Metal Primid: Difference between revisions

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|name      = Metal Primid
|name      = Metal Primid
|image    = [[File:MetalPrimid.JPG|175px|]]
|image    = [[File:MetalPrimid.JPG|175px|]]
|caption  = [[File:SubspaceSymbol.svg|50px|class=invert]]  
|caption  = [[File:SubspaceSymbol.svg|50px|class=invert-dark]]  
A Metal Primid punching.
A Metal Primid punching.
|universe  = {{uv|Super Smash Bros.}}
|universe  = {{uv|Super Smash Bros.}}
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*Rapid Punch - Similar to [[Kirby]]'s Vulcan Punch, this move hits multiple times and can trap Smashers. The number of punches never changes, so a player can attack from behind once it's started. While it deals barely any knockback, it can rack up damage very quickly, especially on higher difficulties.
*Rapid Punch - Similar to [[Kirby]]'s Vulcan Punch, this move hits multiple times and can trap Smashers. The number of punches never changes, so a player can attack from behind once it's started. While it deals barely any knockback, it can rack up damage very quickly, especially on higher difficulties.
*Triple Combo - Similar to [[Mario]]'s combo, a Metal Primid will punch, kick, and then follow up with a push, with each hit coming out rather slowly. The first two hits deal no knockback, while the third hit deals moderately strong knockback, enough to KO at very high percentages.
*Triple Combo - Similar to [[Mario]]'s combo, a Metal Primid will punch, kick, and then follow up with a push, with each hit coming out rather slowly. The first two hits deal no knockback, while the third hit deals moderately strong knockback, enough to KO at very high percentages.
*Faceplant - Similar to [[Dedede]]'s dash attack, the Metal Primid trips and slides forwards, with average damage and knockback.
*Faceplant - Similar to [[King Dedede]]'s dash attack, the Metal Primid trips and slides forwards, with average damage and knockback.
*Smash Punch - A Metal Primid's smash attack. This move involves the Metal Primid winding up and launching a powerful punch with strong knockback, the strongest of the Metal Primid's attacks. However, the wind up sequence is long, resulting in very slow start-up lag. This, combined with its short reach, makes it relatively easy to avoid. Despite its looks, it does not do fire damage.
*Smash Punch - A Metal Primid's smash attack. This move involves the Metal Primid winding up and launching a powerful punch with strong knockback, the strongest of the Metal Primid's attacks. However, the wind up sequence is long, resulting in very slow start-up lag. This, combined with its short reach, makes it relatively easy to avoid. Despite its looks, it does not do fire damage.
*Spear Jump - While Metal Primids can jump onto platforms, they can also crouch down for a second and launch themselves upwards while spinning, damaging characters with light knockback that are in the way. The Metal Primids jump at a slight angle when using this attack instead of straight up, in the player's general direction.
*Spear Jump - While Metal Primids can jump onto platforms, they can also crouch down for a second and launch themselves upwards while spinning, damaging characters with light knockback that are in the way. The Metal Primids jump at a slight angle when using this attack instead of straight up, in the player's general direction.
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|image=Metal Primid - Brawl Trophy.png
|image=Metal Primid - Brawl Trophy.png
|desc=A Primid covered from head to toe in metallic plating. It cannot be knocked around with conventional attacks due to its hard and heavy nature--we're talking ALL metal, including the frilly feather on its head. On the flip side, the weight of the metal inhibits this Primid's movements. Like a normal Primid, a Metal Primid will also rely on hand-to-hand combat.
|desc=A Primid covered from head to toe in metallic plating. It cannot be knocked around with conventional attacks due to its hard and heavy nature--we're talking ALL metal, including the frilly feather on its head. On the flip side, the weight of the metal inhibits this Primid's movements. Like a normal Primid, a Metal Primid will also rely on hand-to-hand combat.
{{Trophy games|console1=Wii|game1=Super Smash Bros. Brawl}}
|gamelist={{Trophy games|console1=Wii|game1=Super Smash Bros. Brawl}}
|game=Brawl
|game=Brawl
}}
}}
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==Names in other languages==
==Names in other languages==
{{Langneeded|Korean}}
{{Langtable  
{{Langtable  
|ja = {{ja|メタルプリム|Metaru Purimu}}, ''Metal Prim''
|ja = {{ja|メタルプリム|Metaru Purimu}}
|jaM = Metal Prim
|en = Metal Primid
|en = Metal Primid
|fr = Primide métal
|fr = Primide métal
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|es = Prímido metálico
|es = Prímido metálico
|esM = Metal primid
|esM = Metal primid
|ko={{rollover|메탈프림병|metalpeulimbyeong|?}}
}}
}}


==Trivia==
==Trivia==
*These and [[Fire Primid]]s are the only [[Primid]]s that don't have the traditional light green color scheme. Coincidentally, they both have an elemental power to them.
*These and [[Fire Primid]]s are the only [[Primid]]s that don't have the traditional light green color scheme. Coincidentally, they both have an elemental power to them.
**Metal Primid's reflection has a damage limit, like other reflectors in the game. Projectiles with damages that exceed that limit will simply pass through the Metal Primid, without damaging it or being reflected.
*Metal Primid's reflection has a damage limit, like other reflectors in the game. Projectiles with damages that exceed that limit will simply pass through the Metal Primid, without damaging it or being reflected.


{{SubspaceArmy}}
{{SubspaceArmy}}
[[Category:Common enemies]]
[[Category:Common enemies]]
[[Category:Trophies (SSBB)]]
[[Category:Trophies (SSBB)]]
[[Category:Enemy Trophies]]
[[Category:Super Smash Bros. Trophies]]
[[Category:Super Smash Bros. universe]]
[[Category:Super Smash Bros. universe]]