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m (I fail to see what Omnislash has to do with that point)
 
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{{Infobox Final Smash
{{ArticleIcons|brawl=y|ssb4=y|ultimate=y}}
|image=Great Aether.jpg
{{Infobox Special Move
|size=200px
|image=[[File:Ike Final Smash SSBU.gif|300px]]
|user=Ike
|caption=Great Aether in ''Ultimate''.
|type=Trapping
|user=[[Ike]]
|effect=Opponents are hit into the air and struck multiple times, before being sent plummeting to the floor. 78%
|universe={{uv|Fire Emblem}}
|interwiki=fireemblemwiki
|interwikiname=Fire Emblem Wiki
|interwikipage=Aether
}}
}}
'''Great Aether''' is [[Ike (SSBB)|Ike's]] [[Final Smash]]. It was described by the [[Smash Bros. DOJO!!|DOJO!!]] as a more powerful version of his [[Aether]]. Ike becomes invincible and swings his sword in front of him and anybody who he hits is sent upward. He then leaps into the air, slashes the character(s) seven times with his sword aflame, kicks him/them twice, slashes him/them four more times, and knocks them downward with a powerful finishing blow, similar to [[Link (SSBB)|Link's]] [[Triforce Slash]]. Upon impact with the ground, a large explosion knocks away the trapped character(s) and any character that happens to be too close.  
'''Great Aether''' ({{ja|大天空|Dai Tenkū}}, ''Great [[wikipedia:Five_elements_(Japanese_philosophy)#Sky|Sky]]'' or ''Great Aether'') is [[Ike]]'s [[Final Smash]].


The attack does about 64%-74% damage (52%-62% from the attack, 12% in the explosion), and is one of the most damaging Final Smashes in the game. If the opponent is very close to Ike when he uses it, the initial hit will deal 15% damage, but if they're further away from him it deals only 5% damage. Because the knockback from the explosion is vertical, opponents may not be KOd immediately due to the high blast lines on some stages. In most cases, however, the move does provide significant knock back to launch enemies off the screen. Multiple enemies can be picked up in this attack and, although Ike is invincible during this move, Ike's victims can be attacked by other players along the way down. The move elevates Ike to the highest point on the stage and always takes place in the center of the stage. On [[75m]] it is an automatic KO because the opponent is brought up to the top platform, very close to the stage boundary. On [[Pirate Ship]] it can also OHKO, but only on [[Jigglypuff (SSBB)|Jigglypuff]]. It will also OHKO in the World 1-2 version of [[Mushroomy Kingdom]].  
==Overview==
Ike becomes invincible and swings his sword in front of him; anybody who he hits is sent upward. He then leaps into the air after the sent character(s) and yells "Great...AETHER!!" while slashing the target(s) seven times with his sword aflame, after which he kicks them twice, slashes them four more times, and knocks them downward with a powerful finishing blow, similar to {{SSBB|Link}}'s [[Triforce Slash]]. Upon impact with the ground, a large explosion knocks away the trapped character(s) and any character that happens to be too close. The [[Smash Bros. DOJO!!|DOJO!!]] described the move as a more powerful version of [[Aether]].


At the beginning and middle of the move, Ike yells "Great...AETHERRRR!!" (in the Japanese version, he shouts, "DAI...TEN...KUU!" which can be roughly translated to "Great Aether"). Due to the fact that Ike moves to the center of the stage when this move activates, on some created stages the downswing can be somewhat of a [[Sacrificial KO]]. As with a standard Aether, Ike tosses his sword up into the air, and jumps after it, before attacking his foe in mid-air.
The attack does up to 74% {{GameIcon|SSBB}}/60% {{GameIcon|SSB4}}/53% {{GameIcon|SSBU}} damage. The initial hit deals 5% in every game and is followed up by Ike throwing Ragnell towards the opponent(s), which (depending on how close the are to Ike and their position on stage) will deal 10% {{GameIcon|SSBB}}{{GameIcon|SSB4}}/3% {{GameIcon|SSBU}}. Ike will the unleash a series of slashes and kicks which deal 2% and 3% depending on the game and hit, with the last slash always dealing 5%. Ike and the opponents(s) then fall, dealing 5% {{GameIcon|SSBB}}/4% {{GameIcon|SSB4}}{{GameIcon|SSBU}} before landing with an explosion for 12% {{GameIcon|SSBB}}/10% {{GameIcon|SSB4}}{{GameIcon|SSBU}}. Because the knockback from the explosion is vertical, opponents may not be KO'd immediately due to the high blast lines on some stages. In most cases, however, the move does provide significant knockback to launch enemies off the screen. It usually KOs around 35% {{GameIcon|SSBB}}/15% {{GameIcon|SSB4}}/40% {{GameIcon|SSBU}}.


