain Falcon|SSBM|neutral aerial}}, or a {{mvsub|Captain Falcon|SSBM|down throw}}/{{mvsub|Captain Falcon|SSBM|up throw}} (depending on the [[falling speed]] of the opponent). When used on a grounded opponent, the move is also a great [[combo]] starter, being able to lead into an aerial, including a {{mvsub|Captain Falcon|SSBM|forward aerial|alt=Knee Smash}} as a finisher or another down aerial to get the opponent back onto the ground, with potential to start a [[tech-chase]]. | ||
Due to the way the animation pulls Captain Falcon's hurtbox upwards during the move, it can often serve as a good option for countering grounded approaches and some low [[SHFFL]]d moves, which will often whiff underneath it. Additionally, the hitbox is slightly larger behind Falcon than in front, and as a result the move often is used facing away from the opponent in neutral (colloquially nicknamed the "{{Sm|Lord}} Stomp", due to his frequent use of it). | |||
==Gallery== | |||
<gallery> | <gallery> | ||
File:Captain Falcon Nipple Spike Hitbox Melee.jpg|A still image of down aerial. The Nipple Spike's hitbox is the one at the top. | |||
File:Marthnipple.gif|A simple Nipple Spike combo, using grab -> b-throw -> Raptor Boost -> Nipple Spike | File:Marthnipple.gif|A simple Nipple Spike combo, using grab -> b-throw -> Raptor Boost -> Nipple Spike | ||
Ganonnipple.gif|A more complicated Nipple Spike combo, using dair -> grab -> | Ganonnipple.gif|A more complicated Nipple Spike combo, using dair -> grab -> f-throw -> nair -> grab -> f-throw -> nair -> nair -> Nipple Spike | ||
</gallery> | </gallery> | ||
==Hitboxes== | ==Hitboxes== | ||
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|ks=100 | |ks=100 | ||
|fkv=0 | |fkv=0 | ||
|r= | |r=1700 | ||
|bn=14 | |bn=14 | ||
|xpos= | |xpos=1400 | ||
|ypos= | |ypos=400 | ||
|clang=1 | |clang=1 | ||
|effect=Normal | |effect=Normal | ||
Line 37: | Line 39: | ||
|ks=100 | |ks=100 | ||
|fkv=0 | |fkv=0 | ||
|r= | |r=1500 | ||
|bn=13 | |bn=13 | ||
|xpos= | |xpos=1100 | ||
|ypos= | |ypos=400 | ||
|clang=1 | |clang=1 | ||
|effect=Normal | |effect=Normal | ||
Line 54: | Line 56: | ||
|ks=100 | |ks=100 | ||
|fkv=0 | |fkv=0 | ||
|r= | |r=1400 | ||
|bn=4 | |bn=4 | ||
|ypos= | |ypos=400 | ||
|clang=1 | |clang=1 | ||
|effect=Normal | |effect=Normal | ||
Line 88: | Line 90: | ||
|- | |- | ||
{{FrameStrip|t=Autocancel|c=3}}{{FrameStrip|t=Blank|c=32}}{{FrameStrip|t=Autocancel|c=9}} | {{FrameStrip|t=Autocancel|c=3}}{{FrameStrip|t=Blank|c=32}}{{FrameStrip|t=Autocancel|c=9}} | ||
{{FrameStripEnd}} | |||
===Landing lag=== | ===Landing lag=== | ||
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|- | |- | ||
|L-cancelled {{FrameStrip|t=Lag|c=12}}{{FrameStrip|t=Blank|c=12}} | |L-cancelled {{FrameStrip|t=Lag|c=12}}{{FrameStrip|t=Blank|c=12}} | ||
{{FrameStripEnd}} | |||
{{FrameIconLegend|lag=y|hitbox=y|autocancel=y|interruptible=y}} | {{FrameIconLegend|lag=y|hitbox=y|autocancel=y|interruptible=y}} | ||
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==Similar moves== | ==Similar moves== | ||
*{{Mvsub|Ganondorf|SSBM|down aerial|poss=y}} | *{{Mvsub|Ganondorf|SSBM|down aerial|poss=y}} | ||
{{MvSubNavCaptainFalcon|g=SSBM}} | |||
[[Category:Captain Falcon (SSBM)]] | [[Category:Captain Falcon (SSBM)]] | ||
[[Category:Down aerials]] | [[Category:Down aerials (SSBM)]] | ||
[[Category:Stomps (SSBM)]] |
Latest revision as of 17:03, July 12, 2024
Overview[edit]
Captain Falcon does a stomp attack. This attack has three hitboxes - the lower two on the legs, and the upper one in the torso region. The lower hitboxes have powerful meteor smashing properties (fourth strongest in the game) with some high hitstun as well, while the upper hitbox is an extremely powerful spike known as the Nipple Spike - it is the strongest spike in the game, but is also notoriously difficult to land (despite it also having a rather large hitbox). It can KO at low percentages, and can be combo'd into with moves such as a down aerial on a grounded opponent, Raptor Boost, a neutral aerial, or a down throw/up throw (depending on the falling speed of the opponent). When used on a grounded opponent, the move is also a great combo starter, being able to lead into an aerial, including a Knee Smash as a finisher or another down aerial to get the opponent back onto the ground, with potential to start a tech-chase.
Due to the way the animation pulls Captain Falcon's hurtbox upwards during the move, it can often serve as a good option for countering grounded approaches and some low SHFFLd moves, which will often whiff underneath it. Additionally, the hitbox is slightly larger behind Falcon than in front, and as a result the move often is used facing away from the opponent in neutral (colloquially nicknamed the "Lord Stomp", due to his frequent use of it).
Gallery[edit]
Hitboxes[edit]
Timing[edit]
Attack[edit]
Initial autocancel | 1-3 |
---|---|
Hitboxes | 16-20 |
Ending autocancel | 36- |
Interruptible | 38 |
Animation length | 44 |
Landing lag[edit]
Animation length | 24 |
---|---|
L-cancelled animation length | 12 |
Normal | ||||||||||||||||||||||||
L-cancelled |
Lag time |
Hitbox |
Autocancel |
Interruptible |
Similar moves[edit]
|