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{{DISPLAYTITLE:20X6 Melee Training Hack Pack}}
{{Title|''20XX Melee Training Hack Pack''}}
[[Image:stinkogame.png|thumb|Always looking for a challenge and fighting and fighting that challenge.]]
{{ArticleIcons|ssbm=y|competitive=y}}
''"Blue hair, anyone? Stinkoman's always got fightings and challenges to keep him busy. Jump and shoot your way to all ends of Planet K. End Boss feature!!"'' —[[Videlectrix]]
[[File:20XX Stage Selection.png|thumb|An image of every stage in Melee 20XX, as of 5.0.1. Stages have been bordered with a color to signify whether they're tournament legal or not.]]
'''''20XX Melee Training Hack Pack''''' is a hack of ''[[Super Smash Bros. Melee]]'' made by {{Sm|achilles1515}}, that is designed to help players train for tournaments. 20XX is currently on its version 5.0.2 (released January 20th, 2023). Character attacks and attributes are normally unchanged, although various options exist to alter their performance for training (such as auto L-Cancel) or fun (SD Remix alts) so players can take what they have learned from 20XX and play ''Melee'' normally.


'''Stinkoman [[20XX|20X6]]''' is a side-scrolling platformer game which stars {{Film|Stinkoman}}. This game is based on the [[Mega Man|classic Capcom ''Mega Man'' series]]. It also parodies the [[Deliberately Poor English|poor Japanese to English translations]] common to video games of that era, similar to those that appear on the [[Scrolling Shooter Games Menu|current Games Menu]].  The game is currently unfinished.
==Changes==
===Character selection===
[[File:20XX Alternate Costumes.png|thumb|Examples of Alternate costumes.]]
*The default rules are set to [[Tournament legal (SSBM)|tournament rules]] (4 stocks, 8 minutes, items off, etc.).
*All characters and stages are unlocked immediately.
*Alternate costumes, such as SNES Captain Falcon, Spider-Man Sheik and Zombie Falco, are usable by selecting a specific costume while pressing the L or R button.
**Additionally, pressing Z while selecting certain characters will allow the usage of the Master Hand ({{SSBM|Pichu}}), Crazy Hand ({{SSBM|Pikachu}}), Fighting Wire Frames ({{SSBM|Captain Falcon}} and {{SSBM|Peach}}), Giga Bowser ({{SSBM|Bowser}}), Sheik ({{SSBM|Zelda}}), and Solo Popo ({{SSBM|Ice Climbers}}).
**All characters can have their versions from the PAL version selected by pressing right on the D-Pad.
**All characters can have their versions from [[SD Remix]] selected by pressing left on the D-Pad.
*Longer [[name|nicknames]], along with lowercase letters and additional characters to use.


[[The Brothers Chaps]] demonstrated the game at their [[NYU Talk - 1 Mar 2005|talk at NYU]] before it was released.  
===Stage selection===
*The stage select screen highlights generally legal tournament stages, which are highlighted with different colors to show legality in singles and/or doubles.
*Stage striking is available on the stage select screen by pressing Y. Stages are removed by pressing X..
** Additional Stages can be chosen by pressing the D-Pad down while on the Character Select Screen.
*Most normally single-player-only stages, such as the [[All-Star Rest Area]] and [[Trophy Tussle (disambiguation)|Trophy Tussle]] stages, are playable in versus mode. However, Trophy Tussle also no longer spawns trophies.
**Stages that aren't available in the vanilla version are featured such as stages that would appear in later installments such as [[Mementos]] and [[Great Plateau Tower]].
===Battle===
*The pause camera can rotate and zoom out freely.
*After a match is complete, A and B can be held to start another match with the same characters, stage, and settings. This is also known as a salty runback. This can also be done in the middle of a match by pressing the "exit match" sequence of L + R + A + Start, but adding B to the button presses. ( L + R + B + A + Start ).
*CPUs have significantly better AI compared to vanilla Melee.


