Template:MovesetTable: Difference between revisions
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{{#switch:{{lc:{{{game|}}}}}|ssbu|ultimate=''Note: All numbers are listed as base damage, without the [[1v1 multiplier]].''}} | |||
| | |||
|'' | |||
{|class="wikitable" | {|class="wikitable" | ||
|- | |- | ||
!colspan="2"| !!Name!!Damage!!Description | {{#if:{{{customcolumns|}}}|!rowspan="2" colspan="2"{{!}} !!rowspan="2"{{!}}Name!!colspan="{{{customcolumnscount|1}}}"{{!}}Damage!!rowspan="2"{{!}}Description | ||
{{MovesetTable/Neutrals | {{!}}- | ||
!{{{customcolumns}}}|!colspan="2"{{!}} !!Name!!Damage!!Description}} | |||
{{#ifeq:{{{neutraldesc}}}|none||{{MovesetTable/Neutrals | |||
|count={{{neutralcount|2}}} | |count={{{neutralcount|2}}} | ||
|inf={{{neutralinf|}}} | |inf={{{neutralinf|}}} | ||
}} | |neutralname={{{neutralname}}} | ||
|neutraldesc={{{neutraldesc}}} | |||
|neutral1dmg={{{neutral1dmg}}} | |||
|neutral2dmg={{{neutral2dmg}}} | |||
|neutral3dmg={{{neutral3dmg}}} | |||
|neutral4dmg={{{neutral4dmg}}} | |||
|neutral5dmg={{{neutral5dmg}}} | |||
|neutral6dmg={{{neutral6dmg}}} | |||
|neutral7dmg={{{neutral7dmg}}} | |||
|neutral8dmg={{{neutral8dmg}}} | |||
|neutral9dmg={{{neutral9dmg}}} | |||
|neutral10dmg={{{neutral10dmg}}} | |||
|neutralinfdmg={{{neutralinfdmg}}} | |||
}}}} | |||
{{MovesetTable/Tilts | {{MovesetTable/Tilts | ||
|angles={{{ftiltangles|1}}} | |angles={{{ftiltangles|1}}} | ||
| | |ftiltcount={{{ftiltcount|1}}} | ||
|ftiltname={{{ftiltname}}} | |||
|ftiltdmg={{{ftiltdmg}}} | |||
|ftiltupdmg={{{ftiltupdmg}}} | |||
|ftiltmidupdmg={{{ftiltmidupdmg}}} | |||
|ftiltsidedmg={{{ftiltsidedmg}}} | |||
|ftiltmiddowndmg={{{ftiltmiddowndmg}}} | |||
|ftiltdowndmg={{{ftiltdowndmg}}} | |||
|ftilt2dmg={{{ftilt2dmg}}} | |||
|ftilt3dmg={{{ftilt3dmg}}} | |||
|ftiltdesc={{{ftiltdesc}}} | |||
|btiltname={{{btiltname}}} | |||
|btiltdmg={{{btiltdmg}}} | |||
|btiltdesc={{{btiltdesc|}}} | |||
|utiltcount={{{utiltcount|1}}} | |||
|utiltname={{{utiltname}}} | |||
|utiltdmg={{{utiltdmg}}} | |||
|utilt2dmg={{{utilt2dmg}}} | |||
|utiltdesc={{{utiltdesc}}} | |||
|dtiltcount={{{dtiltcount|1}}} | |||
|dtiltname={{{dtiltname}}} | |||
|dtiltdmg={{{dtiltdmg}}} | |||
|dtilt2dmg={{{dtilt2dmg}}} | |||
|dtiltdesc={{{dtiltdesc}}} | |||
|diagonals={{{diagonaltilts|n}}} | |||
|uftiltcount={{{uftiltcount|1}}} | |||
|uftiltname={{{uftiltname}}} | |||
|uftiltdmg={{{uftiltdmg}}} | |||
|uftilt2dmg={{{uftilt2dmg}}} | |||
|uftilt3dmg={{{uftilt3dmg}}} | |||
|uftilt4dmg={{{uftilt4dmg}}} | |||
|uftiltdesc={{{uftiltdesc}}} | |||
|dftiltcount={{{dftiltcount|1}}} | |||
|dftiltname={{{dftiltname}}} | |||
|dftiltdmg={{{dftiltdmg}}} | |||
|dftilt2dmg={{{dftilt2dmg}}} | |||
|dftiltdesc={{{dftiltdesc}}} | |||
|dbtiltname={{{dbtiltname}}} | |||
|dbtiltdmg={{{dbtiltdmg}}} | |||
|dbtiltdesc={{{dbtiltdesc}}} | |||
|ubtiltname={{{ubtiltname}}} | |||
|ubtiltdmg={{{ubtiltdmg}}} | |||
|ubtiltdesc={{{ubtiltdesc}}} | |||
|crouchattacks={{{crouchattacks|n}}} | |||
|crouchattackname={{{crouchattackname}}} | |||
|crouchattackdmg={{{crouchattackdmg}}} | |||
|crouchattackdesc={{{crouchattackdesc}}} | |||
