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==Gameplay== | ==Gameplay== | ||
*According to an interview with Miyamoto, a time attack mini-game mode was originally planned, but was scrapped later in development.<ref>http://www.sourcegaming.info/2015/04/29/shigesato-itois-smash-64-interview/</ref> It is not known what sort of gameplay this mode would feature. | *According to an interview with Miyamoto, a time attack mini-game mode was originally planned, but was scrapped later in development.<ref>http://www.sourcegaming.info/2015/04/29/shigesato-itois-smash-64-interview/</ref> It is not known what sort of gameplay this mode would feature. | ||
*Luigi's dash attack and Samus' up aerial are both supposed to have final hits that are supposed to deal more damage and knockback, but do not spawn due to a developer oversight. Later installments in the series would fix this issue, however. | *Luigi's dash attack and Samus' up aerial are both supposed to have final hits that are supposed to deal more damage and knockback, but do not spawn due to a developer oversight. Later installments in the series would fix this issue, however. | ||
*Every character has an unused animation that will instantly KO them when activated, similar to the [[instant KO]] in later installments. It is unsure what the animation was for, but it is speculated it was going to be for an unused stage KO feature, possibly activated if a character was eaten by a Piranha Plant or sank in Planet Zebes' acid.<ref>[https://www.youtube.com/watch?v=Z_dkxmXKKBI]</ref> | *Every character has an unused animation that will instantly KO them when activated, similar to the [[instant KO]] in later installments. It is unsure what the animation was for, but it is speculated it was going to be for an unused stage KO feature, possibly activated if a character was eaten by a Piranha Plant or sank in Planet Zebes' acid.<ref>[https://www.youtube.com/watch?v=Z_dkxmXKKBI]</ref> | ||
*A talk between Masahiro Sakurai and Satoru Iwata states that Sakurai intended to add [[Final Smashes]] in the game. While he did record some dialogue for them, limitations of the Nintendo 64 prevented their inclusion; Final Smashes later became a reality nine years later with the release of ''Brawl''.<ref name=iwataasks/> While the sound effects of these Final Smashes are not accessible through normal play, they can be found through Debug Menu. These sounds include {{SSB|Ness}} yelling, "[[PK Starstorm]]!", {{SSB|Pikachu}} [[Volt Tackle|charging energy]] and {{SSB|Captain Falcon}} yelling [[Blue Falcon|"Come on!" & "Blue Falcon!"]] (the latter exclusive to the Japanese version). Other characters heard include {{SSB|Fox}}, {{SSB|Kirby}} and {{SSB|Samus}}. | |||
*There are some unused Announcer voice clips: "Are you ready?", "Final Stage!", "Bonus Stage!" and "Draw Game!". The first three are assumed to have been intended for use in the [[1P Game]], as the Announcer does not announce anything related to those stages. | |||
**"Are you ready?" is assumed to have played before beginning a match or bonus stage, similar to how the announcer does so in later installments outside multiplayer modes. | |||
**The "Bonus Stage!" voice clip is likely meant to player before beginning either of [[Target_Smash!#Break_the_Targets.21_.28Super_Smash_Bros..29|three]] [[Board the Platforms|bonus]] [[Race to the Finish (SSB)|stages]]. | |||
**"Final Stage" is most likely the final stage where players face against [[Master Hand]], whose name would not be announced until ''Smash 4''.<ref>[http://youtube.com/watch?v=y_sVXdjakqU YouTube - Super Smash Bros. unused sounds] (Accessed on 11-22-2009)</ref> | |||
**"Draw Game!" is most likely related to VS. Mode, where the announcer would say if a match ended up as a draw on the [[results screen]]. It may also be related to the cut time attack mini game. The voice clip was likely scrapped in favor of [[Sudden Death]]. | |||
==Aesthetics== | ==Aesthetics== |
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