List of regional version differences (SSBM): Difference between revisions

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{{ArticleIcons|ssbm=y}}
{{ArticleIcons|ssbm=y}}
[[File:CollectionRegionalDifferences.png|thumb|right|Examples of regional differences as demonstrated in the [[Collection]] mode; the image on the left is from the American version, while the image on the right uses the Japanese language setting.]]
[[File:CollectionRegionalDifferences.png|thumb|Examples of regional differences as demonstrated in the [[Collection]] mode; the image on the left is from the American version, while the image on the right uses the Japanese language setting.]]
There are many differences between the [[NTSC]] versions and [[PAL]] version of ''[[Super Smash Bros. Melee]]'', which are listed here.
There are many differences between the [[NTSC]] versions and [[PAL]] version of ''[[Super Smash Bros. Melee]]'', which are listed here.


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==General==
==General revisional differences==
 
===Version 1.0===
===Version 1.0===
:* All glitches exist, including one that can overwrite [[Multi-Man Melee]] scores.
:* All glitches exist, including one that can overwrite [[Multi-Man Melee]] scores.
::* If the player plays as one of the clone characters, lower scores can overwrite higher ones, and if the player plays a clone and then a regular character, the score can duplicate itself on other characters.
::* If the player plays as one of the clone characters, lower scores can overwrite higher ones, and if the player plays a clone and then a regular character, the score can duplicate itself on other characters.
:* In the [[Home-Run Contest]], the track ends at 1521.0 m (4990.0 ft), and if [[Sandbag]] isn’t already on the track when the player strikes it with the final attack and it goes over 1389.0 m (4556.9 ft), it will result in No Distance. In the Japanese version, it will start to say No Distance from about 890.0 m (2920.0 ft).
:* In the [[Home-Run Contest]], the track ends at 1521.0 m (4990.0 ft), and if [[Sandbag]] isn’t already on the track when the player strikes it with the final attack and it goes over 1389.0 m (4556.9 ft), it will result in No Distance. In the Japanese version, it will start to say No Distance from about 890.0 m (2920.0 ft).
:* The [[Screen KO|Screen KOs’]] camera is slightly zoomed out and angled as the character’s body is more shown yet upward and hits the screen before visibly falling to the [[Blast line|blast zone]].


===Version 1.01===
===Version 1.01===
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:* The [[turnip glitch]] can no longer be performed.
:* The [[turnip glitch]] can no longer be performed.
:* The shadow glitch can no longer be performed.
:* The shadow glitch can no longer be performed.
:* The Screen KOs’ camera is at a precise normal angle and the character hits the screen in the center.


===Version 1.02===
===Version 1.02===
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:* The progressive scan query shown during the booting of the game if B is held is replaced by a 60 Hz query, which lets the player select between [[PAL50]] (576i50) and PAL60 (480i60).
:* The progressive scan query shown during the booting of the game if B is held is replaced by a 60 Hz query, which lets the player select between [[PAL50]] (576i50) and PAL60 (480i60).
:* The "Special Movie" was removed, as was the [[Archives]] section in the [[Data]] menu (But has data replaced by {{SSBM|Captain Falcon}}'s Congratulations cinematic). A dedicated menu selection for the {{SSBM|How to Play}} video replaces the Archives submenu.
:* The "Special Movie" was removed, as was the [[Archives]] section in the [[Data]] menu (But has data replaced by {{SSBM|Captain Falcon}}'s Congratulations cinematic). A dedicated menu selection for the {{SSBM|How to Play}} video replaces the Archives submenu.
:* The Tamagon trophy has been completely removed from the game.
:* Player markers now follow the character's position perfectly, instead of lagging by one frame.
:* Player markers now follow the character's position perfectly, instead of lagging by one frame.
:* Player markers are not shown above [[Star KO]]'d characters or elsewhere after getting KO'd.
:* Player markers are not shown above [[Star KO]]'d characters or elsewhere after getting KO'd.
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:* In the main menu, when going to the next screen and then switching to a different entry too quickly, the game now shows the correct information at the bottom of the screen.
:* In the main menu, when going to the next screen and then switching to a different entry too quickly, the game now shows the correct information at the bottom of the screen.