CPU opponents tend to get hit by this move, even if not caught in the initiation. When they try to "add to the woes" of one caught in the move (as Sakurai suggested at DOJO) they don't understand to get out of the way, when Ike plummets down, and get caught in the explosion.
Multiple enemies can be picked up in this attack and, although Ike is invincible during this move, Ike's victims can be attacked by other players along the way down. The move elevates Ike to the highest point on the stage and typically takes place in the center of the stage. Due to the fact that Ike moves to the center of the stage when this move activates, on some [[custom stage]]s the downswing can be somewhat of a [[Sacrificial KO]]. As a result, Ike moves to the side instead of the exact center when using the move on stages like [[Gaur Plain]] and [[Midgar]] (after Odin's slash).  


==Trophy Description==
On [[75m]], [[Rumble Falls]], [[Flat Zone 2]], [[Hanenbow]], the elevated part of [[Rainbow Cruise]], the World 1-2 version of [[Mushroomy Kingdom]], and certain custom stages, it is essentially a guaranteed [[OHKO]] in every game, because the opponent is brought up to the top platform, very close to the stage boundary.
''Ike's Final Smash--a powered-up version of his signature move, Aether. Ike faces a foe and swings his sword up for a hit, then tosses his sword into the air, performs multiple nasty strikes (2 full vertical slashes downward, 1 vertical downward slash stopping short, 1 stab, a horizontal backhand slash, another vertical slash, a horizontal forehand slash resulting in a spin allowing him to kick his enemy/ies twice, a backhand downward diagonal slash, an upward vertical beginning a spin that allows him to make 2 more upward verticals and then flip to a charge position with Ragnell above his head before making the final vertical slash downward to the floor, resulting in a total of 14 hits excluding the initial strike), and finally unleashes a mighty overhand blow to send his opponent plummeting down. It's a very impressive sight, but if Ike misses with the first upward swing, he can't use the move.''
 
CPU opponents tend to get hit by this move, even if not caught in the initial strike. When they try to "add to the woes" of one caught in the move (as Sakurai suggested at DOJO), they do not understand to get out of the way when Ike plummets down, and get caught in the explosion.
 
Similarly to [[Eruption]], the flames that are part of Great Aether are changed to blue in ''Smash 4'', making it closer to Ike's origin in ''Fire Emblem'' than before, although the sword trails are still colored orange. This was changed in ''Ultimate'', with Ragnell being properly covered in blue flames with accompanying blue trails.
 
==Instructional quotes==
{{InstructionalQuotes
|ssbbchar=Ike
|ssbbdesc=Take a swing at your opponent and, if the hit lands, finish with a series of powerful attacks. Its success is dependent on landing that first blow.
|ssb4-3char=Ike
|ssb4-3desc=Launch foes into the air, and slash at them repeatedly.
|ssbuchar=Ike
|ssbudesc=Ike knocks his foes into the air and then strikes them repeatedly. Finally, he slams them down to the ground with a single powerful blow. The first strike lacks reach, but it can hit multiple opponents.
}}
 