|fcrouchattackname={{{fcrouchattackname}}} | |||
|fcrouchattackdmg={{{fcrouchattackdmg}}} | |||
|fcrouchattackdesc={{{fcrouchattackdesc}}} | |||
|bcrouchattackname={{{bcrouchattackname}}} | |||
|bcrouchattackdmg={{{bcrouchattackdmg}}} | |||
|bcrouchattackdesc={{{bcrouchattackdesc}}} | |||
|uncrouchingattackname={{{uncrouchingattackname}}} | |||
|uncrouchingattackdmg={{{uncrouchingattackdmg}}} | |||
|uncrouchingattackdesc={{{uncrouchingattackdesc}}} | |||
|dashname={{{dashname}}} | |||
|dashdmg={{{dashdmg}}} | |||
|dashdesc={{{dashdesc}}} | |||
|ddashname={{{ddashname}}} | |||
|ddashdmg={{{ddashdmg}}} | |||
|ddashdesc={{{ddashdesc|}}} | |||
}} | }} | ||
{{MovesetTable/Smashes | {{MovesetTable/Smashes | ||
|angles={{{fsmashangles|1}}} | |angles={{{fsmashangles|1}}} | ||
|count={{{fsmashcount|1}}} | |count={{{fsmashcount|1}}} | ||
|fsmashname={{{fsmashname}}} | |||
|fsmashdmg={{{fsmashdmg}}} | |||
|fsmashupdmg={{{fsmashupdmg}}} | |||
|fsmashmidupdmg={{{fsmashmidupdmg}}} | |||
|fsmashsidedmg={{{fsmashsidedmg}}} | |||
|fsmashmiddowndmg={{{fsmashmiddowndmg}}} | |||
|fsmashdowndmg={{{fsmashdowndmg}}} | |||
|fsmash2dmg={{{fsmash2dmg}}} | |||
|fsmashdesc={{{fsmashdesc}}} | |||
|usmashname={{{usmashname}}} | |||
|usmashdmg={{{usmashdmg}}} | |||
|usmashdesc={{{usmashdesc}}} | |||
|dsmashname={{{dsmashname}}} | |||
|dsmashdmg={{{dsmashdmg}}} | |||
|dsmashdesc={{{dsmashdesc}}} | |||
}} | |||
{{MovesetTable/Aerials | |||
|naircount={{{naircount|1}}} | |||
|nairname={{{nairname}}} | |||
|nairdmg={{{nairdmg}}} | |||
|nair2dmg={{{nair2dmg}}} | |||
|nair3dmg={{{nair3dmg}}} | |||
|nairdesc={{{nairdesc}}} | |||
|faircount={{{faircount|1}}} | |||
|fairname={{{fairname}}} | |||
|fairdmg={{{fairdmg}}} | |||
|fair2dmg={{{fair2dmg}}} | |||
|fair3dmg={{{fair3dmg}}} | |||
|fairdesc={{{fairdesc}}} | |||
|bairname={{{bairname}}} | |||
|bairdmg={{{bairdmg}}} | |||
|bairdesc={{{bairdesc}}} | |||
|uairname={{{uairname}}} | |||
|uairdmg={{{uairdmg}}} | |||
|uairdesc={{{uairdesc}}} | |||
|dairname={{{dairname}}} | |||
|dairdmg={{{dairdmg}}} | |||
|dairdesc={{{dairdesc}}} | |||
|zairname={{{zairname}}} | |||
|zairdmg={{{zairdmg}}} | |||
|zairdesc={{{zairdesc|}}} | |||
|glidename={{{glidename}}} | |||
|glidedmg={{{glidedmg}}} | |||
|glidedesc={{{glidedesc|}}} | |||
}} | |||
{{#ifeq:{{{grabdesc}}}|none|| | |||
{{MovesetTable/Throws | |||
|game={{{game|}}} | |||
|grabname={{{grabname}}} | |||
|grabdmg={{{grabdmg|—}}} | |||
|grabdesc={{{grabdesc}}} | |||
|pummelname={{{pummelname}}} | |||
|pummeldmg={{{pummeldmg}}} | |||
|pummeldesc={{{pummeldesc}}} | |||
|fthrowname={{{fthrowname}}} | |||
|fthrowdmg={{{fthrowdmg}}} | |||
|fthrowdesc={{{fthrowdesc}}} | |||
|bthrowname={{{bthrowname}}} | |||
|bthrowdmg={{{bthrowdmg}}} | |||
|bthrowdesc={{{bthrowdesc}}} | |||
|uthrowname={{{uthrowname}}} | |||
|uthrowdmg={{{uthrowdmg}}} | |||
|uthrowdesc={{{uthrowdesc}}} | |||
|dthrowname={{{dthrowname}}} | |||
|dthrowdmg={{{dthrowdmg}}} | |||
|dthrowdesc={{{dthrowdesc}}} | |||
|cthrowname={{{cthrowname}}} | |||
|cthrowdmg={{{cthrowdmg}}} | |||
|cthrowdesc={{{cthrowdesc|}}} | |||
}}}} | |||
{{MovesetTable/Recoveries | |||
