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Despite the adjustments, by June players were already itching for the return of offline competitive play, and several regions in the United States began hosting small locals while enforcing social distancing and other measures aimed to prevent the spread of COVID-19. These locals were criticized for opening before the pandemic had been completely stabilized in the United States. Those that did not attend locals but disliked the online metagame or were burnt out by the number of online tournaments also stopped attending online tournaments, instead choosing to spend more time on other games or using online only for practice. Finally, the online scene lost its largest circuit after The Quarantine Series was quietly and unceremoniously discontinued. With declining interest and continued criticism of the online mode, the latter of which was a major reason for ''Ultimate''{{'}}s absence from the EVO 2020 Online lineup, the online scene slowly began to decline, leading to less large online events and the decision to revert the WWR back to a top 50 ranking. Nevertheless, online tournament activity remained afloat thanks to the rise of many player-ran tournament series, most notably {{Team|Team Liquid}} and {{Sm|Hungrybox}}'s series {{Trn|The Box|series}}. | Despite the adjustments, by June players were already itching for the return of offline competitive play, and several regions in the United States began hosting small locals while enforcing social distancing and other measures aimed to prevent the spread of COVID-19. These locals were criticized for opening before the pandemic had been completely stabilized in the United States. Those that did not attend locals but disliked the online metagame or were burnt out by the number of online tournaments also stopped attending online tournaments, instead choosing to spend more time on other games or using online only for practice. Finally, the online scene lost its largest circuit after The Quarantine Series was quietly and unceremoniously discontinued. With declining interest and continued criticism of the online mode, the latter of which was a major reason for ''Ultimate''{{'}}s absence from the EVO 2020 Online lineup, the online scene slowly began to decline, leading to less large online events and the decision to revert the WWR back to a top 50 ranking. Nevertheless, online tournament activity remained afloat thanks to the rise of many player-ran tournament series, most notably {{Team|Team Liquid}} and {{Sm|Hungrybox}}'s series {{Trn|The Box|series}}. | ||
While the United States's online metagame saw a sudden rise followed by a slow decline, the Japanese online metagame continued to grow throughout the online metagame, likely due to better online connections in Japan as well as [[Smashmate]], a website dedicated to online play in Japan and features an ELO [[ladder]] and frequent online tournaments thanks to the {{Trn|Tamisuma|series}} and {{Trn|Maesuma|series}} series. Specifically, more players began playing on the online ladder, and by its [[Smashmate Rankings/Smashmate SP Season 11|eleventh season]], it had surpassed 10,000 entrants, with attendance numbers remaining well above this threshold even after the return of offline competitive play. Initially, the latter was often topped by veteran players {{Sm|Ron}} and {{Sm|YB}}, however eventually a new player, {{Sm|acola}}, began dominating the ladder | While the United States's online metagame saw a sudden rise followed by a slow decline, the Japanese online metagame continued to grow throughout the online metagame, likely due to better online connections in Japan as well as [[Smashmate]], a website dedicated to online play in Japan and features an ELO [[ladder]] and frequent online tournaments thanks to the {{Trn|Tamisuma|series}} and {{Trn|Maesuma|series}} series. Specifically, more players began playing on the online ladder, and by its [[Smashmate Rankings/Smashmate SP Season 11|eleventh season]], it had surpassed 10,000 entrants, with attendance numbers remaining well above this threshold even after the return of offline competitive play. Initially, the latter was often topped by veteran players {{Sm|Ron}} and {{Sm|YB}}, however eventually a new player, {{Sm|acola}}, began dominating the ladder and became the first player to ever surpass a 2,500 rating. | ||
===Effects of the sexual misconduct allegations=== | ===Effects of the sexual misconduct allegations=== |