Template:MovesetTable: Difference between revisions
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{{#switch:{{lc:{{{game|}}}}}|ssbu|ultimate=''Note: All numbers are listed as base damage, without the [[1v1 multiplier]].''}} | |||
{|class="wikitable" | {|class="wikitable" | ||
|- | |- | ||
!colspan="2"| !!Name!!Damage!!Description | {{#if:{{{customcolumns|}}}|!rowspan="2" colspan="2"{{!}} !!rowspan="2"{{!}}Name!!colspan="{{{customcolumnscount|1}}}"{{!}}Damage!!rowspan="2"{{!}}Description | ||
{{MovesetTable/Neutrals | {{!}}- | ||
!{{{customcolumns}}}|!colspan="2"{{!}} !!Name!!Damage!!Description}} | |||
{{#ifeq:{{{neutraldesc}}}|none||{{MovesetTable/Neutrals | |||
|count={{{neutralcount|2}}} | |count={{{neutralcount|2}}} | ||
|inf={{{neutralinf|}}} | |inf={{{neutralinf|}}} | ||
|neutralname={{{neutralname}}} | |neutralname={{{neutralname}}} | ||
|neutraldesc={{{neutraldesc}}} | |neutraldesc={{{neutraldesc}}} | ||
|neutral1dmg={{{neutral1dmg}}} | |neutral1dmg={{{neutral1dmg}}} | ||
|neutral2dmg={{{neutral2dmg}}} | |neutral2dmg={{{neutral2dmg}}} | ||
|neutral3dmg={{{neutral3dmg}}} | |neutral3dmg={{{neutral3dmg}}} | ||
| | |neutral4dmg={{{neutral4dmg}}} | ||
| | |neutral5dmg={{{neutral5dmg}}} | ||
|neutral6dmg={{{neutral6dmg}}} | |||
|neutral7dmg={{{neutral7dmg}}} | |||
|neutral8dmg={{{neutral8dmg}}} | |||
|neutral9dmg={{{neutral9dmg}}} | |||
|neutral10dmg={{{neutral10dmg}}} | |||
|neutralinfdmg={{{neutralinfdmg}}} | |neutralinfdmg={{{neutralinfdmg}}} | ||
}}}} | |||
}} | |||
{{MovesetTable/Tilts | {{MovesetTable/Tilts | ||
|angles={{{ftiltangles|1}}} | |angles={{{ftiltangles|1}}} | ||
| | |ftiltcount={{{ftiltcount|1}}} | ||
|ftiltname={{{ftiltname}}} | |ftiltname={{{ftiltname}}} | ||
|ftiltdmg={{{ftiltdmg}}} | |ftiltdmg={{{ftiltdmg}}} | ||
Line 33: | Line 35: | ||
|ftilt3dmg={{{ftilt3dmg}}} | |ftilt3dmg={{{ftilt3dmg}}} | ||
|ftiltdesc={{{ftiltdesc}}} | |ftiltdesc={{{ftiltdesc}}} | ||
|btiltname={{{btiltname}}} | |||
|btiltdmg={{{btiltdmg}}} | |||
|btiltdesc={{{btiltdesc|}}} | |||
|utiltcount={{{utiltcount|1}}} | |||
|utiltname={{{utiltname}}} | |utiltname={{{utiltname}}} | ||
|utiltdmg={{{utiltdmg}}} | |utiltdmg={{{utiltdmg}}} | ||
|utilt2dmg={{{utilt2dmg}}} | |||
|utiltdesc={{{utiltdesc}}} | |utiltdesc={{{utiltdesc}}} | ||
|dtiltcount={{{dtiltcount|1}}} | |||
|dtiltname={{{dtiltname}}} | |dtiltname={{{dtiltname}}} | ||
|dtiltdmg={{{dtiltdmg}}} | |dtiltdmg={{{dtiltdmg}}} | ||
|dtilt2dmg={{{dtilt2dmg}}} | |||
|dtiltdesc={{{dtiltdesc}}} | |dtiltdesc={{{dtiltdesc}}} | ||
|diagonals={{{diagonaltilts|n}}} | |||
|uftiltcount={{{uftiltcount|1}}} | |||
|uftiltname={{{uftiltname}}} | |||
|uftiltdmg={{{uftiltdmg}}} | |||
|uftilt2dmg={{{uftilt2dmg}}} | |||
|uftilt3dmg={{{uftilt3dmg}}} | |||
|uftilt4dmg={{{uftilt4dmg}}} | |||
|uftiltdesc={{{uftiltdesc}}} | |||
|dftiltcount={{{dftiltcount|1}}} | |||
|dftiltname={{{dftiltname}}} | |||
|dftiltdmg={{{dftiltdmg}}} | |||
|dftilt2dmg={{{dftilt2dmg}}} | |||
|dftiltdesc={{{dftiltdesc}}} | |||
|dbtiltname={{{dbtiltname}}} | |||
|dbtiltdmg={{{dbtiltdmg}}} | |||
|dbtiltdesc={{{dbtiltdesc}}} | |||
|ubtiltname={{{ubtiltname}}} | |||
|ubtiltdmg={{{ubtiltdmg}}} | |||
