Mute City: Difference between revisions
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{{ArticleIcons|ssbm=y}} | {{ArticleIcons|ssbm=y}} | ||
{{for|the stage that originated in ''Super Smash Bros. for Nintendo 3DS''|Mute City SNES}} | |||
{{Infobox Stage | {{Infobox Stage | ||
| | |subtitle = | ||
|name = F-Zero Grand Prix: Mute City | |||
|image = [[ | |image = [[File:MuteCity.jpg|250px|Mute City]] | ||
|caption = [[ | |caption = [[File:FZeroSymbol.svg|50px|class=invert-dark]]<br>Mute City in ''[[Super Smash Bros. Melee]]''. | ||
|universe = | |universe = {{uv|F-Zero}} | ||
|games = ''[[ | |games = ''[[Melee]]'' | ||
|availability = [[Starter stage|Starter]] | |availability = [[Starter stage|Starter]] | ||
| | |meleemusic = ''{{MeleeMusic|Mute City}}'' | ||
|meleesingles = [[Banned stage|Banned]] | |meleesingles = [[Banned stage|Banned]] | ||
|meleedoubles = [[Banned stage|Banned]] | |meleedoubles = [[Banned stage|Banned]] | ||
Line 17: | Line 16: | ||
|interwikipage= Mute City | |interwikipage= Mute City | ||
}} | }} | ||
'''Mute City''' ({{ja|ミュートシティ|Myūto Shiti}}, ''Mute City'') is a stage in ''[[Super Smash Bros. Melee]]'' that is available from the start. It is {{SSBM|Captain Falcon}}'s [[home stage]], and he is faced here in [[All-Star]] mode. | |||
==Stage overview== | |||
The stage begins on the track at the starting point of the race. A sign will appear and say "GO!!!", then a platform will appear from underneath the characters, hovering over the track. If a player makes contact with the track while the platform is hovering, they will be damaged; it is possible to tech on the track, but at the end of the tech, the character will receive damage as usual. After a short way through the track, the platform will stop momentarily, allowing the characters to fight on the track again. This is a set pattern and will occur in the same way each time; the sole exception to this rule is the loop at the end of the track, where the platform will take off from the track altogether and fly through the air. Any players falling off the platform and unable to recover here will be [[KO]]d. The stage then touches back down on the track for the last time and reveals its last variation before going back to the finish line, where the stage loop is restarted. | |||
The thirty [[F-Zero Racers]] are another level hazard. They drive around the track continuously (though they only appear on certain segments of the track, and at alternating times and laps) and will damage any player upon contact, sending them upwards. However, the racers can be damaged and even destroyed by hitting them with explosives (such as the [[Motion-Sensor Bomb]]), powerful attacks and items (like the {{b|Hammer|item}} and [[Home-Run Bat]]) and immovable Pokémon (like [[Venusaur]] or [[Charizard]]). | |||
The | The process will keep repeating itself, where the platform will rise up and take the characters to another part of the track to battle on. Towards the end of the track, the platform will hover over open space around the aforementioned loop, and any character falling into the space will be KO'd. The platform will then arrive at the finish line again and the stage will start over. | ||
== | == Origin == | ||
[[File:MuteCityFZX.png|thumb|left|200px|Mute City 1: Figure Eight as it originally appeared in ''{{s|fzerowiki|F-Zero X}}''.]] | |||
This stage is based on the Mute City 1: Figure Eight track from ''{{s|fzerowiki|F-Zero X}}'', which is the first track in the Jack Cup. The overall layout and design of the track itself in this stage is mostly accurate to how it was in ''F-Zero X'' with elements that include {{s|fzerowiki|Dash Zone}}s on the track, which gave F-Zero {{s|fzerowiki|machine}}s a boost when driven over; {{s|fzerowiki|Pit}}s on the track, which gradually refilled the machine's {{s|fzerowiki|energy}} when driven over; spinning signs (which read "Smash 2" instead of "Nintex"); and the buildings in the background. The Pits in this stage, however, act more like {{s|fzerowiki|Magnetic Field Block Coat}}s due to their slippery nature. In ''{{s|fzerowiki|F-Zero}}'', a sound is played every time the player crosses the finish line, which is the same sound heard when the "GO" notification appears in this stage before the platform begins to move. | |||
