Tripping: Difference between revisions

m
no edit summary
mNo edit summary
mNo edit summary
Line 1: Line 1:
[[Image:Technique08 071121a-l.jpg|right|thumb|The Mario on the far right can be seen Prat Falling.]]
[[Image:Technique08 071121a-l.jpg|right|thumb|The Mario on the far right can be seen Prat Falling.]]
'''Prat Falling''' (also called "tripping", "stumbling", or various other names) is a new occurence in ''[[Super Smash Bros. Brawl]]''. Whenever the [[Control Stick]] is [[Smash]]ed, there is a very small chance that the character will trip, fall over, and sit down in a prone state. While apparently intended to stop excessive dashing and pivoting, characters can also trip when they intend to use a [[forward smash]] or [[side special move]]. A related technique is the trip cancel; when turning around, before tripping, an attack can be used to [[cancel]] the trip. The game keeps track of the total number of Prat Falls each character or name has experienced in [[Group Brawl]]s.
'''Prat Falling''' (also called "tripping", "stumbling", or various other names) is a new occurrence in ''[[Super Smash Bros. Brawl]]''. Whenever the [[Control Stick]] is [[Smash]]ed, there is a very small chance that the character will trip, fall over, and sit down in a prone state. While apparently intended to stop excessive dashing and pivoting, characters can also trip when they intend to use a [[forward smash]] or [[side special move]]. A related technique is the trip cancel; when turning around, before tripping, an attack can be used to [[cancel]] the trip. The game keeps track of the total number of Prat Falls each character or name has experienced in [[Group Brawl]]s.


Interestingly, the sound effect for tripping (when not induced by an opponent or item) changes depending on whether the character tripping is from a cartoony or realistic universe: the realistic characters make unimpressive falling-down noises, while cartoony characters (that is, most of the cast) make a distinctive timpani noise.
Interestingly, the sound effect for tripping (when not induced by an opponent or item) changes depending on whether the character tripping is from a cartoon-ish or realistic universe: the realistic characters make unimpressive falling-down noises, while cartoon-ish characters (that is, most of the cast) make a distinctive timpani noise.


==Causes for Prat Falling==
==Causes for Prat Falling==