|ubtiltdesc={{{ubtiltdesc}}} | |||
|crouchattacks={{{crouchattacks|n}}} | |||
|crouchattackname={{{crouchattackname}}} | |||
|crouchattackdmg={{{crouchattackdmg}}} | |||
|crouchattackdesc={{{crouchattackdesc}}} | |||
|fcrouchattackname={{{fcrouchattackname}}} | |||
|fcrouchattackdmg={{{fcrouchattackdmg}}} | |||
|fcrouchattackdesc={{{fcrouchattackdesc}}} | |||
|bcrouchattackname={{{bcrouchattackname}}} | |||
|bcrouchattackdmg={{{bcrouchattackdmg}}} | |||
|bcrouchattackdesc={{{bcrouchattackdesc}}} | |||
|uncrouchingattackname={{{uncrouchingattackname}}} | |||
|uncrouchingattackdmg={{{uncrouchingattackdmg}}} | |||
|uncrouchingattackdesc={{{uncrouchingattackdesc}}} | |||
|dashname={{{dashname}}} | |dashname={{{dashname}}} | ||
|dashdmg={{{dashdmg}}} | |dashdmg={{{dashdmg}}} | ||
|dashdesc={{{dashdesc}}} | |dashdesc={{{dashdesc}}} | ||
|ddashname={{{ddashname}}} | |||
|ddashdmg={{{ddashdmg}}} | |||
|ddashdesc={{{ddashdesc|}}} | |||
}} | }} | ||
{{MovesetTable/Smashes | {{MovesetTable/Smashes | ||
Line 63: | Line 107: | ||
}} | }} | ||
{{MovesetTable/Aerials | {{MovesetTable/Aerials | ||
|naircount={{{naircount|1}}} | |||
|nairname={{{nairname}}} | |nairname={{{nairname}}} | ||
|nairdmg={{{nairdmg}}} | |nairdmg={{{nairdmg}}} | ||
|nair2dmg={{{nair2dmg}}} | |||
|nair3dmg={{{nair3dmg}}} | |||
|nairdesc={{{nairdesc}}} | |nairdesc={{{nairdesc}}} | ||
|faircount={{{faircount|1}}} | |||
|fairname={{{fairname}}} | |fairname={{{fairname}}} | ||
|fairdmg={{{fairdmg}}} | |fairdmg={{{fairdmg}}} | ||
|fair2dmg={{{fair2dmg}}} | |||
|fair3dmg={{{fair3dmg}}} | |||
|fairdesc={{{fairdesc}}} | |fairdesc={{{fairdesc}}} | ||
|bairname={{{bairname}}} | |bairname={{{bairname}}} | ||
Line 78: | Line 128: | ||
|dairdmg={{{dairdmg}}} | |dairdmg={{{dairdmg}}} | ||
|dairdesc={{{dairdesc}}} | |dairdesc={{{dairdesc}}} | ||
|zairname={{{zairname | |zairname={{{zairname}}} | ||
|zairdmg={{{zairdmg}}} | |zairdmg={{{zairdmg}}} | ||
|zairdesc={{{zairdesc}}} | |zairdesc={{{zairdesc|}}} | ||
|glidename={{{glidename | |glidename={{{glidename}}} | ||
|glidedmg={{{glidedmg}}} | |glidedmg={{{glidedmg}}} | ||
|glidedesc={{{glidedesc}}} | |glidedesc={{{glidedesc|}}} | ||
}} | }} | ||
{{#ifeq:{{{grabdesc}}}|none|| | |||
{{MovesetTable/Throws | {{MovesetTable/Throws | ||
|game={{{game|}}} | |game={{{game|}}} | ||
|grabname={{{grabname}}} | |grabname={{{grabname}}} | ||
|grabdmg={{{grabdmg|—}}} | |||
|grabdesc={{{grabdesc}}} | |grabdesc={{{grabdesc}}} | ||
|pummelname={{{pummelname}}} | |pummelname={{{pummelname}}} | ||
Line 104: | Line 156: | ||
|dthrowdmg={{{dthrowdmg}}} | |dthrowdmg={{{dthrowdmg}}} | ||
|dthrowdesc={{{dthrowdesc}}} | |dthrowdesc={{{dthrowdesc}}} | ||
}} | |cthrowname={{{cthrowname}}} | ||
|cthrowdmg={{{cthrowdmg}}} | |||
|cthrowdesc={{{cthrowdesc|}}} | |||
}}}} | |||
{{MovesetTable/Recoveries | {{MovesetTable/Recoveries | ||
|game={{{game|}}} | |game={{{game|}}} | ||
|dodgedesc={{{dodgedesc|}}} | |||
|dodgeattackname={{{dodgeattackname}}} | |||
|dodgeattackdmg={{{dodgeattackdmg}}} | |||
|dodgeattackdesc={{{dodgeattackdesc|}}} | |||
|techdesc={{{techdesc|}}} | |||
|floorbname={{{floorbname}}} | |floorbname={{{floorbname}}} | ||
