Unused content (SSBU): Difference between revisions

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*{{SSBU|Palutena}}, {{SSBU|Shulk}}, and {{SSBU|Falco}}’s character artworks were changed slightly between ''Ultimate''{{'}}s reveal and release.
*{{SSBU|Palutena}}, {{SSBU|Shulk}}, and {{SSBU|Falco}}’s character artworks were changed slightly between ''Ultimate''{{'}}s reveal and release.
*In one of {{SSBU|Wario}}'s screenshots on the website, his overalls were depicted as having golden buttons as opposed to their usual white. This was changed back for the final release of the game.
*In one of {{SSBU|Wario}}'s screenshots on the website, his overalls were depicted as having golden buttons as opposed to their usual white. This was changed back for the final release of the game.
*In one of {{SSBU|Luigi}}'s screenshots on the website, the "L" on his cap for his 6th alternate costume was depicted as being green. This was changed back to purple as it was in ''Brawl'' for the final release of the game.
*In one of {{SSBU|Luigi}}'s screenshots on the website, the "L" on his cap for his 6th alternate costume, resembling [[Waluigi]], was depicted as being green. This was changed back to purple as it was in ''Smash 4'' for the final release of the game.
*In all of {{SSBU|Wolf}}'s screenshots excluding the last one, Wolf's default costume had his jacket and gloves a darker shade purple, the straps behind his right shin guard being colored white, and the soles of his boots being red compared to his color scheme in the final build.
*In all of {{SSBU|Wolf}}'s screenshots excluding the last one, Wolf's default costume had his jacket and gloves a darker shade purple, the straps behind his right shin guard being colored white, and the soles of his boots being red compared to his color scheme in the final build.
**Both shinguard straps have been changed in the final build as it's now colored purple instead of black. This change is not present on his artwork.
**Both shinguard straps have been changed in the final build as it's now colored purple instead of black. This change is not present on his artwork.
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*Ridley's [[Meta Ridley]] and Mecha Ridley costumes were replaced by a black costume and a white costume respectively in the E3 demo.
*Ridley's [[Meta Ridley]] and Mecha Ridley costumes were replaced by a black costume and a white costume respectively in the E3 demo.
*In the E3 Demo, the male Pokémon Trainer’s 7th palette swap had a lighter skin tone than in the final game. The same is the case for Villager's 7th and 8th palette swaps.
*In the E3 Demo, the male Pokémon Trainer’s 7th palette swap had a lighter skin tone than in the final game. The same is the case for Villager's 7th and 8th palette swaps.
*In a press material release, there is a render of {{SSBU|Piranha Plant}} in its default red costume, but in a green pipe as opposed to a pot. In the final game, only Piranha Plant's 2nd, 4th, 6th, and 8th alternate costumes are all in pipes while the default is always in a pot.
*In a press material release, there is a render of {{SSBU|Piranha Plant}} in its default red costume, but in a green Warp Pipe as opposed to a flower pot. In the final game, only Piranha Plant's even-numbered alternate costumes are all in pipes while the default and the other odd-numbered alts is always in a pot.
*Similarly, artwork of the female Pokémon Trainer with {{SSBU|Squirtle}}, {{SSBU|Ivysaur}}, and {{SSBU|Charizard}} in their default colors was shown prior to ''Ultimate''{{'}}s release, but the Pokémon use alternate colors in the actual game instead.
*Similarly, artwork of the female Pokémon Trainer with {{SSBU|Squirtle}}, {{SSBU|Ivysaur}}, and {{SSBU|Charizard}} in their default colors was shown prior to ''Ultimate''{{'}}s release, but the Pokémon use alternate colors in the actual game instead.
*The [[Sans]] Outfit originally contained hands with individual fingers rather than being mitten-like,<ref>https://twitter.com/Sora_Sakurai/status/1246633745907470336</ref> with the change to the latter being requested by Toby Fox.<ref>https://twitter.com/tobyfox/status/1246774948171059201</ref> The same model also demonstrates a noticeable glow effect on the Sans Mask and Gaster Blaster's eyes compared to the final game.