|game={{{game|}}} | |||
|dodgedesc={{{dodgedesc|}}} | |||
|dodgeattackname={{{dodgeattackname}}} | |||
|dodgeattackdmg={{{dodgeattackdmg}}} | |||
|dodgeattackdesc={{{dodgeattackdesc|}}} | |||
|techdesc={{{techdesc|}}} | |||
|floorbname={{{floorbname}}} | |||
|floorbdmg={{{floorbdmg}}} | |||
|floorbdesc={{{floorbdesc}}} | |||
|floorfname={{{floorfname}}} | |||
|floorfdmg={{{floorfdmg}}} | |||
|floorfdesc={{{floorfdesc}}} | |||
|floortname={{{floortname}}} | |||
|floortdmg={{{floortdmg}}} | |||
|floortdesc={{{floortdesc}}} | |||
|edgefname={{{edgefname}}} | |||
|edgefdmg={{{edgefdmg}}} | |||
|edgefdesc={{{edgefdesc}}} | |||
|edgesname={{{edgesname}}} | |||
|edgesdmg={{{edgesdmg}}} | |||
|edgesdesc={{{edgesdesc}}} | |||
|edgename={{{edgename}}} | |||
|edgedmg={{{edgedmg}}} | |||
|edgedesc={{{edgedesc}}} | |||
|footstooledattackname={{{footstooledattackname}}} | |||
|footstooledattackdmg={{{footstooledattackdmg}}} | |||
|footstooledattackdesc={{{footstooledattackdesc|}}} | |||
}} | |||
{{MovesetTable/Specials | |||
|game={{#ifeq:{{{nocustoms|}}}|y|{{{game|}}}nc|{{{game|}}}}} | |||
|nsname={{{nsname}}} | |||
|nspage={{{nspage|}}} | |||
|nsdmg={{{nsdmg}}} | |||
|nsdesc={{{nsdesc}}} | |||
|nsdefname={{{nsdefname}}} | |||
|nsdefdmg={{{nsdefdmg}}} | |||
|nsdefdesc={{{nsdefdesc}}} | |||
|nsc1name={{{nsc1name}}} | |||
|nsc1dmg={{{nsc1dmg}}} | |||
|nsc1desc={{{nsc1desc}}} | |||
|nsc2name={{{nsc2name}}} | |||
|nsc2dmg={{{nsc2dmg}}} | |||
|nsc2desc={{{nsc2desc}}} | |||
|ssname={{{ssname}}} | |||
|sspage={{{sspage|}}} | |||
|ssdmg={{{ssdmg}}} | |||
|ssdesc={{{ssdesc}}} | |||
|ssdefname={{{ssdefname}}} | |||
|ssdefdmg={{{ssdefdmg}}} | |||
|ssdefdesc={{{ssdefdesc}}} | |||
|ssc1name={{{ssc1name}}} | |||
|ssc1dmg={{{ssc1dmg}}} | |||
|ssc1desc={{{ssc1desc}}} | |||
|ssc2name={{{ssc2name}}} | |||
|ssc2dmg={{{ssc2dmg}}} | |||
|ssc2desc={{{ssc2desc}}} | |||
|usname={{{usname}}} | |||
|uspage={{{uspage|}}} | |||
|usdmg={{{usdmg}}} | |||
|usdesc={{{usdesc}}} | |||
|usdefname={{{usdefname}}} | |||
|usdefdmg={{{usdefdmg}}} | |||
|usdefdesc={{{usdefdesc}}} | |||
|usc1name={{{usc1name}}} | |||
|usc1dmg={{{usc1dmg}}} | |||
|usc1desc={{{usc1desc}}} | |||
|usc2name={{{usc2name}}} | |||
|usc2dmg={{{usc2dmg}}} | |||
|usc2desc={{{usc2desc}}} | |||
|dsname={{{dsname}}} | |||
|dspage={{{dspage|}}} | |||
|dsdmg={{{dsdmg}}} | |||
|dsdesc={{{dsdesc}}} | |||
|dsdefname={{{dsdefname}}} | |||
|dsdefdmg={{{dsdefdmg}}} | |||
|dsdefdesc={{{dsdefdesc}}} | |||
|dsc1name={{{dsc1name}}} | |||
|dsc1dmg={{{dsc1dmg}}} | |||
|dsc1desc={{{dsc1desc}}} | |||
|dsc2name={{{dsc2name}}} | |||
|dsc2dmg={{{dsc2dmg}}} | |||
|dsc2desc={{{dsc2desc}}} | |||
|ciname={{{ciname}}} | |||
|cidmg={{{cidmg}}} | |||
|cidesc={{{cidesc|}}} | |||
|ci1name={{{ci1name}}} | |||
|ci1dmg={{{ci1dmg}}} | |||
|ci1desc={{{ci1desc|}}} | |||
|ci2name={{{ci2name}}} | |||
|ci2dmg={{{ci2dmg}}} | |||
|ci2desc={{{ci2desc|}}} | |||
|ci3name={{{ci3name}}} | |||
|ci3dmg={{{ci3dmg}}} | |||
|ci3desc={{{ci3desc|}}} | |||
|fsname={{{fsname}}} | |||
|fspage={{{fspage|}}} | |||
|fsdmg={{{fsdmg}}} | |||
|fsdesc={{{fsdesc}}} | |||