|floorbdmg={{{floorbdmg}}} | |floorbdmg={{{floorbdmg}}} | ||
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|edgesdmg={{{edgesdmg}}} | |edgesdmg={{{edgesdmg}}} | ||
|edgesdesc={{{edgesdesc}}} | |edgesdesc={{{edgesdesc}}} | ||
|edgename={{{edgename}}} | |||
|edgedmg={{{edgedmg}}} | |||
|edgedesc={{{edgedesc}}} | |||
|footstooledattackname={{{footstooledattackname}}} | |||
|footstooledattackdmg={{{footstooledattackdmg}}} | |||
|footstooledattackdesc={{{footstooledattackdesc|}}} | |||
}} | }} | ||
{{MovesetTable/Specials | {{MovesetTable/Specials | ||
|game={{{game|}}} | |game={{#ifeq:{{{nocustoms|}}}|y|{{{game|}}}nc|{{{game|}}}}} | ||
|nsname={{{nsname}}} | |nsname={{{nsname}}} | ||
|nspage={{{nspage|}}} | |||
|nsdmg={{{nsdmg}}} | |nsdmg={{{nsdmg}}} | ||
|nsdesc={{{nsdesc}}} | |nsdesc={{{nsdesc}}} | ||
|nsdefname={{{nsdefname}}} | |||
|nsdefdmg={{{nsdefdmg}}} | |||
|nsdefdesc={{{nsdefdesc}}} | |||
|nsc1name={{{nsc1name}}} | |||
|nsc1dmg={{{nsc1dmg}}} | |||
|nsc1desc={{{nsc1desc}}} | |||
|nsc2name={{{nsc2name}}} | |||
|nsc2dmg={{{nsc2dmg}}} | |||
|nsc2desc={{{nsc2desc}}} | |||
|ssname={{{ssname}}} | |ssname={{{ssname}}} | ||
|sspage={{{sspage|}}} | |||
|ssdmg={{{ssdmg}}} | |ssdmg={{{ssdmg}}} | ||
|ssdesc={{{ssdesc}}} | |ssdesc={{{ssdesc}}} | ||
|ssdefname={{{ssdefname}}} | |||
|ssdefdmg={{{ssdefdmg}}} | |||
|ssdefdesc={{{ssdefdesc}}} | |||
|ssc1name={{{ssc1name}}} | |||
|ssc1dmg={{{ssc1dmg}}} | |||
|ssc1desc={{{ssc1desc}}} | |||
|ssc2name={{{ssc2name}}} | |||
|ssc2dmg={{{ssc2dmg}}} | |||
|ssc2desc={{{ssc2desc}}} | |||
|usname={{{usname}}} | |usname={{{usname}}} | ||
|uspage={{{uspage|}}} | |||
|usdmg={{{usdmg}}} | |usdmg={{{usdmg}}} | ||
|usdesc={{{usdesc}}} | |usdesc={{{usdesc}}} | ||
|usdefname={{{usdefname}}} | |||
|usdefdmg={{{usdefdmg}}} | |||
|usdefdesc={{{usdefdesc}}} | |||
|usc1name={{{usc1name}}} | |||
|usc1dmg={{{usc1dmg}}} | |||
|usc1desc={{{usc1desc}}} | |||
|usc2name={{{usc2name}}} | |||
|usc2dmg={{{usc2dmg}}} | |||
|usc2desc={{{usc2desc}}} | |||
|dsname={{{dsname}}} | |dsname={{{dsname}}} | ||
|dspage={{{dspage|}}} | |||
|dsdmg={{{dsdmg}}} | |dsdmg={{{dsdmg}}} | ||
|dsdesc={{{dsdesc}}} | |dsdesc={{{dsdesc}}} | ||
|dsdefname={{{dsdefname}}} | |||
|dsdefdmg={{{dsdefdmg}}} | |||
|dsdefdesc={{{dsdefdesc}}} | |||
|dsc1name={{{dsc1name}}} | |||
|dsc1dmg={{{dsc1dmg}}} | |||
|dsc1desc={{{dsc1desc}}} | |||
|dsc2name={{{dsc2name}}} | |||
|dsc2dmg={{{dsc2dmg}}} | |||
|dsc2desc={{{dsc2desc}}} | |||
|ciname={{{ciname}}} | |||
|cidmg={{{cidmg}}} | |||
|cidesc={{{cidesc|}}} | |||
|ci1name={{{ci1name}}} | |||
|ci1dmg={{{ci1dmg}}} | |||
|ci1desc={{{ci1desc|}}} | |||
|ci2name={{{ci2name}}} | |||
|ci2dmg={{{ci2dmg}}} | |||
|ci2desc={{{ci2desc|}}} | |||
|ci3name={{{ci3name}}} | |||
|ci3dmg={{{ci3dmg}}} | |||
|ci3desc={{{ci3desc|}}} | |||
|fsname={{{fsname}}} | |fsname={{{fsname}}} | ||
|fspage={{{fspage|}}} | |||
|fsdmg={{{fsdmg}}} | |fsdmg={{{fsdmg}}} | ||
|fsdesc={{{fsdesc}}} | |fsdesc={{{fsdesc}}} | ||
|tauntname={{{tauntname}}} | |||
|tauntdmg={{{tauntdmg}}} | |||
|tauntdesc={{{tauntdesc|}}} | |||
|utauntname={{{utauntname}}} | |||
|utauntdmg={{{utauntdmg}}} | |||
|utauntdesc={{{utauntdesc|}}} | |||
|stauntname={{{stauntname}}} | |||
