Ganondorf (SSBB)/Down aerial: Difference between revisions

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{{ArticleIcons|ssbb=y}}
{{ArticleIcons|ssbb=y}}
 
[[File:GanondorfDAirSSBB.gif|thumb|350px|Hitbox visualization showing Ganondorf's down aerial.]]
==Overview==
==Overview==
[[File:Ganondorf Down Aerial Meteor Smash Brawl.png|thumb|right|{{SSBB|Ganondorf}} [[meteor smash]]ing {{SSBB|Marth}} in ''Brawl'' with his down aerial.]]
[[File:Ganondorf Down Aerial Meteor Smash Brawl.png|thumb|{{SSBB|Ganondorf}} [[meteor smash]]ing {{SSBB|Marth}} in ''Brawl'' with his down aerial.]]
Ganondorf quickly [[stomp (archetype)|stomp]]s under him, producing electric effects and powerfully [[meteor smash]]ing anyone who comes in contact with his body. It does 22% damage on the legs and 17% on the upper body and is unanimously considered the most dangerous meteor smash in the game. However, the move possesses [[transcendent priority]], preventing it from cancelling out projectiles. While its base [[knockback]] is inferior to Ness' down aerial, its extreme knockback scaling, which is equal to Ike's [[forward smash]], gives it the advantage at higher percentages. It comes out fast with a large hitbox, unlike most of his moves, and gives him an edge in the [[metagame]]. Many competitive players use this after a short hop, and per the name, it became known as '''Thunderstomping'''. This technique can be used to [[punish]] very laggy attacks [[out of shield]], or as a good followup to [[Flame Choke]], if read correctly. At low percentages, this can be used offstage as a followup to a neutral aerial; however, this only works on characters like {{SSBB|Donkey Kong}}. Overall, one of the most dangerous moves in the game.
Ganondorf quickly [[stomp (archetype)|stomp]]s under him, producing electric effects and powerfully [[meteor smash]]ing anyone who comes in contact with his body. It does 22% damage on the legs and 17% on the upper body and is unanimously considered the most dangerous meteor smash in the game. However, the move possesses [[transcendent priority]], preventing it from cancelling out projectiles. While its base [[knockback]] is inferior to Ness' down aerial, its extreme knockback scaling, which is equal to Ike's [[forward smash]], gives it the advantage at higher percentages. It comes out fast with a large hitbox, unlike most of his moves, and gives him an edge in the [[metagame]]. Many competitive players use this after a short hop, and per the name, it became known as '''Thunderstomping'''. This technique can be used to [[punish]] very laggy attacks [[out of shield]], or as a good followup to [[Flame Choke]], if read correctly. At low percentages, this can be used offstage as a followup to a neutral aerial; however, this only works on characters like {{SSBB|Donkey Kong}}. Overall, one of the most dangerous moves in the game.


==Hitboxes==
==Hitboxes==
{{SSB4HitboxTableHeader}}
{{BrawlHitboxTableHeader}}
{{SSB4HitboxTableRow
{{BrawlHitboxTableRow
|id=0
|id=0
|part=0
|part=0
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|ks=100
|ks=100
|fkv=0
|fkv=0
|r=7.0
|r=420000
|bn=0
|bn=0
|xpos=0.0
|xpos=0.0
|ypos=3.0
|ypos=180000
|zpos=0.0
|zpos=0.0
|clang=f
|clang=f
|effect=Electric
|effect=Electric
|type=Foot
|type=Foot
|sdi=1.0
|trip=0
|sfx=Burn
|sfx=Burn
|slvl=L
|slvl=L
|rawflags=XX11000110XXXX11XX01000X10X00011
}}
}}
{{SSB4HitboxTableRow
{{BrawlHitboxTableRow
|id=1
|id=1
|part=0
|part=0
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|ks=100
|ks=100
|fkv=0
|fkv=0
|r=6.0
|r=360000
|bn=0
|bn=0
|xpos=0.0
|xpos=0.0
|ypos=10.0
|ypos=600000
|zpos=1.0
|zpos=60000
|clang=f
|clang=f
|effect=Electric
|effect=Electric
|type=Foot
|type=Foot
|sdi=1.0
|trip=0
|sfx=Burn
|sfx=Burn
|slvl=L
|slvl=L
|rawflags=XX11000110XXXX11XX01000X10X00011
}}
}}
|}
|}
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{{FrameStripEnd}}
{{FrameStripEnd}}
{{FrameIconLegend|lag=y|hitbox=y|autocancel=y|interruptible=y}}
{{FrameIconLegend|lag=y|hitbox=y|autocancel=y|interruptible=y}}


{{MvSubNavGanondorf|g=SSBB}}
{{MvSubNavGanondorf|g=SSBB}}
[[Category:Down aerials (SSBB)]]
[[Category:Down aerials (SSBB)]]
[[Category:Ganondorf (SSBB)]]
[[Category:Ganondorf (SSBB)]]
[[Category:Electric attacks (SSBB)]]
[[Category:Foot attacks]]
[[Category:Meteor smashes (SSBB)]]
[[Category:Stomps (SSBB)]]
[[Category:Stomps (SSBB)]]
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