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|name = Metal Primid | |name = Metal Primid | ||
|image = [[File:MetalPrimid.JPG|175px|]] | |image = [[File:MetalPrimid.JPG|175px|]] | ||
|caption = [[File:SubspaceSymbol.svg|50px|class=invert]] | |caption = [[File:SubspaceSymbol.svg|50px|class=invert-dark]] | ||
A Metal Primid punching. | A Metal Primid punching. | ||
|universe = {{uv|Super Smash Bros.}} | |universe = {{uv|Super Smash Bros.}} | ||
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*Rapid Punch - Similar to [[Kirby]]'s Vulcan Punch, this move hits multiple times and can trap Smashers. The number of punches never changes, so a player can attack from behind once it's started. While it deals barely any knockback, it can rack up damage very quickly, especially on higher difficulties. | *Rapid Punch - Similar to [[Kirby]]'s Vulcan Punch, this move hits multiple times and can trap Smashers. The number of punches never changes, so a player can attack from behind once it's started. While it deals barely any knockback, it can rack up damage very quickly, especially on higher difficulties. | ||
*Triple Combo - Similar to [[Mario]]'s combo, a Metal Primid will punch, kick, and then follow up with a push, with each hit coming out rather slowly. The first two hits deal no knockback, while the third hit deals moderately strong knockback, enough to KO at very high percentages. | *Triple Combo - Similar to [[Mario]]'s combo, a Metal Primid will punch, kick, and then follow up with a push, with each hit coming out rather slowly. The first two hits deal no knockback, while the third hit deals moderately strong knockback, enough to KO at very high percentages. | ||
*Faceplant - Similar to [[Dedede]]'s dash attack, the Metal Primid trips and slides forwards, with average damage and knockback. | *Faceplant - Similar to [[King Dedede]]'s dash attack, the Metal Primid trips and slides forwards, with average damage and knockback. | ||
*Smash Punch - A Metal Primid's smash attack. This move involves the Metal Primid winding up and launching a powerful punch with strong knockback, the strongest of the Metal Primid's attacks. However, the wind up sequence is long, resulting in very slow start-up lag. This, combined with its short reach, makes it relatively easy to avoid. Despite its looks, it does not do fire damage. | *Smash Punch - A Metal Primid's smash attack. This move involves the Metal Primid winding up and launching a powerful punch with strong knockback, the strongest of the Metal Primid's attacks. However, the wind up sequence is long, resulting in very slow start-up lag. This, combined with its short reach, makes it relatively easy to avoid. Despite its looks, it does not do fire damage. | ||
*Spear Jump - While Metal Primids can jump onto platforms, they can also crouch down for a second and launch themselves upwards while spinning, damaging characters with light knockback that are in the way. The Metal Primids jump at a slight angle when using this attack instead of straight up, in the player's general direction. | *Spear Jump - While Metal Primids can jump onto platforms, they can also crouch down for a second and launch themselves upwards while spinning, damaging characters with light knockback that are in the way. The Metal Primids jump at a slight angle when using this attack instead of straight up, in the player's general direction. | ||
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|image=Metal Primid - Brawl Trophy.png | |image=Metal Primid - Brawl Trophy.png | ||
|desc=A Primid covered from head to toe in metallic plating. It cannot be knocked around with conventional attacks due to its hard and heavy nature--we're talking ALL metal, including the frilly feather on its head. On the flip side, the weight of the metal inhibits this Primid's movements. Like a normal Primid, a Metal Primid will also rely on hand-to-hand combat. | |desc=A Primid covered from head to toe in metallic plating. It cannot be knocked around with conventional attacks due to its hard and heavy nature--we're talking ALL metal, including the frilly feather on its head. On the flip side, the weight of the metal inhibits this Primid's movements. Like a normal Primid, a Metal Primid will also rely on hand-to-hand combat. | ||
{{Trophy games|console1=Wii|game1=Super Smash Bros. Brawl}} | |gamelist={{Trophy games|console1=Wii|game1=Super Smash Bros. Brawl}} | ||
|game=Brawl | |game=Brawl | ||
}} | }} | ||
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==Names in other languages== | ==Names in other languages== | ||
{{Langtable | {{Langtable | ||
|ja = {{ja|メタルプリム|Metaru Purimu}} | |ja = {{ja|メタルプリム|Metaru Purimu}} | ||
|jaM = Metal Prim | |||
|en = Metal Primid | |en = Metal Primid | ||
|fr = Primide métal | |fr = Primide métal | ||
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|es = Prímido metálico | |es = Prímido metálico | ||
|esM = Metal primid | |esM = Metal primid | ||
|ko={{rollover|메탈프림병|metalpeulimbyeong|?}} | |||
}} | }} | ||
==Trivia== | ==Trivia== | ||
*These and [[Fire Primid]]s are the only [[Primid]]s that don't have the traditional light green color scheme. Coincidentally, they both have an elemental power to them. | *These and [[Fire Primid]]s are the only [[Primid]]s that don't have the traditional light green color scheme. Coincidentally, they both have an elemental power to them. | ||
*Metal Primid's reflection has a damage limit, like other reflectors in the game. Projectiles with damages that exceed that limit will simply pass through the Metal Primid, without damaging it or being reflected. | |||
{{SubspaceArmy}} | {{SubspaceArmy}} | ||
[[Category:Common enemies]] | [[Category:Common enemies]] | ||
[[Category:Trophies (SSBB)]] | [[Category:Trophies (SSBB)]] | ||
[[Category:Super Smash Bros. universe]] | [[Category:Super Smash Bros. universe]] |