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*[[Up throw]]: | *[[Up throw]]: | ||
**{{buff|Up throw has much higher knockback scaling (60 → 82), allowing it to KO middleweights at around 150%, while in SSB4, it was unable to KO until around 200%.}} | **{{buff|Up throw has much higher knockback scaling (60 → 82), allowing it to KO middleweights at around 150%, while in SSB4, it was unable to KO until around 200%.}} | ||
**{{buff|It has increased combo potential due to | **{{buff|It has increased combo potential due to Zelda's faster jumpsquat and jump speed.}} | ||
**{{change|It sends opponents at a marginally less vertical angle (88° → 87°).}} | **{{change|It sends opponents at a marginally less vertical angle (88° → 87°).}} | ||
*[[Down throw]]: | *[[Down throw]]: |
edits