Luigi (SSBU): Difference between revisions

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|ssname=Green Missile
|ssname=Green Missile
|ssdmg=≈6.166% (uncharged), 21% (fully charged), 25% (misfired)
|ssdmg=≈6.166% (uncharged), 21% (fully charged), 25% (misfired)
|ssdesc=Crouches and then propels himself forward to perform a flying [[Wikipedia:Professional wrestling attacks|battering ram]]. It takes 1.5 seconds to fully charge, but deals impressive damage upon doing so. Upon reaching full charge, it has KO potential and can be held for some time before being automatically canceled. It also has a 10% chance to misfire, which deals considerably more damage and knockback, KOing opponents at ≈60% from the center of {{SSBU|Final Destination}}; this is known as Overzealous Green Missile. A misfired Green Missile, also grants intangibility on frames 18-22, and always travels the same distance regardless of the charge. However, its considerable ending lag makes it punishable whether it is used for offense or recovering, which makes [[read]]s very important in order to use it effectively.
|ssdesc=Crouches and then propels himself forward to perform a flying [[Wikipedia:Professional wrestling attacks|battering ram]]. It takes 1.5 seconds to fully charge, but deals impressive damage upon doing so. Upon reaching full charge, it has KO potential and can be held for some time before being automatically canceled. It also has a 10% chance to misfire, which deals considerably more damage and knockback, KOing opponents at ≈60% from the center of {{SSBU|Final Destination}}; this is known as Overzealous Green Missile. It also allows Luigi to pierce walls and hang there. A misfired Green Missile, also grants intangibility on frames 18-22, and always travels the same distance regardless of the charge. However, its considerable ending lag makes it punishable whether it is used for offense or recovering, which makes [[read]]s very important in order to use it effectively.
|usname=Super Jump Punch
|usname=Super Jump Punch
|usdmg=25% (grounded sweetspot), 20% (aerial sweetspot), 1% (sourspot)
|usdmg=25% (grounded sweetspot), 20% (aerial sweetspot), 1% (sourspot)
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