==Trophies==
===In ''[[Super Smash Bros. Brawl]]''===
{{Trophy
|name=Great Aether
|image=Great Aether - Brawl Trophy.png
|desc=Ike's Final Smash--a powered-up version of his signature move, Aether. Ike faces a foe and swings his sword up for a hit, then tosses his sword into the air, performs multiple nasty strikes, and finally unleashes a mighty overhand blow to send his opponent plummeting down. It's a very impressive sight, but if Ike misses with the first upward swing, he can't use the move.
|gamelist={{Trophy games|console1=Wii|game1=Super Smash Bros. Brawl}}
|game=Brawl
}}
{{clrl}}
 
===In {{forwiiu}}===
{{Trophy
|name=Great Aether
|image=GreatAetherTrophyWiiU.png
|desc-ntsc=Ike's Aether up special is combined with a relentless barrage of sword blows in this powerful Final Smash. He knocks targets into the air with an upward swing, and then they're stuck there as he strikes over and over. Finally, he slams them down to the ground and launches them. Just make sure that first strike hits!
|desc-pal=Ike's Aether up special is combined with a relentless barrage of sword blows in this powerful Final Smash. He knocks his target into the air with an upward swing, and then they're stuck there as he strikes again and again. Finally, he slams them down to the ground and launches them. Just make sure that first strike hits!
|game=ssb4-wiiu
}}
{{clrl}}


==Origin==
==Origin==
Oddly enough, this move has never been seen before in the Fire Emblem series. It is possibly a reference to a recurring event in Ike's games known as the "Trial of the Blue Flame", where the goddess of order would be awakened and purge the world of life. However, the flame in Great Aether is regular flame, not blue.
[[File:Great Aether origin.png|thumb|Ike wielding the power of Yune, which might have inspired Great Aether.]]
Oddly, this move has never been seen before in the ''Fire Emblem'' series, although it may be inspired by several elements of Ike's story. Aside from {{s|fireemblemwiki|Aether}} being Ike's mastery skill in ''{{s|fireemblemwiki|Fire Emblem: Path of Radiance}}'' and ''{{s|fireemblemwiki|Fire Emblem: Radiant Dawn}}'', it could be based on the final blow Ike deals to the goddess {{s|fireemblemwiki|Ashera}} in the end of ''Radiant Dawn''. For this attack, Ike uses the power of the goddess {{s|fireemblemwiki|Yune}} to finish Ashera off, which wraps him in radiant blue fire and is the basis of the title given to Ike in the game's epilogue ("Radiant Hero" in English material, "Hero of Blue Flames" in Japanese; both come from the title of ''Path of Radiance'' in their respective language). The actual attack finishes with a downward plunge at Ashera, which is similar to the final hit of Great Aether. While the fires of Great Aether are regularly colored in ''Brawl'', ''Smash 4'' changed them to be blue to match ''Radiant Dawn''.
 
''{{s|fireemblemwiki|Fire Emblem Heroes}}'' has followed similar naming conventions to Great Aether when introducing upgraded versions, such as Radiant Aether for Ike's "Legendary" variant. These upgraded skills are exclusive to each Ike variant and cannot be inherited to other units.
 
{{s|fireemblemwiki|Great Aether}} would eventually make its way back to the series in ''{{s|fireemblemwiki|Fire Emblem Engage}}'' as Emblem Ike's Engage Attack. However, instead of being a series of attacks before hitting the ground, the animation is more like his normal Aether before sending a massive shockwave that lifts rocks from the ground.  
{{clrr}}


It could alternatively be a reference to the final blow given to Ashera at the end of [[Fire Emblem: Radiant Dawn]], where Ike uses Yune's Power.
==Gallery==
<gallery>
Great Aether.jpg|Great Aether in ''Brawl''.
Great Aether SSB4.png|Great Aether in {{for3ds}}.
Great Aether SSB4 WiiU.jpeg|The final blow in {{forwiiu}}.
Great Aether Final Explosion SSB4 WiiU.jpeg|The final explosion in ''for Wii U''.
Ike SSBU Skill Preview Final Smash.png|Great Aether as shown by the [[Move List]] in ''Ultimate''.
</gallery>
 
