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Ice Climbers (SSBU)/Floor attack (trip): Difference between revisions
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(→Overview: Stuff about Icies' getup attack.) |
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{{competitive expertise}} | {{competitive expertise}} | ||
==Overview== | ==Overview== | ||
Each of the duo gets up and swings their mallet side to side. With the help of a partner, it can hit several times for high damage and even break shields. | |||
By tripping, the climbers can be desynced, turning a would-be opening into an opportunity. It largely invalidates moves such as [[Diddy Kong (SSBU)/Down special|Banana Peel]] and [[R.O.B. (SSBU)/Down tilt|R.O.B.'s down tilt]] because the climber that tripped can use their getup attack while counting on their teammate to cover for them with a variety of other moves. | |||
Without a partner, it seems to be your average tripped floor attack. | |||
==Hitboxes== | ==Hitboxes== | ||
===Leader=== | ===Leader=== |
Revision as of 15:05, May 23, 2024
Overview
Each of the duo gets up and swings their mallet side to side. With the help of a partner, it can hit several times for high damage and even break shields.
By tripping, the climbers can be desynced, turning a would-be opening into an opportunity. It largely invalidates moves such as Banana Peel and R.O.B.'s down tilt because the climber that tripped can use their getup attack while counting on their teammate to cover for them with a variety of other moves.
Without a partner, it seems to be your average tripped floor attack.
Hitboxes
Leader
Partner
The hitboxes have two possible X offsets depending on whether the partner is facing right or left (respectively), preventing issues with the Z-axis.
Timing
Intangibility | 1-7 |
---|---|
Hit 1 | 19-20 |
Hit 2 | 31-32 |
Interruptible | 50 |
Animation length | 61 |
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![]() Lag time |
![]() Hitbox |
![]() Vulnerable |
![]() Intangible |
![]() Interruptible |
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