Mario (SSBB)/Forward tilt: Difference between revisions
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{{ArticleIcons|ssbb=y}} | {{ArticleIcons|ssbb=y}} | ||
{|class="wikitable" style="float:right; margin:4pt;" | |||
!colspan=5|Mario forward tilt hitbox visualizations | |||
|- | |||
!↗ | |||
|[[File:MarioFTiltUpSSBB.gif|300px]] | |||
|- | |||
!→ | |||
|[[File:MarioFTiltSSBB.gif|300px]] | |||
|- | |||
!↘ | |||
|[[File:MarioFTiltDownSSBB.gif|300px]] | |||
|- | |||
|} | |||
==Overview== | ==Overview== | ||
While very fast in [[start-up]] and [[ending lag]], the move's poor [[reach]] limits its capability as a [[spacing]] move. It mainly serves as a quick [[punish]] attack, though with its low [[damage]] output and [[knockback]], and having no followup potential, it doesn't accomplish much when landed. It has slightly more base knockback when aimed down, though the move still won't have real KO potential under 200%, and the increase in base knockback is far from enough to make it useful for hitting opponents off the [[stage]]. Overall, while it's not a terrible move, it's not very useful, and it pales in comparison to most other [[forward tilt]]s. | |||
While very fast in [[start-up]] and [[ending lag]], the move's poor [[reach]] limits its capability as a [[spacing]] move. It mainly serves as a quick [[punish]] attack, though with its low [[damage]] output and [[knockback]], and having no followup potential, it doesn't accomplish much when landed. It has slightly more base knockback when aimed down, though the move still won't have real KO potential under 200%, and the increase in base knockback is far from enough to make it useful for hitting opponents off the [[stage]]. Overall, while it's not a terrible move, it's not | |||
===Post hit data=== | ===Post hit data=== | ||
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==Hitboxes== | ==Hitboxes== | ||
{{BrawlHitboxTableHeader}} | {{BrawlHitboxTableHeader}} | ||
{{HitboxTableTitle|Angled up | {{HitboxTableTitle|Angled up / angled forward|24}} | ||
{{BrawlHitboxTableRow | {{BrawlHitboxTableRow | ||
|id=0 | |id=0 | ||
|damage=8% | |damage=8% | ||
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}} | }} | ||
{{BrawlHitboxTableRow | {{BrawlHitboxTableRow | ||
|id=1 | |id=1 | ||
|damage=8% | |damage=8% | ||
Line 44: | Line 54: | ||
}} | }} | ||
{{BrawlHitboxTableRow | {{BrawlHitboxTableRow | ||
|id=2 | |id=2 | ||
|damage=8% | |damage=8% | ||
Line 59: | Line 68: | ||
{{HitboxTableTitle|Angled down|24}} | {{HitboxTableTitle|Angled down|24}} | ||
{{BrawlHitboxTableRow | {{BrawlHitboxTableRow | ||
|id=0 | |id=0 | ||
|damage=8% | |damage=8% | ||
Line 72: | Line 80: | ||
}} | }} | ||
{{BrawlHitboxTableRow | {{BrawlHitboxTableRow | ||
|id=1 | |id=1 | ||
|damage=8% | |damage=8% | ||
Line 85: | Line 92: | ||
}} | }} | ||
{{BrawlHitboxTableRow | {{BrawlHitboxTableRow | ||
|id=2 | |id=2 | ||
|damage=8% | |damage=8% | ||
Line 118: | Line 124: | ||
{{FrameIconLegend|lag=y|hitbox=y|interruptible=y}} | {{FrameIconLegend|lag=y|hitbox=y|interruptible=y}} | ||
{{MvSubNavMario|g=SSBB}} | {{MvSubNavMario|g=SSBB}} |
Latest revision as of 20:24, May 21, 2024
Mario forward tilt hitbox visualizations | ||||
---|---|---|---|---|
↗ | ||||
→ | ||||
↘ |
Overview[edit]
While very fast in start-up and ending lag, the move's poor reach limits its capability as a spacing move. It mainly serves as a quick punish attack, though with its low damage output and knockback, and having no followup potential, it doesn't accomplish much when landed. It has slightly more base knockback when aimed down, though the move still won't have real KO potential under 200%, and the increase in base knockback is far from enough to make it useful for hitting opponents off the stage. Overall, while it's not a terrible move, it's not very useful, and it pales in comparison to most other forward tilts.
Post hit data[edit]
Hitbox | Base knockback | Knockback scaling | KO percent with poor DI | KO percent with no DI | KO percent with good DI |
---|---|---|---|---|---|
Angled side, angled up | 1036 | 23.687 | 199.01% | 218.01% | 244.40% |
Angled down | 1197 | 23.687 | 192.22% | 211.21% | 237.60% |
Hitboxes[edit]
Timing[edit]
Hitbox | 5-7 |
---|---|
Interruptible | 25 |
Animation length | 32 |
Lag time |
Hitbox |
Interruptible |