==Names in other languages==
{{langtable
|ja={{ja|大天空|Dai Tenkū}}
|en=Great Aether
|fr=Grand Éther
|es=Gran Éter
|de=Mega-Aithir
|it=Grande Etere
|nl=Mega-aether
|ru={{rollover|Величие небес|Velichiye nebes|?}}
|ko={{rollover|그레이트 에테르|Geureiteu Etereu|?}}, ''Great Aether''
|zh={{rollover|大天空|Dà Tiānkōng|?}}
}}


==Trivia==
==Trivia==
*Interesting to note, when [[Ike]] first appears in the [[Subspace Emissary]], he uses a regular [[Aether]] on the [[Ancient Minister]], but he yells out "Great Aether". Maybe because the voice of the final smash sound more heroic, as the way he appears.
*When Ike first appears in [[The Subspace Emissary]], he uses a regular Aether on the [[Ancient Minister]] to destroy the [[Subspace Bomb]] that he is carrying. However, in the English language version of the cutscene, he yells out "Great Aether" instead of "Aether". This is because the voice clip of "Aether" in Japanese is split in two parts between the characters (天空 ''Tenkū'') and the extra word was used to fill the line. (The word "Aether" in English also has two syllables, but it arguably would not split as well.)
*Ike's Final Smash can be cancelled, as can Toon Link's [[Triforce Slash]], by attacking at the right time.
**Despite this, {{SSBU|Chrom}}'s [[Awakening Aether]] has "Aether" split into two distinct syllables, in line with the Japanese audio—this, however, was not the case in his initial reveal trailer.
*Mr. Game and Watch can use his up aerial to make those trapped escape the hits of Great Aether by pumping the trapped upwards. This also happens if a [[Poké Ball]] with [[Latias]] and [[Latios]] or [[Kyogre]] is sent out right before the Final Smash is activated.
*The kicks that Ike does are almost identical to the first two kicks of [[Snake]]'s neutral aerial.
*In ''Brawl'', while using this Final Smash, Ike and the opponent will slowly rise upward. If Ike's animations are sufficiently slowed down via mods, they will continue to rise until the opponent reaches the upper blast zone and gets KOed by the next slash.
*As with [[End of Day]], it is possible to [[self-destruct]] with this Final Smash if it is used on a custom stage that has a gap in the center.
*As with [[End of Day]], it is possible to [[self-destruct]] with this Final Smash if it is used on a custom stage that has a gap in the center.
*There is a glitch that can be done when fighting Ice Climbers. When having the Final Smash without being activated and fighting Ice Climbers with high damage gauge, he can grab the leading Ice Climber and throw him out of the stage (or by some other ways, but the important thing here is to kill the leading Ice Climber first), and then quickly unleash the Great Aether on the second Ice Climber. The previously KO of the leading IC will cause the second to disappear, but Ike will still use the Great Aether, resulting in Ike slashing and hitting the air with the Great Aether.
**When 3 pairs of [[Ice Climbers]] are trapped in a Great Aether, it is possible that the bigger space of characters can save them from being KO'd and save Ike from SDing on these types of stages. This can occur since all the characters trapped will make a wider collision bubble that can be hit by platforms that would not usually be hit with fewer characters and commence the final hit.
*Great Aether is a [[One-hit KO]] move dealing 300% damage on two stages in two specific situations - on [[Spear Pillar]], by using it when the beam of light is firing down the center, and on [[Norfair]], by using it when the wall of lava has gone halfway across the stage.
**In {{for3ds}}, if Great Aether is used on [[Gaur Plain]] or [[Gerudo Valley]] after the bridge has been broken, Ike will instead bring the opponent above the closer side of the gap so that he doesn't SD.
*If the player is on [[Frigate Orpheon]] and the [[Final Smash]] is used while the stage is turning it will freeze in its current position.
***An exception to this is if the player activates Great Aether during the Float Islands phase of {{SSB4|Dream Land}}, where Ike and the opponent will dive straight down to the blast line, resulting in a self-destruct; Ike must be facing right and standing on the left side of the stage for this to be successful. The same applies to {{SSB4|Cloud}} with [[Omnislash]].
**In ''Ultimate'', if Great Aether is used on a {{SSBU|Battlefield}} stage and the target disappears (such as Nana disappearing after Popo is KO'd), Ike will land on the main platform instead of the top platform.
*In ''[[Brawl]]'', if a player uses {{SSBB|Mr. Game & Watch}}'s [[up aerial]] while Ike is in the middle of his Final Smash, it will push opponents or teammates (in Team Battles with Friendly Fire enabled) out of the attack, causing them to not get KO'ed, but leaving them in their tumbling animation until the Final Smash is finished. This can also be done with [[Gale Boomerang]].
*In {{for3ds}}, if the Final Smash is used on Metal {{SSB4|King Dedede}}, he will lose his metallic texture.
*Even though the attack's fire has been recolored in ''SSB4'', the trails of the sword during the attack remain colored orange like in ''Brawl''. This was changed in ''Ultimate''.
*Despite the copious amount of fire visuals in the move, only the top of the final flame pillar in ''Ultimate'' has a [[flame]] hitbox; all other hitboxes in every other game is not a flame hitbox.
*In [[Training mode]], Great Aether along with other similar Final Smashes aren't counted in the combo meter.