|stauntdmg={{{stauntdmg}}} | |||
|stauntdesc={{{stauntdesc|}}} | |||
|dtauntname={{{dtauntname}}} | |||
|dtauntdmg={{{dtauntdmg}}} | |||
|dtauntdesc={{{dtauntdesc|}}} | |||
}} | }} | ||
|}<noinclude> | |}<noinclude> | ||
==Usage== | ==Usage== | ||
Basically, fill in the following fields: | Basically, fill in the following fields: | ||
<pre> | <pre> | ||
game = game in question; this will for example hide pummels and vertical throws when given "ssb", "ssb64", or "64" | game = game in question; this will for example hide pummels and vertical throws when given "ssb", "ssb64", or "64" | ||
neutralcount = number of neutral attack parts not counting the infinite (e.g. Mario is 3, Yoshi is 2, | neutralcount = number of neutral attack parts not counting the infinite (e.g. Mario is 3, Yoshi is 2, Pikachu is 1, Meta Knight is 0), default 2 | ||
neutralinf = "y" if character has neutral infinite, blank otherwise | neutralinf = "y" if character has neutral infinite, blank otherwise | ||
ftiltangles = number of angles for forward tilt, default 1 - don't use this if they all deal the same damage | ftiltangles = number of angles for forward tilt, default 1 - don't use this if they all deal the same damage | ||
ftiltcount = number of forward tilt parts, default 1 | ftiltcount = number of forward tilt parts, default 1 | ||
dtiltcount = number of down tilt parts, default 1 | |||
fsmashangles = number of angles for forward smash, default 1 - don't use this if they all deal the same damage | fsmashangles = number of angles for forward smash, default 1 - don't use this if they all deal the same damage | ||
fsmashcount = number of forward smash parts, default 1 | fsmashcount = number of forward smash parts, default 1 | ||
Line 159: | Line 290: | ||
===Notes=== | ===Notes=== | ||
*Neutral | *Neutral attacks have a max count of 10; up-forward tilts have a max count of 4; f-tilts, n-airs, and f-airs have a max count of 3; u-tilts, d-tilts, f-smashes, and down-forward tilts have a max count of 2. This is number of ''separate parts'', not ''distinct hits''; if you only press the button once and one animation with all the hits comes out, the count is 1. | ||
*F-tilts and f-smashes can have 1, 3, or 5 angles. Anything else will report an error. | *F-tilts and f-smashes can have 1, 3, or 5 angles. Anything else will report an error. | ||
*The rows | *Set <code>diagonaltilts=y</code> or <code>crouchattacks=y</code> for characters that have them. Currently, it's assumed that having one means you have them all. | ||
*The following rows are hidden unless they are given a description: | |||
**<code>btiltdesc</code> - back tilt | |||
**<code>ddashdesc</code> - double dash attack | |||
**<code>zairdesc</code> - grab aerial | |||
**<code>glidedesc</code> - glide attack | |||
**<code>footstooledattackdesc</code> - footstooled attack | |||
**<code>dodgeattackdesc</code> - dodge attack | |||
**<code>cthrowdesc</code> - command input throw | |||
**<code>cidesc</code> - command input | |||
**<code>ci#desc</code> - command input # (max 3) | |||
**<code>tauntdesc</code> - taunt (also utaunt, staunt, and dtaunt) | |||
**Any other row can be hidden if its description is set to <code>none</code>. Intended only for cases where a character literally has no response to that input, not cases where one move is kind of part of another like Mega Man's f-tilt. | |||
***If the grab row is hidden, so are the pummel and throw rows. | |||
*For special moves whose name doesn't redirect to their page name (such as [[Bomb]]), set <code>xspage</code> (where the "x" matches the move's direction) to the target page. | |||