== Character-specific differences==
==Character-specific differences==
==={{SSBM|Bowser}}===
==={{SSBM|Bowser}}===
{|class="wikitable" style="text-align: center; width: 1000px"
{|class="wikitable" style="text-align: center; width: 1000px"
|-
|-
!scope="col"|
!
!scope="col"|1.0 NTSC
!1.0 NTSC
!scope="col"|1.01 NTSC
!1.01 NTSC
!scope="col"|1.02 NTSC
!1.02 NTSC
!scope="col"|PAL
!PAL
|-
|-
!scope="row"|Weight
!Weight
|colspan="3" | 117||{{buff|118}}
|colspan="3" | 117||{{buff|118}}
|-
|-
!scope="row"|Down throw
!Down throw
|colspan="3" | Dependent on enemy weight, so it does not hit Jigglypuff or Mr. Game & Watch||{{buff|Independent of enemy weight, so it will hit Jigglypuff or Mr. Game & Watch.}}
|colspan="3" | Dependent on enemy weight, so it does not hit Jigglypuff or Mr. Game & Watch||{{buff|Independent of enemy weight, so it will hit Jigglypuff or Mr. Game & Watch.}}
|-
|-
!scope="row"|[[Flame cancel]]
![[Flame cancel]]
|colspan="2" | Can perform||colspan="2" | {{nerf|Cannot perform}}
|colspan="2" | Can perform||colspan="2" | {{nerf|Cannot perform}}
|}
|}
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{|class="wikitable" style="text-align: center; width: 1000px"
{|class="wikitable" style="text-align: center; width: 1000px"
|-
|-
!scope="col"|
!
!scope="col"|All NTSC
!All NTSC
!scope="col"|PAL
!PAL
|-
|-
!scope="row"|Rapid jab
!Rapid jab
|Triggered after the A button is pressed or released 3 times<br/>(tricky to avoid when attempting to only get the [[Gentleman]])||{{buff|Triggered after the A button is pressed or released 4 times<br/>(the Gentleman is trivial to use)}}<!--it's a bit more complicated than this but this summary is pretty clear; see this link: https://smashboards.com/threads/frame-data-the-way-gentleman-works.394171/#post-21554393-->
|Triggered after the A button is pressed or released 3 times<br/>(tricky to avoid when attempting to only get the [[Gentleman]])||{{buff|Triggered after the A button is pressed or released 4 times<br/>(the Gentleman is trivial to use)}}<!--it's a bit more complicated than this but this summary is pretty clear; see this link: https://smashboards.com/threads/frame-data-the-way-gentleman-works.394171/#post-21554393-->
|-
|-
!scope="row"|[[Knee Smash]]
![[Knee Smash]]
|Late hit deals 6% damage and has 35 base knockback||{{nerf|Late hit deals 3% damage and has 30 base knockback}}
|Late hit deals 6% damage and has 35 base knockback||{{nerf|Late hit deals 3% damage and has 30 base knockback}}
|-
|-
!scope="row"|[[Raptor Boost]]
![[Raptor Boost]]
|Can pass through projectiles||{{nerf|Can no longer pass through projectiles}}
|Can pass through projectiles||{{nerf|Can no longer pass through projectiles}}
|}
|}
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{|class="wikitable" style="text-align: center; width: 1000px"
{|class="wikitable" style="text-align: center; width: 1000px"
|-
|-
!scope="col"|
!
!scope="col"|All NTSC
!All NTSC
!scope="col"|PAL
!PAL
|-
|-
!scope="row"|[[Giant Punch]]
![[Giant Punch]]
|Donkey Kong will lose his charge if he is hit out of [[Spinning Kong]]||{{buff|Being hit out of Spinning Kong does not affect Giant Punch's charge.}}
|Donkey Kong will lose his charge if he is hit out of [[Spinning Kong]]||{{buff|Being hit out of Spinning Kong does not affect Giant Punch's charge.}}
|}
|}
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{|class="wikitable" style="text-align: center; width: 1000px"
{|class="wikitable" style="text-align: center; width: 1000px"
|-
|-
!scope="col"|
!
!scope="col"|All NTSC
!All NTSC
!scope="col"|PAL
!PAL
|-
|-
!scope="row"|Down aerial
!Down aerial
|Has [[spike]] angle of 290 for clean and late hit||{{nerf|Has spike angle of 290 for clean hit and [[Sakurai angle]] for late hit.}}
|Has [[spike]] angle of 290 for clean and late hit||{{nerf|Has spike angle of 290 for clean hit and [[Sakurai angle]] for late hit.}}
|-
|-
!scope="row"|Down throw
!Down throw
|Fox cannot tech out||{{nerf|Fox can tech out.}}
|Fox cannot tech out||{{nerf|Fox can tech out.}}
|}
|}
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{|class="wikitable" style="text-align: center; width: 1000px"  
{|class="wikitable" style="text-align: center; width: 1000px"  
|-
|-
!scope="col"|
!
!scope="col"|All NTSC
!All NTSC
!scope="col"|PAL
!PAL
|-
|-
!scope="row"|Weight
!Weight
|75
|75
|{{nerf|73}}
|{{nerf|73}}
|-
|-
!scope="row"|Dash attack
!Dash attack
|Late hit has angle of 72 and lasts 10 frames
|Late hit has angle of 72 and lasts 10 frames
|{{nerf|Late hit has angle of 55 and lasts 9 frames}}
|{{nerf|Late hit has angle of 55 and lasts 9 frames}}
|-
|-
!scope="row"|Up smash
!Up smash
|Clean hit deals {{ChargedSmashDmgSSBM|18}} with 30 base knockback and 112 knockback growth
|Clean hit deals {{ChargedSmashDmgSSBM|18}} with 30 base knockback and 112 knockback growth
|{{nerf|Clean hit deals {{ChargedSmashDmgSSBM|17}} with 26 base knockback and 108 knockback growth}}
|{{nerf|Clean hit deals {{ChargedSmashDmgSSBM|17}} with 26 base knockback and 108 knockback growth}}
|-  
|-  
!scope="row"|Down smash
!Down smash
|Sweetspot deals {{ChargedSmashDmgSSBM|15}} with an angle of 25
|Sweetspot deals {{ChargedSmashDmgSSBM|15}} with an angle of 25
|{{nerf|Sweetspot deals {{ChargedSmashDmgSSBM|13}} with an angle of 30}}
|{{nerf|Sweetspot deals {{ChargedSmashDmgSSBM|13}} with an angle of 30}}
|-
|-
!scope="row"|[[Fire Fox]]
![[Fire Fox]]
|Strong hitbox deals 14%
|Strong hitbox deals 14%
|{{nerf|Strong hitbox deals 12% and is 0.75x the radius; covers less distance than NTSC Fire Fox but more than Fire Bird}}
|{{nerf|Strong hitbox deals 12% and is 0.75x the radius; covers less distance than NTSC Fire Fox but more than Fire Bird}}
|-
|-
!scope="row"|[[Reflector]]
![[Reflector]]
|Does not knock Marth down
|Does not knock Marth down
|{{change|Knocks Marth down, due to his changed weight}}
|{{change|Knocks Marth down, due to his changed weight}}
|-
|-
!scope="row"|{{SSBM|Falco}}'s down throw
!{{SSBM|Falco}}'s down throw
|Cannot tech out due to unlucky math involving throw's weight-based animation speed
|Cannot tech out due to unideal math involving throw's weight-based animation speed
