Super Smash Bros. Brawl

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{{ArticleIcons|ssbb=y}}
{{ArticleIcons|ssbb=y}}
{{Infobox Stage
{{Infobox Stage
|location     = ''[[Donkey Kong: Jungle Beat]]''
|subtitle     = ''{{iw|mariowiki|Donkey Kong: Jungle Beat}}''
|name        = Rumble Falls
|name        = Rumble Falls
|image        = [[File:Rumble Falls1.jpg|250px|Rumble Falls]]
|image        = [[File:Rumble Falls Brawl.png|250px]]
|caption      = [[File:DKSymbol.svg|50px]]
|caption      = [[File:DKSymbol.svg|50px|class=invert-dark]]<br>Rumble Falls in ''[[Super Smash Bros. Brawl]]''.
|universe    = {{uv|Donkey Kong}}
|universe    = {{uv|Donkey Kong}}
|games        = ''[[Brawl]]''
|games        = ''[[Brawl]]''
|hometo      = {{SSBB|Donkey Kong}}<br/>{{SSBB|Diddy Kong}}
|availability = [[Starter stage|Starter]]
|availability = [[Starter stage|Starter]]
|cratetype    = Normal
|cratetype    = Normal
|music = <small>''{{SSBBMusicLink|Donkey Kong|Jungle Level Ver.2}}''<br>''{{SSBBMusicLink|Donkey Kong|Jungle Level}}''<br>''{{SSBBMusicLink|Donkey Kong|King K. Rool / Ship Deck 2}}''<br>'''''{{SSBBMusicLink|Donkey Kong|Bramble Blast}}'''''<br>''{{SSBBMusicLink|Donkey Kong|Battle For Storm Hill}}''<br>''{{SSBBMusicLink|Donkey Kong|DK Jungle 1 Theme (Barrel Blast)}}''<br>''{{SSBBMusicLink|Donkey Kong|The Map Page/Bonus Level}}''<br>'''Bolded tracks must be unlocked'''</small>
|brawlmusic = ''{{SSBBMusicLink|Donkey Kong|Jungle Level Ver.2}}'' (100%)<br>''{{SSBBMusicLink|Donkey Kong|Jungle Level}}'' (30%)<br>''{{SSBBMusicLink|Donkey Kong|King K. Rool / Ship Deck 2}}'' (30%)<br>'''''{{SSBBMusicLink|Donkey Kong|Bramble Blast}}''''' (30%)<br>''{{SSBBMusicLink|Donkey Kong|Battle For Storm Hill}}'' (30%)<br>''{{SSBBMusicLink|Donkey Kong|DK Jungle 1 Theme (Barrel Blast)}}'' (10%)<br>''{{SSBBMusicLink|Donkey Kong|The Map Page / Bonus Level}}'' (10%)
|brawlsingles = Banned
|brawlsingles = Banned
|brawldoubles = Banned
|brawldoubles = Banned
|interwiki    = dkwiki
|interwiki    = mariowiki
|interwikiname= Donkey Kong Wiki
|interwikiname= Super Mario Wiki
|interwikipage= Rumble Falls
|interwikipage= Rumble Falls
|interwikipage2= Sky Garden (level)
}}
}}
'''Rumble Falls''' ({{ja|大滝のぼり|Ôtaki nobori}}, ''Large Waterfall Climb'') is a stage for ''[[Super Smash Bros. Brawl]]'', based off the [[Donkey Kong (universe)|''Donkey Kong'' franchise]], specifically ''{{s|dkwiki|Donkey Kong Jungle Beat}}'' for the [[GameCube]], and was later remade for [[Wii]]. It was revealed on [[Smash Bros. DOJO!!]] on July 23, 2007.<sup>[http://www.smashbros.com/wii/en_us/stages/stage07.html]</sup> If one counts the whole stage, it would be the biggest stage in the game.
'''Rumble Falls''' ({{ja|大滝のぼり|Ōtaki Nobori}}, ''Large Waterfall Climb'') is a stage for ''[[Super Smash Bros. Brawl]]'', based off the {{uv|Donkey Kong}} franchise, specifically ''{{s|mariowiki|Donkey Kong Jungle Beat}}'' for the [[GameCube]] (and later remade for [[Wii]]). It was revealed on [[Smash Bros. DOJO!!]] on July 23, 2007.<sup>[http://www.smashbros.com/wii/en_us/stages/stage07.html]</sup> If one counts the whole stage, it would be the biggest stage in the game.