*For SSB4's DLC characters, add <code>nocustoms=y</code>. This will set the game to "ssb4nc" in the specials subtable and thus disable customs display. | |||
*For characters like Olimar that have several different variants for many moves (not like Marth where it's very simple), use <code>customcolumns</code> and <code>customcolumnscount</code>, and put stuff like <code><nowiki>3% {{!!}} 7%</nowiki></code> in every damage box. For example, Olimar (SSBB) would be something like: | |||
**<code>customcolumns = Olimar!!Red!!Yellow!!Blue!!White!!Purple</code> | |||
**<code>customcolumnscount = 6</code> | |||
**<code><nowiki>|fairdmg=&mdash;{{!!}}15%{{!!}}12%{{!!}}13%{{!!}}5%{{!!}}14%</nowiki></code> | |||
[[Category:Moveset tables]]</noinclude> | [[Category:Moveset tables]]</noinclude> |
Latest revision as of 18:10, May 19, 2024
Name | Damage | Description | ||
---|---|---|---|---|
Neutral attack | {{{neutralname}}} | {{{neutral1dmg}}} | {{{neutraldesc}}} | |
{{{neutral2dmg}}} | ||||
Forward tilt | {{{ftiltname}}} | {{{ftiltdmg}}} | {{{ftiltdesc}}} | |
Up tilt | {{{utiltname}}} | {{{utiltdmg}}} | {{{utiltdesc}}} | |
Down tilt | {{{dtiltname}}} | {{{dtiltdmg}}} | {{{dtiltdesc}}} | |
Dash attack | {{{dashname}}} | {{{dashdmg}}} | {{{dashdesc}}} | |
Forward smash | {{{fsmashname}}} | {{{fsmashdmg}}} | {{{fsmashdesc}}} | |
Up smash | {{{usmashname}}} | {{{usmashdmg}}} | {{{usmashdesc}}} | |
Down smash | {{{dsmashname}}} | {{{dsmashdmg}}} | {{{dsmashdesc}}} | |
Neutral aerial | {{{nairname}}} | {{{nairdmg}}} | {{{nairdesc}}} | |
Forward aerial | {{{fairname}}} | {{{fairdmg}}} | {{{fairdesc}}} | |
Back aerial | {{{bairname}}} | {{{bairdmg}}} | {{{bairdesc}}} | |
Up aerial | {{{uairname}}} | {{{uairdmg}}} | {{{uairdesc}}} | |
Down aerial | {{{dairname}}} | {{{dairdmg}}} | {{{dairdesc}}} | |
Grab | {{{grabname}}} | — | {{{grabdesc}}} | |
Pummel | {{{pummelname}}} | {{{pummeldmg}}} | {{{pummeldesc}}} | |
Forward throw | {{{fthrowname}}} | {{{fthrowdmg}}} | {{{fthrowdesc}}} | |
Back throw | {{{bthrowname}}} | {{{bthrowdmg}}} | {{{bthrowdesc}}} | |
Up throw | {{{uthrowname}}} | {{{uthrowdmg}}} | {{{uthrowdesc}}} | |
Down throw | {{{dthrowname}}} | {{{dthrowdmg}}} | {{{dthrowdesc}}} | |
Forward roll Back roll Spot dodge Air dodge |
— | — | ||
Techs | — | — | ||
Floor attack (front) Floor getups (front) |
{{{floorfname}}} | {{{floorfdmg}}} | {{{floorfdesc}}} | |
Floor attack (back) Floor getups (back) |
{{{floorbname}}} | {{{floorbdmg}}} | {{{floorbdesc}}} | |
Floor attack (trip) Floor getups (trip) |
{{{floortname}}} | {{{floortdmg}}} | {{{floortdesc}}} | |
Edge attack (fast) Edge getups (fast) |
{{{edgefname}}} | {{{edgefdmg}}} | {{{edgefdesc}}} | |
