Template:SSB4 to SSBU changelist/Wolf: Difference between revisions

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===Aesthetics===
===Aesthetics===
*{{change|Wolf's design takes some elements from his appearance in ''{{s|lylatwiki|Star Fox Zero}}''. He now sports a traditional eye patch instead of a visor, and his normal eye is red instead of purple. His fur is also more detailed and fluffier due to the game's graphical improvements.}}
*{{change|Wolf's design takes some elements from his appearance in ''{{s|lylatwiki|Star Fox Zero}}''. He now sports a traditional eye patch instead of a visor, and his normal eye is red instead of purple. His fur is also more detailed and fluffier due to the game's graphical improvements.}}
*{{change|Wolf's jacket is now purple with heliotrope accents and has a more traditional appearance: it has a collar, buttons, a zipper, and a belt; it also appears to have more depth, and his necklace and choker have been replaced with a hopbush bandana (also wears one on his left leg). His gloves match his jacket and are wrapped around in bands. Wolf's boots are less metallic and instead have metallic detailing protruding from his heels and toe boxes; he also wears shin guards that possess similar metallic details, and his knee pads are asymmetrical. The spikes on his shoulder pads and knee pad are significantly more protruding and are now old gold instead of gray. Lastly, Wolf no longer carries his reflecting device around. These changes make Wolf's design largely unique to ''Ultimate''.}}
*{{change|Wolf's jacket is now purple with heliotrope accents and has a more traditional appearance: it has a collar, buttons, a zipper, and a belt; it also appears to have more depth, and his necklace and choker have been replaced with a hop bush bandana (also wears one on his left leg). His gloves match his jacket and are wrapped around in bands. Wolf's boots are less metallic and instead have metallic detailing protruding from his heels and toe boxes; he also wears shin guards that possess similar metallic details, and his knee pads are asymmetrical. The spikes on his shoulder pads and knee pad are significantly more protruding and are now old gold instead of gray. Lastly, Wolf no longer carries his reflecting device around. These changes make Wolf's design largely unique to ''Ultimate''.}}
*{{change|Wolf has been updated with features introduced in ''Smash 4''.}}
*{{change|Wolf has been updated with features introduced in ''Smash 4''.}}
**{{change|Wolf has a [[Boxing Ring]] title, a [[Palutena's Guidance]] conversation, and three new [[Alternate_costume_(SSBU)#Wolf|alternate costumes]]. All of his alternate costumes are completely renewed, with two of them being based on his teammates {{s|lylatwiki|Andrew Oikonny}} and {{s|lylatwiki|Pigma Dengar}}.}}
**{{change|Wolf has a [[Boxing Ring]] title, a [[Palutena's Guidance]] conversation, and three new [[Alternate_costume_(SSBU)#Wolf|alternate costumes]]. All of his alternate costumes are completely renewed, with two of them being based on his teammates {{s|lylatwiki|Andrew Oikonny}} and {{s|lylatwiki|Pigma Dengar}}.}}
**{{change|Wolf has voice clips for suffering high knockback, and waking up from [[asleep|sleep]] status when not suffering from any knockback similar to few other characters such as {{SSBU|Palutena}} and {{SSBU|Cloud}}. {{SSBU|Link}}, {{SSBU|Zelda}}, and {{SSBU|Ganondorf}} also share similar additions for the latter.}}
**{{change|Wolf has voice clips for suffering high knockback, and waking up from [[asleep|sleep]] status when not suffering from any knockback similar to a few other characters such as {{SSBU|Palutena}} and {{SSBU|Cloud}}. {{SSBU|Link}}, {{SSBU|Zelda}}, and {{SSBU|Ganondorf}} also share similar additions for the latter.}}
*{{change|Like many other characters, Wolf is more expressive. He now smirks in an evil manner on certain occasions, like his side taunt, spotdodging, when grabbing opponents, and his up victory pose.}}
*{{change|Like many other characters, Wolf is more expressive. He now smirks in an evil manner on certain occasions, like his side taunt, spotdodging, when grabbing opponents, and his up victory pose.}}
*{{change|Wolf's landing sounds have been changed, with the loud metallic boot "clinks" from ''Brawl'' being replaced with softer ones.}}
*{{change|All of Wolf's claw-based attacks now sport purple claw trails.}}
*{{change|All of Wolf's claw-based attacks now sport purple claw trails.}}
*{{change|The majority of Wolf's animations are more fluid and polished with a majority of them (air dodge, rolls, spot dodge, and shielding, etc.) now being unique to him rather than being borrowed from Fox's.}}
*{{change|The majority of Wolf's animations are more fluid and polished with a majority of them (air dodge, rolls, spot dodge, shielding, etc.) now being unique to him rather than being borrowed from Fox's.}}
*{{change|[[Walk]]ing, [[dash]]ing, and falling animations have all been altered.}}
*{{change|[[Walk]]ing, [[dash]]ing, and falling animations have all been altered.}}
*{{change|Crouching animation has been altered. He now kneels akin to the other [[spacies]] instead of laying on all four limbs. However, he transitions to his crouching animation from ''Brawl'' when holding a small item.}}
*{{change|Crouching animation has been altered. He now kneels akin to the other [[spacies]] instead of laying on all four limbs. However, he transitions to his crouching animation from ''Brawl'' when holding a small item.}}
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*{{change|Wolf's fur has physics-based movement.}}