|{{buff|Can tech out due to new weight}}
|{{buff|Can tech out due to new weight}}
|}
|}
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{|class="wikitable" style="text-align: center; width: 1000px"  
{|class="wikitable" style="text-align: center; width: 1000px"  
|-
|-
!scope="col"|
!
!scope="col"|NTSC 1.0
!NTSC 1.0
!scope="col"|NTSC 1.01
!NTSC 1.01
!scope="col"|NTSC 1.02
!NTSC 1.02
!scope="col"|PAL
!PAL
|-
|-
!scope="row"|Neutral aerial
!Neutral aerial
|Hits on frames 7-8 then 16-17<br/>This timing results in the second hitbox being active too early,<br/>before Ganondorf extends his leg.<ref>http://smashboards.com/threads/ganondorf-hitboxes-and-frame-data.303443/#post-12707516</ref>||colspan="3" | {{bugfix|Hits on frames 7-8 then 20-21}}
|Hits on frames 7-8 then 16-17<br/>This timing results in the second hitbox being active too early,<br/>before Ganondorf extends his leg.<ref>http://smashboards.com/threads/ganondorf-hitboxes-and-frame-data.303443/#post-12707516</ref>||colspan="3" | {{bugfix|Hits on frames 7-8 then 20-21}}
|-
|-
!scope="row"|Forward aerial
!Forward aerial
|colspan="3" | Base knockback is 60 || {{nerf|Base knockback is 40}}
|colspan="3" | Base knockback is 60 || {{nerf|Base knockback is 40}}
|-
|-
!scope="row"|Down aerial
!Down aerial
|colspan="3" | Deals 22%, base knockback is 50 || {{nerf|Deals 21%, base knockback is 40}}
|colspan="3" | Deals 22%, base knockback is 50 || {{nerf|Deals 21%, base knockback is 40}}
|-
|-
!scope="row"|Bunnyhood Double Jab
!Bunnyhood Double Jab
|Can be performed||colspan="3" | {{bugfix|Cannot be performed}}
|Can be performed||colspan="3" | {{bugfix|Cannot be performed}}
|-
|-
!scope="row"|[[Dark Dive]] state
![[Dark Dive]] state
| Ganondorf is considered grounded during Dark Dive<ref>https://www.youtube.com/watch?v=IwYQs-mRS6E</ref> ||colspan="3" | {{bugfix|Ganondorf is considered airborne}}
| Ganondorf is considered grounded during Dark Dive<ref>https://www.youtube.com/watch?v=IwYQs-mRS6E</ref> ||colspan="3" | {{bugfix|Ganondorf is considered airborne}}
|-
|-
!scope="row"|[[Gerudo Dragon]]
![[Gerudo Dragon]]
|colspan="3" | Can pass through projectiles || {{nerf|Can no longer pass through projectiles}}
|colspan="3" | Can pass through projectiles || {{nerf|Can no longer pass through projectiles}}
|}
|}
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{|class="wikitable" style="text-align: center; width: 1000px"
{|class="wikitable" style="text-align: center; width: 1000px"
|-
|-
!scope="col"|
!
!scope="col"|1.0 NTSC
!1.0 NTSC
!scope="col"|1.01 NTSC  
!1.01 NTSC  
!scope="col"|1.02 NTSC
!1.02 NTSC
!scope="col"|PAL
!PAL
|-
|-
!scope="row"|[[Freeze glitch]]
![[Freeze glitch]]
|colspan="3"|Can perform||{{bugfix|Cannot perform}}
|colspan="3"|Can perform||{{bugfix|Cannot perform}}
|-
|-
!scope="row"|[[Ice Climbers on fire glitch]]
![[Ice Climbers on fire glitch]]
|colspan="2"|Can perform||colspan="2"|{{bugfix|Cannot perform}}
|colspan="2"|Can perform||colspan="2"|{{bugfix|Cannot perform}}
|}
|}
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{|class="wikitable" style="text-align: center; width: 1000px"  
{|class="wikitable" style="text-align: center; width: 1000px"  
|-
|-
!scope="col"|
!
!scope="col"|All NTSC
!All NTSC
!scope="col"|PAL
!PAL
|-
|-
!scope="row"|{{SSBM|Bowser}}'s down throw
!{{SSBM|Bowser}}'s down throw
|Undamaged by it||{{nerf|Will now take damage from it}}
|Undamaged by it||{{nerf|Will now take damage from it}}
|}
|}
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{|class="wikitable" style="text-align: center; width: 1000px"  
{|class="wikitable" style="text-align: center; width: 1000px"  
|-
|-
!scope="col"|
!
!scope="col"|All NTSC
!All NTSC
!scope="col"|PAL
!PAL
|-
|-
!scope="row"|Weight
!Weight
|70||{{buff|74}}
|70||{{buff|74}}
|-
|-
!scope="row"|Dash speed
!Run speed
|1.4||{{buff|1.5}}
|1.4||{{buff|1.5}}
|-
|-
!scope="row"|Forward tilt
!Forward tilt
|8 base knockback||{{change|10 base knockback}}
|8 base knockback||{{change|10 base knockback}}
{{buff|Outer hitbox size and disjoint increased}}
{{buff|Outer hitbox size and disjoint increased}}
|-
|-
!scope="row"|Up tilt
!Up tilt
|||{{buff|Upward disjoint increased}}
|||{{buff|Upward disjoint increased}}
|-
|-
!scope="row"|Dash attack
!Dash attack
|Clean hit deals 8% and has 66 knockback growth||{{change|Clean hit deals 9% and has 50 knockback growth}}
|Clean hit deals 8% and has 66 knockback growth||{{buff|Clean hit deals 9% and has 50 knockback growth}}
|-
|-
!scope="row"|Forward smash
!Forward smash
|Clean hit has 24 base knockback<br />Late hit deals 13% and has 18 base knockback<br />Clean hit has slight negative disjoint||{{buff|Clean hit has 32 base knockback}}<br />{{buff|Late hit deals 14% and has 26 base knockback}}<br />{{buff|Clean hit has slight positive disjoint}}<br />{{buff|Late hit less negatively disjointed}}
|Clean hit has 24 base knockback<br />Late hit deals 13% and has 18 base knockback<br />Clean hit has slight negative disjoint||{{buff|Clean hit has 32 base knockback}}<br />{{buff|Late hit deals 14% and has 26 base knockback}}<br />{{buff|Clean hit has slight positive disjoint}}<br />{{buff|Late hit less negatively disjointed}}
|-
|-
!scope="row"|Down smash
!Down smash
|Outer hitboxes have 20 base knockback||{{buff|Outer hitboxes have 22 base knockback}}
|Outer hitboxes have 20 base knockback||{{buff|Outer hitboxes have 22 base knockback}}
|-
|-
!scope="row"|Forward aerial
!Forward aerial
|Landing lag is 20 frames (10 if L-cancelled)||{{buff|Landing lag is 18 frames (9 if L-cancelled)}}<br />{{buff|Disjoint increased}}
|Landing lag is 20 frames (10 if L-cancelled)||{{buff|Landing lag is 18 frames (9 if L-cancelled)}}<br />{{buff|Disjoint increased}}
|-
|-
!scope="row"|Back aerial
!Back aerial
|||{{buff|Disjoint increased}}
|||{{buff|Disjoint increased}}
|-
|-
!scope="row"|Down Aerial
!Down Aerial
|Landing lag is 20 frames (10 if L-cancelled)||{{buff|Landing lag is 18 frames (9 if L-cancelled)}}
|Landing lag is 20 frames (10 if L-cancelled)||{{buff|Landing lag is 18 frames (9 if L-cancelled)}}
|-
|}
|}