|tauntname={{{tauntname}}} | |||
|tauntdmg={{{tauntdmg}}} | |||
|tauntdesc={{{tauntdesc|}}} | |||
|utauntname={{{utauntname}}} | |||
|utauntdmg={{{utauntdmg}}} | |||
|utauntdesc={{{utauntdesc|}}} | |||
|stauntname={{{stauntname}}} | |||
|stauntdmg={{{stauntdmg}}} | |||
|stauntdesc={{{stauntdesc|}}} | |||
|dtauntname={{{dtauntname}}} | |||
|dtauntdmg={{{dtauntdmg}}} | |||
|dtauntdesc={{{dtauntdesc|}}} | |||
}} | }} | ||
|}<noinclude> | |}<noinclude> | ||
==Usage== | ==Usage== | ||
Basically, fill in the following fields: | Basically, fill in the following fields: | ||
<pre> | <pre> | ||
neutralcount = number of neutral attack parts not counting the infinite (e.g. Mario is 3, Yoshi is 2, | game = game in question; this will for example hide pummels and vertical throws when given "ssb", "ssb64", or "64" | ||
neutralcount = number of neutral attack parts not counting the infinite (e.g. Mario is 3, Yoshi is 2, Pikachu is 1, Meta Knight is 0), default 2 | |||
neutralinf = "y" if character has neutral infinite, blank otherwise | neutralinf = "y" if character has neutral infinite, blank otherwise | ||
ftiltangles = number of angles for forward tilt | ftiltangles = number of angles for forward tilt, default 1 - don't use this if they all deal the same damage | ||
ftiltcount = number of forward tilt parts, default 1 | |||
dtiltcount = number of down tilt parts, default 1 | |||
fsmashangles = number of angles for forward smash, default 1 - don't use this if they all deal the same damage | |||
fsmashcount = number of forward smash parts, default 1 | |||
</pre> | </pre> | ||
Line 36: | Line 290: | ||
===Notes=== | ===Notes=== | ||
*Neutral | *Neutral attacks have a max count of 10; up-forward tilts have a max count of 4; f-tilts, n-airs, and f-airs have a max count of 3; u-tilts, d-tilts, f-smashes, and down-forward tilts have a max count of 2. This is number of ''separate parts'', not ''distinct hits''; if you only press the button once and one animation with all the hits comes out, the count is 1. | ||
*F-tilts and f-smashes can have 1, 3, or 5 angles. Anything else will report an error. | *F-tilts and f-smashes can have 1, 3, or 5 angles. Anything else will report an error. | ||
*The rows | *Set <code>diagonaltilts=y</code> or <code>crouchattacks=y</code> for characters that have them. Currently, it's assumed that having one means you have them all. | ||
*The following rows are hidden unless they are given a description: | |||
**<code>btiltdesc</code> - back tilt | |||
**<code>ddashdesc</code> - double dash attack | |||
**<code>zairdesc</code> - grab aerial | |||
**<code>glidedesc</code> - glide attack | |||
**<code>footstooledattackdesc</code> - footstooled attack | |||
**<code>dodgeattackdesc</code> - dodge attack | |||
**<code>cthrowdesc</code> - command input throw | |||
**<code>cidesc</code> - command input | |||
**<code>ci#desc</code> - command input # (max 3) | |||
**<code>tauntdesc</code> - taunt (also utaunt, staunt, and dtaunt) | |||
**Any other row can be hidden if its description is set to <code>none</code>. Intended only for cases where a character literally has no response to that input, not cases where one move is kind of part of another like Mega Man's f-tilt. | |||
***If the grab row is hidden, so are the pummel and throw rows. | |||
*For special moves whose name doesn't redirect to their page name (such as [[Bomb]]), set <code>xspage</code> (where the "x" matches the move's direction) to the target page. | |||
