Platform: Difference between revisions

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These enemies have terrain collision
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{{ArticleIcons|series=y|fa=yes}}
{{ArticleIcons|series=y|fa=yes}}
{{disambig2|the common stage structure|the bonus game|Board the Platforms}}
{{disambig2|the common stage structure|the bonus game|Board the Platforms}}
[[File:BTLFD-PLATF-SSBM.png|thumb|''[[Super Smash Bros. Melee|Melee]]'''s {{SSBM|Battlefield}} showing platforms. Hard platforms are denoted with gray, soft platforms are denoted with blue.]]
[[File:BTLFD-PLATF-SSBM.png|thumb|''[[Super Smash Bros. Melee|Melee]]''{{'}}s {{SSBM|Battlefield}} showing platforms. Hard platforms are denoted with gray, soft platforms are denoted with blue.]]
'''Platforms''' are [[stage]] features that make up the [[floor]] upon which characters may stand and objects may land. The main difference between a platform and a standard floor is that a platform is mostly disconnected from other parts of a stage and usually hover in place like floating islands. There are four distinct types of platforms: hard, semisoft, soft, and supersoft, each of which differs in its tolerance of the vertical movement of characters and objects through it. Platforms sometimes accommodate [[ledge]]s from which characters can hang, and may also incorporate slopes, movement, hazards, and destructible and interactive features. Some [[boss]]es are also platforms, and characters can stand upon them. The appearance of platforms ranges from simple or abstract polygonal solids and flat planks, to recognisable objects such as buildings, ships and creatures. Items can land upon platforms, and some, such as the [[Hothead]] and [[Motion-Sensor Bomb]], interact with them. Most versus stages involve a large, central, hard or semisoft platform with ledges that may be grabbed, and additional, smaller platforms elsewhere.  [[Stage Builder]] in ''[[Super Smash Bros. Brawl]]'' offers a variety of platforms, some [[unlockable]], that can be arranged and customized by players, and {{forwiiu}} allows players to draw platforms of different shapes with the Wii U's [[GamePad]]. ''[[Super Smash Bros. Ultimate]]'' also gained the ability to create and draw platforms in Stage Builder that was added in version 3.0.0.
'''Platforms''' are [[stage]] features that make up the [[floor]] upon which characters may stand and objects may land. The main difference between a platform and a standard floor is that a platform is mostly disconnected from other parts of a stage and usually hover in place like floating islands. There are four distinct types of platforms: hard, semisoft, soft, and supersoft, each of which differs in its tolerance of the vertical movement of characters and objects through it. Platforms sometimes accommodate [[ledge]]s from which characters can hang, and may also incorporate slopes, movement, hazards, and destructible and interactive features. Some [[boss]]es are also platforms, and characters can stand upon them. The appearance of platforms ranges from simple or abstract polygonal solids and flat planks, to recognisable objects such as buildings, ships and creatures. Items can land upon platforms, and some, such as the [[Hothead]] and [[Motion-Sensor Bomb]], interact with them. Most versus stages involve a large, central, hard or semisoft platform with ledges that may be grabbed, and additional, smaller platforms elsewhere.  [[Stage Builder]] in ''[[Super Smash Bros. Brawl]]'' offers a variety of platforms, some [[unlockable]], that can be arranged and customized by players, and {{forwiiu}} allows players to draw platforms of different shapes with the Wii U's [[GamePad]]. ''[[Super Smash Bros. Ultimate]]'' also gained the ability to create and draw platforms in Stage Builder that was added in version 3.0.0.


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*In relation to platforms, the behaviour of [[Smash Ball]]s varies; sometimes they pass through solid surfaces, other times they bounce from them.
*In relation to platforms, the behaviour of [[Smash Ball]]s varies; sometimes they pass through solid surfaces, other times they bounce from them.
*The [[Landmaster]] and [[Iceberg]] [[Final Smash]]es create platforms. Landmasters can be stood upon by players—one particular technique involves raising the Landmaster off the top of the screen in order to [[Star KO]] characters standing upon it. While the slopes of the Iceberg cannot be stood upon, characters may stand upon its tip in their [[teeter]]ing animation.
*The [[Landmaster]] and [[Iceberg]] [[Final Smash]]es create platforms. Landmasters can be stood upon by players—one particular technique involves raising the Landmaster off the top of the screen in order to [[Star KO]] characters standing upon it. While the slopes of the Iceberg cannot be stood upon, characters may stand upon its tip in their [[teeter]]ing animation.
*The [[boss]]es [[Porky Minch|Porky]] and [[Duon]], as well as the standard enemies [[Trowlon]] and [[Shellpod]] serve as platforms.
*The [[boss]]es [[Porky Minch|Porky]] and [[Duon]], as well as the standard enemies [[Trowlon]], [[Gamyga]], and [[Armank]], serve as platforms.


[[Category:Stage parts]]
[[Category:Stage parts]]
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