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{|class="wikitable" style="text-align: center; width: 1000px"  
{|class="wikitable" style="text-align: center; width: 1000px"  
|-
|-
!scope="col"|
!
!scope="col"|1.0 NTSC
!1.0 NTSC
!scope="col"|1.01 NTSC
!1.01 NTSC
!scope="col"|1.02 NTSC
!1.02 NTSC
!scope="col"|PAL
!PAL
|-
|-
!scope="row"|[[Chain dance]]
!Maximum aerial velocity
|colspan="3" |1|| {{nerf|0.9}}
|-
![[Chain dance]]
|colspan="2" | Can perform||colspan="2" | {{bugfix|Cannot perform}}  
|colspan="2" | Can perform||colspan="2" | {{bugfix|Cannot perform}}  
|-
|-
!scope="row"|[[Boomerang]]
![[Boomerang]]
|colspan="2" | Catching the boomerang while airborne cancels the grapple animation, allowing Link to become actionable||colspan="2"|{{nerf|Catching the boomerang does not cancel the grapple animation}}
|colspan="2" | Catching the boomerang while airborne cancels the grapple animation, allowing Link to become actionable||colspan="2"|{{nerf|Catching the boomerang does not cancel the grapple animation}}
|-
|-
!scope="row"|[[Spin Attack]]
![[Spin Attack]]
|colspan="3" | Has a lingering semi-spike with a trajectory of 0 degrees|| colspan="1" | {{nerf|Lingering hit sends opponents at the [[Sakurai angle]]}}
|colspan="3" | Has a lingering [[semi-spike]] with a trajectory of 0 degrees|| colspan="1" | {{nerf|Lingering hit sends opponents at the [[Sakurai angle]]}}
|}
|}