==Stage Description==
==Stage overview==
Similar in concept to [[Icicle Mountain]] from ''[[Super Smash Bros. Melee]]'', Rumble Falls requires the characters to climb upwards on a series of platforms until they reach the top; once the top is reached, the stage background fades into the starting waterfall and restarts itself. Randomly throughout the stage, a flashing warning sign that reads "SPEED UP!" appears and the stage scrolls quicker. There are ladders in the level that characters are able to climb. The stage also features buttons at various locations which activate traps or move platforms.
Similar in concept to [[Icicle Mountain]] from ''[[Super Smash Bros. Melee]]'', Rumble Falls requires the characters to climb upwards on a series of platforms until they reach the top; once the top is reached, the stage background fades into the starting waterfall and restarts itself. Randomly throughout the stage, a flashing warning sign that reads "SPEED UP!" appears and the stage scrolls quicker. There are ladders in the level that characters are able to climb. The stage also features buttons at various locations which activate traps or move platforms.


There are spikes throughout the level which deal damage and knockback. The first lone spike has enough knockback to [[OHKO]] any character if they don't [[tech]].
There are spikes throughout the level which deal damage and knockback. The first lone spike has enough knockback to [[OHKO]] any character if they don't [[tech]].
==Tournament Legality==
Rumble Falls is [[banned stage|banned]] from tournaments for some of the same reasons that got Icicle Mountain banned: its fast scrolling, and giving advantages to players with good jumps. Also, characters who rely on a [[tether recovery|tether to recover]] are hurt, the first spike has [[one-hit KO]] potential (though it can easily be teched), and the focus is more on the moving stage than the actual fighting.


==Origin==
==Origin==
[[File:Rumble Falls.png|thumb|Donkey Kong at the base of the waterfall in Rumble Falls, as seen in ''Donkey Kong Jungle Beat''.]]
[[File:Rumble Falls.png|thumb|left|Donkey Kong at the base of the waterfall in Rumble Falls, as seen in ''Donkey Kong Jungle Beat''.]]
[[File:Sky Garden.jpg|thumb|Donkey Kong progresses through the Sky Garden stage of ''Donkey Kong Jungle Beat''.]]
This stage is based on two stages in ''{{s|mariowiki|Donkey Kong Jungle Beat}}''. The bottom half of this stage is based off of Rumble Falls, which is the first level of the {{s|mariowiki|Pineapple Kingdom}}. In each level in ''Donkey Kong Jungle Beat'', Donkey Kong must maneuver through obstacles in order to reach a giant fruit. In Rumble Falls, the giant fruit is a pineapple. Rumble Falls in ''Donkey Kong Jungle Beat'' is mostly a vertical stage that involves going through obstacles to go above a waterfall. The overall design of this part of the stage in ''Brawl'' is somewhat retained with minor differences; however, the layout of the stage is different. In ''Brawl'', the stage features switches, ladders, and spikes, which weren't present in the original stage.
This stage is based on two stages in ''{{s|dkwiki|Donkey Kong Jungle Beat}}''. The bottom half of this stage is based off of Rumble Falls, which is the first level of the {{s|dkwiki|Pineapple Kingdom}}. In each level in ''Donkey Kong Jungle Beat'', Donkey Kong must go maneuver through obstacles in order to get to reach a giant fruit. In Rumble Falls, the giant fruit is a pineapple. Rumble Falls in ''Donkey Kong Jungle Beat'' is mostly a vertical stage that involves going through obstacles to go above a waterfall. The overall design of this part of the stage in ''Brawl'' is somewhat retained with minor differences; however, the layout of the stage is different. In ''Brawl'', the stage features switches, ladders, and spikes, which weren't present in the ''Donkey Kong Jungle Beat'' stage.
{{clrl}}
[[File:Sky Garden.jpg|left|thumb|Donkey Kong progresses through the Sky Garden stage of ''Donkey Kong Jungle Beat''.]]
The top half of this stage is based off of {{iw|mariowiki|Sky Garden|level}}, the second level of the {{s|mariowiki|Orange Kingdom}}. In Sky Garden, Donkey Kong's goal is to reach a giant orange. The level features large vines in the background, which hold up large stone blocks. Sky Garden is mostly a horizontal stage that involves going through obstacles to get from one side of the stage to the other. The overall design of this part of the stage in ''Brawl'' is somewhat retained, including the giant vines in the background, though adapted into a vertical level. In ''Brawl'', there are spikes, moving platforms, and an airplane, which weren't present in the original stage.
{{clrl}}


