Captain Falcon (SSBB)/Down smash: Difference between revisions
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[[File:CaptainFalconDSmashSSBB.gif|thumb|400px|Hitbox visualization showing Captain Falcon's down smash.]] | |||
==Overview== | ==Overview== | ||
Captain Falcon kicks forward and then backward. The first hit executes on frame 19 and the second hit on frame 29, with the attack finishing on frame 38. With good reach and relatively low lag, his down smash is a capable move for KOing, spacing, and punishing rolls. Although it is considered to be a good attack in his kit, its higher lag and more specific roles lead it to have slightly less utility compared with his [[Captain Falcon (SSBB)/Up aerial|up aerial]] and [[Captain Falcon (SSBB)/Neutral attack|neutral attack]]. This can potentially combo with the first hit of his [[Captain Falcon (SSBB)/Neutral aerial|Neutral aerial]], though the technique can be difficult to pull off due to down smash’s lag and how situational it is to set up. | Captain Falcon kicks forward and then backward. The first hit executes on frame 19 and the second hit on frame 29, with the attack finishing on frame 38. With good reach and relatively low lag, his down smash is a capable move for KOing, spacing, and punishing rolls. Although it is considered to be a good attack in his kit, its higher lag and more specific roles lead it to have slightly less utility compared with his [[Captain Falcon (SSBB)/Up aerial|up aerial]] and [[Captain Falcon (SSBB)/Neutral attack|neutral attack]]. This can potentially combo with the first hit of his [[Captain Falcon (SSBB)/Neutral aerial|Neutral aerial]], though the technique can be difficult to pull off due to down smash’s lag and how situational it is to set up. | ||
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Latest revision as of 11:28, May 21, 2024
Overview[edit]
Captain Falcon kicks forward and then backward. The first hit executes on frame 19 and the second hit on frame 29, with the attack finishing on frame 38. With good reach and relatively low lag, his down smash is a capable move for KOing, spacing, and punishing rolls. Although it is considered to be a good attack in his kit, its higher lag and more specific roles lead it to have slightly less utility compared with his up aerial and neutral attack. This can potentially combo with the first hit of his Neutral aerial, though the technique can be difficult to pull off due to down smash’s lag and how situational it is to set up.
Hitboxes[edit]
Timing[edit]
Charges between | 11-12 |
---|---|
Hit 1 | 19-21 |
Hit 2 | 29-31 |
Interruptible | 49 |
Animation length | 59 |
Lag time |
Charge interval |
Hitbox |
Interruptible |
|