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{|class="wikitable" style="text-align: center; width: 1000px"  
{|class="wikitable" style="text-align: center; width: 1000px"  
|-
|-
!scope="col"|
!
!scope="col"|1.0 NTSC
!1.0 NTSC
!scope="col"|1.01 NTSC
!1.01 NTSC
!scope="col"|1.02 NTSC
!1.02 NTSC
!scope="col"|PAL
!PAL
|-
|-
!scope="row"|Weight
!Weight
|colspan="3" | 100||{{nerf|98}}
|colspan="3" | 100||{{nerf|98}}
|-
|-
!scope="row"|Fireball
!Fireball
|Increases speed when banking off certain angles on [[Yoshi's Island (SSBM)]]||colspan="3" | {{nerf|No longer increases speed}}
|Increases speed when banking off certain angles on [[Yoshi's Island (SSBM)]]||colspan="3" | {{nerf|No longer increases speed}}
|-  
|-  
!scope="row"|Maximum air speed
!Maximum air speed
|colspan="3" | 0.86||{{nerf|0.83}}
|colspan="3" | 0.86||{{nerf|0.83}}
|}
|}
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{|class="wikitable" style="text-align: center; width: 1000px"  
{|class="wikitable" style="text-align: center; width: 1000px"  
|-
|-
!scope="col"|
!
!scope="col"|1.0 NTSC
!1.0 NTSC
!scope="col"|1.01 NTSC
!1.01 NTSC
!scope="col"|1.02 NTSC
!1.02 NTSC
!scope="col"|PAL
!PAL
|-
|-
!scope="row"|Weight
!Weight
|colspan="3" |87|| {{nerf|85}}
|colspan="3" |87|| {{nerf|85}}
|-
|-
!scope="row"|Maximum aerial velocity
!Maximum aerial velocity
|colspan="3" |0.90|| {{nerf|0.85}}
|colspan="3" |0.90|| {{nerf|0.85}}
|-
|-
!scope="row"|Down aerial
!Down aerial
|colspan="3" |[[Tipper]] [[spike]]s opponents (tip has angle of 290)|| {{nerf|Tipper [[meteor smash]]es opponents (tip has angle of 270)}}
|colspan="3" |[[Tipper]] [[spike]]s opponents (tip has angle of 290)|| {{nerf|Tipper [[meteor smash]]es opponents (tip has angle of 270)}}
|-
|-
!scope="row"|{{SSBM|Fox}}'s [[Reflector]]
!{{SSBM|Fox}}'s [[Reflector]]
|colspan="3" | Is not knocked down|| {{change|Is knocked down, due to changed weight}}
|colspan="3" | Is not knocked down|| {{change|Is knocked down, due to changed weight}}
|-
|-
!scope="row"|[[Whispy blink glitch]]
![[Whispy blink glitch]]
| Can perform||colspan="3"|  {{bugfix|Cannot perform}}
| Can perform||colspan="3"|  {{bugfix|Cannot perform}}
|}
|}
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{|class="wikitable" style="text-align: center; width: 1000px"  
{|class="wikitable" style="text-align: center; width: 1000px"  
|-
|-
!scope="col"|
!
!scope="col"|1.0 NTSC
!1.0 NTSC
!scope="col"|1.01 NTSC
!1.01 NTSC
!scope="col"|1.02 NTSC
!1.02 NTSC
!scope="col"|PAL
!PAL
|-
|-
!scope="row"|[[Shadow glitch]]
![[Shadow glitch]]
|Can perform ||colspan="3" | {{bugfix|Cannot perform}}
|Can perform ||colspan="3" | {{bugfix|Cannot perform}}
|}
|}
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{|class="wikitable" style="text-align: center; width: 1000px"  
{|class="wikitable" style="text-align: center; width: 1000px"  
|-
|-
!scope="col"|
!
!scope="col"|1.0 NTSC
!1.0 NTSC
!scope="col"|1.01 NTSC
!1.01 NTSC
!scope="col"|1.02 NTSC
!1.02 NTSC
!scope="col"|PAL
!PAL
|-
|-
|-
!{{SSBM|Bowser}}'s down throw
!scope="row"|{{SSBM|Bowser}}'s down throw
|colspan="3" | Undamaged by it||{{nerf|Will take damage from it}}
|colspan="3" | Undamaged by it||{{nerf|Will take damage from it}}
|-
|-
!scope="row"|[[Item pickup glitch]]
![[Item pickup glitch]]
|colspan="2" | Can perform||colspan="2"| {{bugfix|Cannot perform}}
|colspan="2" | Can perform||colspan="2"| {{bugfix|Cannot perform}}
|-
|-
!scope="row"|[[Oil Panic]]
![[Oil Panic]]
|colspan="2" | Bucket and oil turn invisible upon landing on the ground.||colspan="2"| {{bugfix|Bucket and oil no longer turn invisible.}}
|colspan="2" | Bucket and oil turn invisible upon landing on the ground.||colspan="2"| {{bugfix|Bucket and oil no longer turn invisible.}}
|}
|}
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{|class="wikitable" style="text-align: center; width: 1000px"  
{|class="wikitable" style="text-align: center; width: 1000px"  
|-
|-
!scope="col"|
!
!scope="col"|1.0 NTSC
!1.0 NTSC
!scope="col"|1.01 NTSC
!1.01 NTSC
!scope="col"|1.02 NTSC
!1.02 NTSC
!scope="col"|PAL
!PAL
|-
|-
!scope="row"|PK Flash
!PK Flash
|colspan="2" | Opponents hit subsequently by the same attack will experience the [[Stale-move negation| staled version]] of the attack. ||colspan="2" | {{buff|Opponents hit subsequently by the same attack will experience the same attack as the first hit opponent.}}
|colspan="2" | Opponents hit subsequently by the same attack will experience the [[Stale-move negation| staled version]] of the attack. ||colspan="2" | {{buff|Opponents hit subsequently by the same attack will experience the same attack as the first hit opponent.}}
|-
|-
!scope="row"|PK Thunder
!PK Thunder
|colspan="2" | Stays active when Ness is hit ||colspan="2" | {{nerf|Despawns if Ness is hit}}
|colspan="2" | Stays active when Ness is hit ||colspan="2" | {{nerf|Despawns if Ness is hit}}
|-
|}
|}


