Damage meter: Difference between revisions

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[[File:DamageMeterSSBU.png|thumb|{{SSBU|Pit}}'s damage meter in ''Ultimate''.]]
[[File:DamageMeterSSBU.png|thumb|{{SSBU|Pit}}'s damage meter in ''Ultimate''.]]
The '''damage meter''' (also called the '''damage gauge''', '''stamina meter''', '''HP meter''', '''HUD''', '''player display''', or '''health meter''', among other names) is a UI element displayed during gameplay that presents basic information and status for each player at a glance. True to its name, the meter most prominently keeps track of a player's [[damage]], though other statistics are generally shown here as well.
The '''damage meter''' (also called the '''damage gauge''', '''HUD''', or '''player display''', also called the '''stamina meter''', '''HP meter''', or '''health meter''' in [[Stamina Mode|Stamina]] matches, among other names) is a UI element displayed during gameplay that presents basic information and status for each player at a glance. True to its name, the meter most prominently keeps track of a player's [[damage]], though other statistics are generally shown here as well.


==Layout==
==Layout==
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** If [[Shulk]] currently has a [[Monado Arts|Monado Art]] active, its symbol is displayed above his portrait (this is only shown on the on-screen meter in ''SSB4'', and not on the touchscreen meter, meaning it is absent in ''for 3DS'' and does not show up on the Wii U gamepad).
** If [[Shulk]] currently has a [[Monado Arts|Monado Art]] active, its symbol is displayed above his portrait (this is only shown on the on-screen meter in ''SSB4'', and not on the touchscreen meter, meaning it is absent in ''for 3DS'' and does not show up on the Wii U gamepad).
*** In ''Ultimate'', a gauge will also appear that shows how much time is left before the current Art expires.
*** In ''Ultimate'', a gauge will also appear that shows how much time is left before the current Art expires.
** In ''Ultimate'', [[Cloud]]'s [[Limit Charge|Limit Gauge]] is constantly displayed above his portrait.
** In ''Ultimate'', [[Cloud]]'s [[Limit Gauge]] is constantly displayed above his portrait.
** In ''Ultimate'', the remaining durability of [[Robin]]'s most recently-used move will be displayed above his portrait.
** In ''Ultimate'', the remaining durability of [[Robin]]'s most recently-used move will be displayed above his portrait.
** In ''Ultimate'', [[Villager]] or [[Isabelle]]'s [[Pocket|currently-pocketed item]] will be shown above their portrait.
** In ''Ultimate'', [[Villager]] or [[Isabelle]]'s [[Pocket|currently-pocketed item]] will be shown above their portrait.
** [[Inkling]]'s Ink Tank is constantly displayed above her portrait.
** [[Inkling]]'s Ink Tank is constantly displayed above her portrait.
** [[Joker]]'s [[Rebellion Gauge]] is constantly displayed above his portrait. If the match is not being played on [[Mementos]] or played on Mementos while a ''Persona 5'' song or a remix is playing, it will be red. If on Mementos while a ''Persona 4'' song is playing, it will be yellow. If on Mementos while a ''Persona 3'' song is playing, it will be blue.
** [[Joker]]'s [[Rebellion Gauge]] is constantly displayed above his portrait. By default, it has a red splash around it, but if the match is in [[Mementos]] and ''Persona 3'' or ''Persona 4'' music is playing, the splash's color changes to blue or yellow, respectively.
** [[Hero]]'s MP Gauge is constantly displayed above his portrait. [[Command Selection]] also displays a menu in front of the damage meter.
** [[Hero]]'s MP Gauge is constantly displayed above his portrait. [[Command Selection]] also displays a menu in front of the damage meter.
** When [[Terry]] is above 100%, a flashing "Go" icon will appear above his portrait, indicating that he can use the command moves [[Power Geyser]] and [[Buster Wolf]].
** When [[Terry]] is above 100%, a flashing "Go" icon will appear above his portrait, indicating that he can use the command moves [[Power Geyser]] and [[Buster Wolf]].
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*During online matches in ''for Wii U'', the flame effect signifying a KO may appear over the wrong player's damage meter. This is a glitch caused by the game not accounting for damage meters being moved to show each player as player 1 on their own screen.
*During online matches in ''for Wii U'', the flame effect signifying a KO may appear over the wrong player's damage meter. This is a glitch caused by the game not accounting for damage meters being moved to show each player as player 1 on their own screen.
*The damage meter in ''for Wii U'' has a subtle error. When the numbers on the damage meter shatter into pieces (character is KO'd), the "%" part of the number instantly disappears instead of falling off like the rest of the number. This problem does not occur when testing a [[Stage Builder]] stage or in early builds of the game. It does not happen in {{for3ds}} either.
*The damage meter in ''for Wii U'' has a subtle error. When the numbers on the damage meter shatter into pieces (character is KO'd), the "%" part of the number instantly disappears instead of falling off like the rest of the number. This problem does not occur when testing a [[Stage Builder]] stage or in early builds of the game. It does not happen in {{for3ds}} either.
*For unknown reasons, the decimal separator in ''Ultimate''’s damage meter will move up after the first time damage is taken, and will not go down even after losing a stock or healing to 0%<ref>https://www.youtube.com/watch?v=YInnNK0AByw</ref>.
*For unknown reasons, the decimal separator in ''Ultimate''’s damage meter will move up after the first time damage is taken, and will not go down even after losing a stock or healing to 0%<ref>PJiggles (July 12, 2023). [https://www.youtube.com/watch?v=YInnNK0AByw "Useless Smash Facts! #1 - Super Smash Bros. Ultimate"]. ''YouTube.'' Retrieved May 26, 2020.</ref>.


==References==
==References==
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