Template:MovesetTable: Difference between revisions
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(+hasgrab) |
(adding important non-hitbox actions) |
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(6 intermediate revisions by 3 users not shown) | |||
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{{!}}- | {{!}}- | ||
!{{{customcolumns}}}|!colspan="2"{{!}} !!Name!!Damage!!Description}} | !{{{customcolumns}}}|!colspan="2"{{!}} !!Name!!Damage!!Description}} | ||
{{MovesetTable/Neutrals | {{#ifeq:{{{neutraldesc}}}|none||{{MovesetTable/Neutrals | ||
|count={{{neutralcount|2}}} | |count={{{neutralcount|2}}} | ||
|inf={{{neutralinf|}}} | |inf={{{neutralinf|}}} | ||
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|neutral10dmg={{{neutral10dmg}}} | |neutral10dmg={{{neutral10dmg}}} | ||
|neutralinfdmg={{{neutralinfdmg}}} | |neutralinfdmg={{{neutralinfdmg}}} | ||
}} | }}}} | ||
{{MovesetTable/Tilts | {{MovesetTable/Tilts | ||
|angles={{{ftiltangles|1}}} | |angles={{{ftiltangles|1}}} | ||
Line 134: | Line 134: | ||
|glidedmg={{{glidedmg}}} | |glidedmg={{{glidedmg}}} | ||
|glidedesc={{{glidedesc|}}} | |glidedesc={{{glidedesc|}}} | ||
}}{{#ifeq:{{{ | }} | ||
{{#ifeq:{{{grabdesc}}}|none|| | |||
{{MovesetTable/Throws | {{MovesetTable/Throws | ||
|game={{{game|}}} | |game={{{game|}}} | ||
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{{MovesetTable/Recoveries | {{MovesetTable/Recoveries | ||
|game={{{game|}}} | |game={{{game|}}} | ||
|dodgedesc={{{dodgedesc|}}} | |||
|dodgeattackname={{{dodgeattackname}}} | |||
|dodgeattackdmg={{{dodgeattackdmg}}} | |||
|dodgeattackdesc={{{dodgeattackdesc|}}} | |||
|techdesc={{{techdesc|}}} | |||
|floorbname={{{floorbname}}} | |floorbname={{{floorbname}}} | ||
|floorbdmg={{{floorbdmg}}} | |floorbdmg={{{floorbdmg}}} | ||
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|edgefname={{{edgefname}}} | |edgefname={{{edgefname}}} | ||
|edgefdmg={{{edgefdmg}}} | |edgefdmg={{{edgefdmg}}} | ||
|edgefdesc={{{edgefdesc | |edgefdesc={{{edgefdesc}}} | ||
|edgesname={{{edgesname}}} | |edgesname={{{edgesname}}} | ||
|edgesdmg={{{edgesdmg}}} | |edgesdmg={{{edgesdmg}}} | ||
|edgesdesc={{{edgesdesc | |edgesdesc={{{edgesdesc}}} | ||
|edgename={{{edgename}}} | |edgename={{{edgename}}} | ||
|edgedmg={{{edgedmg}}} | |edgedmg={{{edgedmg}}} | ||
|edgedesc={{{edgedesc | |edgedesc={{{edgedesc}}} | ||
|footstooledattackname={{{footstooledattackname}}} | |footstooledattackname={{{footstooledattackname}}} | ||
|footstooledattackdmg={{{footstooledattackdmg}}} | |footstooledattackdmg={{{footstooledattackdmg}}} | ||
|footstooledattackdesc={{{footstooledattackdesc|}}} | |footstooledattackdesc={{{footstooledattackdesc|}}} | ||
}} | }} | ||
{{MovesetTable/Specials | {{MovesetTable/Specials | ||
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|nspage={{{nspage|}}} | |nspage={{{nspage|}}} | ||
|nsdmg={{{nsdmg}}} | |nsdmg={{{nsdmg}}} | ||
|nsdesc={{{nsdesc | |nsdesc={{{nsdesc}}} | ||
|nsdefname={{{nsdefname}}} | |nsdefname={{{nsdefname}}} | ||
|nsdefdmg={{{nsdefdmg}}} | |nsdefdmg={{{nsdefdmg}}} | ||
Line 204: | Line 207: | ||
|sspage={{{sspage|}}} | |sspage={{{sspage|}}} | ||
|ssdmg={{{ssdmg}}} | |ssdmg={{{ssdmg}}} | ||
|ssdesc={{{ssdesc | |ssdesc={{{ssdesc}}} | ||
|ssdefname={{{ssdefname}}} | |ssdefname={{{ssdefname}}} | ||
|ssdefdmg={{{ssdefdmg}}} | |ssdefdmg={{{ssdefdmg}}} | ||
Line 217: | Line 220: | ||
|uspage={{{uspage|}}} | |uspage={{{uspage|}}} | ||
|usdmg={{{usdmg}}} | |usdmg={{{usdmg}}} | ||
|usdesc={{{usdesc | |usdesc={{{usdesc}}} | ||