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{|class="wikitable" style="text-align: center; width: 1000px"  
{|class="wikitable" style="text-align: center; width: 1000px"  
|-
|-
!scope="col"|
!
!scope="col"|1.0 NTSC
!1.0 NTSC
!scope="col"|1.01 NTSC
!1.01 NTSC
!scope="col"|1.02 NTSC
!1.02 NTSC
!scope="col"|PAL
!PAL
|-
|-
!scope="row"|[[Whispy blink glitch]]
![[Whispy blink glitch]]
|Can perform ||colspan="3" | {{bugfix|Cannot perform}}
|Can perform ||colspan="3" | {{bugfix|Cannot perform}}
|}
|}
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{|class="wikitable" style="text-align: center; width: 1000px"  
{|class="wikitable" style="text-align: center; width: 1000px"  
|-
|-
!scope="col"|
!
!scope="col"|All NTSC
!All NTSC
!scope="col"|PAL
!PAL
|-
|-
!scope="row"|[[Grapple Beam]]
![[Grapple Beam]]
|Can use Extended Grapple and can bomb jump after grapple is used in midair || {{nerf|Cannot use Extended Grapple and cannot bomb jump out of grapple beam}}
|colspan="1" | Can use Extended Grapple and can bomb jump after grapple is used in midair || {{nerf|Cannot use Extended Grapple and cannot bomb jump out of grapple beam}}
|}
|}
<!-- In both NTSC and PAL she will lose her Charge Shot if hit out of her Up Special. -->
<!-- In both NTSC and PAL she will lose her Charge Shot if hit out of her Up Special. -->
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{|class="wikitable" style="text-align: center; width: 1000px"  
{|class="wikitable" style="text-align: center; width: 1000px"  
|-
|-
!scope="col"|
!
!scope="col"|All NTSC
!All NTSC
!scope="col"|PAL
!PAL
|-
|-
!scope="row"|Up smash
!Up smash
|Deals {{ChargedSmashDmgSSBM|17}} with 105 knockback growth||{{nerf|Deals {{ChargedSmashDmgSSBM|16}} with 102 knockback growth}}
|Deals {{ChargedSmashDmgSSBM|17}} with 105 knockback growth||{{nerf|Deals {{ChargedSmashDmgSSBM|16}} with 102 knockback growth}}
|-
|-
!scope="row"|Up aerial
!Up aerial
|Clean hit deals 12% and late hit deals 9%, both with 120 knockback growth||{{nerf|Clean hit deals 10% and late hit deals 8%, both with 110 knockback growth}}
|Clean hit deals 12% and late hit deals 9%, both with 120 knockback growth||{{nerf|Clean hit deals 10% and late hit deals 8%, both with 110 knockback growth}}
|-
|-
!scope="row"|Down throw
!Down throw
|Trajectory is 80 degrees, allowing guaranteed followup into many other moves, and first hit has fixed knockback value of 90||{{nerf|Trajectory is 60 degrees, only allowing guaranteed followup into dash attack, and first hit has fixed knockback value of 100}}
|Trajectory is 80 degrees, allowing guaranteed followup into many other moves, and first hit has fixed knockback value of 90||{{nerf|Trajectory is 60 degrees, only allowing guaranteed followup into dash attack, and first hit has fixed knockback value of 100}}
|}
|}
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{|class="wikitable" style="text-align: center; width: 1000px"  
{|class="wikitable" style="text-align: center; width: 1000px"  
|-
|-
!scope="col"|
!
!scope="col"|All NTSC
!All NTSC
!scope="col"|PAL
!PAL
|-
|-
!scope="row"|Weight
!Weight
|108||{{buff|110}}
|108||{{buff|111}}
|-
|-
!scope="row"|Forward smash
!Forward smash
|Deals 16% with 94 knockback growth||{{buff|Deals {{ChargedSmashDmgSSBM|17}} with 98 knockback growth}}
|Deals 16% with 94 knockback growth||{{buff|Deals {{ChargedSmashDmgSSBM|17}} with 98 knockback growth}}
|-
|-
!scope="row"|Up smash
!Up smash
|Deals 14% with 26 base knockback||{{buff|Deals {{ChargedSmashDmgSSBM|15}} with 30 base knockback}}
|Deals 14% with 26 base knockback||{{buff|Deals {{ChargedSmashDmgSSBM|15}} with 30 base knockback}}
|-
|-
!scope="row"|Down aerial
!Down aerial
|Deals 51% (all hits)||{{nerf|Deals 38% (all hits)}}
|Deals 51% (all hits)||{{nerf|Deals 38% (all hits)}}
|}
|}
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{|class="wikitable" style="text-align: center; width: 1000px"  
{|class="wikitable" style="text-align: center; width: 1000px"  
|-
|-
!scope="col"|
!
!scope="col"|1.0 NTSC
!1.0 NTSC
!scope="col"|1.01 NTSC
!1.01 NTSC
!scope="col"|1.02 NTSC
!1.02 NTSC
!scope="col"|PAL
!PAL
|-
|-
!scope="row"|[[Chain dance]]
![[Chain dance]]
|colspan="2" | Can perform||colspan="2" | {{bugfix|Cannot perform}}
|colspan="2" | Can perform||colspan="2" | {{bugfix|Cannot perform}}
|-
|-
!scope="row"|[[Boomerang]]
![[Boomerang]]
|colspan="2" | Catching the boomerang while airborne cancels the grapple animation, allowing Link to become actionable||colspan="2"|{{nerf|Catching the boomerang does not cancel the grapple animation}}
|colspan="2" | Catching the boomerang while airborne cancels the grapple animation, allowing Link to become actionable||colspan="2"|{{nerf|Catching the boomerang does not cancel the grapple animation}}
|-
|}
|}