'''Date:''' Monday, March 21, 2005
===Debug Mode===
[[File:20XX Debug.png|thumb|The Debug Menu as shown in version 5.0.1.]]
*A list of [[Action Replay]] codes and other settings, in a fashion that is similar to the {{SSBM|debug menu}} replaces [[Tournament Mode]].
**Customizations like editing the color Final Destination and changing the platforms of Battlefield are included.
**Useful modifications like flashes on successful or failed [[L-canceling|L-cancels]] for helping players time L-cancels which can be toggled in the debug menu.
***The character will flash red when an L-cancel is missed, and white when the player succeeds at timing the L-cancel.
**Other modifications are included such wavedashing having the same input method as in Rivals of Aether and also less serious options such as grabbing while airborne and every character having the ability to [[float]].
===Other===
*Special Melee has additional modes such as Super Shine Melee where every character has a [[shine]] and NBA Jam where damage is increased by getting KOs.


[[Image:stinkobox.png|thumb|Stinkoman 20X6 box art. Deuce!]]
==See also==
*[[20XX Tournament Edition]], a separate, independent project that is a lightweight edition of 20XX that can be loaded onto a [[GameCube]] [[memory card]].
*[[Action Replay]]


==Updates==  
==External links==
*'''Debut:''' Monday, March 21, 2005 - Game released with Levels 1, 2 & 3 and their Stinkomanual articles
*[http://smashboards.com/threads/the-20xx-melee-training-hack-pack-3-02-update-pal-chars-more-alt-stages-costumes-new-debug-menu.351221/ Official SmashBoards thread]
*Tuesday, April 26, 2005 - Level 4 added with Stinkomanual article
*[http://i.imgur.com/YbOvw80.png List of in-game commands in Melee 20XX 3.02]
*Monday, May 9, 2005 - Level 5 added with Stinkomanual article
*[https://www.youtube.com/watch?v=rdohfVWQLUc How to install 20XX Melee Training Hack Pack (All versions)]
*Monday, May 16, 2005 - Level 6 added
*Tuesday, May 24, 2005 - Level 6's Stinkomanual article added
*Monday, July 4, 2005 - Level 7 added
*Wednesday, July 6, 2005 - Level 7's Stinkomanual article added
*Monday, August 1, 2005 - Level -0 added with Stinkomanual article
*Monday, September 5, 2005 - Level 9 added with Stinkomanual article, minor menu changes, shooting mechanism altered


== Easter Eggs ==
{{SSBMods}}
* Hover your mouse below "Controls" on the main menu to access the [[Stinkomanual]].
[[Category:Mods]]
** On slower connections, the words "loading manuél" appear while the Stinkomanual loads.
* Wait long enough at the title screen to see an [[Stinkoman 20X6 Walkthrough#Transcript|intro cinematic]].
* Stay still long enough and Stinkoman will yawn.
** On the Level 4 stages, after yawning Stinkoman will rest against his giant fist.
** On the Level 5 stages, {{Film|1-Up}} will fall asleep and blow a snot bubble.
** On the Level 7 stages, Stinkoman will shiver and eventually freeze (this costs you one unit of energy.)
* On Levels 5, -0 and 9 if you die, you will get a special death-screen depicting a level-appropriate demise.
* You can find various invisible platforms if you jump around on different parts of the levels.
 
== Fun Facts ==
 
=== Trivia ===
{{see|Stinkoman 20X6 Trivia}}
 
=== Remarks ===
 
{{see|Stinkoman 20X6 Remarks}}
 
=== Goofs ===
 
{{see|Stinkoman 20X6 Goofs}}
 
=== Glitches ===
{{see|Stinkoman 20X6 Glitches}}
 
=== Inside References ===
 
{{see|Stinkoman 20X6 Inside References}}
 
=== Real-World References ===
{{see|Stinkoman 20X6 Real-World References}}
 
=== Fast Forward ===
*In the email [[bike thief]], [[The Cheat]] changes into a pile that resembles Gokul.
*Stinkoman 20X6 appears as one of the come-to-life games in [[8-Bit is Enough]] as region-locked. Only a part of Level 1.1 is "playable" and made 3D, although Strong Bad can't jump. Stinkoman appears as a 3D model in his regular proportions, instead of the Mega Man-based sprite.
**It is also strongly implied by Strong Bad that the final game will have at least 50 levels (though this may be just exaggeration, or a [[Blatant Lies|flat-out lie]]), a 10.5 stage, and a secret boss, [[Sticklyman]].
**It is also revealed that the robot enemies can talk, can break regularly coded patterns when asked to, and do in fact enjoy [[Cold Ones]].
 