*For SSB4's DLC characters, add <code>nocustoms=y</code>. This will set the game to "ssb4nc" in the specials subtable and thus disable customs display. | |||
*For characters like Olimar that have several different variants for many moves (not like Marth where it's very simple), use <code>customcolumns</code> and <code>customcolumnscount</code>, and put stuff like <code><nowiki>3% {{!!}} 7%</nowiki></code> in every damage box. For example, Olimar (SSBB) would be something like: | |||
**<code>customcolumns = Olimar!!Red!!Yellow!!Blue!!White!!Purple</code> | |||
**<code>customcolumnscount = 6</code> | |||
**<code><nowiki>|fairdmg=&mdash;{{!!}}15%{{!!}}12%{{!!}}13%{{!!}}5%{{!!}}14%</nowiki></code> | |||
[[Category:Moveset tables]]</noinclude> | [[Category:Moveset tables]]</noinclude> |
Latest revision as of 18:10, May 19, 2024
Name | Damage | Description | ||
---|---|---|---|---|
Neutral attack | {{{neutralname}}} | {{{neutral1dmg}}} | {{{neutraldesc}}} | |
{{{neutral2dmg}}} | ||||
Forward tilt | {{{ftiltname}}} | {{{ftiltdmg}}} | {{{ftiltdesc}}} | |
Up tilt | {{{utiltname}}} | {{{utiltdmg}}} | {{{utiltdesc}}} | |
Down tilt | {{{dtiltname}}} | {{{dtiltdmg}}} | {{{dtiltdesc}}} | |
Dash attack | {{{dashname}}} | {{{dashdmg}}} | {{{dashdesc}}} | |
Forward smash | {{{fsmashname}}} | {{{fsmashdmg}}} | {{{fsmashdesc}}} | |
Up smash | {{{usmashname}}} | {{{usmashdmg}}} | {{{usmashdesc}}} | |
Down smash | {{{dsmashname}}} | {{{dsmashdmg}}} | {{{dsmashdesc}}} | |
Neutral aerial | {{{nairname}}} | {{{nairdmg}}} | {{{nairdesc}}} | |
Forward aerial | {{{fairname}}} | {{{fairdmg}}} | {{{fairdesc}}} | |
Back aerial | {{{bairname}}} | {{{bairdmg}}} | {{{bairdesc}}} | |
Up aerial | {{{uairname}}} | {{{uairdmg}}} | {{{uairdesc}}} | |
Down aerial | {{{dairname}}} | {{{dairdmg}}} | {{{dairdesc}}} | |
Grab | {{{grabname}}} | — | {{{grabdesc}}} | |
Pummel | {{{pummelname}}} | {{{pummeldmg}}} | {{{pummeldesc}}} | |
Forward throw | {{{fthrowname}}} | {{{fthrowdmg}}} | {{{fthrowdesc}}} | |
Back throw | {{{bthrowname}}} | {{{bthrowdmg}}} | {{{bthrowdesc}}} | |
Up throw | {{{uthrowname}}} | {{{uthrowdmg}}} | {{{uthrowdesc}}} | |
Down throw | {{{dthrowname}}} | {{{dthrowdmg}}} | {{{dthrowdesc}}} | |
Forward roll Back roll Spot dodge Air dodge |
— | — | ||
Techs | — | — | ||
Floor attack (front) Floor getups (front) |
{{{floorfname}}} | {{{floorfdmg}}} | {{{floorfdesc}}} | |
Floor attack (back) Floor getups (back) |
{{{floorbname}}} | {{{floorbdmg}}} | {{{floorbdesc}}} | |
Floor attack (trip) Floor getups (trip) |
{{{floortname}}} | {{{floortdmg}}} | {{{floortdesc}}} | |
Edge attack (fast) Edge getups (fast) |
{{{edgefname}}} | {{{edgefdmg}}} | {{{edgefdesc}}} | |
Edge attack (slow) Edge getups (slow) |
{{{edgesname}}} | {{{edgesdmg}}} | {{{edgesdesc}}} | |
