Super Smash Bros. Brawl

Mario (SSBB)/Up tilt: Difference between revisions

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(New Page: {{ArticleIcons|ssbb=y}} {{competitive expertise}} ==Overview== ==Hitboxes== {{BrawlHitboxTableHeader}} {{BrawlHitboxTableRow |char=Mario |id=0 |damage=7% |sd=0 |angle=96 |bk=28 |ks=130...)
 
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{{ArticleIcons|ssbb=y}}
{{ArticleIcons|ssbb=y}}
{{competitive expertise}}
{{competitive expertise}}
[[File:MarioUTiltSSBB.gif|thumb|400px|Hitbox visualization showing Mario's up tilt.]]
==Overview==
==Overview==
==Hitboxes==
==Hitboxes==
{{BrawlHitboxTableHeader}}
{{BrawlHitboxTableHeader}}
{{BrawlHitboxTableRow
{{BrawlHitboxTableRow
|char=Mario
|id=0
|id=0
|damage=7%
|damage=7%
Line 15: Line 14:
|fkv=0
|fkv=0
|r=240000
|r=240000
|bn=0
|bn=38
|rawflags=00111001000000110000001001000000
|rawflags=00111001000000110000001001000000
}}
}}
{{BrawlHitboxTableRow
{{BrawlHitboxTableRow
|char=Mario
|id=1
|id=1
|damage=7%
|damage=7%
Line 28: Line 26:
|fkv=0
|fkv=0
|r=270000
|r=270000
|bn=0
|bn=47
|rawflags=00111001000000110000001001000000
|rawflags=00111001000000110000001001000000
}}
}}
{{BrawlHitboxTableRow
{{BrawlHitboxTableRow
|char=Mario
|id=2
|id=2
|damage=7%
|damage=7%
Line 41: Line 38:
|fkv=0
|fkv=0
|r=330000
|r=330000
|bn=0
|bn=47
|xpos=-240000
|xpos=-240000
|rawflags=00111001000000110000001001000000
|rawflags=00111001000000110000001001000000
}}
}}
|}
|}
==Timing==
==Timing==
{|class="wikitable"
{|class="wikitable"

Latest revision as of 20:21, May 21, 2024

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Hitbox visualization showing Mario's up tilt.

Overview[edit]

Hitboxes[edit]

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
0 0 7% 0 AngleIcon96.png 28 130 0 4.0 38 0.0 0.0 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Hand (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Punch SpecialsDirect.png
1 0 7% 0 AngleIcon96.png 28 130 0 4.5 47 0.0 0.0 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Hand (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Punch SpecialsDirect.png
2 0 7% 0 AngleIcon96.png 28 130 0 5.5 47 -4.0 0.0 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Hand (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Punch SpecialsDirect.png

Timing[edit]

Hitboxes 5-11
Interruptible 30
Animation length 31
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png
Legend (1 square = 1 frame)
Lag
Lag time
Hitbox
Hitbox
Interruptibility
Interruptible