==External Links==
==External links==
*[http://www.youtube.com/watch?v=EDcjWBHH0JA Great Aether]
*[http://www.smashbros.com/wii/en_us/characters/ike.html#3rd Confirmation]
*[http://www.smashbros.com/en_us/characters/ike.html#3rd Confirmation]


{{Ike Special Moves}}
{{Special Moves|char=Ike}}
{{FinalSmash}}
{{FinalSmash}}
[[Category:Final Smashes]]
[[Category:Attacks]]
[[Category:Trophies]]
[[Category:Trophies (SSBB)]]
[[Category:Trophies (SSBB)]]
[[Category:Fire Emblem Trophies]]
[[Category:Trophies (SSB4-Wii U)]]
[[Category:Final Smash Trophies]]
[[Category:Ike]]
[[Category:Ike (SSBB)]]
[[Category:Ike (SSB4)]]
[[Category:Ike (SSBU)]]
[[Category:Final Smashes (SSBB)]]
[[Category:Final Smashes (SSB4)]]
[[Category:Final Smashes (SSBU)]]
[[Category:Fire Emblem universe]]
[[Category:Fire Emblem universe]]

Latest revision as of 13:59, July 7, 2024

Great Aether
Ike Final Smash SSBU.gif
Great Aether in Ultimate.
User Ike
Universe Fire Emblem
Article on Fire Emblem Wiki Aether

Great Aether (大天空, Great Sky or Great Aether) is Ike's Final Smash.

Overview[edit]

Ike becomes invincible and swings his sword in front of him; anybody who he hits is sent upward. He then leaps into the air after the sent character(s) and yells "Great...AETHER!!" while slashing the target(s) seven times with his sword aflame, after which he kicks them twice, slashes them four more times, and knocks them downward with a powerful finishing blow, similar to Link's Triforce Slash. Upon impact with the ground, a large explosion knocks away the trapped character(s) and any character that happens to be too close. The DOJO!! described the move as a more powerful version of Aether.

The attack does up to 74% Super Smash Bros. Brawl/60% Super Smash Bros. 4/53% Super Smash Bros. Ultimate damage. The initial hit deals 5% in every game and is followed up by Ike throwing Ragnell towards the opponent(s), which (depending on how close the are to Ike and their position on stage) will deal 10% Super Smash Bros. BrawlSuper Smash Bros. 4/3% Super Smash Bros. Ultimate. Ike will the unleash a series of slashes and kicks which deal 2% and 3% depending on the game and hit, with the last slash always dealing 5%. Ike and the opponents(s) then fall, dealing 5% Super Smash Bros. Brawl/4% Super Smash Bros. 4Super Smash Bros. Ultimate before landing with an explosion for 12% Super Smash Bros. Brawl/10% Super Smash Bros. 4Super Smash Bros. Ultimate. Because the knockback from the explosion is vertical, opponents may not be KO'd immediately due to the high blast lines on some stages. In most cases, however, the move does provide significant knockback to launch enemies off the screen. It usually KOs around 35% Super Smash Bros. Brawl/15% Super Smash Bros. 4/40% Super Smash Bros. Ultimate.