Neutral special | [[{{{nsname}}}]] | {{{nsdmg}}} | {{{nsdesc}}} | |
Side special | [[{{{ssname}}}]] | {{{ssdmg}}} | {{{ssdesc}}} | |
Up special | [[{{{usname}}}]] | {{{usdmg}}} | {{{usdesc}}} | |
Down special | [[{{{dsname}}}]] | {{{dsdmg}}} | {{{dsdesc}}} | |
Final Smash | [[{{{fsname}}}]] | {{{fsdmg}}} | {{{fsdesc}}} |
Usage
Basically, fill in the following fields:
game = game in question; this will for example hide pummels and vertical throws when given "ssb", "ssb64", or "64" neutralcount = number of neutral attack parts not counting the infinite (e.g. Mario is 3, Yoshi is 2, Pikachu is 1, Meta Knight is 0), default 2 neutralinf = "y" if character has neutral infinite, blank otherwise ftiltangles = number of angles for forward tilt, default 1 - don't use this if they all deal the same damage ftiltcount = number of forward tilt parts, default 1 dtiltcount = number of down tilt parts, default 1 fsmashangles = number of angles for forward smash, default 1 - don't use this if they all deal the same damage fsmashcount = number of forward smash parts, default 1
Then, preview the table and add the parameters displayed.
Notes
- Neutral attacks have a max count of 10; up-forward tilts have a max count of 4; f-tilts, n-airs, and f-airs have a max count of 3; u-tilts, d-tilts, f-smashes, and down-forward tilts have a max count of 2. This is number of separate parts, not distinct hits; if you only press the button once and one animation with all the hits comes out, the count is 1.
- F-tilts and f-smashes can have 1, 3, or 5 angles. Anything else will report an error.
- Set
diagonaltilts=y
orcrouchattacks=y
for characters that have them. Currently, it's assumed that having one means you have them all. - The following rows are hidden unless they are given a description:
btiltdesc
- back tiltddashdesc
- double dash attackzairdesc
- grab aerialglidedesc
- glide attackfootstooledattackdesc
- footstooled attackdodgeattackdesc
- dodge attackcthrowdesc
- command input throwcidesc
- command inputci#desc
- command input # (max 3)tauntdesc
- taunt (also utaunt, staunt, and dtaunt)- Any other row can be hidden if its description is set to
none
. Intended only for cases where a character literally has no response to that input, not cases where one move is kind of part of another like Mega Man's f-tilt.- If the grab row is hidden, so are the pummel and throw rows.
- For special moves whose name doesn't redirect to their page name (such as Bomb), set
xspage
(where the "x" matches the move's direction) to the target page. - For SSB4's DLC characters, add
nocustoms=y
. This will set the game to "ssb4nc" in the specials subtable and thus disable customs display. - For characters like Olimar that have several different variants for many moves (not like Marth where it's very simple), use
customcolumns
andcustomcolumnscount
, and put stuff like3% {{!!}} 7%
in every damage box. For example, Olimar (SSBB) would be something like:customcolumns = Olimar!!Red!!Yellow!!Blue!!White!!Purple
customcolumnscount = 6
|fairdmg=—{{!!}}15%{{!!}}12%{{!!}}13%{{!!}}5%{{!!}}14%