List of CPU modes: Difference between revisions

no edit summary
mNo edit summary
Tag: Mobile edit
No edit summary
Tag: Mobile edit
 
(4 intermediate revisions by 4 users not shown)
Line 2: Line 2:
{{disambig2|the different CPU modes used throughout the series|a more general look at the AI|Artificial intelligence}}
{{disambig2|the different CPU modes used throughout the series|a more general look at the AI|Artificial intelligence}}
:''"AIR" redirects here. For the Japanese smasher, see [[Smasher:AIR]].''
:''"AIR" redirects here. For the Japanese smasher, see [[Smasher:AIR]].''
{{redirect|Human|the French smasher|Smasher:Human}}
'''CPU modes''' are different sets of AI behaviors used by computer players in different games throughout the series. Several are intended for use in [[Training Mode]], while other actions can only be seen performed in various ''[[Melee]]'' [[event match]]es. A few modes are only accessible through the use of ''Melee''{{'}}s {{SSBM|debug menu}}.
'''CPU modes''' are different sets of AI behaviors used by computer players in different games throughout the series. Several are intended for use in [[Training Mode]], while other actions can only be seen performed in various ''[[Melee]]'' [[event match]]es. A few modes are only accessible through the use of ''Melee''{{'}}s {{SSBM|debug menu}}.


Line 12: Line 14:


|-
|-
| {{Anchor|Stand}} {{Anchor|Stop}} {{Anchor|STAY}} Stand {{GameIcon|SSB}}{{GameIcon|SSBM}}/<br>Stop {{GameIcon|SSBB}}{{GameIcon|SSB4}}
| {{Anchor|Stand}} {{Anchor|Stop}} {{Anchor|STAY}} Stand {{GameIcon|SSB}}{{GameIcon|SSBM}}/<br>Stop {{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}}
| The CPU will not move and will not make any inputs to defend itself or upon getting hit, barring some exceptions:
| The CPU will not move and will not make any inputs to defend itself or upon getting hit, barring some exceptions:
*It will still attempt to [[recover]] if hit away from the stage, use a standard [[floor recovery]] after being knocked down (in ''SSB'', the CPU will always wait until the maximum length, then use a [[floor attack]]), use a ledge jump [[edge recovery]] when hanging onto a [[ledge]], and jump off of [[revival platform]]s. When recovering, they will still make an attempt to avoid attacks, i.e. delaying a double jump or jumping extra early. In some cases, they may even attack while recovering, such as with [[R.O.B]]'s [[neutral aerial]].
*It will still attempt to [[recover]] if hit away from the stage, use a standard [[floor recovery]] after being knocked down (in ''SSB'', the CPU will always wait until the maximum length, then use a [[floor attack]]), use a ledge jump [[edge recovery]] when hanging onto a [[ledge]], and jump off of [[revival platform]]s. When recovering, they will still make an attempt to avoid attacks, i.e. delaying a double jump or jumping extra early. In some cases, they may even attack while recovering, such as with [[R.O.B.]]'s [[neutral aerial]].
*When put to [[sleep]] in ''SSB'', it will attack nearby foes right after the sleep ends.
*When put to [[sleep]] in ''SSB'', it will attack nearby foes right after the sleep ends.
*When put in an [[Egg Lay|egg]] in ''SSB'', it will use an aerial after breaking out, even if no one is nearby.
*When put in an [[Egg Lay|egg]] in ''SSB'', it will use an aerial after breaking out, even if no one is nearby.
Line 41: Line 43:


|-
|-
| {{Anchor|Attack}} {{Anchor|NORMAL}} Attack
| {{Anchor|Attack}} {{Anchor|NORMAL}} Attack {{GameIcon|SSB}}{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}} /<br>CPU {{GameIcon|SSBU}}
| The CPU will behave normally, throwing out attacks and maneuvers. The level of the CPU is chosen at the [[character select screen]], and can only be adjusted afterwards in ''Brawl''. If the player has placed multiple Training CPUs on the stage, they will be considered on the same team and will not attack each other.<br/>In ''Smash 4'', CPUs set to this mode in Training spam [[projectile]]s and many [[approach attack]]s (such as [[Falcon Kick]]) more often than in other game modes, also being more aggressive at low levels.
| The CPU will behave normally, throwing out attacks and maneuvers. From ''Brawl'' onwards, the level of the CPU can be chosen at the [[character select screen]]. If the player has placed multiple Training CPUs on the stage, they will be considered on the same team and cannot attack each other.<br/>In ''Smash 4'', CPUs set to this mode in Training spam [[projectile]]s and many [[approach attack]]s (such as [[Falcon Kick]]) more often than in other game modes, also being more aggressive at low levels.
| Training Mode, [[Versus Mode]], the majority of single-player modes
| Training Mode, [[Versus Mode]], the majority of single-player modes
| '''CPTP_NORMAL'''
| '''CPTP_NORMAL'''
Line 48: Line 50:
|-
|-
| {{Anchor|Neutral Special}} Neutral Special {{GameIcon|SSBU}}
| {{Anchor|Neutral Special}} Neutral Special {{GameIcon|SSBU}}
| The CPU will stand in place and repeatedly use their [[neutral special]]. Other than this, it retains the same properties as "Stand".
| The CPU will stand in place and repeatedly use their [[neutral special]] in the direction of the player. Other than this, it retains the same properties as "Stand".
| Training Mode
| Training Mode
| N/A
| N/A
Line 54: Line 56:
|-
|-
| {{Anchor|Side Smash}} Side Smash {{GameIcon|SSBU}}
| {{Anchor|Side Smash}} Side Smash {{GameIcon|SSBU}}
| The CPU will stand in place and repeatedly use their [[forward smash]], charged for 1 second. It will always use an [[edge attack]] or [[floor attack]] when hanging on a ledge or after landing from a tumble, respectively. Other than this, it retains the same properties as "Stand".
| The CPU will stand in place and repeatedly use their [[forward smash]] in the direction of the player, charged for 1 second. It will always use an [[edge attack]] or [[floor attack]] when hanging on a ledge or after landing from a tumble, respectively. Other than this, it retains the same properties as "Stand".
| Training Mode
| Training Mode
| N/A
| N/A
44,105

edits