Multiple enemies can be picked up in this attack and, although Ike is invincible during this move, Ike's victims can be attacked by other players along the way down. The move elevates Ike to the highest point on the stage and typically takes place in the center of the stage. Due to the fact that Ike moves to the center of the stage when this move activates, on some custom stages the downswing can be somewhat of a Sacrificial KO. As a result, Ike moves to the side instead of the exact center when using the move on stages like Gaur Plain and Midgar (after Odin's slash).

On 75m, Rumble Falls, Flat Zone 2, Hanenbow, the elevated part of Rainbow Cruise, the World 1-2 version of Mushroomy Kingdom, and certain custom stages, it is essentially a guaranteed OHKO in every game, because the opponent is brought up to the top platform, very close to the stage boundary.

CPU opponents tend to get hit by this move, even if not caught in the initial strike. When they try to "add to the woes" of one caught in the move (as Sakurai suggested at DOJO), they do not understand to get out of the way when Ike plummets down, and get caught in the explosion.

Similarly to Eruption, the flames that are part of Great Aether are changed to blue in Smash 4, making it closer to Ike's origin in Fire Emblem than before, although the sword trails are still colored orange. This was changed in Ultimate, with Ragnell being properly covered in blue flames with accompanying blue trails.

Instructional quotes[edit]

Super Smash Bros. Brawl instruction booklet Ike (SSBB) Take a swing at your opponent and, if the hit lands, finish with a series of powerful attacks. Its success is dependent on landing that first blow.
Super Smash Bros. for Nintendo 3DS case foldout Ike (SSB4) Launch foes into the air, and slash at them repeatedly.
Super Smash Bros. Ultimate Move List Ike (SSBU) Ike knocks his foes into the air and then strikes them repeatedly. Finally, he slams them down to the ground with a single powerful blow. The first strike lacks reach, but it can hit multiple opponents.

Trophies[edit]

In Super Smash Bros. Brawl[edit]

Great Aether's trophy in Brawl
Great Aether
Ike's Final Smash--a powered-up version of his signature move, Aether. Ike faces a foe and swings his sword up for a hit, then tosses his sword into the air, performs multiple nasty strikes, and finally unleashes a mighty overhand blow to send his opponent plummeting down. It's a very impressive sight, but if Ike misses with the first upward swing, he can't use the move.
Wii: Super Smash Bros. Brawl

In Super Smash Bros. for Wii U[edit]

Great Aether's trophy in Super Smash Bros. for Wii U
Great Aether
NTSC Ike's Aether up special is combined with a relentless barrage of sword blows in this powerful Final Smash. He knocks targets into the air with an upward swing, and then they're stuck there as he strikes over and over. Finally, he slams them down to the ground and launches them. Just make sure that first strike hits!
PAL Ike's Aether up special is combined with a relentless barrage of sword blows in this powerful Final Smash. He knocks his target into the air with an upward swing, and then they're stuck there as he strikes again and again. Finally, he slams them down to the ground and launches them. Just make sure that first strike hits!

Origin[edit]

Ike wielding the power of Yune, which might have inspired Great Aether.

Oddly, this move has never been seen before in the Fire Emblem series, although it may be inspired by several elements of Ike's story. Aside from Aether being Ike's mastery skill in Fire Emblem: Path of Radiance and Fire Emblem: Radiant Dawn, it could be based on the final blow Ike deals to the goddess Ashera in the end of Radiant Dawn. For this attack, Ike uses the power of the goddess Yune to finish Ashera off, which wraps him in radiant blue fire and is the basis of the title given to Ike in the game's epilogue ("Radiant Hero" in English material, "Hero of Blue Flames" in Japanese; both come from the title of Path of Radiance in their respective language). The actual attack finishes with a downward plunge at Ashera, which is similar to the final hit of Great Aether. While the fires of Great Aether are regularly colored in Brawl, Smash 4 changed them to be blue to match Radiant Dawn.