In the ''F-Zero'' games, damage given to a machine depletes its energy. When the energy runs out, the machine explodes and {{s|fzerowiki|retire}}s. In this stage, the machines are based on their appearance in ''F-Zero X'', and when enough damage is dealt to them by fighters or explosives laid on the track, they will explode and the wreckage will stay at that same point for the rest of the match. | |||
{{clr}} | |||
The | ==Tournament legality== | ||
Mute City is currently banned in ''Melee'', though it was a common [[counterpick]] stage in past rulesets. The reason for its banning is due to a lack of ledges that can be grabbed (which ironically made {{SSBM|Captain Falcon}} very bad on this stage) and the stage's primary platform size; it can just barely provide sufficient space for two combatants, and it becomes far too small for doubles play. Similar to [[Fountain of Dreams]], the stage can also lag in doubles play, making gameplay detrimental in such cases. In addition, {{SSBM|Peach}} had a notorious advantage against {{SSBM|Fox}} and {{SSBM|Falco}} on this stage. | |||
This stage has only been unbanned for a handful of times: at {{Trn|Apex 2015}} for the {{Sm|Ken}} vs. {{Sm|PC Chris}} exhibition, although the stage was never played on, and at {{Trn|The Off-Season}} and {{Trn|The Off-Season 2}}, where Mute City was legalized due to a charity milestone. | |||
== | ==Trophy== | ||
{{Trophy | |||
Mute City | |name=Mute City | ||
|image=Mute City Trophy Melee.png | |||
|desc=F-Zero courses are set hundreds of feet above ground and kept afloat by opposing-gravity guard beams on both sides of the tracks. Mute City, which grew from an intergalactic trading post to a city with a population of over two billion, is the most famous stop on the F-Zero Grand Prix. This course layout is from the F-Zero X era. | |||
|gamelist={{Trophy games|game1=F-Zero|release1=8/91}} | |||
|game=Melee | |||
}} | |||
{{clrl}} | |||
==Gallery== | ==Gallery== | ||
<gallery> | |||
<gallery | mutecitya.png|The starting area (note that when the match starts, the floating platform will start above here) | ||
mutecityb.jpg|The second area which is just from the starting line. | |||
mutecityc.png|The third area, where the platform goes through the tunnel underpass. | |||
mutecityd.png|The fourth area. | |||
mutecitye.png|The fifth area, where the lone platform tilts slowly to the left and right. | |||
mutecityf.png|The final area, and at this point, the stage cycles back to the beginning. | |||
</gallery> | </gallery> | ||
==Names in other languages== | |||
{{langtable | |||
|ja={{ja|ミュートシティ|Myūto Shiti}}, ''Mute City'' | |||
|en=Mute City | |||
|fr=Mute City | |||
|de=Mute City | |||
|es=Circuito Mute City | |||
|esM=Mute City Circuit | |||
}} | |||
==Trivia== | ==Trivia== | ||
[[File:MUTE-SMASH2-SSBM.png|thumb|"SMASH 2" billboard.]] | |||
*One of the billboards on the stage is labelled "SMASH 2", as ''Melee'' is the second installment of the ''Smash'' series. | |||
*In the [[Special Movie]], during {{SSBM|Pikachu}}'s scene (when it uses {{b|Thunder|Pokémon}}), one of the "stops" of the stage is shown with two spinning platforms, when in every mode there is only one platform, and it moves laterally. These two platforms may actually appear in the trophy of Mute City (under the main platform, inside the track). | |||
*Racers are far larger and slower relative to the track than in ''F-Zero X''. | |||
*The first time the F-Zero Racers appear on the stage in a match, the original 4 machines will be arranged in a square, but the others will be scattered all over the track. | |||
*If an F-Zero Racer is destroyed during the fight, its charred carcass will remain at the exact point where it exploded for the remainder of the match, exactly like in ''F-Zero X''. | |||
*Mute City, along with [[Icicle Mountain]], {{SSBM|Mushroom Kingdom}} and [[Poké Floats]] are the only stages not to reappear outside of ''Melee''. | |||
