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(As a SSBB move, this page needs to use the SSBB template to categorize correctly) |
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{{ArticleIcons|ssbb=y}} | {{ArticleIcons|ssbb=y}} | ||
[[File:GanondorfDAirSSBB.gif|thumb|350px|Hitbox visualization showing Ganondorf's down aerial.]] | |||
==Overview== | ==Overview== | ||
[[File:Ganondorf Down Aerial Meteor Smash Brawl.png|thumb | [[File:Ganondorf Down Aerial Meteor Smash Brawl.png|thumb|{{SSBB|Ganondorf}} [[meteor smash]]ing {{SSBB|Marth}} in ''Brawl'' with his down aerial.]] | ||
Ganondorf quickly [[stomp (archetype)|stomp]]s under him, producing electric effects and powerfully [[meteor smash]]ing anyone who comes in contact with his body. It does 22% damage on the legs and 17% on the upper body and is unanimously considered the most dangerous meteor smash in the game. However, the move possesses [[transcendent priority]], preventing it from cancelling out projectiles. While its base [[knockback]] is inferior to Ness' down aerial, its extreme knockback scaling, which is equal to Ike's [[forward smash]], gives it the advantage at higher percentages. It comes out fast with a large hitbox, unlike most of his moves, and gives him an edge in the [[metagame]]. Many competitive players use this after a short hop, and per the name, it became known as '''Thunderstomping'''. This technique can be used to [[punish]] very laggy attacks [[out of shield]], or as a good followup to [[Flame Choke]], if read correctly. At low percentages, this can be used offstage as a followup to a neutral aerial; however, this only works on characters like {{SSBB|Donkey Kong}}. Overall, one of the most dangerous moves in the game. | Ganondorf quickly [[stomp (archetype)|stomp]]s under him, producing electric effects and powerfully [[meteor smash]]ing anyone who comes in contact with his body. It does 22% damage on the legs and 17% on the upper body and is unanimously considered the most dangerous meteor smash in the game. However, the move possesses [[transcendent priority]], preventing it from cancelling out projectiles. While its base [[knockback]] is inferior to Ness' down aerial, its extreme knockback scaling, which is equal to Ike's [[forward smash]], gives it the advantage at higher percentages. It comes out fast with a large hitbox, unlike most of his moves, and gives him an edge in the [[metagame]]. Many competitive players use this after a short hop, and per the name, it became known as '''Thunderstomping'''. This technique can be used to [[punish]] very laggy attacks [[out of shield]], or as a good followup to [[Flame Choke]], if read correctly. At low percentages, this can be used offstage as a followup to a neutral aerial; however, this only works on characters like {{SSBB|Donkey Kong}}. Overall, one of the most dangerous moves in the game. | ||
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|ks=100 | |ks=100 | ||
|fkv=0 | |fkv=0 | ||
|r= | |r=420000 | ||
|bn=0 | |bn=0 | ||
|xpos=0.0 | |xpos=0.0 | ||
|ypos= | |ypos=180000 | ||
|zpos=0.0 | |zpos=0.0 | ||
|clang=f | |clang=f | ||
|effect=Electric | |effect=Electric | ||
|type=Foot | |type=Foot | ||
|sfx=Burn | |sfx=Burn | ||
|slvl=L | |slvl=L | ||
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|fkv=0 | |fkv=0 | ||
|r= | |r=360000 | ||
|bn=0 | |bn=0 | ||
|xpos=0.0 | |xpos=0.0 | ||
|ypos= | |ypos=600000 | ||
|zpos= | |zpos=60000 | ||
|clang=f | |clang=f | ||
|effect=Electric | |effect=Electric | ||
|type=Foot | |type=Foot | ||
|sfx=Burn | |sfx=Burn | ||
|slvl=L | |slvl=L | ||
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{{FrameStripEnd}} | {{FrameStripEnd}} | ||
{{FrameIconLegend|lag=y|hitbox=y|autocancel=y|interruptible=y}} | {{FrameIconLegend|lag=y|hitbox=y|autocancel=y|interruptible=y}} | ||
{{MvSubNavGanondorf|g=SSBB}} | {{MvSubNavGanondorf|g=SSBB}} |
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