Ike (SSBB)/Up throw: Difference between revisions
From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
SuperSqank (talk | contribs) No edit summary |
No edit summary |
||
(One intermediate revision by one other user not shown) | |||
Line 1: | Line 1: | ||
{{ArticleIcons|ssbb=y}} | {{ArticleIcons|ssbb=y}} | ||
[[File:IkeUThrowSSBB.gif|thumb|300px|Hitbox visualization showing Ike's up throw.]] | |||
==Overview== | ==Overview== | ||
{{competitive expertise}} | {{competitive expertise}} | ||
Line 110: | Line 110: | ||
==Trivia== | ==Trivia== | ||
It seems that the move was intended to be interruptible from frame 43 (as there is a timer on frame 43) however, there is no interruptibility flag after the timer on frame 43, resulting in the move being uninterruptible. | It seems that the move was intended to be interruptible from frame 43 (as there is a timer on frame 43) however, there is no interruptibility flag after the timer on frame 43, resulting in the move being uninterruptible. This is supported by the fact that the move is interruptible from frame 43 in later entries. | ||
{{MvSubNavIke|g=SSBB}} | {{MvSubNavIke|g=SSBB}} | ||
[[Category:Ike (SSBB)]] | [[Category:Ike (SSBB)]] | ||
[[Category:Up throws (SSBB)]] | [[Category:Up throws (SSBB)]] |
Latest revision as of 00:08, May 28, 2024
Overview[edit]
Throw and Hitbox Data[edit]
Hitbox[edit]
Throw[edit]
ID | Damage | Angle | BK | KS | FKV | Bone | SDIx | FFx | T% | Type | Effect | Sound | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | 4% | Forwards | 70 | 72 | 0 | 0 | 1.0x | None | 0% | None | |||
1 | 3% | Forwards | 60 | 100 | 0 | 0 | 1.0x | None | 0% | None |
Timing[edit]
Invincibility | 1-8 |
---|---|
Hitbox | 26 |
Throw Release | 27 |
Animation length | 54 |
Lag time |
Hitbox |
Vulnerable |
Invincible |
Throw point |
Trivia[edit]
It seems that the move was intended to be interruptible from frame 43 (as there is a timer on frame 43) however, there is no interruptibility flag after the timer on frame 43, resulting in the move being uninterruptible. This is supported by the fact that the move is interruptible from frame 43 in later entries.