Activities: Difference between revisions
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*'''Gym''': Run by [[Doc Louis]], increases Spirits' levels over time. | *'''Gym''': Run by [[Doc Louis]], increases Spirits' levels over time. | ||
*'''Explore''': Offers three different expeditions: Ruins (supervised by Toadette), Caves (overseen by Captain Charlie) and Jungle (coordinated by Linebeck). Each one has a set time to finish (2, 6, and 10 hours respectively) and they all yield items, with each expedition having a greater yield of a kind of item: [[SP]] in the Ruins, [[Support Item]]s in the Caves, and [[Snack]]s in the Jungle. This is the only activity in which Support Spirits can partake, the others being restricted to Primary Spirits. | *'''Explore''': Offers three different expeditions: Ruins (supervised by Toadette), Caves (overseen by Captain Charlie) and Jungle (coordinated by Linebeck). Each one has a set time to finish (2, 6, and 10 hours respectively) and they all yield items, with each expedition having a greater yield of a kind of item: [[SP]] in the Ruins, [[Support Item]]s in the Caves, and [[Snack]]s in the Jungle. This is the only activity in which Support Spirits can partake, the others being restricted to Primary Spirits. | ||
*'''Dojo''': There are 15 different dojos, each offering different buffs to Spirits such as offense, speed or item effectiveness, but they also come with a series of debuffs in compensation. | *'''[[Spirit#Dojo|Dojo]]''': There are 15 different dojos, each offering different buffs to Spirits such as offense, speed or item effectiveness, but they also come with a series of debuffs in compensation. | ||
**'''Ryoma''': Teaches Demon Style, which majorly increases damage dealt, but majorly increases damage received. | |||
**'''Cap'n Cuttlefish''': Teaches Land Style, which increases grounded attack power and movement speed, but decreases aerial attack power and jump height. | |||
**'''Peppy Hare''': Teaches Air Style, which increases aerial attack power and jump height, but decreases grounded attack power and movement speed. | |||
**'''Copper & Booker''': Teaches Brick-Wall Style, which decreases damage received, but decreases damage dealt. | |||
**'''Darunia''': Teaches Boulder Style, which decreases damage received and increases movement speed, but decreases damage dealt and jump height. | |||
**'''Honey Queen''': Teaches Big-Bee, which decreases damage received and increases jump height and weight, but decreases damage dealt and movement speed. | |||
**'''Dr. Stewart''': Teaches Runner Style, which majorly increases movement speed, but majorly decreases jump height. | |||
**'''Gravity Man''': Teaches Gravity Style, which majorly increases jump height, but majorly decreases movement speed and fall speed. | |||
**'''Kraid''': Teaches Tank Style, which increases damage dealt and decreases damage received, but decreases movement speed and jump height. | |||
**'''Wii Balance Board''': Teaches Lightweight Style, which increases movement speed and jump height, but increases damage received and decreases damage dealt and weight. | |||
**'''Riki''': Teaches Strategist Style, which increases damage of special moves, but decreases damage of normal attacks, throws, and items. | |||
**'''Dyntos''': Teaches Equipment Style, which increases damage of items and makes healing effects stronger, but decreases damage of normal attacks, special moves, and throws. | |||
**'''Zangief''': Teaches Overthrow Style, which increases grab range and damage on grabs and throws, but decreases damage of normal attacks, special moves, and items. | |||
**'''Kat & Ana''': Teaches Ninja Style, which majorly increases movement speed, fall speed, and damage on grabs, throws and items, but majorly increases damage received and majorly decreases weight and damage of normal attacks and special moves. | |||
**'''Slowpoke''': Teaches Forgetful Style, which removes any training a Spirit has undertaken, resetting them to their base status. | |||
When selecting Spirits for activities, arrows may appear over them indicating their condition: red arrows pointing up indicate that the activity will have a more effective result for those Spirits, while those with blue arrows pointing down yield worse results than average; this correlates to the time it takes for Spirits to be trained and the amount of rewards found in Exploration. | When selecting Spirits for activities, arrows may appear over them indicating their condition: red arrows pointing up indicate that the activity will have a more effective result for those Spirits, while those with blue arrows pointing down yield worse results than average; this correlates to the time it takes for Spirits to be trained and the amount of rewards found in Exploration. |
Latest revision as of 21:11, July 2, 2024
Activities is an option found in the Collection tab of the Spirits menu, or within the start menu of the World of Light. The player will be given a list of activities that up to four Spirits can partake in to boost their levels, find items, or change their fighting style. These activities must be unlocked within the World of Light before they can be used within the main Spirits mode.
The activities are divided into 3 different categories:
- Gym: Run by Doc Louis, increases Spirits' levels over time.
- Explore: Offers three different expeditions: Ruins (supervised by Toadette), Caves (overseen by Captain Charlie) and Jungle (coordinated by Linebeck). Each one has a set time to finish (2, 6, and 10 hours respectively) and they all yield items, with each expedition having a greater yield of a kind of item: SP in the Ruins, Support Items in the Caves, and Snacks in the Jungle. This is the only activity in which Support Spirits can partake, the others being restricted to Primary Spirits.
- Dojo: There are 15 different dojos, each offering different buffs to Spirits such as offense, speed or item effectiveness, but they also come with a series of debuffs in compensation.
- Ryoma: Teaches Demon Style, which majorly increases damage dealt, but majorly increases damage received.
- Cap'n Cuttlefish: Teaches Land Style, which increases grounded attack power and movement speed, but decreases aerial attack power and jump height.
- Peppy Hare: Teaches Air Style, which increases aerial attack power and jump height, but decreases grounded attack power and movement speed.
- Copper & Booker: Teaches Brick-Wall Style, which decreases damage received, but decreases damage dealt.
- Darunia: Teaches Boulder Style, which decreases damage received and increases movement speed, but decreases damage dealt and jump height.
- Honey Queen: Teaches Big-Bee, which decreases damage received and increases jump height and weight, but decreases damage dealt and movement speed.
- Dr. Stewart: Teaches Runner Style, which majorly increases movement speed, but majorly decreases jump height.
- Gravity Man: Teaches Gravity Style, which majorly increases jump height, but majorly decreases movement speed and fall speed.
- Kraid: Teaches Tank Style, which increases damage dealt and decreases damage received, but decreases movement speed and jump height.
- Wii Balance Board: Teaches Lightweight Style, which increases movement speed and jump height, but increases damage received and decreases damage dealt and weight.
- Riki: Teaches Strategist Style, which increases damage of special moves, but decreases damage of normal attacks, throws, and items.
- Dyntos: Teaches Equipment Style, which increases damage of items and makes healing effects stronger, but decreases damage of normal attacks, special moves, and throws.
- Zangief: Teaches Overthrow Style, which increases grab range and damage on grabs and throws, but decreases damage of normal attacks, special moves, and items.
- Kat & Ana: Teaches Ninja Style, which majorly increases movement speed, fall speed, and damage on grabs, throws and items, but majorly increases damage received and majorly decreases weight and damage of normal attacks and special moves.
- Slowpoke: Teaches Forgetful Style, which removes any training a Spirit has undertaken, resetting them to their base status.
When selecting Spirits for activities, arrows may appear over them indicating their condition: red arrows pointing up indicate that the activity will have a more effective result for those Spirits, while those with blue arrows pointing down yield worse results than average; this correlates to the time it takes for Spirits to be trained and the amount of rewards found in Exploration.