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{|class="wikitable" style="text-align: center; width: 1000px"
{|class="wikitable" style="text-align: center; width: 1000px"
|-
|-
!scope="col"|
!
!scope="col"|1.0 NTSC
!1.0 NTSC
!scope="col"|1.01 NTSC
!1.01 NTSC
!scope="col"|1.02 NTSC
!1.02 NTSC
!scope="col"|PAL
!PAL
|-
|-
!scope="row"|[[Flame cancel]]
![[Flame cancel]]
|colspan="2" | Can perform||colspan="2" | {{nerf|Cannot perform}}
|colspan="2" | Can perform||colspan="2" | {{nerf|Cannot perform}}
|}
|}


== [[Language]] ==
==[[Language]]==
* '''PAL'''
*'''PAL'''
:*The NTSC version allows changing between English and Japanese, while the PAL covers five languages: English, French, Spanish, German and Italian.
:*The NTSC version allows changing between two languages: English and Japanese, while the PAL version covers five languages: English, German, French, Spanish and Italian.
:* Also in the [[Language]] selection, English is represented by the {{s|wikipedia|Union Jack}} instead of the [[wikipedia:Flag_of_the_United_States|American flag]].
:*Also in the [[Language]] selection, English is represented by the {{s|wikipedia|Union Jack}} instead of the [[wikipedia:Flag_of_the_United_States|American flag]].
:* Names can now include uppercase and lowercase letters and with {{s|wikipedia|diacritics}}; Japanese characters, however, are no longer usable.
:*Names can now include uppercase and lowercase letters and with {{s|wikipedia|diacritics}}; Japanese characters, however, are no longer usable.
:* The [[Motion Sensor Bomb]] is called the Proximity Mine.
:*The [[Motion-Sensor Bomb]] is called the Proximity Mine.
:* Distances are always measured in metres, as is customary in most European countries.
:*Distances are always measured in metres, as is customary in most European countries.
:* [[Snag the Trophies|Snag trophies!]] is called "Grab a Trophy".
:*[[Snag the Trophies|Snag trophies!]] is called "Grab a Trophy".
:* [[Rainbow Cruise]] is changed to "Rainbow Ride".
:*[[Rainbow Cruise]] is changed to "Rainbow Ride".
:* In the NTSC version, the text at the top of the [[Lottery]] screen reads "Chance of getting a new trophy"; in the PAL version, it simply reads "New trophy chance".
:*In the NTSC version, the text at the top of the [[Lottery]] screen reads "Chance of getting a new trophy"; in the PAL version, it simply reads "New trophy chance".


==Trophies==
==Trophies==
* '''PAL'''
;1.0/1.01 NTSC-U to 1.02 NTSC-U
:*None of the trophies have release dates.
:[[Banzai Bill]]'s trophy name corrected from "Bullet Bill".
:*''Kirby Super Star'' is referred to as ''Kirby's Fun Pak''.
:[[Master Sword]]'s trophy's listed game corrected to "The Legend of Zelda: A Link to the Past" from "The Legend of Zelda: Ocarina of Time".
:*''Star Fox'' is referred to as ''Starwing''; ''Star Fox 64'' is referred to as ''Lylatwars''<!--formatted without a space in-game-->.
:Various [[List of SSBM trophies (Pokémon series)|Pokémon]] had their [[bulbapedia:Pokémon category|categories]] corrected and various text changes.
:*The NES game ''Yoshi'' is referred to as ''Mario & Yoshi''.
;PAL
:*The EarthBound trophies have "Not released in Europe".
:None of the trophies have release dates.
:*The GameCube's trophy has May 2002, its release date in Europe. The trophy name is "GCN" instead of "Nintendo GameCube".
:''Kirby Super Star'' is referred to as ''Kirby's Fun Pak''.
:*The Tamagon trophy is completely removed and unobtainable altogether.
:''Star Fox'' is referred to as ''Starwing''; ''Star Fox 64'' is referred to as ''Lylatwars''<!--formatted without a space in-game-->.
:The NES game ''Yoshi'' is referred to as ''Mario & Yoshi''.
:The ''EarthBound'' trophies have "Not released in Europe".
:The GameCube's trophy has May 2002, its release date in Europe. The trophy name is "GCN" instead of "Nintendo GameCube".
:The Tamagon trophy is completely removed and unobtainable altogether.
:Roy's trophy is listed with "Future Release", despite ''Fire Emblem: The Binding Blade'' never seeing an official release in PAL regions.


== Character names ==
==Character names==
{|align=right
{{ImageCaption
|[[File:MeleeStartersJPN.png|thumb|The character selection screen in Japanese.]]
|image1=File:MeleeStartersJPN.png
|[[File:Melee Starter Characters.png|thumb|The character selection screen in English.]]
|image2=File:Melee Starter Characters.png
|}
|width=200px
 
|caption=The character selection screen in Japanese (left) and English (right).
All the characters' names are the same in English, Italian and Spanish. Characters not mentioned are the same as in English.
|align=right
}}
The following character names are written differently depending on the language selected:
{|class="wikitable"
{|class="wikitable"
|-
|-
!English!!French!!German
!{{Flag|Japan}}!!{{NTSC}}{{Flag|United Kingdom}}{{Flag|Italy}}{{Flag|Spain}}!!{{Flag|France}}!!{{Flag|Germany}}
|-
|-
|Young Link||Link Enfant||Junger Link
|Purin||align="center"|Jigglypuff||Rondoudou||Pummeluff
|-
|colspan="2" align="center"|Young Link||Link Enfant||Junger Link
|-  
|-  
|Mewtwo||MEWTWO||Mewtu
|Koopa||colspan="3" align="center"|Bowser
|-
|-
|Jigglypuff||RONDOUDOU||Pummeluff
|Ice Climber||colspan="3" align="center"|Ice Climbers
|-
|-
|Pikachu||PIKACHU||Pikachu
|D.KONG||colspan="3" align="center"|DK
|-  
|-
|Pichu||PICHU||Pichu
|colspan="3" align="center"|Mewtwo||Mewtu
|-
|-
|Sheik||Sheik||Shiek
|colspan="3" align="center"|Sheik||Shiek
|}
|}


When selecting Jigglypuff in German or French, its name in that language is declared by the [[announcer]] (with a low-quality English accent), and it has separate voice clips. The crowd, however, shouts something sounding like "Dong dong" in both languages, for some reason.
==Voices==
 