Edge attack (slow) Edge getups (slow) |
{{{edgesname}}} | {{{edgesdmg}}} | {{{edgesdesc}}} | |
Neutral special | [[{{{nsname}}}]] | {{{nsdmg}}} | {{{nsdesc}}} | |
Side special | [[{{{ssname}}}]] | {{{ssdmg}}} | {{{ssdesc}}} | |
Up special | [[{{{usname}}}]] | {{{usdmg}}} | {{{usdesc}}} | |
Down special | [[{{{dsname}}}]] | {{{dsdmg}}} | {{{dsdesc}}} | |
Final Smash | [[{{{fsname}}}]] | {{{fsdmg}}} | {{{fsdesc}}} |
Usage
Basically, fill in the following fields:
game = game in question; this will for example hide pummels and vertical throws when given "ssb", "ssb64", or "64" neutralcount = number of neutral attack parts not counting the infinite (e.g. Mario is 3, Yoshi is 2, Pikachu is 1, Meta Knight is 0), default 2 neutralinf = "y" if character has neutral infinite, blank otherwise ftiltangles = number of angles for forward tilt, default 1 - don't use this if they all deal the same damage ftiltcount = number of forward tilt parts, default 1 dtiltcount = number of down tilt parts, default 1 fsmashangles = number of angles for forward smash, default 1 - don't use this if they all deal the same damage fsmashcount = number of forward smash parts, default 1
Then, preview the table and add the parameters displayed.
Notes
- Neutral attacks have a max count of 10; up-forward tilts have a max count of 4; f-tilts, n-airs, and f-airs have a max count of 3; u-tilts, d-tilts, f-smashes, and down-forward tilts have a max count of 2. This is number of separate parts, not distinct hits; if you only press the button once and one animation with all the hits comes out, the count is 1.
- F-tilts and f-smashes can have 1, 3, or 5 angles. Anything else will report an error.
- Set
diagonaltilts=y
orcrouchattacks=y
for characters that have them. Currently, it's assumed that having one means you have them all. - The following rows are hidden unless they are given a description:
btiltdesc
- back tiltddashdesc
- double dash attackzairdesc
- grab aerialglidedesc
- glide attackfootstooledattackdesc
- footstooled attackdodgeattackdesc
- dodge attackcthrowdesc
- command input throwcidesc
- command inputci#desc
- command input # (max 3)tauntdesc
- taunt (also utaunt, staunt, and dtaunt)- Any other row can be hidden if its description is set to
none
. Intended only for cases where a character literally has no response to that input, not cases where one move is kind of part of another like Mega Man's f-tilt.- If the grab row is hidden, so are the pummel and throw rows.
- For special moves whose name doesn't redirect to their page name (such as Bomb), set
xspage
(where the "x" matches the move's direction) to the target page. - For SSB4's DLC characters, add
nocustoms=y
. This will set the game to "ssb4nc" in the specials subtable and thus disable customs display. - For characters like Olimar that have several different variants for many moves (not like Marth where it's very simple), use
customcolumns
andcustomcolumnscount
, and put stuff like3% {{!!}} 7%
in every damage box. For example, Olimar (SSBB) would be something like:customcolumns = Olimar!!Red!!Yellow!!Blue!!White!!Purple
customcolumnscount = 6
|fairdmg=—{{!!}}15%{{!!}}12%{{!!}}13%{{!!}}5%{{!!}}14%