The top half of this stage is based off of the ''Donkey Kong Jungle Beat'' level {{s|dkwiki|Sky Garden}} in the {{s|dkwiki|Orange Kingdom}}. In ''Donkey Kong Jungle Beat'''s Sky Garden, Donkey Kong's goal is to reach a giant orange. In ''Donkey Kong Jungle Beat'', Sky Garden features large vines in the background holding up large stone blocks. Sky Garden is mostly a horizontal stage that involves going through obstacles to get from one side of the stage to the other. The overall design of this part of the stage in ''Brawl'' is somewhat retained, including the giant vines in the background; however, it being a horizontal stage was not retained. In ''Brawl'', there are spikes, moving platforms, and an airplane, which weren't present in the ''Donkey Kong Jungle Beat'' stage.
==Tournament legality==
Rumble Falls is [[banned stage|banned]] from tournaments for some of the same reasons that got Icicle Mountain banned: its rapid vertical auto-scrolling causes gameplay to focus on surviving the movement of the stage rather than actual fighting and gives a disproportionate advantage to characters with good jumps and/or up specials that give good vertical distance, keep their user in the air for a long time, and/or are executed quickly. Also, characters who rely on a [[tether recovery|tether to recover]] are hurt by the lack of grabbable [[ledge]]s, and the first spike is a ridiculously powerful stage hazard due to having [[one-hit KO]] potential (though it can easily be [[tech]]ed).


==Gallery==
==Gallery==
<gallery>
<gallery>
Squirtle in Rumble Falls.jpg|{{SSBB|Squirtle}} in Rumble Falls
Rumble Falls2.jpg|Ladders and various other platforms.
Rumble Falls2.jpg|Ladders and various other platforms.
Rumble Falls3.jpg|The Sky Garden
Rumble Falls3.jpg|The Sky Garden.
Donkeyheadbutt.jpg|Donkey Kong about to attack Wario with a Giant Punch.
Donkeyheadbutt.jpg|Donkey Kong about to attack Wario with a Giant Punch.
RFVerticalView1.png|A view of Rumble Falls.
RFVerticalView1.png|A view of Rumble Falls.
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==Trivia==
==Trivia==
*When playing as the {{SSBB|Pokémon Trainer}}, the Pokémon Trainer seems to teleport around, even though it's not shown how he does so. [[Space Jump|Similar effects]] occur during the Subspace Emissary.
*When playing as the {{SSBB|Pokémon Trainer}}, the Pokémon Trainer will teleport higher up whenever the camera leaves him behind. [[Space Jump|Similar effects]] occur during the Subspace Emissary.
*Stationary [[Final Smash]]es, like [[Negative Zone]] and [[Konga Beat]], scroll with the stage, though Konga Beat will only move if performed in midair, but the stage will scroll much more slowly if DK is on the ground or in midair. Some other Final Smashes slow down the scrolling of the stage. [[End of Day]] completely stops the scrolling.
*Stationary [[Final Smash]]es, like [[Negative Zone]] and [[Konga Beat]], scroll with the stage, though Konga Beat will only move if performed in midair, but the stage will scroll much more slowly if DK is on the ground or in midair. Some other Final Smashes slow down the scrolling of the stage. [[End of Day]] completely stops the scrolling.
*{{SSBBMusicLink|Donkey Kong|Bramble Blast}}, which plays on this stage, is one of only two tracks that play on a ''Donkey Kong'' stage to be unlocked by collecting a CD - the other is {{SSBBMusicLink|Super Smash Bros.|Kongo Jungle (Melee)}}, which plays on the returning [[Jungle Japes]] stage (all tracks on [[75m]] are unlocked with the stage, and all the other music pieces on Rumble Falls are available from the start).
*{{SSBBMusicLink|Donkey Kong|Bramble Blast}}, which plays on this stage, is one of only two tracks that play on a ''Donkey Kong'' stage to be unlocked by collecting a CD - the other is {{SSBBMusicLink|Super Smash Bros.|Kongo Jungle (Melee)}}, which plays on the returning [[Jungle Japes]] stage (all tracks on [[75m]] are unlocked with the stage, and all the other music pieces on Rumble Falls are available from the start).
*The stage will not show the "SPEED UP!" warning when a [[Smash Ball]] appears.
*The stage will not show the "SPEED UP!" warning when a [[Smash Ball]] appears.
*Rumble Falls is the only stage that debuted in ''Brawl'' that isn't represented in some way in ''[[Super Smash Bros. Ultimate]]''; while the original [[PictoChat]] and [[Flat Zone 2]] are absent, their successors, [[PictoChat 2]] and [[Flat Zone X]] respectively, are used in the game.


