615
edits
Unnamed anon (talk | contribs) (→Layout) Tag: Mobile edit |
No edit summary |
||
(5 intermediate revisions by 5 users not shown) | |||
Line 1: | Line 1: | ||
{{ArticleIcons|series=y}} | {{ArticleIcons|series=y}} | ||
[[File:DamageMeterSSBU.png|thumb|{{SSBU|Pit}}'s damage meter in ''Ultimate''.]] | [[File:DamageMeterSSBU.png|thumb|{{SSBU|Pit}}'s damage meter in ''Ultimate''.]] | ||
The '''damage meter''' (also called the '''damage gauge''', ''' | The '''damage meter''' (also called the '''damage gauge''', '''HUD''', or '''player display''', also called the '''stamina meter''', '''HP meter''', or '''health meter''' in [[Stamina Mode|Stamina]] matches, among other names) is a UI element displayed during gameplay that presents basic information and status for each player at a glance. True to its name, the meter most prominently keeps track of a player's [[damage]], though other statistics are generally shown here as well. | ||
==Layout== | ==Layout== | ||
Line 25: | Line 25: | ||
** If [[Shulk]] currently has a [[Monado Arts|Monado Art]] active, its symbol is displayed above his portrait (this is only shown on the on-screen meter in ''SSB4'', and not on the touchscreen meter, meaning it is absent in ''for 3DS'' and does not show up on the Wii U gamepad). | ** If [[Shulk]] currently has a [[Monado Arts|Monado Art]] active, its symbol is displayed above his portrait (this is only shown on the on-screen meter in ''SSB4'', and not on the touchscreen meter, meaning it is absent in ''for 3DS'' and does not show up on the Wii U gamepad). | ||
*** In ''Ultimate'', a gauge will also appear that shows how much time is left before the current Art expires. | *** In ''Ultimate'', a gauge will also appear that shows how much time is left before the current Art expires. | ||
** In ''Ultimate'', [[Cloud]]'s [[ | ** In ''Ultimate'', [[Cloud]]'s [[Limit Gauge]] is constantly displayed above his portrait. | ||
** In ''Ultimate'', the remaining durability of [[Robin]]'s most recently-used move will be displayed above his portrait. | ** In ''Ultimate'', the remaining durability of [[Robin]]'s most recently-used move will be displayed above his portrait. | ||
** In ''Ultimate'', [[Villager]] or [[Isabelle]]'s [[Pocket|currently-pocketed item]] will be shown above their portrait. | ** In ''Ultimate'', [[Villager]] or [[Isabelle]]'s [[Pocket|currently-pocketed item]] will be shown above their portrait. | ||
** [[Inkling]]'s Ink Tank is constantly displayed above her portrait. | ** [[Inkling]]'s Ink Tank is constantly displayed above her portrait. | ||
** [[Joker]]'s [[Rebellion Gauge]] is constantly displayed above his portrait. | ** [[Joker]]'s [[Rebellion Gauge]] is constantly displayed above his portrait. By default, it has a red splash around it, but if the match is in [[Mementos]] and ''Persona 3'' or ''Persona 4'' music is playing, the splash's color changes to blue or yellow, respectively. | ||
** [[Hero]]'s MP Gauge is constantly displayed above his portrait. [[Command Selection]] also displays a menu in front of the damage meter. | ** [[Hero]]'s MP Gauge is constantly displayed above his portrait. [[Command Selection]] also displays a menu in front of the damage meter. | ||
** When [[Terry]] is above 100%, a flashing "Go" icon will appear above his portrait, indicating that he can use the command moves [[Power Geyser]] and [[Buster Wolf]]. | ** When [[Terry]] is above 100%, a flashing "Go" icon will appear above his portrait, indicating that he can use the command moves [[Power Geyser]] and [[Buster Wolf]]. | ||
Line 77: | Line 77: | ||
*During online matches in ''for Wii U'', the flame effect signifying a KO may appear over the wrong player's damage meter. This is a glitch caused by the game not accounting for damage meters being moved to show each player as player 1 on their own screen. | *During online matches in ''for Wii U'', the flame effect signifying a KO may appear over the wrong player's damage meter. This is a glitch caused by the game not accounting for damage meters being moved to show each player as player 1 on their own screen. | ||
*The damage meter in ''for Wii U'' has a subtle error. When the numbers on the damage meter shatter into pieces (character is KO'd), the "%" part of the number instantly disappears instead of falling off like the rest of the number. This problem does not occur when testing a [[Stage Builder]] stage or in early builds of the game. It does not happen in {{for3ds}} either. | *The damage meter in ''for Wii U'' has a subtle error. When the numbers on the damage meter shatter into pieces (character is KO'd), the "%" part of the number instantly disappears instead of falling off like the rest of the number. This problem does not occur when testing a [[Stage Builder]] stage or in early builds of the game. It does not happen in {{for3ds}} either. | ||
*For unknown reasons, the decimal separator in ''Ultimate''’s damage meter will move up after the first time damage is taken, and will not go down even after losing a stock or healing to 0%<ref>https://www.youtube.com/watch?v=YInnNK0AByw</ref>. | *For unknown reasons, the decimal separator in ''Ultimate''’s damage meter will move up after the first time damage is taken, and will not go down even after losing a stock or healing to 0%<ref>PJiggles (July 12, 2023). [https://www.youtube.com/watch?v=YInnNK0AByw "Useless Smash Facts! #1 - Super Smash Bros. Ultimate"]. ''YouTube.'' Retrieved May 26, 2020.</ref>. | ||
==References== | ==References== |
edits