**This is also the only ''F-Zero'' stage that is not in ''Ultimate'', as [[Port Town Aero Dive]] is a functionally identical stage (both consist of platforms that move along with the racetrack with periodic stops, during some of which F-Zero Racers might plow into the fighters) and the game features the [[Mute City SNES|Mute City stage]] from ''for 3DS''. | |||
{{SSBMStages}} | |||
{{F-Zero}} | |||
{{SSBMStages}}{{F-Zero}} | |||
[[Category:Stages]] | [[Category:Stages]] | ||
[[Category: | [[Category:Trophies (SSBM)]] | ||
[[ | [[es:Grand Prix de F-Zero: Circuito Mute City]] |
Latest revision as of 00:13, June 22, 2024
F-Zero Grand Prix: Mute City | |
---|---|
Mute City in Super Smash Bros. Melee. | |
Universe | F-Zero |
Appears in | Melee |
Availability | Starter |
Article on F-Zero Wiki | Mute City |
Mute City (ミュートシティ, Mute City) is a stage in Super Smash Bros. Melee that is available from the start. It is Captain Falcon's home stage, and he is faced here in All-Star mode.
Stage overview[edit]
The stage begins on the track at the starting point of the race. A sign will appear and say "GO!!!", then a platform will appear from underneath the characters, hovering over the track. If a player makes contact with the track while the platform is hovering, they will be damaged; it is possible to tech on the track, but at the end of the tech, the character will receive damage as usual. After a short way through the track, the platform will stop momentarily, allowing the characters to fight on the track again. This is a set pattern and will occur in the same way each time; the sole exception to this rule is the loop at the end of the track, where the platform will take off from the track altogether and fly through the air. Any players falling off the platform and unable to recover here will be KOd. The stage then touches back down on the track for the last time and reveals its last variation before going back to the finish line, where the stage loop is restarted.
The thirty F-Zero Racers are another level hazard. They drive around the track continuously (though they only appear on certain segments of the track, and at alternating times and laps) and will damage any player upon contact, sending them upwards. However, the racers can be damaged and even destroyed by hitting them with explosives (such as the Motion-Sensor Bomb), powerful attacks and items (like the Hammer and Home-Run Bat) and immovable Pokémon (like Venusaur or Charizard).
The process will keep repeating itself, where the platform will rise up and take the characters to another part of the track to battle on. Towards the end of the track, the platform will hover over open space around the aforementioned loop, and any character falling into the space will be KO'd. The platform will then arrive at the finish line again and the stage will start over.
Origin[edit]
This stage is based on the Mute City 1: Figure Eight track from F-Zero X, which is the first track in the Jack Cup. The overall layout and design of the track itself in this stage is mostly accurate to how it was in F-Zero X with elements that include Dash Zones on the track, which gave F-Zero machines a boost when driven over; Pits on the track, which gradually refilled the machine's energy when driven over; spinning signs (which read "Smash 2" instead of "Nintex"); and the buildings in the background. The Pits in this stage, however, act more like Magnetic Field Block Coats due to their slippery nature. In F-Zero, a sound is played every time the player crosses the finish line, which is the same sound heard when the "GO" notification appears in this stage before the platform begins to move.
In the F-Zero games, damage given to a machine depletes its energy. When the energy runs out, the machine explodes and retires. In this stage, the machines are based on their appearance in F-Zero X, and when enough damage is dealt to them by fighters or explosives laid on the track, they will explode and the wreckage will stay at that same point for the rest of the match.