==External links==
==External links==
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{{Donkey Kong}}
{{Donkey Kong}}
[[Category:Stages]]
[[Category:Stages]]
[[Category:Stages (SSBB)]]
[[es:La gran cascada]]
[[Category:Donkey Kong universe]]

Latest revision as of 13:36, May 20, 2024

Donkey Kong: Jungle Beat
Rumble Falls
Rumble Falls Brawl.png
DKSymbol.svg
Rumble Falls in Super Smash Bros. Brawl.
Universe Donkey Kong
Appears in Brawl
Availability Starter
Crate type Normal
Music
Bolded tracks must be unlocked
Brawl Jungle Level Ver.2 (100%)
Jungle Level (30%)
King K. Rool / Ship Deck 2 (30%)
Bramble Blast (30%)
Battle For Storm Hill (30%)
DK Jungle 1 Theme (Barrel Blast) (10%)
The Map Page / Bonus Level (10%)
Tournament legality
Brawl Singles: Banned
Doubles: Banned
Articles on Super Mario Wiki Rumble Falls
Sky Garden (level)

Rumble Falls (大滝のぼり, Large Waterfall Climb) is a stage for Super Smash Bros. Brawl, based off the Donkey Kong franchise, specifically Donkey Kong Jungle Beat for the GameCube (and later remade for Wii). It was revealed on Smash Bros. DOJO!! on July 23, 2007.[1] If one counts the whole stage, it would be the biggest stage in the game.

Stage overview[edit]

Similar in concept to Icicle Mountain from Super Smash Bros. Melee, Rumble Falls requires the characters to climb upwards on a series of platforms until they reach the top; once the top is reached, the stage background fades into the starting waterfall and restarts itself. Randomly throughout the stage, a flashing warning sign that reads "SPEED UP!" appears and the stage scrolls quicker. There are ladders in the level that characters are able to climb. The stage also features buttons at various locations which activate traps or move platforms.

There are spikes throughout the level which deal damage and knockback. The first lone spike has enough knockback to OHKO any character if they don't tech.

Origin[edit]

Donkey Kong at the base of the waterfall in Rumble Falls, as seen in Donkey Kong Jungle Beat.

This stage is based on two stages in Donkey Kong Jungle Beat. The bottom half of this stage is based off of Rumble Falls, which is the first level of the Pineapple Kingdom. In each level in Donkey Kong Jungle Beat, Donkey Kong must maneuver through obstacles in order to reach a giant fruit. In Rumble Falls, the giant fruit is a pineapple. Rumble Falls in Donkey Kong Jungle Beat is mostly a vertical stage that involves going through obstacles to go above a waterfall. The overall design of this part of the stage in Brawl is somewhat retained with minor differences; however, the layout of the stage is different. In Brawl, the stage features switches, ladders, and spikes, which weren't present in the original stage.

Donkey Kong progresses through the Sky Garden stage of Donkey Kong Jungle Beat.

The top half of this stage is based off of Sky Garden, the second level of the Orange Kingdom. In Sky Garden, Donkey Kong's goal is to reach a giant orange. The level features large vines in the background, which hold up large stone blocks. Sky Garden is mostly a horizontal stage that involves going through obstacles to get from one side of the stage to the other. The overall design of this part of the stage in Brawl is somewhat retained, including the giant vines in the background, though adapted into a vertical level. In Brawl, there are spikes, moving platforms, and an airplane, which weren't present in the original stage.

Tournament legality[edit]

Rumble Falls is banned from tournaments for some of the same reasons that got Icicle Mountain banned: its rapid vertical auto-scrolling causes gameplay to focus on surviving the movement of the stage rather than actual fighting and gives a disproportionate advantage to characters with good jumps and/or up specials that give good vertical distance, keep their user in the air for a long time, and/or are executed quickly. Also, characters who rely on a tether to recover are hurt by the lack of grabbable ledges, and the first spike is a ridiculously powerful stage hazard due to having one-hit KO potential (though it can easily be teched).

Gallery[edit]

Trivia[edit]

  • When playing as the Pokémon Trainer, the Pokémon Trainer will teleport higher up whenever the camera leaves him behind. Similar effects occur during the Subspace Emissary.
  • Stationary Final Smashes, like Negative Zone and Konga Beat, scroll with the stage, though Konga Beat will only move if performed in midair, but the stage will scroll much more slowly if DK is on the ground or in midair. Some other Final Smashes slow down the scrolling of the stage. End of Day completely stops the scrolling.
  • Bramble Blast, which plays on this stage, is one of only two tracks that play on a Donkey Kong stage to be unlocked by collecting a CD - the other is Kongo Jungle (Melee), which plays on the returning Jungle Japes stage (all tracks on 75m are unlocked with the stage, and all the other music pieces on Rumble Falls are available from the start).
  • The stage will not show the "SPEED UP!" warning when a Smash Ball appears.
  • Rumble Falls is the only stage that debuted in Brawl that isn't represented in some way in Super Smash Bros. Ultimate; while the original PictoChat and Flat Zone 2 are absent, their successors, PictoChat 2 and Flat Zone X respectively, are used in the game.

External links[edit]