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{{disambig2|the different CPU modes used throughout the series|a more general look at the AI|Artificial intelligence}} | {{disambig2|the different CPU modes used throughout the series|a more general look at the AI|Artificial intelligence}} | ||
:''"AIR" redirects here. For the Japanese smasher, see [[Smasher:AIR]].'' | :''"AIR" redirects here. For the Japanese smasher, see [[Smasher:AIR]].'' | ||
{{redirect|Human|the French smasher|Smasher:Human}} | |||
'''CPU modes''' are different sets of AI behaviors used by computer players in different games throughout the series. Several are intended for use in [[Training Mode]], while other actions can only be seen performed in various ''[[Melee]]'' [[event match]]es. A few modes are only accessible through the use of ''Melee''{{'}}s {{SSBM|debug menu}}. | '''CPU modes''' are different sets of AI behaviors used by computer players in different games throughout the series. Several are intended for use in [[Training Mode]], while other actions can only be seen performed in various ''[[Melee]]'' [[event match]]es. A few modes are only accessible through the use of ''Melee''{{'}}s {{SSBM|debug menu}}. | ||
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| {{Anchor|Stand}} {{Anchor|Stop}} {{Anchor|STAY}} Stand {{GameIcon|SSB}}{{GameIcon|SSBM}}/<br>Stop {{GameIcon|SSBB}}{{GameIcon|SSB4}} | | {{Anchor|Stand}} {{Anchor|Stop}} {{Anchor|STAY}} Stand {{GameIcon|SSB}}{{GameIcon|SSBM}}/<br>Stop {{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}} | ||
| The CPU will not move and will not make any inputs to defend itself or upon getting hit, barring some exceptions: | | The CPU will not move and will not make any inputs to defend itself or upon getting hit, barring some exceptions: | ||
*It will still attempt to [[recover]] if hit away from the stage, use a standard [[floor recovery]] after being knocked down (in ''SSB'', the CPU will always wait until the maximum length, then use a [[floor attack]]), use a ledge jump [[edge recovery]] when hanging onto a [[ledge]], and jump off of [[revival platform]]s. When recovering, they will still make an attempt to avoid attacks, i.e. delaying a double jump or jumping extra early. In some cases, they may even attack while recovering, such as with [[R.O.B]]'s [[neutral aerial]]. | *It will still attempt to [[recover]] if hit away from the stage, use a standard [[floor recovery]] after being knocked down (in ''SSB'', the CPU will always wait until the maximum length, then use a [[floor attack]]), use a ledge jump [[edge recovery]] when hanging onto a [[ledge]], and jump off of [[revival platform]]s. When recovering, they will still make an attempt to avoid attacks, i.e. delaying a double jump or jumping extra early. In some cases, they may even attack while recovering, such as with [[R.O.B.]]'s [[neutral aerial]]. | ||
*When put to [[sleep]] in ''SSB'', it will attack nearby foes right after the sleep ends. | *When put to [[sleep]] in ''SSB'', it will attack nearby foes right after the sleep ends. | ||
*When put in an [[Egg Lay|egg]] in ''SSB'', it will use an aerial after breaking out, even if no one is nearby. | *When put in an [[Egg Lay|egg]] in ''SSB'', it will use an aerial after breaking out, even if no one is nearby. | ||
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| {{Anchor|Attack}} {{Anchor|NORMAL}} Attack | | {{Anchor|Attack}} {{Anchor|NORMAL}} Attack {{GameIcon|SSB}}{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}} /<br>CPU {{GameIcon|SSBU}} | ||
| The CPU will behave normally, throwing out attacks and maneuvers. | | The CPU will behave normally, throwing out attacks and maneuvers. From ''Brawl'' onwards, the level of the CPU can be chosen at the [[character select screen]]. If the player has placed multiple Training CPUs on the stage, they will be considered on the same team and cannot attack each other.<br/>In ''Smash 4'', CPUs set to this mode in Training spam [[projectile]]s and many [[approach attack]]s (such as [[Falcon Kick]]) more often than in other game modes, also being more aggressive at low levels. | ||
| Training Mode, [[Versus Mode]], the majority of single-player modes | | Training Mode, [[Versus Mode]], the majority of single-player modes | ||
| '''CPTP_NORMAL''' | | '''CPTP_NORMAL''' | ||
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| {{Anchor|Neutral Special}} Neutral Special {{GameIcon|SSBU}} | | {{Anchor|Neutral Special}} Neutral Special {{GameIcon|SSBU}} | ||
| The CPU will stand in place and repeatedly use their [[neutral special]]. Other than this, it retains the same properties as "Stand". | | The CPU will stand in place and repeatedly use their [[neutral special]] in the direction of the player. Other than this, it retains the same properties as "Stand". | ||
| Training Mode | | Training Mode | ||
| N/A | | N/A | ||
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| {{Anchor|Side Smash}} Side Smash {{GameIcon|SSBU}} | | {{Anchor|Side Smash}} Side Smash {{GameIcon|SSBU}} | ||
| The CPU will stand in place and repeatedly use their [[forward smash]], charged for 1 second. It will always use an [[edge attack]] or [[floor attack]] when hanging on a ledge or after landing from a tumble, respectively. Other than this, it retains the same properties as "Stand". | | The CPU will stand in place and repeatedly use their [[forward smash]] in the direction of the player, charged for 1 second. It will always use an [[edge attack]] or [[floor attack]] when hanging on a ledge or after landing from a tumble, respectively. Other than this, it retains the same properties as "Stand". | ||
| Training Mode | | Training Mode | ||
| N/A | | N/A |
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