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Hyrule Jump: Difference between revisions

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The '''Hyrule Jump''' refers to the act of crossing the open space from [[Temple]]'s upper right [[ledge]] to its bottom-most platform. Every character can perform the Hyrule Jump, though it is considerably difficult for characters with short recoveries, in particular [[Falco]].  Since Temple is banned in the standard [[tournament legal (SSBM)|tournament ruleset]], the Hyrule Jump is never seen in competitive gameplay. However, in single-player-mode matches, the Hyrule Jump may be useful in disorienting CPU opponents because they must travel a long distance to get to the player's new position. Another term for this is "Temple Crossing"
{{ArticleIcons|ssbm=y|ssbb=y|ssb4-u=y|ssbu=y}}
[[File:SSBM Link Hyrule Jump.gif|thumb|{{SSBM|Link}} performing a Hyrule Jump in ''Melee''.]]
[[File:HyruleJump-Brawl.gif|thumb|{{SSBB|R.O.B.}} performing a Hyrule Jump in ''Brawl''.]]
The '''Hyrule Jump''', sometimes referred to as '''Temple Crossing''', refers to the act of performing a specialised [[stage jump]] on the [[Temple]] stage. It is possible in all games (''[[Super Smash Bros. Melee]]'', ''[[Super Smash Bros. Brawl]]'', {{forwiiu}}, ''[[Super Smash Bros. Ultimate]]'') where Temple is present.


==Reverse Hyrule Jump==
The most well-known Hyrule Jump involves crossing the stage from its upper-right [[ledge]] to its bottom-most platform, with all characters in the games able to perform this maneuver with varying degrees of difficulty. Variants to the Hyrule Jump also exist such as the '''Reverse Hyrule Jump''', which involves traveling the same path backwards, and other routes around the stage; these alternate routes, however, are more specialised and can only be performed by smaller pools of characters.


The '''Reverse Hyrule Jump''' is the act of performing the Hyrule Jump in reverse, or jumping from the bottom-most platform to the right-most ledge.  [[Sonic (SSBB)|Sonic]], [[Jigglypuff (SSBM)|Jigglypuff]], [[Luigi (SSBM)|Luigi]], [[Wario (SSBB)|Wario]],  [[Kirby (SSBM)|Kirby]], [[Pit (SSBB)|Pit]], [[Meta Knight (SSBB)|Meta Knight]], [[R.O.B. (SSBB)|R.O.B.]], and [[Mewtwo]] are known to be able to do the Reverse Hyrule Jump. [[Link (SSBM)|Link]], [[Peach]], [[Snake (SSBB)|Snake]] and [[Young Link]] are technically able to perform the Reverse Hyrule Jump as well, by using their [[down B]] [[bomb]]s to [[damage]] themselves to the point where the bomb's [[knockback]] can carry them most of the way to the upper ledge. Like the Hyrule Jump, this is more of a show-off technique for fun than a true gameplay maneuver, though in single-player-mode matches it may help in disorienting CPU opponents because they must travel a long distance to get back to your new position.
Temple has historically been universally banned in the competitive ruleset in all of its appearances, and the stage is almost never used, even with the [[Gentleman's Clause]]. As such, the Hyrule Jump is almost never seen in competitive gameplay.  


Wario, Jigglypuff, Kirby, and Meta Knight are the only characters who can do the Reverse Hyrule Jump without using their Up-B attacks.
==External links==
* [http://www.youtube.com/watch?v=BnJrht4HP2I All 26 characters perform the Hyrule Jump in ''Super Smash Bros. Melee'']
* [https://www.youtube.com/watch?v=fCR0iSZRX30 Who can make Melee's Reverse Temple Jump?]
* [http://www.youtube.com/watch?v=zeST9-ZklpQ All ''Brawl'' characters perform the Hyrule Jump]
* [http://www.youtube.com/watch?v=Qy-86WAnFwc Falco performing the full circle jump using shell hopping]
* [https://www.youtube.com/watch?v=nSnwe8-2Fds Which characters can do the Reverse Hyrule Jump in Wii U]
* [https://www.youtube.com/watch?v=96kPDMrl0sk Who Can Really Make The Reverse Hyrule Temple Jump - Ultimate DLC up to Pyra/Mythra]


==External Links==
[[Category:Unofficial lingo]]
 
[[Category:Techniques (SSBM)]]
[http://www.youtube.com/watch?v=BnJrht4HP2I All 26 characters perform the Hyrule Jump]
[[Category:Techniques (SSBB)]]
 
[[Category:Techniques (SSB4-Wii U)]]
[[Category:Terms]]
[[Category:Techniques (SSBU)]]

Latest revision as of 07:48, June 22, 2024

Link performing a Hyrule Jump in Melee.
R.O.B. performing a Hyrule Jump in Brawl.

The Hyrule Jump, sometimes referred to as Temple Crossing, refers to the act of performing a specialised stage jump on the Temple stage. It is possible in all games (Super Smash Bros. Melee, Super Smash Bros. Brawl, Super Smash Bros. for Wii U, Super Smash Bros. Ultimate) where Temple is present.

The most well-known Hyrule Jump involves crossing the stage from its upper-right ledge to its bottom-most platform, with all characters in the games able to perform this maneuver with varying degrees of difficulty. Variants to the Hyrule Jump also exist such as the Reverse Hyrule Jump, which involves traveling the same path backwards, and other routes around the stage; these alternate routes, however, are more specialised and can only be performed by smaller pools of characters.

Temple has historically been universally banned in the competitive ruleset in all of its appearances, and the stage is almost never used, even with the Gentleman's Clause. As such, the Hyrule Jump is almost never seen in competitive gameplay.

External links[edit]