Super Smash Bros. Brawl

Mario (SSBB)/Neutral attack/Hit 1: Difference between revisions

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{{merge||Merge with [[Mario (SSBB)/Neutral attack 2]] and [[Mario (SSBB)/Neutral attack 3]], separate sections for each hitbox, would flow much nicer into each other, especially the descriptions}}
{{ArticleIcons|ssbb=y}}
{{ArticleIcons|ssbb=y}}
:''For an overview of the overall natural combo, see [[Mario (SSBB)/Neutral attack|here]].''
[[File:MarioJab1SSBB.gif|thumb|400px|Hitbox visualization showing Mario's first jab.]]
==Overview==
==Overview==
A very fast jab with average [[reach]] for a jab. It leads well into the [[Mario (SSBB)/Neutral attack 2|second jab]], but has difficulty [[jab cancel]]ling into other moves. Its most potentially useful application is its ability to [[jab lock]] knocked down opponents, which if successful, can lead to a guaranteed [[forward smash]].
{{competitive expertise}}
 
===Post hit data===
{|class="wikitable"
|-
!Hitbox||{{rollover|Base knockback|Knockback velocity on Mario at 0%|y}}||{{rollover|Knockback scaling|How much knockback velocity increases per percent on Mario|y}}||{{rollover|KO percent with poor DI|The percent the hitbox reaches 5750 in knockback velocity on Mario, which KOs from the center of FD with the standard horizontal trajectory when DI'd down|y}}||{{rollover|KO percent with no DI|The percent the hitbox reaches 6200 in knockback velocity on Mario, which KOs from the center of FD with the standard horizontal trajectory when not DI'd|y}}||{{rollover|KO percent with good DI|The percent the hitbox reaches 6825 in knockback velocity on Mario, which KOs from the center of FD with the standard horizontal trajectory when DI'd away|y}}
|-
|Arm||853||0||NA||NA||NA
|-
|Body, fist||967||0||NA||NA||NA
|}


==Hitboxes==
==Hitboxes==
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|ks=100
|ks=100
|fkv=15
|fkv=15
|r=3.0
|r=180000
|bn=24
|bn=24
|xpos=1.2
|xpos=72000
|type=Hand
|rawflags=00111001000000110000001000000000
|effect=Normal
|slvl=S
|sfx=Punch
|rebound=y
}}
}}
{{BrawlHitboxTableRow
{{BrawlHitboxTableRow
Line 39: Line 27:
|ks=100
|ks=100
|fkv=10
|fkv=10
|r=2.8
|r=168000
|bn=22
|bn=22
|type=Hand
|rawflags=00111001000000110000001000000000
|effect=Normal
|slvl=S
|sfx=Punch
|rebound=y
}}
}}
{{BrawlHitboxTableRow
{{BrawlHitboxTableRow
Line 54: Line 38:
|ks=100
|ks=100
|fkv=15
|fkv=15
|r=4.0
|r=240000
|bn=25
|bn=25
|xpos=3.3
|xpos=198000
|type=Hand
|rawflags=00111001000000110000001000000000
|effect=Normal
|slvl=S
|sfx=Punch
|rebound=y
}}
}}
|}
|}
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{|class="wikitable"
{|class="wikitable"
|-
|-
!Hitbox
!Hitboxes
|2-3
|2-3
|-
|-
!Continuation window
!Earliest continuable
|7-24
|8
|-
!Auto-jab
|10
|-
|-
!Animation length
!Animation length
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{{FrameStripStart}}
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=1}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=3}}{{FrameStrip|t=Lag|c=9}}{{FrameStrip|t=Blank|c=9}}
{{FrameStrip|t=Lag|c=1}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=4|e=LagContinuableS}}{{FrameStrip|t=Lag|c=7|s=LagContinuableE}}
|-
{{FrameStripEnd}}
{{FrameStrip|t=Blank|c=6}}{{FrameStrip|t=Continuable|c=18}}
|}


{{FrameIconLegend|lag=y|hitbox=y|continuable=y}}
{{FrameIconLegend|lag=y|hitbox=y|continuable=y}}


[[Category:Neutral attacks]]
{{MvSubNavMario|g=SSBB}}
[[Category:Mario]]
 
[[Category:Mario (SSBB)]]
[[Category:Neutral attacks (SSBB)]]

Latest revision as of 20:20, May 21, 2024

For an overview of the overall natural combo, see here.
Hitbox visualization showing Mario's first jab.

Overview[edit]

Competitive.png This article or section may require competitive expertise.
You can discuss this issue on the talk page or edit this page to improve it.

Hitboxes[edit]

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
0 0 3% 0 Sakurai angle 0 100 15 3.0 24 1.2 0.0 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Hand (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Punch SpecialsDirect.png
1 0 3% 0 Sakurai angle 0 100 10 2.8 22 0.0 0.0 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Hand (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Punch SpecialsDirect.png
2 0 3% 0 AngleIcon80.png 0 100 15 4.0 25 3.3 0.0 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Hand (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Punch SpecialsDirect.png

Timing[edit]

Hitboxes 2-3
Earliest continuable 8
Animation length 15
Interruptible 16
FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(LagContinuableS).png FrameIcon(LagContinuableE).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png
Legend (1 square = 1 frame)
Lag
Lag time
Hitbox
Hitbox
FrameIcon(Continuable).png
Continuable