Fire Emblem Heroes has followed similar naming conventions to Great Aether when introducing upgraded versions, such as Radiant Aether for Ike's "Legendary" variant. These upgraded skills are exclusive to each Ike variant and cannot be inherited to other units.

Great Aether would eventually make its way back to the series in Fire Emblem Engage as Emblem Ike's Engage Attack. However, instead of being a series of attacks before hitting the ground, the animation is more like his normal Aether before sending a massive shockwave that lifts rocks from the ground.

Gallery[edit]

Names in other languages[edit]

Language Name
Japan Japanese 大天空
UK English Great Aether
France French Grand Éther
Germany German Mega-Aithir
Spain Spanish Gran Éter
Italy Italian Grande Etere
China Chinese 大天空
South Korea Korean 그레이트 에테르, Great Aether
Netherlands Dutch Mega-aether
Russia Russian Величие небес

Trivia[edit]

  • When Ike first appears in The Subspace Emissary, he uses a regular Aether on the Ancient Minister to destroy the Subspace Bomb that he is carrying. However, in the English language version of the cutscene, he yells out "Great Aether" instead of "Aether". This is because the voice clip of "Aether" in Japanese is split in two parts between the characters (天空 Tenkū) and the extra word was used to fill the line. (The word "Aether" in English also has two syllables, but it arguably would not split as well.)
    • Despite this, Chrom's Awakening Aether has "Aether" split into two distinct syllables, in line with the Japanese audio—this, however, was not the case in his initial reveal trailer.
  • The kicks that Ike does are almost identical to the first two kicks of Snake's neutral aerial.
  • In Brawl, while using this Final Smash, Ike and the opponent will slowly rise upward. If Ike's animations are sufficiently slowed down via mods, they will continue to rise until the opponent reaches the upper blast zone and gets KOed by the next slash.
  • As with End of Day, it is possible to self-destruct with this Final Smash if it is used on a custom stage that has a gap in the center.
    • When 3 pairs of Ice Climbers are trapped in a Great Aether, it is possible that the bigger space of characters can save them from being KO'd and save Ike from SDing on these types of stages. This can occur since all the characters trapped will make a wider collision bubble that can be hit by platforms that would not usually be hit with fewer characters and commence the final hit.
    • In Super Smash Bros. for Nintendo 3DS, if Great Aether is used on Gaur Plain or Gerudo Valley after the bridge has been broken, Ike will instead bring the opponent above the closer side of the gap so that he doesn't SD.
      • An exception to this is if the player activates Great Aether during the Float Islands phase of Dream Land, where Ike and the opponent will dive straight down to the blast line, resulting in a self-destruct; Ike must be facing right and standing on the left side of the stage for this to be successful. The same applies to Cloud with Omnislash.
    • In Ultimate, if Great Aether is used on a Battlefield stage and the target disappears (such as Nana disappearing after Popo is KO'd), Ike will land on the main platform instead of the top platform.
  • In Brawl, if a player uses Mr. Game & Watch's up aerial while Ike is in the middle of his Final Smash, it will push opponents or teammates (in Team Battles with Friendly Fire enabled) out of the attack, causing them to not get KO'ed, but leaving them in their tumbling animation until the Final Smash is finished. This can also be done with Gale Boomerang.
  • In Super Smash Bros. for Nintendo 3DS, if the Final Smash is used on Metal King Dedede, he will lose his metallic texture.
  • Even though the attack's fire has been recolored in SSB4, the trails of the sword during the attack remain colored orange like in Brawl. This was changed in Ultimate.
  • Despite the copious amount of fire visuals in the move, only the top of the final flame pillar in Ultimate has a flame hitbox; all other hitboxes in every other game is not a flame hitbox.
  • In Training mode, Great Aether along with other similar Final Smashes aren't counted in the combo meter.

External links[edit]