Super Smash Bros. Brawl

Marth (SSBB)/Up tilt: Difference between revisions

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(New Page: {{ArticleIcons|ssbb=y}} ==Overview== {{competitive expertise}} ==Hitboxes== {{technical data}} ==Timing== {|class="wikitable" !Hitboxes |6-8 |- !Animation length |39 |} {{FrameStripSt...)
 
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{{ArticleIcons|ssbb=y}}
{{ArticleIcons|ssbb=y}}
 
[[File:MarthUTiltSSBB.gif|thumb|400px|Hitbox visualization showing Marth's up tilt.]]
==Overview==
==Overview==
{{competitive expertise}}
{{competitive expertise}}
==Hitboxes==
==Hitboxes==
{{technical data}}
{{BrawlHitboxTableHeader}}
{{HitboxTableTitle|Clean hit|24}}
{{BrawlHitboxTableRow
|bn=65
|id=0
|damage=9%
|angle=110
|fkv=0
|ks=120
|sd=0
|bk=40
|r=300000
|xpos=0
|ypos=0
|zpos=66000
|trip=0
|ff=42000
|sdi=60000
|rawflags=00111010100000110000011001000010
}}
{{BrawlHitboxTableRow
|bn=61
|id=1
|damage=9%
|angle=361
|fkv=0
|ks=118
|sd=0
|bk=40
|r=210000
|xpos=0
|ypos=0
|zpos=0
|trip=0
|ff=42000
|sdi=60000
|rawflags=00111010100000110000011000000010
}}
{{BrawlHitboxTableRow
|bn=34
|id=2
|damage=8%
|angle=361
|fkv=0
|ks=116
|sd=0
|bk=40
|r=150000
|xpos=0
|ypos=0
|zpos=0
|trip=0
|ff=42000
|sdi=60000
|rawflags=00111010100000110000011000000010
}}
{{BrawlHitboxTableRow
|bn=65
|id=3
|damage=12%
|angle=110
|fkv=0
|ks=90
|sd=0
|bk=40
|r=210000
|xpos=0
|ypos=0
|zpos=306000
|trip=0
|ff=75000
|sdi=60000
|rawflags=00111010100000110000011010000010
}}
{{HitboxTableTitle|Late hit|24}}
{{BrawlHitboxTableRow
|bn=65
|id=0
|damage=10%
|angle=85
|fkv=0
|ks=120
|sd=0
|bk=40
|r=300000
|xpos=0
|ypos=0
|zpos=66000
|trip=0
|ff=42000
|sdi=60000
|rawflags=00111010100000110000011001000010
}}
{{BrawlHitboxTableRow
|bn=61
|id=1
|damage=9%
|angle=361
|fkv=0
|ks=118
|sd=0
|bk=30
|r=210000
|xpos=0
|ypos=0
|zpos=0
|trip=0
|ff=42000
|sdi=60000
|rawflags=00111010100000110000011000000010
}}
{{BrawlHitboxTableRow
|bn=34
|id=2
|damage=9%
|angle=361
|fkv=0
|ks=116
|sd=0
|bk=30
|r=150000
|xpos=0
|ypos=0
|zpos=0
|trip=0
|ff=42000
|sdi=60000
|rawflags=00111010100000110000011000000010
}}
{{BrawlHitboxTableRow
|bn=65
|id=3
|damage=12%
|angle=85
|fkv=0
|ks=90
|sd=0
|bk=40
|r=210000
|xpos=0
|ypos=0
|zpos=306000
|trip=0
|ff=75000
|sdi=60000
|rawflags=00111010100000110000011010000010
}}
|}
 
==Timing==
==Timing==
{|class="wikitable"
{|class="wikitable"
!Hitboxes
!Clean hit
|6-8
|6-8
|-
!Late hit
|9-12
|-
|-
!Animation length
!Animation length

Latest revision as of 22:50, May 21, 2024

Hitbox visualization showing Marth's up tilt.

Overview[edit]

Competitive.png This article or section may require competitive expertise.
You can discuss this issue on the talk page or edit this page to improve it.

Hitboxes[edit]

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
Clean hit
0 0 9% 0 AngleIcon110.png 40 120 0 5.0 65 0.0 0.0 1.1 1.0x 0.7x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Sword (type) Slash (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Slash SpecialsDirect.png
1 0 9% 0 Sakurai angle 40 118 0 3.5 61 0.0 0.0 0.0 1.0x 0.7x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Sword (type) Slash (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Slash SpecialsDirect.png
2 0 8% 0 Sakurai angle 40 116 0 2.5 34 0.0 0.0 0.0 1.0x 0.7x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Sword (type) Slash (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Slash SpecialsDirect.png
3 0 12% 0 AngleIcon110.png 40 90 0 3.5 65 0.0 0.0 5.1 1.0x 1.25x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Sword (type) Slash (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Slash SpecialsDirect.png
Late hit
0 0 10% 0 AngleIcon85.png 40 120 0 5.0 65 0.0 0.0 1.1 1.0x 0.7x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Sword (type) Slash (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Slash SpecialsDirect.png
1 0 9% 0 Sakurai angle 30 118 0 3.5 61 0.0 0.0 0.0 1.0x 0.7x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Sword (type) Slash (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Slash SpecialsDirect.png
2 0 9% 0 Sakurai angle 30 116 0 2.5 34 0.0 0.0 0.0 1.0x 0.7x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Sword (type) Slash (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Slash SpecialsDirect.png
3 0 12% 0 AngleIcon85.png 40 90 0 3.5 65 0.0 0.0 5.1 1.0x 1.25x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Sword (type) Slash (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Slash SpecialsDirect.png

Timing[edit]

Clean hit 6-8
Late hit 9-12
Animation length 39
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png
Legend (1 square = 1 frame)
Lag
Lag time
Hitbox
Hitbox