Counterattack (Sora): Difference between revisions
→Overview: Already mentioned above
m (→Overview) |
(→Overview: Already mentioned above) |
||
(20 intermediate revisions by 12 users not shown) | |||
Line 1: | Line 1: | ||
{{ArticleIcons|ultimate=y}} | {{ArticleIcons|ultimate=y}} | ||
{{for|other uses|Counter (disambiguation)}}{{for|the general class of moves|Counterattack}} | {{for|other uses|Counter (disambiguation)}}{{for|the general class of moves|Counterattack}} | ||
{{Infobox Special Move | {{Infobox Special Move | ||
|name=Counterattack | |name=Counterattack | ||
|image=[[File:Sora Down B SSBU.gif|300px]] | |image={{tabber|title1=Counter|content1=[[File:Sora Down B SSBU.gif|300px]]|title2=Deflector|content2=[[File:Sora Down B SSBU Deflector.gif|300px]]}} | ||
|caption=Counterattack in ''Ultimate''. | |caption=Counterattack in ''Ultimate''. | ||
|universe={{uv|Kingdom Hearts}} | |universe={{uv|Kingdom Hearts}} | ||
Line 12: | Line 11: | ||
|interwikipage = Counterattack | |interwikipage = Counterattack | ||
}} | }} | ||
'''Counterattack''' ({{ja|カウンター|Kauntā}}, ''Counter'') is | '''Counterattack''' ({{ja|カウンター|Kauntā}}, ''Counter'') is [[Sora]]'s [[down special move]]. | ||
==Overview== | ==Overview== | ||
Sora shifts his Keyblade into a defensive stance. Similarly to Mii Swordfighter's [[Blade Counter]], grounded opponents that hit Sora in this state will enter their [[rebound]] animation as if their attack collided with another, and Sora will launch a swift upward slash to counter. | Sora shifts his Keyblade into a defensive stance. Similarly to Mii Swordfighter's [[Blade Counter]], grounded opponents that hit Sora in this state will enter their [[rebound]] animation as if their attack collided with another, and Sora will launch a swift upward slash to counter. Since the counter detection is in front of Sora, he's left somewhat more vulnerable from behind, although the counterattack can still be potentially triggered. Uniquely, this counter can also [[reflect]] projectiles with a 1.4x multiplier, but they will continue their normal trajectory. When doing it in up in the air and the opponent attacks, the opponent will be in the [[air release]] animation before Sora counterattacks on them. | ||
Because the opponent is staggered on contact, Sora is able to break through attacks that are normally invincible for a longer duration and counter, such as [[Wonderwing]]. <ref>https://youtube.com/watch?v=NqUKcYv4QiQ</ref> The stagger effect is applied even if the opponent is fully invincible, such as from respawning. It can even force Hero out of [[Kaclang]] if Sora counters the falling hitbox, which no other attacks besides Metal Slash can do. The stagger is applied regardless of how far away the attacker is, even if they are out of range of the actual counterattack. | Because the opponent is staggered on contact, Sora is able to break through attacks that are normally invincible for a longer duration and counter, such as [[Wonderwing]].<ref>https://youtube.com/watch?v=NqUKcYv4QiQ</ref> The stagger effect is applied even if the opponent is fully invincible, such as from respawning. It can even force Hero out of [[Kaclang]] if Sora counters the falling hitbox, which no other attacks besides Metal Slash can do. The stagger is applied regardless of how far away the attacker is, even if they are out of range of the actual counterattack. This effect causes occasional situations where the counterattack misses the opponent entirely. This interaction is especially common with {{SSBU|Min Min}} and {{SSBU|Sephiroth}}, as well as characters trying to recover low to the edge. In cases such as these, the opponent will exit the stagger effect and will continue as normal. | ||
While the reflector does not alter projectile direction, it does change ownership to Sora. This means that stationary projectiles which overlap with the user, such as | While the reflector does not alter projectile direction, it does change ownership to Sora. This means that stationary projectiles which overlap with the user, such as Lucario's [[Force Palm]], and returning projectiles, such as Link's [[Boomerang]] and Simon's [[Cross]] can hurt the original owner.<ref>https://youtube.com/watch?v=6MGkxcwcxz0</ref> When reflecting a projectile, Sora skips his initial recoil animation (when the stagger would occur) and immediately swings his Keyblade, which is still capable of dealing damage. | ||
Unlike many other counter moves, Counterattack cannot be [[B-reverse]]d. Additionally, its damage cap is just 30%, while all other scaling counters have a cap of 50%. | Unlike many other counter moves, Counterattack cannot be [[B-reverse]]d. Additionally, its damage cap is just 30%, while all other scaling counters have a cap of 50%. | ||
Line 40: | Line 39: | ||
Sora SSBU Skill Preview Down Special.png|Sora using Counterattack as shown by the [[Move List]] in ''Ultimate''. | Sora SSBU Skill Preview Down Special.png|Sora using Counterattack as shown by the [[Move List]] in ''Ultimate''. | ||
</gallery> | </gallery> | ||
==Names in other languages== | ==Names in other languages== | ||
Line 57: | Line 54: | ||
|zh_tw={{rollover|反擊|Fǎnjí|!}} | |zh_tw={{rollover|反擊|Fǎnjí|!}} | ||
}} | }} | ||
==Trivia== | |||
*A glitch with this move can cause the partner Ice Climber to be frozen in place until they are hit by an opponent <ref>https://www.eventhubs.com/news/2021/nov/03/sora-counterattack-freeze-climbers-ssbu/</ref> | |||
*If the [[Shadow]] [[Assist Trophy]] freezes Sora while performing Counterattack, the counter hitbox will remain active and trigger if hit. The visual effect will trigger and Sora will remain [[intangible]] until unfrozen, however the opponent will not be staggered and the attack will not trigger at all when Sora is unfrozen. | |||
==References== | ==References== | ||
{{reflist}} | {{reflist}} | ||
{{Special Moves|char=Sora}} | {{Special Moves|char=Sora}} | ||
[[Category:Kingdom Hearts universe]] | [[Category:Kingdom Hearts universe]] |