*The Italian and Spanish versions use all the same voice tracks used in the English version.
Of course, Japanese character names reflect the original Japanese names of those characters: [[Wikipedia:Bowser (character)|Bowser is Koopa]], and [[Wikipedia:Jigglypuff|Jigglypuff is Purin]]. In addition, [[Wikipedia:Ice Climber|Ice Climbers are referred to as Ice Climber]], and "DK" is written as "D.KONG". The first three use appropriate voice clips, while the latter is "Donkey Kong" in both English and Japanese anyway.
*The Japanese version has some different [[announcer]] calls. This includes character names: Bowser is "Koopa", Jigglypuff is "Purin", and Ice Climbers is "Ice Climber".
{| class="wikitable"
! Japanese
! International
|-
|[[File:Bowser Japanese Announcer SSBM.wav]] || [[File:Bowser English Announcer SSBM.wav]]
|-
|[[File:Ice Climbers Japanese Announcer SSBM.wav]] || [[File:Ice Climbers English Announcer SSBM.wav]]
|}
{| class="wikitable"
! Japanese
! English
! French
! German
|-
|[[File:Jigglypuff Japanese Announcer SSBM.wav]] || [[File:Jigglypuff English Announcer SSBM.wav]] || [[File:Jigglypuff French Announcer SSBM.wav]] || [[File:Jigglypuff German Announcer SSBM.wav]]
|}
*Jigglypuff has unique selection announcements in German and French to reflect its different names; the announcer calls come from ''Pokémon Stadium 2''. Jigglypuff also has a unique crowd cheer in the German and French versions; the crowd says "Go! Go!" and claps three times.
*Sheik and Mewtwo's Japanese dialogue is absent from the non-Japanese versions.
*Fox and Falco have different spoken dialogue in Japanese and English, while Peppy and Slippy are fully dubbed in both languages.
*Jigglypuff is fully dubbed in Japanese, English, German, and French. The chart below shows all the voiced [[Poké Ball]] Pokémon and if their voice clips are different from the Japanese version's:
:{| class="wikitable sortable" style="text-align:center"
!rowspan="2"|Pokémon
!colspan="3"|Dubbed / changed voice clips
|-
!{{NTSC}}
!{{Flag|Germany}}
!{{Flag|France}}
|-
|[[Bellossom]] || {{y}} || {{y}} || {{y}}
|-
|[[Blastoise]] || {{y}} || {{y}} || {{y}}
|-
|[[Chansey]] || {{y}} || {{y}} || {{y}}
|-
|[[Charizard]] || {{y}} || {{y}} || {{y}}
|-
|[[Chikorita]] || {{n}} || {{y}} || {{y}}
|-
|[[Clefairy]] || {{y}} || {{y}} || {{y}}
|-
|[[Cyndaquil]] || {{n}} || {{y}} || {{y}}
|-
|[[Ditto]] || {{n}} || {{n}} || {{n}}
|-
|[[Goldeen]] || {{y}} || {{y}} || {{y}}
|-
|[[Marill]] || {{n}} || {{y}} || {{y}}
|-
|[[Mew]] || {{n}} || {{y}} || {{y}}
|-
|[[Scizor]] || {{y}} || {{y}} || {{y}}
|-
|[[Snorlax]] || {{y}} || {{y}} || {{y}}
|-
|[[Staryu]] || {{y}} || {{NTSC}} || {{y}}
|-
|[[Togepi]] || {{n}} || {{n}} || {{n}}
|-
|[[Venusaur]] || {{y}} || {{y}} || {{y}}
|-
|[[Weezing]] || {{y}} || {{y}} || {{y}}
|-
|[[Wobbuffet]] || {{y}} || {{y}} || {{y}}
|}


==Stage names==
==Stage names==
All stages' names are the same in English and Italian. Stages not mentioned have the same name in all languages.
All stages' names are the same in English and Italian. Stages not mentioned have the same name in all languages.


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|}
|}


===Notes===
==Notes==
*The Japanese discs also have three different known versions, although there are some aesthetic differences exclusive to the Japanese release. This includes graphical changes such as the title screen, certain videos, seal [[Topi|Topis]] rather than yeti, and some references to Perfect Dark (such as the [[Motion-Sensor Bomb|Proximity Mine]] design). In addition, the language is set to Japanese on default with only minor alterations in the English setting's text, and the Tamagon Trophy was originally available in-game. Switching languages between English and Japanese will not affect these changes.
*The Japanese discs also have three different known versions, although there are some aesthetic differences exclusive to the Japanese release. This includes graphical changes such as the title screen, certain videos, seal [[Topi|Topis]] rather than yeti, and some references to Perfect Dark (such as the [[Motion-Sensor Bomb|Proximity Mine]] design). In addition, the language is set to Japanese on default with only minor alterations in the English setting's text, and the Tamagon Trophy was originally available in-game. Switching languages between English and Japanese will not affect these changes.
*In the French versions of both ''Super Smash Bros. Melee'' and ''[[Super Smash Bros. Brawl]]'', Pokémon names are in all caps, referencing how Pokémon names before Generation V are formatted, as well as being changed. In the PAL version of ''Super Smash Bros. Brawl'', the names of the Pokémon are in all caps in all languages.
*In the French versions of both ''Super Smash Bros. Melee'' and ''[[Super Smash Bros. Brawl]]'', Pokémon names are in all caps, referencing how Pokémon names before Generation V are formatted, as well as being changed. In the PAL version of ''Super Smash Bros. Brawl'', the names of the Pokémon are in all caps in all languages.
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