{{Stinkoman 20X6}}
{{VidelectrixGames}}
 
== External Links ==
*[[HR:stinkogame/v7/stinkogame.html|play Stinkoman 20X6]]
*[[HR:stinkogame/v7/stinkogame.swf|play the Game (Flash file)]]
*listen to the [[Videlectrix:songs/stinkoman level1.mp3|Game Music (Level 1)]] [[Videlectrix:songs/stinkoman level2.mp3|Game Music (Level 2)]] [[Videlectrix:songs/stinkoman cutscene.mp3|Game Music (Cutscene)]]
*[[HR:stinkogame/v7/objectLibrary.swf|see the Stinkoman 20X6 object library]]
 
[[Category:Pan Pan Filmography]][[Category:Nebulon Filmography]][[Category:Videlectrix Mascot Filmography]][[Category:Stinkoman 20X6]]

Latest revision as of 18:53, June 2, 2024

a
An image of every stage in Melee 20XX, as of 5.0.1. Stages have been bordered with a color to signify whether they're tournament legal or not.

20XX Melee Training Hack Pack is a hack of Super Smash Bros. Melee made by achilles1515, that is designed to help players train for tournaments. 20XX is currently on its version 5.0.2 (released January 20th, 2023). Character attacks and attributes are normally unchanged, although various options exist to alter their performance for training (such as auto L-Cancel) or fun (SD Remix alts) so players can take what they have learned from 20XX and play Melee normally.

Changes[edit]

Character selection[edit]

Examples of Alternate costumes; From left to right: Luigi, Captain Falcon, Kirby, Ice Climbers
Examples of Alternate costumes.
  • The default rules are set to tournament rules (4 stocks, 8 minutes, items off, etc.).
  • All characters and stages are unlocked immediately.
  • Alternate costumes, such as SNES Captain Falcon, Spider-Man Sheik and Zombie Falco, are usable by selecting a specific costume while pressing the L or R button.
    • Additionally, pressing Z while selecting certain characters will allow the usage of the Master Hand (Pichu), Crazy Hand (Pikachu), Fighting Wire Frames (Captain Falcon and Peach), Giga Bowser (Bowser), Sheik (Zelda), and Solo Popo (Ice Climbers).
    • All characters can have their versions from the PAL version selected by pressing right on the D-Pad.
    • All characters can have their versions from SD Remix selected by pressing left on the D-Pad.
  • Longer nicknames, along with lowercase letters and additional characters to use.

Stage selection[edit]

  • The stage select screen highlights generally legal tournament stages, which are highlighted with different colors to show legality in singles and/or doubles.
  • Stage striking is available on the stage select screen by pressing Y. Stages are removed by pressing X..
    • Additional Stages can be chosen by pressing the D-Pad down while on the Character Select Screen.
  • Most normally single-player-only stages, such as the All-Star Rest Area and Trophy Tussle stages, are playable in versus mode. However, Trophy Tussle also no longer spawns trophies.
    • Stages that aren't available in the vanilla version are featured such as stages that would appear in later installments such as Mementos and Great Plateau Tower.

Battle[edit]

  • The pause camera can rotate and zoom out freely.
  • After a match is complete, A and B can be held to start another match with the same characters, stage, and settings. This is also known as a salty runback. This can also be done in the middle of a match by pressing the "exit match" sequence of L + R + A + Start, but adding B to the button presses. ( L + R + B + A + Start ).
  • CPUs have significantly better AI compared to vanilla Melee.

Debug Mode[edit]

A Photo of the Debug Menu in the 20XX Training Hack 4.07++
The Debug Menu as shown in version 5.0.1.
  • A list of Action Replay codes and other settings, in a fashion that is similar to the debug menu replaces Tournament Mode.
    • Customizations like editing the color Final Destination and changing the platforms of Battlefield are included.
    • Useful modifications like flashes on successful or failed L-cancels for helping players time L-cancels which can be toggled in the debug menu.
      • The character will flash red when an L-cancel is missed, and white when the player succeeds at timing the L-cancel.
    • Other modifications are included such wavedashing having the same input method as in Rivals of Aether and also less serious options such as grabbing while airborne and every character having the ability to float.

Other[edit]

  • Special Melee has additional modes such as Super Shine Melee where every character has a shine and NBA Jam where damage is increased by getting KOs.

See also[edit]

External links[edit]