Super Smash Bros. Brawl

Zelda (SSBB)/Neutral attack: Difference between revisions

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{{ArticleIcons|ssbb=y}}
{{ArticleIcons|ssbb=y}}
 
[[File:ZeldaJabSSBB.gif|thumb|400px|Hitbox visualization showing Zelda's neutral attack.]]
==Overview==
==Overview==
{{competitive expertise}}
{{competitive expertise}}
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{{HitboxTableTitle|Hit2 1-2|24}}
{{HitboxTableTitle|Hit2 1-2|24}}
{{BrawlHitboxTableRow
{{BrawlHitboxTableRow
|char=zelda
|bn=55
|bn=55
|id=0
|id=0
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}}
}}
{{BrawlHitboxTableRow
{{BrawlHitboxTableRow
|char=zelda
|bn=55
|bn=55
|id=1
|id=1
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}}
}}
{{BrawlHitboxTableRow
{{BrawlHitboxTableRow
|char=zelda
|bn=60
|bn=60
|id=2
|id=2
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}}
}}
{{BrawlHitboxTableRow
{{BrawlHitboxTableRow
|char=zelda
|bn=0
|bn=0
|id=3
|id=3
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{{HitboxTableTitle|Hit 3|24}}
{{HitboxTableTitle|Hit 3|24}}
{{BrawlHitboxTableRow
{{BrawlHitboxTableRow
|char=zelda
|bn=0
|bn=0
|id=0
|id=0
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}}
}}
{{BrawlHitboxTableRow
{{BrawlHitboxTableRow
|char=zelda
|bn=60
|bn=60
|id=1
|id=1
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}}
}}
{{BrawlHitboxTableRow
{{BrawlHitboxTableRow
|char=zelda
|bn=55
|bn=55
|id=2
|id=2
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}}
}}
{{BrawlHitboxTableRow
{{BrawlHitboxTableRow
|char=zelda
|bn=55
|bn=55
|id=3
|id=3

Latest revision as of 19:16, May 21, 2024

Hitbox visualization showing Zelda's neutral attack.

Overview[edit]

Competitive.png This article or section may require competitive expertise.
You can discuss this issue on the talk page or edit this page to improve it.

Hitboxes[edit]

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
Hit2 1-2
0 0 2% 0 Sakurai angle 0 100 50 2.5 55 0.0 0.0 0.0 1.0x 1.0x 0% HitboxTableIcon(NoClang).png HitboxTableIcon(Rebound).png Magic (type) Electric (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Magic zap SpecialsDirect.png
1 0 2% 0 Sakurai angle 0 100 40 2.5 55 3.0 0.0 0.0 1.0x 1.0x 0% HitboxTableIcon(NoClang).png HitboxTableIcon(Rebound).png Magic (type) Electric (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Magic zap SpecialsDirect.png
2 0 2% 0 Sakurai angle 0 100 30 3.0 60 0.0 0.0 0.0 1.0x 1.0x 0% HitboxTableIcon(NoClang).png HitboxTableIcon(Rebound).png Magic (type) Electric (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Magic zap SpecialsDirect.png
3 0 2% 0 Sakurai angle 0 100 7 4.5 0 0.0 12.5 13.0 1.0x 1.0x 0% HitboxTableIcon(NoClang).png HitboxTableIcon(Rebound).png Magic (type) Electric (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Magic zap SpecialsDirect.png
Hit 3
0 0 2% 0 Sakurai angle 10 160 0 6.0 0 0.0 12.5 13.0 1.0x 1.0x 0% HitboxTableIcon(NoClang).png HitboxTableIcon(Rebound).png Magic (type) Electric (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Magic zap SpecialsDirect.png
1 0 2% 0 Sakurai angle 10 160 0 3.0 60 0.0 0.0 0.0 1.0x 1.0x 0% HitboxTableIcon(NoClang).png HitboxTableIcon(Rebound).png Magic (type) Electric (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Magic zap SpecialsDirect.png
2 0 2% 0 Sakurai angle 10 160 0 2.5 55 3.0 0.0 0.0 1.0x 1.0x 0% HitboxTableIcon(NoClang).png HitboxTableIcon(Rebound).png Magic (type) Electric (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Magic zap SpecialsDirect.png
3 0 2% 0 Sakurai angle 10 160 0 3.5 55 0.0 0.0 0.0 1.0x 1.0x 0% HitboxTableIcon(NoClang).png HitboxTableIcon(Rebound).png Magic (type) Electric (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Magic zap SpecialsDirect.png

Timing[edit]

Hits 1-2 11, 13
Hit 3 15
Interruptible 24
Animation length 39
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png
Legend (1 square = 1 frame)
Lag
Lag time
Hitbox
Hitbox
Interruptibility
Interruptible