Super Smash Bros. Brawl

Fox (SSBB)/Forward tilt: Difference between revisions

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{{ArticleIcons|ssbb=y}}
{{ArticleIcons|ssbb=y}}
 
{|class="wikitable" style="float:right; margin:4pt;"
!colspan=5|Fox forward tilt hitbox visualizations
|-
!↗
|[[File:FoxFTiltUpSSBB.gif|300px]]
|-
!→
|[[File:FoxFTiltSSBB.gif|300px]]
|-
!↘
|[[File:FoxFTiltDownSSBB.gif|300px]]
|-
|}
==Overview==
==Overview==
{{competitive expertise}}
{{competitive expertise}}
==Hitboxes==
==Hitboxes==
{{BrawlHitboxTableHeader}}
{{BrawlHitboxTableHeader}}
{{HitboxTableTitle|Angled up|25}}
{{HitboxTableTitle|Angled up|24}}
{{BrawlHitboxTableRow
{{BrawlHitboxTableRow
|char=fox
|bn=17
|bn=17
|id=0
|id=0
Line 26: Line 37:
}}
}}
{{BrawlHitboxTableRow
{{BrawlHitboxTableRow
|char=fox
|bn=17
|bn=17
|id=1
|id=1
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}}
}}
{{BrawlHitboxTableRow
{{BrawlHitboxTableRow
|char=fox
|bn=11
|bn=11
|id=2
|id=2
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|rawflags=00111001100000110000010001000000
|rawflags=00111001100000110000010001000000
}}
}}
{{HitboxTableTitle|Angled forward|25}}
{{HitboxTableTitle|Angled forward|24}}
{{BrawlHitboxTableRow
{{BrawlHitboxTableRow
|char=fox
|bn=17
|bn=17
|id=0
|id=0
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}}
}}
{{BrawlHitboxTableRow
{{BrawlHitboxTableRow
|char=fox
|bn=17
|bn=17
|id=1
|id=1
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}}
}}
{{BrawlHitboxTableRow
{{BrawlHitboxTableRow
|char=fox
|bn=11
|bn=11
|id=2
|id=2
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|rawflags=00111001100000110000010001000000
|rawflags=00111001100000110000010001000000
}}
}}
{{HitboxTableTitle|Angled down|25}}
{{HitboxTableTitle|Angled down|24}}
{{BrawlHitboxTableRow
{{BrawlHitboxTableRow
|char=fox
|bn=17
|bn=17
|id=0
|id=0
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}}
}}
{{BrawlHitboxTableRow
{{BrawlHitboxTableRow
|char=fox
|bn=17
|bn=17
|id=1
|id=1
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}}
}}
{{BrawlHitboxTableRow
{{BrawlHitboxTableRow
|char=fox
|bn=11
|bn=11
|id=2
|id=2

Latest revision as of 22:28, May 27, 2024

Fox forward tilt hitbox visualizations
FoxFTiltUpSSBB.gif
FoxFTiltSSBB.gif
FoxFTiltDownSSBB.gif

Overview[edit]

Competitive.png This article or section may require competitive expertise.
You can discuss this issue on the talk page or edit this page to improve it.

Hitboxes[edit]

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
Angled up
0 0 6% 0 Sakurai angle 10 110 0 3.4 17 0.0 4.5 0.0 1.0x 1.0x 0% HitboxTableIcon(NoClang).png HitboxTableIcon(Rebound).png Foot (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick SpecialsDirect.png
1 0 6% 0 Sakurai angle 10 110 0 3.8 17 0.0 0.0 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Foot (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick SpecialsDirect.png
2 0 6% 0 Sakurai angle 10 110 0 2.9 11 0.0 0.0 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Foot (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick SpecialsDirect.png
Angled forward
0 0 8% 0 Sakurai angle 10 110 0 3.4 17 0.0 4.5 0.0 1.0x 1.0x 0% HitboxTableIcon(NoClang).png HitboxTableIcon(Rebound).png Foot (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick SpecialsDirect.png
1 0 8% 0 Sakurai angle 10 110 0 3.8 17 0.0 0.0 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Foot (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick SpecialsDirect.png
2 0 8% 0 Sakurai angle 10 110 0 2.9 11 0.0 0.0 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Foot (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick SpecialsDirect.png
Angled down
0 0 7% 0 Sakurai angle 10 110 0 3.4 17 0.0 4.5 0.0 1.0x 1.0x 0% HitboxTableIcon(NoClang).png HitboxTableIcon(Rebound).png Foot (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick SpecialsDirect.png
1 0 7% 0 Sakurai angle 10 110 0 3.8 17 0.0 0.0 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Foot (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick SpecialsDirect.png
2 0 7% 0 Sakurai angle 10 110 0 2.9 11 0.0 0.0 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Foot (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick SpecialsDirect.png

Timing[edit]

Hitboxes 6-8
Interruptible 24
Animation length 36
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png
Legend (1 square = 1 frame)
Lag
Lag time
Hitbox
Hitbox
Interruptibility
Interruptible