Super Smash Bros. Brawl

Mario (SSBB)/Neutral attack/Hit 1: Difference between revisions

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{{ArticleIcons|ssbb=y}}
{{ArticleIcons|ssbb=y}}
:''For an overview of the overall natural combo, see [[Mario (SSBB)/Neutral attack|here]].''
:''For an overview of the overall natural combo, see [[Mario (SSBB)/Neutral attack|here]].''
[[File:MarioJab1SSBB.gif|thumb|400px|Hitbox visualization showing Mario's first jab.]]
==Overview==
{{competitive expertise}}
==Hitboxes==
==Hitboxes==
[[Image:MarioSSBBNeutral(hit1).png|thumb|Hitbox of the move]]
{{BrawlHitboxTableHeader}}
{{BrawlHitboxTableHeader}}
{{BrawlHitboxTableRow
{{BrawlHitboxTableRow
|char=Mario
|id=0
|id=0
|damage=3%
|damage=3%
Line 15: Line 18:
|bn=24
|bn=24
|xpos=72000
|xpos=72000
|type=Hand
|rawflags=00111001000000110000001000000000
|effect=Normal
|slvl=S
|sfx=Punch
|rebound=y
|rawflags=39030200
}}
}}
{{BrawlHitboxTableRow
{{BrawlHitboxTableRow
|char=Mario
|id=1
|id=1
|damage=3%
|damage=3%
Line 32: Line 29:
|r=168000
|r=168000
|bn=22
|bn=22
|type=Hand
|rawflags=00111001000000110000001000000000
|effect=Normal
|slvl=S
|sfx=Punch
|rebound=y
|rawflags=39030200
}}
}}
{{BrawlHitboxTableRow
{{BrawlHitboxTableRow
|char=Mario
|id=2
|id=2
|damage=3%
|damage=3%
Line 50: Line 41:
|bn=25
|bn=25
|xpos=198000
|xpos=198000
|type=Hand
|rawflags=00111001000000110000001000000000
|effect=Normal
|slvl=S
|sfx=Punch
|rebound=y
|rawflags=39030200
}}
}}
|}
===Post hit data===
{|class="wikitable"
|-
!Hitbox||{{rollover|Base knockback|Knockback velocity on Mario at 0%|y}}||{{rollover|Knockback scaling|How much knockback velocity increases per percent on Mario|y}}||{{rollover|KO percent with poor DI|The percent the hitbox reaches 5750 in knockback velocity on Mario, which KOs from the center of FD with the standard horizontal trajectory when DI'd down|y}}||{{rollover|KO percent with no DI|The percent the hitbox reaches 6200 in knockback velocity on Mario, which KOs from the center of FD with the standard horizontal trajectory when not DI'd|y}}||{{rollover|KO percent with good DI|The percent the hitbox reaches 6825 in knockback velocity on Mario, which KOs from the center of FD with the standard horizontal trajectory when DI'd away|y}}
|-
|Arm||853||0||NA||NA||NA
|-
|Body, fist||967||0||NA||NA||NA
|}
|}


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{|class="wikitable"
{|class="wikitable"
|-
|-
!Hitbox
!Hitboxes
|2-3
|2-3
|-
|-
!Continuation window
!Earliest continuable
|7-24
|8
|-
!Auto-jab
|10
|-
|-
!Animation length
!Animation length
Line 89: Line 62:


{{FrameStripStart}}
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=1}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=6|e=LagLoopS}}{{FrameStrip|t=Lag|c=6|s=LagLoopE}}{{FrameStrip|t=Blank|c=9}}
{{FrameStrip|t=Lag|c=1}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=4|e=LagContinuableS}}{{FrameStrip|t=Lag|c=7|s=LagContinuableE}}
|-
{{FrameStripEnd}}
{{FrameStrip|t=Blank|c=6}}{{FrameStrip|t=Continuable|c=18}}
|}


{{FrameIconLegend|lag=y|hitbox=y|loop=y|continuable=y}}
{{FrameIconLegend|lag=y|hitbox=y|continuable=y}}


{{MvSubNavMario|g=SSBB}}
{{MvSubNavMario|g=SSBB}}

Latest revision as of 20:20, May 21, 2024

For an overview of the overall natural combo, see here.
Hitbox visualization showing Mario's first jab.

Overview[edit]

Competitive.png This article or section may require competitive expertise.
You can discuss this issue on the talk page or edit this page to improve it.

Hitboxes[edit]

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
0 0 3% 0 Sakurai angle 0 100 15 3.0 24 1.2 0.0 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Hand (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Punch SpecialsDirect.png
1 0 3% 0 Sakurai angle 0 100 10 2.8 22 0.0 0.0 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Hand (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Punch SpecialsDirect.png
2 0 3% 0 AngleIcon80.png 0 100 15 4.0 25 3.3 0.0 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Hand (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Punch SpecialsDirect.png

Timing[edit]

Hitboxes 2-3
Earliest continuable 8
Animation length 15
Interruptible 16
FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(LagContinuableS).png FrameIcon(LagContinuableE).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png
Legend (1 square = 1 frame)
Lag
Lag time
Hitbox
Hitbox
FrameIcon(Continuable).png
Continuable