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Diddy Kong (SSBU)/Neutral special: Difference between revisions

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===Peanut===
===Peanut===
{{UltimateHitboxTableHeader}}
{{UltimateHitboxTableHeader}}
{{HitboxTableTitle|Early|25}}
{{HitboxTableTitle|Early|36}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
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|direct=f
|direct=f
}}
}}
{{HitboxTableTitle|Late|25}}
{{HitboxTableTitle|Late|36}}
{{UltimateHitboxTableRow
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|id=0
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===Explosion===
===Explosion===
{{UltimateHitboxTableHeader}}
{{UltimateHitboxTableHeader}}

Latest revision as of 20:39, June 28, 2024

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Hitbox visualization showing Diddy Kong's neutral special, Peanut Popgun
Hitbox visualization showing Diddy Kong's neutral special, Peanut Popgun explosion

Overview[edit]

Hitboxes[edit]

Peanut[edit]

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Early
0 0 0 3.0% -1 AngleIcon70.png Standard 40 70 0 HitboxTableIcon(False).png 2.4 top 0.0 0.0 0.0 0.2× 1.0× 0% HitboxTableIcon(NoClang).png HitboxTableIcon(NoRebound).png EffectIcon(Normal).png TypeIcon(Weapon).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Punch SpecialsIndirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
Late
0 0 0 3.0% -1 AngleIcon70.png Standard 40 70 0 HitboxTableIcon(False).png 2.4 top 0.0 -1.1 to 1.9 0.0 0.2× 1.0× 0% HitboxTableIcon(NoClang).png HitboxTableIcon(NoRebound).png EffectIcon(Normal).png TypeIcon(Weapon).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Punch SpecialsIndirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png

Explosion[edit]

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
0 0 0 23.0% 0 Sakurai angle Standard 30 92 0 HitboxTableIcon(False).png 8.2 top 0.0 8.5 7.0 1.5× 1.0× 0% HitboxTableIcon(NoClang).png HitboxTableIcon(NoRebound).png EffectIcon(Flame).png TypeIcon(Explosive).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Flame SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png

Timing[edit]