*{{change|Wolf's fur has physics-based movement.}}
*{{change|Wolf's ears now have unique animations, such as bending while dashing and twitching during his ''Brawl'' idle animation.}}
*{{change|Wolf's ears now have unique animations, such as bending while dashing and twitching during his ''Brawl'' idle animation.}}
*{{change|Wolf's up taunt has him face the screen, regardless which side he's currently facing.}}
*{{change|Wolf's up taunt has him face the screen, regardless of which side he's currently facing.}}
**{{change|The howling voice clip has been sped up to match the new animation.}}
**{{change|The howling voice clip has been sped up to match the new animation.}}
*{{change|Wolf has a new side taunt, a beckoning gesture with two fingers while asking "Are you scared?". This replaces his taunt from ''Brawl'', in which he kicked the air three times and said "What's the matter, scared?".}}
*{{change|Wolf has a new side taunt, a beckoning gesture with two fingers while asking "Are you scared?". This replaces his taunt from ''Brawl'', in which he kicked the air three times and said "What's the matter, scared?".}}
*{{change|Wolf's [[crowd cheer]] only has the audience howling, instead of going "Wooolf! - *howl*".}}
*{{change|Wolf's [[crowd cheer]] only has the audience howling, instead of going "Wooolf! - *howl*".}}
*{{change|All of Wolf's victory poses have been given either updated animations or dialogues.}}
*{{change|All of Wolf's victory poses have been given either updated animations or dialogues.}}
**{{change|He has a new left-inputted victory pose where he claws the air and poses, replacing the victory pose where he snarls, crosses his arms and then laughs.}}
**{{change|He has a new left-inputted victory pose where he claws the air and poses, replacing the victory pose where he snarls, crosses his arms, and then laughs.}}
**{{change|His up-inputted victory pose now has him saying "You're good, but I'm better.", one of his famous lines from ''Star Fox 64''. This replaces his "I will be the one to...take you down!" line from ''Brawl'', which remains unchanged in Japanese.}}
**{{change|His up-inputted victory pose now has him saying "You're good, but I'm better.", one of his famous lines from ''Star Fox 64''. This replaces his "I will be the one to...take you down!" line from ''Brawl'', which remains unchanged in Japanese.}}
**{{change|His right-inputted victory pose ending animation has been altered as he now extends his right arm, keeping his left arm closer to his face as the camera zooms in. In addition, he now says "Weaklings, the lot of you." instead of "Weaklings, the bunch of you.".}}
**{{change|His right-inputted victory pose ending animation has been altered as he now extends his right arm, keeping his left arm closer to his face as the camera zooms in. In addition, he now says "Weaklings, the lot of you." instead of "Weaklings, the bunch of you.".}}
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**{{nerf|It deals significantly more [[hitlag]] (4 frames → 14), lengthening its duration. Combined with the majority of other characters receiving similar pummel durations, it is no longer the fastest in the game.}}
**{{nerf|It deals significantly more [[hitlag]] (4 frames → 14), lengthening its duration. Combined with the majority of other characters receiving similar pummel durations, it is no longer the fastest in the game.}}
*[[Forward throw]]:
*[[Forward throw]]:
**{{change|Forward throw has a different animation, where Wolf slashes the opponent away instead of punching them. The first hit has a [[slash]] effect instead of a neutral effect.}}
**{{change|Forward throw's first hit now has has a [[slash]] effect instead of a neutral effect. Its animation has also been slightly altered to have Wolf slash downward in a more exaggerated manner.}}
**{{buff|It has one frame less ending lag (FAF 34 → 33).}}
**{{buff|It has one frame less ending lag (FAF 34 → 33).}}
**{{buff|It deals more damage (4% → 5% (hit 1), 3% → 4% (throw); 7% → 9% (total)).}}
**{{buff|It deals more damage (4% → 5% (hit 1), 3% → 4% (throw); 7% → 9% (total)).}}
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**{{nerf|Blaster has more ending lag (FAF 45 → 53), hindering its [[camping]] ability, while the bayonet's hitbox has more startup (frame 11 → 15).}}
**{{nerf|Blaster has more ending lag (FAF 45 → 53), hindering its [[camping]] ability, while the bayonet's hitbox has more startup (frame 11 → 15).}}
**{{nerf|The lasers have received negative shield damage (0 → -3/-4/-3.5), effectively dealing half their usual damage to shields.}}
**{{nerf|The lasers have received negative shield damage (0 → -3/-4/-3.5), effectively dealing half their usual damage to shields.}}
**{{nerf|Wolf can no longer control his horizontal aerial momentum while firing a laser with his Blaster.}}
**{{change|The bayonet's hitbox launches at a higher angle (20° → 60°), no longer being a semi-spike. This hinders its edgeguarding potential, but allows it to set up juggles.}}
**{{change|The bayonet's hitbox launches at a higher angle (20° → 60°), no longer being a semi-spike. This hinders its edgeguarding potential, but allows it to set up juggles.}}
**{{change|Wolf has an altered animation for firing lasers: it is a thrust forward before a firing animation that causes the Blaster to recoil upwards, instead of ''Brawl''{{'}}s downwards draw animation.}}
**{{change|Wolf has an altered animation for firing lasers: it is a thrust forward before a firing animation that causes the Blaster to recoil upwards, instead of ''Brawl''{{'}}s downwards draw animation.}}
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