Donkey Kong (SSBB)/Forward tilt: Difference between revisions
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{{ArticleIcons|ssbb=y}} | {{ArticleIcons|ssbb=y}} | ||
{|class="wikitable" style="float:right; margin:4pt;" | |||
!colspan=5|Donkey Kong forward tilt hitbox visualizations | |||
|- | |||
!↗ | |||
|[[File:DonkeyKongFTiltUpSSBB.gif|300px]] | |||
|- | |||
!→ | |||
|[[File:DonkeyKongFTiltSSBB.gif|300px]] | |||
|- | |||
!↘ | |||
|[[File:DonkeyKongFTiltDownSSBB.gif|300px]] | |||
|- | |||
|} | |||
==Overview== | ==Overview== | ||
{{competitive expertise}} | {{competitive expertise}} | ||
Donkey Kong swats his hand forward. Can be angled. Intangibility is in effect for his arm while the hitbox is active. | |||
==Hitboxes== | ==Hitboxes== | ||
{{BrawlHitboxTableHeader}} | {{BrawlHitboxTableHeader}} | ||
{{HitboxTableTitle|Angled up|24}} | {{HitboxTableTitle|Angled up|24}} | ||
{{BrawlHitboxTableRow | {{BrawlHitboxTableRow | ||
|bn=20 | |bn=20 | ||
|id=0 | |id=0 | ||
Line 26: | Line 39: | ||
}} | }} | ||
{{BrawlHitboxTableRow | {{BrawlHitboxTableRow | ||
|bn=20 | |bn=20 | ||
|id=1 | |id=1 | ||
Line 45: | Line 57: | ||
}} | }} | ||
{{BrawlHitboxTableRow | {{BrawlHitboxTableRow | ||
|bn=19 | |bn=19 | ||
|id=2 | |id=2 | ||
Line 64: | Line 75: | ||
}} | }} | ||
{{BrawlHitboxTableRow | {{BrawlHitboxTableRow | ||
|bn=33 | |bn=33 | ||
|id=3 | |id=3 | ||
Line 84: | Line 94: | ||
{{HitboxTableTitle|Angled forward|24}} | {{HitboxTableTitle|Angled forward|24}} | ||
{{BrawlHitboxTableRow | {{BrawlHitboxTableRow | ||
|bn=20 | |bn=20 | ||
|id=0 | |id=0 | ||
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}} | }} | ||
{{BrawlHitboxTableRow | {{BrawlHitboxTableRow | ||
|bn=20 | |bn=20 | ||
|id=1 | |id=1 | ||
Line 122: | Line 130: | ||
}} | }} | ||
{{BrawlHitboxTableRow | {{BrawlHitboxTableRow | ||
|bn=19 | |bn=19 | ||
|id=2 | |id=2 | ||
Line 141: | Line 148: | ||
}} | }} | ||
{{BrawlHitboxTableRow | {{BrawlHitboxTableRow | ||
|bn=33 | |bn=33 | ||
|id=3 | |id=3 | ||
Line 161: | Line 167: | ||
{{HitboxTableTitle|Angled down|24}} | {{HitboxTableTitle|Angled down|24}} | ||
{{BrawlHitboxTableRow | {{BrawlHitboxTableRow | ||
|bn=20 | |bn=20 | ||
|id=0 | |id=0 | ||
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}} | }} | ||
{{BrawlHitboxTableRow | {{BrawlHitboxTableRow | ||
|bn=20 | |bn=20 | ||
|id=1 | |id=1 | ||
Line 199: | Line 203: | ||
}} | }} | ||
{{BrawlHitboxTableRow | {{BrawlHitboxTableRow | ||
|bn=19 | |bn=19 | ||
|id=2 | |id=2 | ||
Line 218: | Line 221: | ||
}} | }} | ||
{{BrawlHitboxTableRow | {{BrawlHitboxTableRow | ||
|bn=33 | |bn=33 | ||
|id=3 | |id=3 |
Latest revision as of 20:52, May 27, 2024
Donkey Kong forward tilt hitbox visualizations | ||||
---|---|---|---|---|
↗ | ||||
→ | ||||
↘ |
Overview[edit]
Donkey Kong swats his hand forward. Can be angled. Intangibility is in effect for his arm while the hitbox is active.
Hitboxes[edit]
Timing[edit]
Hitboxes | 8-11 |
---|---|
Arm intangibile (up) | 8-37 |
Arm intangibile (forward/down) | 8-11 |
Interruptible | 34 |
Animation length | 37 |
Hitboxes | |||||||||||||||||||||||||||||||||||||
Arm (side/down) | |||||||||||||||||||||||||||||||||||||
Arm (up) |
Lag time |
Hitbox |
Vulnerable |
Intangible |
Interruptible |
|