Super Smash Bros. Brawl

Pit (SSBB)/Down tilt: Difference between revisions

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(New Page: {{ArticleIcons|ssbb=y}} ==Overview== {{competitive expertise}} ==Hitboxes== {{technical data}} ==Timing== {|class="wikitable" !Hitboxes |6-8 |- !Animation length |29 |} {{FrameStripSt...)
 
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{{ArticleIcons|ssbb=y}}
{{ArticleIcons|ssbb=y}}
 
[[File:PitDTiltSSBB.gif|thumb|400px|Hitbox visualization showing Pit's down tilt.]]
==Overview==
==Overview==
{{competitive expertise}}
{{competitive expertise}}
==Hitboxes==
==Hitboxes==
{{technical data}}
{{BrawlHitboxTableHeader}}
{{BrawlHitboxTableRow
|bn=0
|id=0
|damage=11%
|angle=80
|fkv=0
|ks=50
|sd=0
|bk=80
|r=259200
|xpos=0
|ypos=192000
|zpos=1200000
|trip=18000
|ff=60000
|sdi=60000
|rawflags=00111100010000110000011001000010
}}
{{BrawlHitboxTableRow
|bn=0
|id=1
|damage=11%
|angle=80
|fkv=0
|ks=50
|sd=0
|bk=80
|r=230400
|xpos=0
|ypos=192000
|zpos=816000
|trip=18000
|ff=60000
|sdi=60000
|rawflags=00111100010000110000011001000010
}}
{{BrawlHitboxTableRow
|bn=0
|id=2
|damage=11%
|angle=280
|fkv=0
|ks=50
|sd=0
|bk=80
|r=172800
|xpos=0
|ypos=192000
|zpos=480000
|trip=18000
|ff=60000
|sdi=60000
|rawflags=00111100010000110000011001000010
}}
{{BrawlHitboxTableRow
|bn=0
|id=3
|damage=11%
|angle=280
|fkv=0
|ks=50
|sd=0
|bk=80
|r=172800
|xpos=0
|ypos=192000
|zpos=192000
|trip=18000
|ff=60000
|sdi=60000
|rawflags=00111100010000110000011001000010
}}
|}
 
==Timing==
==Timing==
{|class="wikitable"
{|class="wikitable"

Latest revision as of 22:23, May 21, 2024

Hitbox visualization showing Pit's down tilt.

Overview[edit]

Competitive.png This article or section may require competitive expertise.
You can discuss this issue on the talk page or edit this page to improve it.

Hitboxes[edit]

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
0 0 11% 0 AngleIcon80.png 80 50 0 4.32 0 0.0 3.2 20.0 1.0x 1.0x 30% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Sacred (type) Slash (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Slash SpecialsDirect.png
1 0 11% 0 AngleIcon80.png 80 50 0 3.84 0 0.0 3.2 13.6 1.0x 1.0x 30% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Sacred (type) Slash (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Slash SpecialsDirect.png
2 0 11% 0 AngleIcon280.png 80 50 0 2.88 0 0.0 3.2 8.0 1.0x 1.0x 30% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Sacred (type) Slash (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Slash SpecialsDirect.png
3 0 11% 0 AngleIcon280.png 80 50 0 2.88 0 0.0 3.2 3.2 1.0x 1.0x 30% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Sacred (type) Slash (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Slash SpecialsDirect.png

Timing[edit]

Hitboxes 6-8
Animation length 29
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png
Legend (1 square = 1 frame)
Lag
Lag time
Hitbox
Hitbox