*The [[Sans]] Outfit originally contained hands with individual fingers rather than being mitten-like,<ref>https://twitter.com/Sora_Sakurai/status/1246633745907470336</ref> with the change to the latter being requested by Toby Fox.<ref>https://twitter.com/tobyfox/status/1246774948171059201</ref> The same model also demonstrates a noticeable glow effect on the Sans Mask and Gaster Blaster's eyes compared to the final game.
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**Additionally, in that same scene, Bowser has a different model when he is stuck onto the cage than in the final game.
**Additionally, in that same scene, Bowser has a different model when he is stuck onto the cage than in the final game.
*While [[End of Day]] is being used in {{SSBU|Olimar}}'s showcase trailer, no [[Bulborb]]s can be seen, although the bite marks and sound effects remain. This was later fixed.
*While [[End of Day]] is being used in {{SSBU|Olimar}}'s showcase trailer, no [[Bulborb]]s can be seen, although the bite marks and sound effects remain. This was later fixed.
*[[Power Star]] was still a {{s|mariowiki|Power Star}} in {{SSBU|Rosalina & Luma}}'s character showcase trailer; in the final version of the game, it is instead a {{s|mariowiki|Grand Star}}, and the move was renamed to match the change.
*{{SSBU|Rosalina & Luma}}'s Final Smash was still a {{s|mariowiki|Power Star}} in their character showcase trailer; in the final version of the game, it is instead a [[Grand Star]], and the move was renamed to match the change.
*{{SSBU|Wolf}}'s character showcase trailer briefly features his Final Smash, [[Team Star Wolf]]. However, the background in the trailer is significantly different than what is featured in the final game; in the final game, the background is more akin to the background in [[Team Star Fox]].
*{{SSBU|Wolf}}'s character showcase trailer briefly features his Final Smash, [[Team Star Wolf]]. However, the background in the trailer is significantly different than what is featured in the final game; in the final game, the background is more akin to the background in [[Team Star Fox]].
*In the Nintendo E3 Direct, Bowser's showcase trailer, and the E3 Demo, [[Giga Bowser Punch|Giga Bowser]] had a much brighter model than in the final game.
*In the Nintendo E3 Direct, Bowser's showcase trailer, and the E3 Demo, [[Giga Bowser Punch|Giga Bowser]] had a much brighter model than in the final game.
**Conversely, during Piranha Plant's reveal trailer, [[Petey Piranha]] had a much darker model compared to the final game.
**Conversely, during Piranha Plant's reveal trailer, [[Petey Piranha (Final Smash)|Petey Piranha]] had a much darker model compared to the final game.
*{{SSBU|Zero Suit Samus}}' {{b|Zero Laser|Zero Suit Samus}} used a different appearance in the Nintendo E3 Direct than in the final game.
*{{SSBU|Zero Suit Samus}}' [[Zero Laser]] used a different appearance in the Nintendo E3 Direct than in the final game.
*In {{SSBU|Toon Link}}'s characer showcase trailer, his version of [[Triforce Slash]] reused the same sound effects as in ''Smash 4''. In the final game, Toon Link uses new sound effects for Triforce Slash while the ''Smash 4'' sound effects are used by {{SSBU|Young Link}} instead.
*In {{SSBU|Toon Link}}'s characer showcase trailer, his version of [[Triforce Slash]] reused the same sound effects as in ''Smash 4''. In the final game, Toon Link uses new sound effects for Triforce Slash while the ''Smash 4'' sound effects are used by {{SSBU|Young Link}} instead.
*During the "Everyone is Here!" trailer, the E3 Demo and {{SSBU|Cloud}}'s character showcase trailer, the camera as Cloud was readying the final strike of [[Omnislash]] was similar to ''Smash 4'', where it would zoom in on Cloud while rapidly shaking. In the final game, the camera remains still while this is happening and is more zoomed out to see the victims.
*During the "Everyone is Here!" trailer, the E3 Demo and {{SSBU|Cloud}}'s character showcase trailer, the camera as Cloud was readying the final strike of [[Omnislash]] was similar to ''Smash 4'', where it would zoom in on Cloud while rapidly shaking. In the final game, the camera remains still while this is happening and is more zoomed out to see the victims.