|usdefname={{{usdefname}}} | |usdefname={{{usdefname}}} | ||
|usdefdmg={{{usdefdmg}}} | |usdefdmg={{{usdefdmg}}} | ||
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|dspage={{{dspage|}}} | |dspage={{{dspage|}}} | ||
|dsdmg={{{dsdmg}}} | |dsdmg={{{dsdmg}}} | ||
|dsdesc={{{dsdesc | |dsdesc={{{dsdesc}}} | ||
|dsdefname={{{dsdefname}}} | |dsdefname={{{dsdefname}}} | ||
|dsdefdmg={{{dsdefdmg}}} | |dsdefdmg={{{dsdefdmg}}} | ||
Line 255: | Line 258: | ||
|fspage={{{fspage|}}} | |fspage={{{fspage|}}} | ||
|fsdmg={{{fsdmg}}} | |fsdmg={{{fsdmg}}} | ||
|fsdesc={{{fsdesc | |fsdesc={{{fsdesc}}} | ||
|tauntname={{{tauntname}}} | |tauntname={{{tauntname}}} | ||
|tauntdmg={{{tauntdmg}}} | |tauntdmg={{{tauntdmg}}} | ||
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**<code>ci#desc</code> - command input # (max 3) | **<code>ci#desc</code> - command input # (max 3) | ||
**<code>tauntdesc</code> - taunt (also utaunt, staunt, and dtaunt) | **<code>tauntdesc</code> - taunt (also utaunt, staunt, and dtaunt) | ||
* | **Any other row can be hidden if its description is set to <code>none</code>. Intended only for cases where a character literally has no response to that input, not cases where one move is kind of part of another like Mega Man's f-tilt. | ||
***If the grab row is hidden, so are the pummel and throw rows. | |||
*For special moves whose name doesn't redirect to their page name (such as [[Bomb]]), set <code>xspage</code> (where the "x" matches the move's direction) to the target page. | *For special moves whose name doesn't redirect to their page name (such as [[Bomb]]), set <code>xspage</code> (where the "x" matches the move's direction) to the target page. | ||
*For SSB4's DLC characters, add <code>nocustoms=y</code>. This will set the game to "ssb4nc" in the specials subtable and thus disable customs display. | *For SSB4's DLC characters, add <code>nocustoms=y</code>. This will set the game to "ssb4nc" in the specials subtable and thus disable customs display. |
Latest revision as of 18:10, May 19, 2024
Name | Damage | Description | ||
---|---|---|---|---|
Neutral attack | {{{neutralname}}} | {{{neutral1dmg}}} | {{{neutraldesc}}} | |
{{{neutral2dmg}}} | ||||
Forward tilt | {{{ftiltname}}} | {{{ftiltdmg}}} | {{{ftiltdesc}}} | |
Up tilt | {{{utiltname}}} | {{{utiltdmg}}} | {{{utiltdesc}}} | |
Down tilt | {{{dtiltname}}} | {{{dtiltdmg}}} | {{{dtiltdesc}}} | |
Dash attack | {{{dashname}}} | {{{dashdmg}}} | {{{dashdesc}}} | |
Forward smash | {{{fsmashname}}} | {{{fsmashdmg}}} | {{{fsmashdesc}}} | |
Up smash | {{{usmashname}}} | {{{usmashdmg}}} | {{{usmashdesc}}} | |
Down smash | {{{dsmashname}}} | {{{dsmashdmg}}} | {{{dsmashdesc}}} | |
Neutral aerial | {{{nairname}}} | {{{nairdmg}}} | {{{nairdesc}}} | |
Forward aerial | {{{fairname}}} | {{{fairdmg}}} | {{{fairdesc}}} | |
Back aerial | {{{bairname}}} | {{{bairdmg}}} | {{{bairdesc}}} | |
Up aerial | {{{uairname}}} | {{{uairdmg}}} | {{{uairdesc}}} | |
Down aerial | {{{dairname}}} | {{{dairdmg}}} | {{{dairdesc}}} | |
Grab | {{{grabname}}} | — | {{{grabdesc}}} | |
Pummel | {{{pummelname}}} | {{{pummeldmg}}} | {{{pummeldesc}}} | |
Forward throw | {{{fthrowname}}} | {{{fthrowdmg}}} | {{{fthrowdesc}}} | |
Back throw | {{{bthrowname}}} | {{{bthrowdmg}}} | {{{bthrowdesc}}} | |
Up throw | {{{uthrowname}}} | {{{uthrowdmg}}} | {{{uthrowdesc}}} | |
Down throw | {{{dthrowname}}} | {{{dthrowdmg}}} | {{{dthrowdesc}}} | |
Forward roll Back roll Spot dodge Air dodge |
— | — | ||
Techs | — | — | ||
Floor attack (front) Floor getups (front) |