Tournament legality[edit]
Mute City is currently banned in Melee, though it was a common counterpick stage in past rulesets. The reason for its banning is due to a lack of ledges that can be grabbed (which ironically made Captain Falcon very bad on this stage) and the stage's primary platform size; it can just barely provide sufficient space for two combatants, and it becomes far too small for doubles play. Similar to Fountain of Dreams, the stage can also lag in doubles play, making gameplay detrimental in such cases. In addition, Peach had a notorious advantage against Fox and Falco on this stage.
This stage has only been unbanned for a handful of times: at Apex 2015 for the Ken vs. PC Chris exhibition, although the stage was never played on, and at The Off-Season and The Off-Season 2, where Mute City was legalized due to a charity milestone.
Trophy[edit]
- Mute City
- F-Zero courses are set hundreds of feet above ground and kept afloat by opposing-gravity guard beams on both sides of the tracks. Mute City, which grew from an intergalactic trading post to a city with a population of over two billion, is the most famous stop on the F-Zero Grand Prix. This course layout is from the F-Zero X era.
- F-Zero (8/91)
Gallery[edit]
Names in other languages[edit]
Language | Name | Meaning |
---|---|---|
Japanese | ミュートシティ, Mute City | — |
English | Mute City | — |
French | Mute City | — |
German | Mute City | — |
Spanish | Circuito Mute City | Mute City Circuit |
Trivia[edit]
- One of the billboards on the stage is labelled "SMASH 2", as Melee is the second installment of the Smash series.
- In the Special Movie, during Pikachu's scene (when it uses Thunder), one of the "stops" of the stage is shown with two spinning platforms, when in every mode there is only one platform, and it moves laterally. These two platforms may actually appear in the trophy of Mute City (under the main platform, inside the track).
- Racers are far larger and slower relative to the track than in F-Zero X.
- The first time the F-Zero Racers appear on the stage in a match, the original 4 machines will be arranged in a square, but the others will be scattered all over the track.
- If an F-Zero Racer is destroyed during the fight, its charred carcass will remain at the exact point where it exploded for the remainder of the match, exactly like in F-Zero X.
- Mute City, along with Icicle Mountain, Mushroom Kingdom and Poké Floats are the only stages not to reappear outside of Melee.
- This is also the only F-Zero stage that is not in Ultimate, as Port Town Aero Dive is a functionally identical stage (both consist of platforms that move along with the racetrack with periodic stops, during some of which F-Zero Racers might plow into the fighters) and the game features the Mute City stage from for 3DS.
Stages in Super Smash Bros. Melee | |
---|---|
Starter stages | Brinstar · Corneria · Fountain of Dreams · Great Bay · Green Greens · Icicle Mountain · Jungle Japes · Kongo Jungle · Mushroom Kingdom · Mute City · Onett · Pokémon Stadium · Princess Peach's Castle · Rainbow Cruise · Temple · Venom · Yoshi's Island · Yoshi's Story |
Unlockable stages | Battlefield · Big Blue · Brinstar Depths · Final Destination · Flat Zone · Fourside · Mushroom Kingdom II · Poké Floats |
Unlockable Past Stages | Dream Land · Kongo Jungle · Yoshi's Island |
F-Zero universe | |
---|---|
Fighter | Captain Falcon (SSB · SSBM · SSBB · SSB4 · SSBU) |
Assist Trophy | Samurai Goroh |
Stages | Mute City · Big Blue · Port Town Aero Dive · Mute City SNES F-Zero Grand Prix (Adventure Mode) |
Vehicles | F-Zero Racers (Blue Falcon) · Falcon Flyer |
Trophies, Stickers and Spirits | Trophies (SSBM · SSBB · SSB4) · Stickers · Spirits |
Music | Brawl · SSB4 · Ultimate |
Masterpiece | F-Zero |