Super Smash Bros. 4

Shulk (SSB4)/Neutral special/Custom 2: Difference between revisions

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{{disambig2|the hitbox visualization in ''[[Super Smash Bros. 4]]''|the move itself|Hyper Monado Arts}}
==Overview==
==Overview==
The second custom variation of Monado Arts is called Hyper Monado Arts. Both the strengths and weaknesses of each Art is amplified, Arts only lasts a mere 5 seconds before it deactivates and it takes 15 seconds to recharge an Art before the it becomes available again. This encourages the player to take full advantage of each Art before it runs out.  
The second custom variation of Monado Arts is called Hyper Monado Arts. Both the strengths and weaknesses of each Art is amplified, Arts only lasts a mere 5 seconds before it deactivates and it takes 15 seconds to recharge an Art before the it becomes available again. This encourages the player to take full advantage of each Art before it runs out.  
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{{technical data}}
{{technical data}}
{{competitive expertise}}
{{competitive expertise}}
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[[Category:Shulk (SSB4)]]
[[Category:Shulk (SSB4)]]
[[Category:Special moves (SSB4)]]
[[Category:Neutral special moves (SSB4)]]
[[Category:Neutral special moves (SSB4)]]
[[Category:Custom moves]]

Latest revision as of 13:01, June 26, 2024

This article is about the hitbox visualization in Super Smash Bros. 4. For the move itself, see Hyper Monado Arts.

Overview[edit]

The second custom variation of Monado Arts is called Hyper Monado Arts. Both the strengths and weaknesses of each Art is amplified, Arts only lasts a mere 5 seconds before it deactivates and it takes 15 seconds to recharge an Art before the it becomes available again. This encourages the player to take full advantage of each Art before it runs out.


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