{{{floorfname}}} | {{{floorfdmg}}} | {{{floorfdesc}}} | |
Floor attack (back) Floor getups (back) |
{{{floorbname}}} | {{{floorbdmg}}} | {{{floorbdesc}}} | |
Floor attack (trip) Floor getups (trip) |
{{{floortname}}} | {{{floortdmg}}} | {{{floortdesc}}} | |
Edge attack (fast) Edge getups (fast) |
{{{edgefname}}} | {{{edgefdmg}}} | {{{edgefdesc}}} | |
Edge attack (slow) Edge getups (slow) |
{{{edgesname}}} | {{{edgesdmg}}} | {{{edgesdesc}}} | |
Neutral special | [[{{{nsname}}}]] | {{{nsdmg}}} | {{{nsdesc}}} | |
Side special | [[{{{ssname}}}]] | {{{ssdmg}}} | {{{ssdesc}}} | |
Up special | [[{{{usname}}}]] | {{{usdmg}}} | {{{usdesc}}} | |
Down special | [[{{{dsname}}}]] | {{{dsdmg}}} | {{{dsdesc}}} | |
Final Smash | [[{{{fsname}}}]] | {{{fsdmg}}} | {{{fsdesc}}} |
Usage
Basically, fill in the following fields:
game = game in question; this will for example hide pummels and vertical throws when given "ssb", "ssb64", or "64" neutralcount = number of neutral attack parts not counting the infinite (e.g. Mario is 3, Yoshi is 2, Pikachu is 1, Meta Knight is 0), default 2 neutralinf = "y" if character has neutral infinite, blank otherwise ftiltangles = number of angles for forward tilt, default 1 - don't use this if they all deal the same damage ftiltcount = number of forward tilt parts, default 1 dtiltcount = number of down tilt parts, default 1 fsmashangles = number of angles for forward smash, default 1 - don't use this if they all deal the same damage fsmashcount = number of forward smash parts, default 1
Then, preview the table and add the parameters displayed.
Notes
- Neutral attacks have a max count of 10; up-forward tilts have a max count of 4; f-tilts, n-airs, and f-airs have a max count of 3; u-tilts, d-tilts, f-smashes, and down-forward tilts have a max count of 2. This is number of separate parts, not distinct hits; if you only press the button once and one animation with all the hits comes out, the count is 1.
- F-tilts and f-smashes can have 1, 3, or 5 angles. Anything else will report an error.
- Set
diagonaltilts=y
orcrouchattacks=y
for characters that have them. Currently, it's assumed that having one means you have them all. - The following rows are hidden unless they are given a description:
btiltdesc
- back tiltddashdesc
- double dash attackzairdesc
- grab aerialglidedesc
- glide attackfootstooledattackdesc
- footstooled attackdodgeattackdesc
- dodge attackcthrowdesc
- command input throwcidesc
- command inputci#desc
- command input # (max 3)tauntdesc
- taunt (also utaunt, staunt, and dtaunt)- Any other row can be hidden if its description is set to
none
. Intended only for cases where a character literally has no response to that input, not cases where one move is kind of part of another like Mega Man's f-tilt.- If the grab row is hidden, so are the pummel and throw rows.
- For special moves whose name doesn't redirect to their page name (such as Bomb), set
xspage
(where the "x" matches the move's direction) to the target page. - For SSB4's DLC characters, add
nocustoms=y
. This will set the game to "ssb4nc" in the specials subtable and thus disable customs display. - For characters like Olimar that have several different variants for many moves (not like Marth where it's very simple), use
customcolumns
andcustomcolumnscount
, and put stuff like3% {{!!}} 7%
in every damage box. For example, Olimar (SSBB) would be something like:customcolumns = Olimar!!Red!!Yellow!!Blue!!White!!Purple
customcolumnscount = 6
|fairdmg=—{{!!}}15%{{!!}}12%{{!!}}13%{{!!}}5%{{!!}}14%