Super Smash Bros. Brawl

Mario (SSBB)/Side special: Difference between revisions

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{{ArticleIcons|ssbb=y}}
{{ArticleIcons|ssbb=y}}
{{disambig2|the hitbox visualization in ''[[Super Smash Bros. Brawl]]''|the move itself|Cape}}
{{disambig2|the hitbox visualization in ''[[Super Smash Bros. Brawl]]''|the move itself|Cape}}
[[File:MarioCapeGSSBB.gif|thumb|340px|Hitbox visualization showing Mario's grounded Cape.]]
[[File:MarioCapeASSBB.gif|thumb|340px|Hitbox visualization showing Mario's aerial Cape.]]


==Overview==
==Overview==
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|sd=4
|sd=4
|angle=110
|angle=110
|bk=30
|bk=0
|ks=80
|ks=0
|fkv=0
|fkv=0
|r=450000
|r=450000
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|slvl=M
|slvl=M
|sfx=Burn
|sfx=Burn
|rawflags=00100010010000110001000001000111
}}
}}
{{BrawlHitboxTableRow
{{BrawlHitboxTableRow
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|fkv=0
|fkv=0
|r=300000
|r=300000
|bn=42
|bn=0
|ypos=360000
|ypos=360000
|zpos=300000
|zpos=300000
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|slvl=M
|slvl=M
|sfx=Burn
|sfx=Burn
|rawflags=00100010010000110001000001000111
}}
}}
{{HitboxTableTitle|Air|24}}
{{HitboxTableTitle|Air|24}}
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|sd=4
|sd=4
|angle=110
|angle=110
|bk=30
|bk=0
|ks=80
|ks=0
|fkv=0
|fkv=0
|r=510000
|r=510000
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|slvl=M
|slvl=M
|sfx=Burn
|sfx=Burn
|rawflags=00100010010000110001000001000111
}}
}}
{{BrawlHitboxTableRow
{{BrawlHitboxTableRow
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|fkv=0
|fkv=0
|r=300000
|r=300000
|bn=42
|bn=0
|ypos=360000
|ypos=360000
|zpos=300000
|zpos=300000
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|slvl=M
|slvl=M
|sfx=Burn
|sfx=Burn
|rawflags=00100010010000110001000001000111
}}
}}
|}
|}
==Timing==
==Timing==
{|class="wikitable"
{|class="wikitable"

Latest revision as of 00:37, May 28, 2024

This article is about the hitbox visualization in Super Smash Bros. Brawl. For the move itself, see Cape.
Hitbox visualization showing Mario's grounded Cape.
Hitbox visualization showing Mario's aerial Cape.

Overview[edit]

Competitive.png This article or section may require competitive expertise.
You can discuss this issue on the talk page or edit this page to improve it.

Hitboxes[edit]

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
Ground
0 0 8% 4 AngleIcon110.png 0 0 0 7.5 0 0.0 6.0 9.0 1.0x 1.0x 30% HitboxTableIcon(NoClang).png HitboxTableIcon(NoRebound).png Weapon (type) Reverse (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Burn SpecialsDirect.png
1 0 8% 4 AngleIcon110.png 0 0 0 5.0 0 0.0 6.0 5.0 1.0x 1.0x 30% HitboxTableIcon(NoClang).png HitboxTableIcon(NoRebound).png Weapon (type) Reverse (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Burn SpecialsDirect.png
Air
0 0 6% 4 AngleIcon110.png 0 0 0 8.5 0 0.0 6.0 9.0 1.0x 1.0x 30% HitboxTableIcon(NoClang).png HitboxTableIcon(NoRebound).png Weapon (type) Reverse (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Burn SpecialsDirect.png
1 0 6% 4 AngleIcon110.png 0 0 0 5.0 0 0.0 6.0 5.0 1.0x 1.0x 30% HitboxTableIcon(NoClang).png HitboxTableIcon(NoRebound).png Weapon (type) Reverse (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Burn SpecialsDirect.png

Timing[edit]

Hitboxes 12-14
Reflection (ground) 6-30
Reflection (aerial) 6-33
Animation length 35
Hitboxes  FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png
Reflection (ground)  FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Reflect).png FrameIcon(Reflect).png FrameIcon(Reflect).png FrameIcon(Reflect).png FrameIcon(Reflect).png FrameIcon(Reflect).png FrameIcon(Reflect).png FrameIcon(Reflect).png FrameIcon(Reflect).png FrameIcon(Reflect).png FrameIcon(Reflect).png FrameIcon(Reflect).png FrameIcon(Reflect).png FrameIcon(Reflect).png FrameIcon(Reflect).png FrameIcon(Reflect).png FrameIcon(Reflect).png FrameIcon(Reflect).png FrameIcon(Reflect).png FrameIcon(Reflect).png FrameIcon(Reflect).png FrameIcon(Reflect).png FrameIcon(Reflect).png FrameIcon(Reflect).png FrameIcon(Reflect).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png
Reflection (aerial)  FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Reflect).png FrameIcon(Reflect).png FrameIcon(Reflect).png FrameIcon(Reflect).png FrameIcon(Reflect).png FrameIcon(Reflect).png FrameIcon(Reflect).png FrameIcon(Reflect).png FrameIcon(Reflect).png FrameIcon(Reflect).png FrameIcon(Reflect).png FrameIcon(Reflect).png FrameIcon(Reflect).png FrameIcon(Reflect).png FrameIcon(Reflect).png FrameIcon(Reflect).png FrameIcon(Reflect).png FrameIcon(Reflect).png FrameIcon(Reflect).png FrameIcon(Reflect).png FrameIcon(Reflect).png FrameIcon(Reflect).png FrameIcon(Reflect).png FrameIcon(Reflect).png FrameIcon(Reflect).png FrameIcon(Reflect).png FrameIcon(Reflect).png FrameIcon(Reflect).png FrameIcon(Blank).png FrameIcon(Blank).png
Legend (1 square = 1 frame)
Lag
Lag time
Hitbox
Hitbox
Reflection
Reflect

Properties[edit]

Reflection radius 6.5
Reflection y position 1
Reflection damage 1.5x
Reflection speed 1.0x
Reflection duration 0.5x
Max reflectable damage 50