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*In {{SSBU|Bowser}}'s showcase video on the website, {{SSBU|Olimar}} is [[Screen KO]]'d by Bowser's [[Final Smash]], [[Giga Bowser Punch]], and is shown with his eyes closed during the Screen KO. In the final game, Olimar's Screen KO animation properly has his eyes open and exaggerated.
*In {{SSBU|Bowser}}'s showcase video on the website, {{SSBU|Olimar}} is [[Screen KO]]'d by Bowser's [[Final Smash]], [[Giga Bowser Punch]], and is shown with his eyes closed during the Screen KO. In the final game, Olimar's Screen KO animation properly has his eyes open and exaggerated.
*In the segment of the Nintendo E3 Direct that introduced {{SSBU|Daisy}}, she had fewer facial expressions compared to the final game.
*In the segment of the Nintendo E3 Direct that introduced {{SSBU|Daisy}}, she had fewer facial expressions compared to the final game.
*In {{SSBU|Luigi}}'s showcase video, he uses the same grinning expression from ''Smash 4'' when charging up his [[Green Missile]], where in the final build, he sports an angrier expression.
*In {{SSBU|Luigi}}'s showcase video, he uses the same smiling expression from ''Smash 4'' when charging up his [[Green Missile]], where in the final build, he sports an angry expression.
**The final pose of his up taunt also sports a different expression, with Luigi closing his eyes and frowning with his mouth open. In the final build, his eyes are open, his pupils are smaller than usual and his mouth shows a shocked expression instead of a frown.
**The final pose of his up taunt also sports a different expression, with Luigi closing his eyes and frowning with his mouth open. In the final build, his eyes are wide open, his pupils are smaller than usual and his mouth shows a shocked expression instead of a frown, like in ''Smash 4''.
*{{SSBU|Ness}} and {{SSBU|Lucas}} reuse their less detailed eye animations from Smash 4 in their showcase videos.
*{{SSBU|Ness}} and {{SSBU|Lucas}} reuse their less detailed eye animations from ''Smash 4'' in their showcase videos.
*Just like in ''Smash 4'', there are textures that imply R.O.B. was supposed to receive battle damage (indicated by cracks on his body) from taking too much damage. However, R.O.B in the final game never takes battle damage and only his pained expressions from ''Smash 4'' still exist. The textures are also fully updated from ''Smash 4'' despite not being used.
*Just like in ''Smash 4'', there are textures that imply R.O.B. was supposed to receive battle damage (indicated by cracks on his body) from taking too much damage. However, R.O.B. in the final game never takes battle damage and only his pained, green-eyed expressions from ''Brawl'' and ''Smash 4'' still exist. The textures are also fully updated from ''Smash 4'' despite not being used.
*In {{SSBU|King Dedede}}'s showcase trailer and [[:File:SSBUWebsiteKingDedede4.jpg|a screenshot]], he has his eyes wide open when crouching like in Smash 4. This is changed in the final game, where he slightly closes his eyes more in a humorously seductive manner.
*In {{SSBU|King Dedede}}'s showcase trailer and [[:File:SSBUWebsiteKingDedede4.jpg|a screenshot]], he has his eyes wide open when crouching like in Smash 4. This is changed in the final game, where he slightly closes his eyes more in a humorously seductive manner.
*In {{SSBU|Meta Knight}}'s showcase video, he closes his eyes upon using his [[up taunt]], but in the final game, they are open, like in ''Brawl'' and ''Smash 4''.
*In {{SSBU|Meta Knight}}'s showcase video, he closes his eyes upon using his up [[taunt]], but in the final game, they are open, like in ''Brawl'' and ''Smash 4''.
*In the E3 demo, {{SSBU|Fox}}'s on-screen appearance has him facing away from the camera when facing left.
*In the E3 demo, {{SSBU|Fox}}'s on-screen appearance has him facing away from the camera when facing left.
*During the "Everyone is here!" segment of the E3 2018 Direct, Zelda is briefly seen having a third idle pose, which is identical to an idle from the last game with her crossing her arms. This was removed in the final build.
*During the "Everyone is here!" segment of the E3 2018 Direct, Zelda is briefly seen having a third idle pose, which is identical to an idle from the last game with her crossing her arms. This was removed in the final build.
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