Super Smash Bros. Brawl

Charizard (SSBB)/Down tilt: Difference between revisions

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(New Page: {{ArticleIcons|ssbb=y}} ==Overview== {{competitive expertise}} ==Hitboxes== {{technical data}} ==Timing== {|class="wikitable" !Hitboxes |8-9 |- !Interruptible |28 |- !Animation length...)
 
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{{ArticleIcons|ssbb=y}}
{{ArticleIcons|ssbb=y}}
 
[[File:CharizardDTiltSSBB.gif|thumb|400px|Hitbox visualization showing Charizard's down tilt.]]
==Overview==
==Overview==
{{competitive expertise}}
{{competitive expertise}}
==Hitboxes==
==Hitboxes==
{{technical data}}
{{BrawlHitboxTableHeader}}
{{BrawlHitboxTableRow
|bn=33
|id=0
|damage=12%
|angle=361
|fkv=0
|ks=100
|sd=0
|bk=40
|r=210000
|xpos=0
|ypos=0
|zpos=210000
|trip=24000
|ff=72000
|sdi=60000
|rawflags=00111011100000110000011010000010
}}
{{BrawlHitboxTableRow
|bn=32
|id=1
|damage=8%
|angle=65
|fkv=0
|ks=100
|sd=0
|bk=20
|r=300000
|xpos=0
|ypos=0
|zpos=0
|trip=30000
|ff=60000
|sdi=60000
|rawflags=00111000010000110000001001000000
}}
{{BrawlHitboxTableRow
|bn=31
|id=2
|damage=8%
|angle=75
|fkv=0
|ks=100
|sd=0
|bk=20
|r=300000
|xpos=0
|ypos=0
|zpos=0
|trip=30000
|ff=60000
|sdi=60000
|rawflags=00111000010000110000001001000000
}}
|}
 
==Timing==
==Timing==
{|class="wikitable"
{|class="wikitable"

Latest revision as of 19:30, May 27, 2024

Hitbox visualization showing Charizard's down tilt.

Overview[edit]

Competitive.png This article or section may require competitive expertise.
You can discuss this issue on the talk page or edit this page to improve it.

Hitboxes[edit]

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
0 0 12% 0 Sakurai angle 40 100 0 3.5 33 0.0 0.0 3.5 1.0x 1.2x 40% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Bite (type) Slash (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Slash SpecialsDirect.png
1 0 8% 0 AngleIcon65.png 20 100 0 5.0 32 0.0 0.0 0.0 1.0x 1.0x 50% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Head (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Punch SpecialsDirect.png
2 0 8% 0 AngleIcon75.png 20 100 0 5.0 31 0.0 0.0 0.0 1.0x 1.0x 50% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Head (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Punch SpecialsDirect.png

Timing[edit]

Hitboxes 8-9
Interruptible 28
Animation length 31
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png
Legend (1 square = 1 frame)
Lag
Lag time
Hitbox
Hitbox
Interruptibility
Interruptible