Shulk (SSB4)/Down tilt: Difference between revisions
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==Overview== | ==Overview== | ||
{{competitive expertise}} | {{competitive expertise}} | ||
==Update history== | ==Update history== | ||
'''{{GameIcon|ssb4-3ds}} [[1.0.4]]/{{GameIcon|ssb4-wiiu}} 1.0.1''' | '''{{GameIcon|ssb4-3ds}} [[1.0.4]]/{{GameIcon|ssb4-wiiu}} 1.0.1''' |
Latest revision as of 12:34, June 22, 2024
Overview[edit]
Update history[edit]
1.0.4/ 1.0.1
- Damage (8% (near)/6% (far) → 9%/7%).
- The nearest hitbox is now static and it is positioned closer to Shulk (y/z offsets: 2/-1 → 5.5/5.5). This removes a blindspot that previously existed in front of Shulk.
- Damage (9% (near)/7% (far) → 9.5%/7.5%).
Hitboxes[edit]
Timing[edit]
Hitboxes | 10-11 |
---|---|
Interruptible | 32 |
Animation length | 59 |
Lag time |
Hitbox |
Interruptible |
|